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-rw-r--r--indra/llrender/llrendernavprim.cpp17
-rw-r--r--indra/llrender/llrendernavprim.h4
2 files changed, 15 insertions, 6 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index 11e60548e2..1a0103e8f0 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -35,7 +35,7 @@
//=============================================================================
LLRenderNavPrim gRenderNav;
//=============================================================================
-void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const
+void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color,bool overlayMode ) const
{
LLGLSLShader::sNoFixedFunction = false;
LLColor4 colorA( color );
@@ -54,10 +54,17 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en
glLineWidth(1.0f);
}
//=============================================================================
-void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
+void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color,bool overlayMode ) const
{
- glLineWidth(1.5f);
- glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ glLineWidth(1.5f);
+ if ( overlayMode )
+ {
+ glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ }
+ else
+ {
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ }
LLGLDisable cull(GL_CULL_FACE);
LLColor4 colorA( color );
colorA*=1.5f;
@@ -71,6 +78,8 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
}
gGL.end();
gGL.flush();
+ glLineWidth(1.0f);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
LLGLSLShader::sNoFixedFunction = true;
}
//=============================================================================
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h
index cd57fd2223..a30a14551d 100644
--- a/indra/llrender/llrendernavprim.h
+++ b/indra/llrender/llrendernavprim.h
@@ -40,9 +40,9 @@ class LLRenderNavPrim
{
public:
//Draw a line
- void renderSegment( const LLVector3& start, const LLVector3& end, int color ) const;
+ void renderSegment( const LLVector3& start, const LLVector3& end, int color,bool overlayMode ) const;
//Draw simple tri
- void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
+ void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color,bool overlayMode ) const;
//Draw the contents of vertex buffer
void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );