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Diffstat (limited to 'indra/llui/llbutton.cpp')
-rw-r--r--indra/llui/llbutton.cpp27
1 files changed, 17 insertions, 10 deletions
diff --git a/indra/llui/llbutton.cpp b/indra/llui/llbutton.cpp
index 27444b7f5b..9682c3bc10 100644
--- a/indra/llui/llbutton.cpp
+++ b/indra/llui/llbutton.cpp
@@ -643,7 +643,8 @@ void LLButton::draw()
LLColor4 highlighting_color = LLColor4::white;
LLColor4 glow_color = LLColor4::white;
LLRender::eBlendType glow_type = LLRender::BT_ADD_WITH_ALPHA;
- LLUIImage* imagep = NULL;
+ LLUIImage* imagep = NULL;
+ LLUIImage* image_glow = NULL;
// Cancel sticking of color, if the button is pressed,
// or when a flashing of the previously selected button is ended
@@ -710,17 +711,18 @@ void LLButton::draw()
imagep = mImageDisabled;
}
+ image_glow = imagep;
+
if (mFlashing)
{
- // if button should flash and we have icon for flashing, use it as image for button
- if(flash && mImageFlash)
+ if (flash && mImageFlash)
{
- // setting flash to false to avoid its further influence on glow
- flash = false;
- imagep = mImageFlash;
+ // if button should flash and we have icon for flashing, use it as image for button
+ image_glow = mImageFlash;
}
- // else use usual flashing via flash_color
- else if (mFlashingTimer)
+
+ // provide fade-in and fade-out via flash_color
+ if (mFlashingTimer)
{
LLColor4 flash_color = mFlashBgColor.get();
use_glow_effect = TRUE;
@@ -734,6 +736,11 @@ void LLButton::draw()
{
glow_color = highlighting_color;
}
+ else
+ {
+ // will fade from highlight color
+ glow_color = flash_color;
+ }
}
}
@@ -806,7 +813,7 @@ void LLButton::draw()
if (mCurGlowStrength > 0.01f)
{
gGL.setSceneBlendType(glow_type);
- imagep->drawSolid(0, 0, getRect().getWidth(), getRect().getHeight(), glow_color % (mCurGlowStrength * alpha));
+ image_glow->drawSolid(0, 0, getRect().getWidth(), getRect().getHeight(), glow_color % (mCurGlowStrength * alpha));
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
}
@@ -817,7 +824,7 @@ void LLButton::draw()
if (mCurGlowStrength > 0.01f)
{
gGL.setSceneBlendType(glow_type);
- imagep->drawSolid(0, y, glow_color % (mCurGlowStrength * alpha));
+ image_glow->drawSolid(0, y, glow_color % (mCurGlowStrength * alpha));
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
}