diff options
Diffstat (limited to 'indra/llui/llfloater.cpp')
-rw-r--r-- | indra/llui/llfloater.cpp | 44 |
1 files changed, 29 insertions, 15 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index f3cd112b9a..b6d73cda3c 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -1565,43 +1565,34 @@ void LLFloater::draw() // draw background if( isBackgroundVisible() ) { + drawShadow(this); + S32 left = LLPANEL_BORDER_WIDTH; S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH; S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH; S32 bottom = LLPANEL_BORDER_WIDTH; - static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0); - static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow"); - LLColor4 shadow_color = shadow_color_cached; - F32 shadow_offset = (F32)shadow_offset_S32; - - if (!isBackgroundOpaque()) - { - shadow_offset *= 0.2f; - shadow_color.mV[VALPHA] *= 0.5f; - } - gl_drop_shadow(left, top, right, bottom, - shadow_color % alpha, - llround(shadow_offset)); - LLUIImage* image = NULL; LLColor4 color; + LLColor4 overlay_color; if (isBackgroundOpaque()) { // NOTE: image may not be set image = getBackgroundImage(); color = getBackgroundColor(); + overlay_color = getBackgroundImageOverlay(); } else { image = getTransparentImage(); color = getTransparentColor(); + overlay_color = getTransparentImageOverlay(); } if (image) { // We're using images for this floater's backgrounds - image->draw(getLocalRect(), UI_VERTEX_COLOR % alpha); + image->draw(getLocalRect(), overlay_color % alpha); } else { @@ -1666,6 +1657,29 @@ void LLFloater::draw() } } +void LLFloater::drawShadow(LLPanel* panel) +{ + F32 alpha = panel->getDrawContext().mAlpha; + S32 left = LLPANEL_BORDER_WIDTH; + S32 top = panel->getRect().getHeight() - LLPANEL_BORDER_WIDTH; + S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH; + S32 bottom = LLPANEL_BORDER_WIDTH; + + static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0); + static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow"); + LLColor4 shadow_color = shadow_color_cached; + F32 shadow_offset = (F32)shadow_offset_S32; + + if (!panel->isBackgroundOpaque()) + { + shadow_offset *= 0.2f; + shadow_color.mV[VALPHA] *= 0.5f; + } + gl_drop_shadow(left, top, right, bottom, + shadow_color % alpha, + llround(shadow_offset)); +} + void LLFloater::setCanMinimize(BOOL can_minimize) { // if removing minimize/restore button programmatically, |