diff options
Diffstat (limited to 'indra/llui/llbutton.cpp')
-rw-r--r-- | indra/llui/llbutton.cpp | 71 |
1 files changed, 44 insertions, 27 deletions
diff --git a/indra/llui/llbutton.cpp b/indra/llui/llbutton.cpp index 45ceaff696..7b015bd576 100644 --- a/indra/llui/llbutton.cpp +++ b/indra/llui/llbutton.cpp @@ -99,7 +99,9 @@ LLButton::Params::Params() scale_image("scale_image", true), hover_glow_amount("hover_glow_amount"), commit_on_return("commit_on_return", true), - use_draw_context_alpha("use_draw_context_alpha", true) + use_draw_context_alpha("use_draw_context_alpha", true), + badge("badge"), + handle_right_mouse("handle_right_mouse") { addSynonym(is_toggle, "toggle"); held_down_delay.seconds = 0.5f; @@ -109,6 +111,7 @@ LLButton::Params::Params() LLButton::LLButton(const LLButton::Params& p) : LLUICtrl(p), + LLBadgeOwner(LLView::getHandle()), mMouseDownFrame(0), mMouseHeldDownCount(0), mBorderEnabled( FALSE ), @@ -160,8 +163,8 @@ LLButton::LLButton(const LLButton::Params& p) mMouseDownSignal(NULL), mMouseUpSignal(NULL), mHeldDownSignal(NULL), - mUseDrawContextAlpha(p.use_draw_context_alpha) - + mUseDrawContextAlpha(p.use_draw_context_alpha), + mHandleRightMouse(p.handle_right_mouse) { static LLUICachedControl<S32> llbutton_orig_h_pad ("UIButtonOrigHPad", 0); static Params default_params(LLUICtrlFactory::getDefaultParams<LLButton>()); @@ -244,6 +247,11 @@ LLButton::LLButton(const LLButton::Params& p) { setHeldDownCallback(initCommitCallback(p.mouse_held_callback)); } + + if (p.badge.isProvided()) + { + LLBadgeOwner::initBadgeParams(p.badge()); + } } LLButton::~LLButton() @@ -327,8 +335,12 @@ boost::signals2::connection LLButton::setHeldDownCallback( button_callback_t cb, BOOL LLButton::postBuild() { autoResize(); - return TRUE; + + addBadgeToParentPanel(); + + return LLUICtrl::postBuild(); } + BOOL LLButton::handleUnicodeCharHere(llwchar uni_char) { BOOL handled = FALSE; @@ -447,7 +459,7 @@ BOOL LLButton::handleMouseUp(S32 x, S32 y, MASK mask) BOOL LLButton::handleRightMouseDown(S32 x, S32 y, MASK mask) { - if (!childrenHandleRightMouseDown(x, y, mask)) + if (mHandleRightMouse && !childrenHandleRightMouseDown(x, y, mask)) { // Route future Mouse messages here preemptively. (Release on mouse up.) gFocusMgr.setMouseCapture( this ); @@ -460,37 +472,42 @@ BOOL LLButton::handleRightMouseDown(S32 x, S32 y, MASK mask) // if (pointInView(x, y)) // { // } + // send the mouse down signal + LLUICtrl::handleRightMouseDown(x,y,mask); + // *TODO: Return result of LLUICtrl call above? Should defer to base class + // but this might change the mouse handling of existing buttons in a bad way + // if they are not mouse opaque. } - // send the mouse down signal - LLUICtrl::handleRightMouseDown(x,y,mask); - // *TODO: Return result of LLUICtrl call above? Should defer to base class - // but this might change the mouse handling of existing buttons in a bad way - // if they are not mouse opaque. + return TRUE; } BOOL LLButton::handleRightMouseUp(S32 x, S32 y, MASK mask) { - // We only handle the click if the click both started and ended within us - if( hasMouseCapture() ) + if (mHandleRightMouse) { - // Always release the mouse - gFocusMgr.setMouseCapture( NULL ); + // We only handle the click if the click both started and ended within us + if( hasMouseCapture() ) + { + // Always release the mouse + gFocusMgr.setMouseCapture( NULL ); -// if (pointInView(x, y)) -// { -// mRightMouseUpSignal(this, x,y,mask); -// } - } - else - { - childrenHandleRightMouseUp(x, y, mask); + // if (pointInView(x, y)) + // { + // mRightMouseUpSignal(this, x,y,mask); + // } + } + else + { + childrenHandleRightMouseUp(x, y, mask); + } + + // send the mouse up signal + LLUICtrl::handleRightMouseUp(x,y,mask); + // *TODO: Return result of LLUICtrl call above? Should defer to base class + // but this might change the mouse handling of existing buttons in a bad way. + // if they are not mouse opaque. } - // send the mouse up signal - LLUICtrl::handleRightMouseUp(x,y,mask); - // *TODO: Return result of LLUICtrl call above? Should defer to base class - // but this might change the mouse handling of existing buttons in a bad way. - // if they are not mouse opaque. return TRUE; } |