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-rwxr-xr-xindra/llrender/llpostprocess.cpp4
-rwxr-xr-xindra/llrender/llrender.cpp24
2 files changed, 14 insertions, 14 deletions
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index 7f0c9e9533..b6ea5aa7f1 100755
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -66,7 +66,7 @@ LLPostProcess::LLPostProcess(void) :
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));
LL_DEBUGS("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL;
- std::ifstream effectsXML(pathName);
+ llifstream effectsXML(pathName);
if (effectsXML)
{
@@ -153,7 +153,7 @@ void LLPostProcess::saveEffect(std::string const & effectName)
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));
//LL_INFOS() << "Saving PostProcess Effects settings to " << pathName << LL_ENDL;
- std::ofstream effectsXML(pathName);
+ llofstream effectsXML(pathName);
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 0af402efea..1ca6e99ecf 100755
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -53,7 +53,7 @@ bool LLRender::sGLCoreProfile = false;
static const U32 LL_NUM_TEXTURE_LAYERS = 32;
static const U32 LL_NUM_LIGHT_UNITS = 8;
-static GLenum sGLTextureType[] =
+static const GLenum sGLTextureType[] =
{
GL_TEXTURE_2D,
GL_TEXTURE_RECTANGLE_ARB,
@@ -61,14 +61,14 @@ static GLenum sGLTextureType[] =
GL_TEXTURE_2D_MULTISAMPLE
};
-static GLint sGLAddressMode[] =
+static const GLint sGLAddressMode[] =
{
GL_REPEAT,
GL_MIRRORED_REPEAT,
GL_CLAMP_TO_EDGE
};
-static GLenum sGLCompareFunc[] =
+static const GLenum sGLCompareFunc[] =
{
GL_NEVER,
GL_ALWAYS,
@@ -82,7 +82,7 @@ static GLenum sGLCompareFunc[] =
const U32 immediate_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0;
-static GLenum sGLBlendFactor[] =
+static const GLenum sGLBlendFactor[] =
{
GL_ONE,
GL_ZERO,
@@ -99,12 +99,12 @@ static GLenum sGLBlendFactor[] =
};
LLTexUnit::LLTexUnit(S32 index)
-: mCurrTexType(TT_NONE), mCurrBlendType(TB_MULT),
-mCurrColorOp(TBO_MULT), mCurrAlphaOp(TBO_MULT),
-mCurrColorSrc1(TBS_TEX_COLOR), mCurrColorSrc2(TBS_PREV_COLOR),
-mCurrAlphaSrc1(TBS_TEX_ALPHA), mCurrAlphaSrc2(TBS_PREV_ALPHA),
-mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0),
-mHasMipMaps(false)
+ : mCurrTexType(TT_NONE), mCurrBlendType(TB_MULT),
+ mCurrColorOp(TBO_MULT), mCurrAlphaOp(TBO_MULT),
+ mCurrColorSrc1(TBS_TEX_COLOR), mCurrColorSrc2(TBS_PREV_COLOR),
+ mCurrAlphaSrc1(TBS_TEX_ALPHA), mCurrAlphaSrc2(TBS_PREV_ALPHA),
+ mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0),
+ mHasMipMaps(false)
{
llassert_always(index < (S32)LL_NUM_TEXTURE_LAYERS);
mIndex = index;
@@ -1189,7 +1189,7 @@ void LLRender::syncMatrices()
if (shader)
{
- llassert(shader);
+ //llassert(shader);
bool mvp_done = false;
@@ -1288,7 +1288,7 @@ void LLRender::syncMatrices()
}
else if (!LLGLSLShader::sNoFixedFunction)
{
- GLenum mode[] =
+ static const GLenum mode[] =
{
GL_MODELVIEW,
GL_PROJECTION,