diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llcubemaparray.cpp | 8 | ||||
-rw-r--r-- | indra/llrender/llcubemaparray.h | 2 | ||||
-rw-r--r-- | indra/llrender/llfontbitmapcache.cpp | 6 | ||||
-rw-r--r-- | indra/llrender/llfontbitmapcache.h | 2 | ||||
-rw-r--r-- | indra/llrender/llfontfreetype.cpp | 27 | ||||
-rw-r--r-- | indra/llrender/llfontfreetype.h | 3 | ||||
-rw-r--r-- | indra/llrender/llfontgl.cpp | 23 | ||||
-rw-r--r-- | indra/llrender/llfontgl.h | 2 | ||||
-rw-r--r-- | indra/llrender/llfontvertexbuffer.cpp | 8 | ||||
-rw-r--r-- | indra/llrender/llfontvertexbuffer.h | 5 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 1 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 3 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 22 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 12 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 3 |
15 files changed, 101 insertions, 26 deletions
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp index 4f5e13765a..d0a97dc2c6 100644 --- a/indra/llrender/llcubemaparray.cpp +++ b/indra/llrender/llcubemaparray.cpp @@ -109,7 +109,7 @@ LLCubeMapArray::~LLCubeMapArray() { } -void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool use_mips) +void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool use_mips, bool hdr) { U32 texname = 0; mWidth = resolution; @@ -127,7 +127,11 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us bind(0); free_cur_tex_image(); - U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F; + U32 format = components == 4 ? GL_RGBA16F : GL_R11F_G11F_B10F; + if (!hdr) + { + format = components == 4 ? GL_RGBA8 : GL_RGB8; + } U32 mip = 0; U32 mip_resolution = resolution; while (mip_resolution >= 1) diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h index 675aaaf07c..bfc72a321d 100644 --- a/indra/llrender/llcubemaparray.h +++ b/indra/llrender/llcubemaparray.h @@ -52,7 +52,7 @@ public: // components - number of components per pixel // count - number of cube maps in the array // use_mips - if true, mipmaps will be allocated for this cube map array and anisotropic filtering will be used - void allocate(U32 res, U32 components, U32 count, bool use_mips = true); + void allocate(U32 res, U32 components, U32 count, bool use_mips = true, bool hdr = true); void bind(S32 stage); void unbind(); diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp index ee9cfd0719..6a3af1e608 100644 --- a/indra/llrender/llfontbitmapcache.cpp +++ b/indra/llrender/llfontbitmapcache.cpp @@ -107,7 +107,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp mBitmapHeight = image_height; S32 num_components = getNumComponents(bitmap_type); - mImageRawVec[bitmap_idx].push_back(new LLImageRaw(mBitmapWidth, mBitmapHeight, num_components)); + mImageRawVec[bitmap_idx].emplace_back(new LLImageRaw(mBitmapWidth, mBitmapHeight, num_components)); bitmap_num = static_cast<U32>(mImageRawVec[bitmap_idx].size()) - 1; LLImageRaw* image_raw = getImageRaw(bitmap_type, bitmap_num); @@ -117,7 +117,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp } // Make corresponding GL image. - mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false, false)); + mImageGLVec[bitmap_idx].emplace_back(new LLImageGL(image_raw, false, false)); LLImageGL* image_gl = getImageGL(bitmap_type, bitmap_num); // Start at beginning of the new image. @@ -141,6 +141,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp bitmap_num = getNumBitmaps(bitmap_type) - 1; mCurrentOffsetX[bitmap_idx] += width + 1; + mGeneration++; return true; } @@ -168,6 +169,7 @@ void LLFontBitmapCache::reset() mBitmapWidth = 0; mBitmapHeight = 0; + mGeneration++; } //static diff --git a/indra/llrender/llfontbitmapcache.h b/indra/llrender/llfontbitmapcache.h index f2dfd87877..0ae4e6bed0 100644 --- a/indra/llrender/llfontbitmapcache.h +++ b/indra/llrender/llfontbitmapcache.h @@ -63,6 +63,7 @@ public: U32 getNumBitmaps(EFontGlyphType bitmapType) const { return (bitmapType < EFontGlyphType::Count) ? static_cast<U32>(mImageRawVec[static_cast<U32>(bitmapType)].size()) : 0U; } S32 getBitmapWidth() const { return mBitmapWidth; } S32 getBitmapHeight() const { return mBitmapHeight; } + S32 getCacheGeneration() const { return mGeneration; } protected: static U32 getNumComponents(EFontGlyphType bitmap_type); @@ -74,6 +75,7 @@ private: S32 mCurrentOffsetY[static_cast<U32>(EFontGlyphType::Count)] = { 1 }; S32 mMaxCharWidth = 0; S32 mMaxCharHeight = 0; + S32 mGeneration = 0; std::vector<LLPointer<LLImageRaw>> mImageRawVec[static_cast<U32>(EFontGlyphType::Count)]; std::vector<LLPointer<LLImageGL>> mImageGLVec[static_cast<U32>(EFontGlyphType::Count)]; }; diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index 6128e03fa7..62b551f1e0 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -146,7 +146,6 @@ LLFontFreetype::LLFontFreetype() mIsFallback(false), mFTFace(NULL), mRenderGlyphCount(0), - mAddGlyphCount(0), mStyle(0), mPointSize(0) { @@ -552,7 +551,7 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l return NULL; llassert(!mIsFallback); - fontp->renderGlyph(requested_glyph_type, glyph_index); + fontp->renderGlyph(requested_glyph_type, glyph_index, wch); EFontGlyphType bitmap_glyph_type = EFontGlyphType::Unspecified; switch (fontp->mFTFace->glyph->bitmap.pixel_mode) @@ -574,7 +573,6 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l S32 pos_x, pos_y; U32 bitmap_num; mFontBitmapCachep->nextOpenPos(width, pos_x, pos_y, bitmap_glyph_type, bitmap_num); - mAddGlyphCount++; LLFontGlyphInfo* gi = new LLFontGlyphInfo(glyph_index, requested_glyph_type); gi->mXBitmapOffset = pos_x; @@ -697,7 +695,7 @@ void LLFontFreetype::insertGlyphInfo(llwchar wch, LLFontGlyphInfo* gi) const } } -void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index) const +void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index, llwchar wch) const { if (mFTFace == NULL) return; @@ -712,11 +710,28 @@ void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index) co FT_Error error = FT_Load_Glyph(mFTFace, glyph_index, load_flags); if (FT_Err_Ok != error) { + if (error == FT_Err_Out_Of_Memory) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Out of memory loading glyph for character " << llformat("U+%xu", U32(wch)) << LL_ENDL; + } + std::string message = llformat( - "Error %d (%s) loading glyph %u: bitmap_type=%u, load_flags=%d", - error, FT_Error_String(error), glyph_index, bitmap_type, load_flags); + "Error %d (%s) loading wchar %u glyph %u/%u: bitmap_type=%u, load_flags=%d", + error, FT_Error_String(error), wch, glyph_index, mFTFace->num_glyphs, bitmap_type, load_flags); LL_WARNS_ONCE() << message << LL_ENDL; error = FT_Load_Glyph(mFTFace, glyph_index, load_flags ^ FT_LOAD_COLOR); + if (FT_Err_Invalid_Outline == error + || FT_Err_Invalid_Composite == error + || (FT_Err_Ok != error && LLStringOps::isEmoji(wch))) + { + glyph_index = FT_Get_Char_Index(mFTFace, '?'); + // if '?' is not present, potentially can use last index, that's supposed to be null glyph + if (glyph_index > 0) + { + error = FT_Load_Glyph(mFTFace, glyph_index, load_flags ^ FT_LOAD_COLOR); + } + } llassert_always_msg(FT_Err_Ok == error, message.c_str()); } diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h index eba89f5def..783bf4a4b3 100644 --- a/indra/llrender/llfontfreetype.h +++ b/indra/llrender/llfontfreetype.h @@ -156,7 +156,7 @@ private: bool hasGlyph(llwchar wch) const; // Has a glyph for this character LLFontGlyphInfo* addGlyph(llwchar wch, EFontGlyphType glyph_type) const; // Add a new character to the font if necessary LLFontGlyphInfo* addGlyphFromFont(const LLFontFreetype *fontp, llwchar wch, U32 glyph_index, EFontGlyphType bitmap_type) const; // Add a glyph from this font to the other (returns the glyph_index, 0 if not found) - void renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index) const; + void renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index, llwchar wch) const; void insertGlyphInfo(llwchar wch, LLFontGlyphInfo* gi) const; std::string mName; @@ -187,7 +187,6 @@ private: mutable LLFontBitmapCache* mFontBitmapCachep; mutable S32 mRenderGlyphCount; - mutable S32 mAddGlyphCount; }; #endif // LL_FONTFREETYPE_H diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 4c9a062246..16eec1fdd2 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -58,6 +58,7 @@ F32 LLFontGL::sVertDPI = 96.f; F32 LLFontGL::sHorizDPI = 96.f; F32 LLFontGL::sScaleX = 1.f; F32 LLFontGL::sScaleY = 1.f; +S32 LLFontGL::sResolutionGeneration = 0; bool LLFontGL::sDisplayFont = true ; std::string LLFontGL::sAppDir; @@ -109,6 +110,12 @@ S32 LLFontGL::getNumFaces(const std::string& filename) return mFontFreetype->getNumFaces(filename); } +S32 LLFontGL::getCacheGeneration() const +{ + const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache(); + return font_bitmap_cache->getCacheGeneration(); +} + S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, F32* right_x, bool use_ellipses, bool use_color) const { @@ -249,6 +256,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache(); + // This looks wrong, value is dynamic. + // LLFontBitmapCache::nextOpenPos can alter these values when + // new characters get added to cache, which affects whole string. + // Todo: Perhaps value should update after symbols were added? F32 inv_width = 1.f / font_bitmap_cache->getBitmapWidth(); F32 inv_height = 1.f / font_bitmap_cache->getBitmapHeight(); @@ -270,6 +281,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; + // string can have more than one glyph per char (ex: bold or shadow), + // make sure that GLYPH_BATCH_SIZE won't end up with half a symbol. + // See drawGlyph. + // Ex: with shadows it's 6 glyps per char. 30 fits exactly 5 chars. static constexpr S32 GLYPH_BATCH_SIZE = 30; static thread_local LLVector4a vertices[GLYPH_BATCH_SIZE * 6]; static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6]; @@ -282,6 +297,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons std::pair<EFontGlyphType, S32> bitmap_entry = std::make_pair(EFontGlyphType::Grayscale, -1); S32 glyph_count = 0; + llwchar last_char = wstr[begin_offset]; for (i = begin_offset; i < begin_offset + length; i++) { llwchar wch = wstr[i]; @@ -299,7 +315,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons } // Per-glyph bitmap texture. std::pair<EFontGlyphType, S32> next_bitmap_entry = fgi->mBitmapEntry; - if (next_bitmap_entry != bitmap_entry) + if (next_bitmap_entry != bitmap_entry || last_char != wch) { // Actually draw the queued glyphs before switching their texture; // otherwise the queued glyphs will be taken from wrong textures. @@ -316,6 +332,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons bitmap_entry = next_bitmap_entry; LLImageGL* font_image = font_bitmap_cache->getImageGL(bitmap_entry.first, bitmap_entry.second); gGL.getTexUnit(0)->bind(font_image); + + // For some reason it's not enough to compare by bitmap_entry. + // Issue hits emojis, japenese and chinese glyphs, only on first run. + // Todo: figure it out, there might be a bug with raw image data. + last_char = wch; } if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth)) diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index 4bb6c55c65..1c8e036f58 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -90,6 +90,7 @@ public: bool loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, bool is_fallback, S32 face_n); S32 getNumFaces(const std::string& filename); + S32 getCacheGeneration() const; S32 render(const LLWString &text, S32 begin_offset, const LLRect& rect, @@ -224,6 +225,7 @@ public: static F32 sHorizDPI; static F32 sScaleX; static F32 sScaleY; + static S32 sResolutionGeneration; static bool sDisplayFont ; static std::string sAppDir; // For loading fonts diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp index 5bd1ca5eed..a223509d30 100644 --- a/indra/llrender/llfontvertexbuffer.cpp +++ b/indra/llrender/llfontvertexbuffer.cpp @@ -146,7 +146,9 @@ S32 LLFontVertexBuffer::render( || mLastScaleY != LLFontGL::sScaleY || mLastVertDPI != LLFontGL::sVertDPI || mLastHorizDPI != LLFontGL::sHorizDPI - || mLastOrigin != LLFontGL::sCurOrigin) + || mLastOrigin != LLFontGL::sCurOrigin + || mLastResGeneration != LLFontGL::sResolutionGeneration + || mLastFontCacheGen != fontp->getCacheGeneration()) { genBuffers(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); @@ -178,6 +180,9 @@ void LLFontVertexBuffer::genBuffers( { // todo: add a debug build assert if this triggers too often for to long? mBufferList.clear(); + // Save before rendreing, it can change mid-render, + // so will need to rerender previous characters + mLastFontCacheGen = fontp->getCacheGeneration(); gGL.beginList(&mBufferList); mChars = fontp->render(text, begin_offset, x, y, color, halign, valign, @@ -201,6 +206,7 @@ void LLFontVertexBuffer::genBuffers( mLastVertDPI = LLFontGL::sVertDPI; mLastHorizDPI = LLFontGL::sHorizDPI; mLastOrigin = LLFontGL::sCurOrigin; + mLastResGeneration = LLFontGL::sResolutionGeneration; if (right_x) { diff --git a/indra/llrender/llfontvertexbuffer.h b/indra/llrender/llfontvertexbuffer.h index af195dfff9..a9e1e2337c 100644 --- a/indra/llrender/llfontvertexbuffer.h +++ b/indra/llrender/llfontvertexbuffer.h @@ -117,8 +117,13 @@ private: F32 mLastScaleY = 1.f; F32 mLastVertDPI = 0.f; F32 mLastHorizDPI = 0.f; + S32 mLastResGeneration = 0; LLCoordGL mLastOrigin; + // Adding new characters to bitmap cache can alter value from getBitmapWidth(); + // which alters whole string. So rerender when new characters were added to cache. + S32 mLastFontCacheGen = 0; + static bool sEnableBufferCollection; }; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 58c456f134..873ab0cff5 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -59,6 +59,7 @@ public: bool attachNothing = false; bool hasHeroProbes = false; bool isPBRTerrain = false; + bool hasTonemap = false; }; // ============= Structure for caching shader uniforms =============== diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 3858811a50..3f8903ca09 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -330,6 +330,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) case GL_RGB: return 24; case GL_SRGB: return 24; case GL_RGB8: return 24; + case GL_R11F_G11F_B10F: return 32; case GL_RGBA: return 32; case GL_RGBA8: return 32; case GL_RGB10_A2: return 32; @@ -1773,7 +1774,7 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) ref(); LL::WorkQueue::postMaybe( mMainQueue, - [=]() + [=, this]() { LL_PROFILE_ZONE_NAMED("cglt - delete callback"); syncTexName(new_tex_name); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 1d53850f74..1dc87a66ce 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -737,9 +737,8 @@ void LLLightState::setPosition(const LLVector4& position) ++gGL.mLightHash; mPosition = position; //transform position by current modelview matrix - glm::vec4 pos(glm::make_vec4(position.mV)); - const glm::mat4& mat = gGL.getModelviewMatrix(); - pos = mat * pos; + glm::vec4 pos(position); + pos = gGL.getModelviewMatrix() * pos; mPosition.set(glm::value_ptr(pos)); } @@ -794,7 +793,7 @@ void LLLightState::setSpotDirection(const LLVector3& direction) ++gGL.mLightHash; //transform direction by current modelview matrix - glm::vec3 dir(glm::make_vec3(direction.mV)); + glm::vec3 dir(direction); const glm::mat3 mat(gGL.getModelviewMatrix()); dir = mat * dir; @@ -2088,12 +2087,14 @@ void set_last_projection(const glm::mat4& mat) glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec) { - //const float w = vec[0] * mat[0][3] + vec[1] * mat[1][3] + vec[2] * mat[2][3] + mat[3][3]; - //return glm::vec3( - // (vec[0] * mat[0][0] + vec[1] * mat[1][0] + vec[2] * mat[2][0] + mat[3][0]) / w, - // (vec[0] * mat[0][1] + vec[1] * mat[1][1] + vec[2] * mat[2][1] + mat[3][1]) / w, - // (vec[0] * mat[0][2] + vec[1] * mat[1][2] + vec[2] * mat[2][2] + mat[3][2]) / w - //); +#if 1 // SIMD path results in strange crashes. Fall back to scalar for now. + const float w = vec[0] * mat[0][3] + vec[1] * mat[1][3] + vec[2] * mat[2][3] + mat[3][3]; + return glm::vec3( + (vec[0] * mat[0][0] + vec[1] * mat[1][0] + vec[2] * mat[2][0] + mat[3][0]) / w, + (vec[0] * mat[0][1] + vec[1] * mat[1][1] + vec[2] * mat[2][1] + mat[3][1]) / w, + (vec[0] * mat[0][2] + vec[1] * mat[1][2] + vec[2] * mat[2][2] + mat[3][2]) / w + ); +#else LLVector4a x, y, z, s, t, p, q; x.splat(vec.x); @@ -2123,4 +2124,5 @@ glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec) res.setAdd(x, z); res.div(q); return glm::make_vec3(res.getF32ptr()); +#endif } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 0885740934..4807c12226 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -291,6 +291,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasTonemap) + { + if (!shader->attachFragmentObject("deferred/tonemapUtilF.glsl")) + { + return false; + } + } + // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->hasAtmospherics) { @@ -466,6 +474,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev if (filename.empty()) { + LL_WARNS("ShaderLoading") << "tried loading empty filename" << LL_ENDL; return 0; } @@ -923,6 +932,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL; } + + LL_DEBUGS("ShaderLoading") << "loadShaderFile() completed, ret: " << U32(ret) << LL_ENDL; return ret; } @@ -1389,6 +1400,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("screenTex"); mReservedUniforms.push_back("screenDepth"); mReservedUniforms.push_back("refTex"); + mReservedUniforms.push_back("exclusionTex"); mReservedUniforms.push_back("eyeVec"); mReservedUniforms.push_back("time"); mReservedUniforms.push_back("waveDir1"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 34bd73a42e..46788841a5 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -36,6 +36,8 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); + // Note: although you can use statically hashed strings to just bind a random uniform, it's generally preferably that you use this. + // Always document what the actual shader uniform is next to the shader uniform in this struct. // clang-format off typedef enum { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms() @@ -234,6 +236,7 @@ public: WATER_SCREENTEX, // "screenTex" WATER_SCREENDEPTH, // "screenDepth" WATER_REFTEX, // "refTex" + WATER_EXCLUSIONTEX, // "exclusionTex" WATER_EYEVEC, // "eyeVec" WATER_TIME, // "time" WATER_WAVE_DIR1, // "waveDir1" |