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-rw-r--r--indra/llrender/llglslshader.cpp5
-rw-r--r--indra/llrender/llglslshader.h1
2 files changed, 6 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 04878cabe2..39e81c4bfc 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -379,6 +379,11 @@ void LLGLSLShader::addPermutation(std::string name, std::string value)
mDefines[name] = value;
}
+void LLGLSLShader::removePermutation(std::string name)
+{
+ mDefines[name].erase();
+}
+
GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
{
if (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB ||
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 185e6e7aeb..f511c39484 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -124,6 +124,7 @@ public:
GLint mapUniformTextureChannel(GLint location, GLenum type);
void addPermutation(std::string name, std::string value);
+ void removePermutation(std::string name);
//enable/disable texture channel for specified uniform
//if given texture uniform is active in the shader,