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-rw-r--r--indra/llrender/llimagegl.cpp2
-rw-r--r--indra/llrender/llrender.cpp17
-rw-r--r--indra/llrender/llrendertarget.cpp2
-rw-r--r--indra/llrender/llshadermgr.cpp2
-rw-r--r--indra/llrender/llshadermgr.h2
-rw-r--r--indra/llrender/llvertexbuffer.cpp61
-rw-r--r--indra/llrender/llvertexbuffer.h5
7 files changed, 67 insertions, 24 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 42af68c276..9ff483b92b 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -357,7 +357,9 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
#endif
case GL_DEPTH_COMPONENT: return 24;
+ case GL_DEPTH_COMPONENT16: return 16;
case GL_DEPTH_COMPONENT24: return 24;
+ case GL_DEPTH_COMPONENT32: return 32;
case GL_RGBA16: return 64;
case GL_R16F: return 16;
case GL_RG16F: return 32;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index d0e268f08c..5d26a69d7b 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -530,7 +530,9 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
{
if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
{
- glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, gGLManager.mMaxAnisotropy);
+ //glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, gGLManager.mMaxAnisotropy);
+ //We plan to add a setting. For now we stick to a low value.
+ glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, 4.0);
}
else
{
@@ -1592,7 +1594,6 @@ void LLRender::end(std::string comment_)
void LLRender::flush(std::string comment_)
{
- LOG_GLERROR("LLRender::flush() begin " + comment_);
if (mCount > 0)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
@@ -1661,9 +1662,9 @@ void LLRender::flush(std::string comment_)
}
resetStriders(count);
- }
- LOG_GLERROR("LLRender::flush() end " + comment_);
+ LOG_GLERROR("LLRender::flush() end " + comment_);
+ }
}
LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
@@ -1760,9 +1761,11 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
vb->setColorData(mColorsp.get());
}
-#if LL_DARWIN
- vb->unmapBuffer();
-#endif
+ if(gGLManager.mIsApple && LLVertexBuffer::getVertexBufferMode() == 0)
+ {
+ vb->unmapBuffer();
+ }
+
vb->unbind();
return vb;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 957c85b606..4fd32620e1 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -368,7 +368,7 @@ bool LLRenderTarget::allocateDepth()
U32 internal_type = LLTexUnit::getInternalType(mUsage);
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_FLOAT, NULL, false);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
sBytesAllocated += mResX*mResY*4;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 3bc71a7413..fa1c686e8e 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1512,6 +1512,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("bloomExtractORM");
mReservedUniforms.push_back("bloomExtractMetal");
mReservedUniforms.push_back("bloomExtractNonMetal");
+ mReservedUniforms.push_back("bloomClampValue");
+ mReservedUniforms.push_back("mpHDRBoost");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 8b0bfc6bbe..19416066a5 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -352,6 +352,8 @@ public:
BLOOM_EXTRACT_ORM, // "bloomExtractORM"
BLOOM_EXTRACT_METAL, // "bloomExtractMetal"
BLOOM_EXTRACT_NONMETAL, // "bloomExtractNonMetal"
+ BLOOM_CLAMP, // "bloomClampValue"
+ MP_HDR_BOOST, // "mpHDRBoost"
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 2a0acab05a..040dde7317 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -29,7 +29,6 @@
#include "llfasttimer.h"
#include "llsys.h"
#include "llvertexbuffer.h"
-// #include "llrender.h"
#include "llglheaders.h"
#include "llrender.h"
#include "llvector4a.h"
@@ -272,13 +271,13 @@ static GLuint gen_buffer()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("gen buffer");
sIndex = pool_size;
-#if !LL_DARWIN
+//#if !LL_DARWIN
if (!gGLManager.mIsAMD)
{
glGenBuffers(pool_size, sNamePool);
}
else
-#endif
+//#endif
{ // work around for AMD driver bug
for (U32 i = 0; i < pool_size; ++i)
{
@@ -615,6 +614,8 @@ public:
static LLVBOPool* sVBOPool = nullptr;
+static U32 sMPVertexBufferMode = 0;
+
void LLVertexBufferData::drawWithMatrix()
{
if (!mVB)
@@ -946,11 +947,13 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
}
//static
-void LLVertexBuffer::initClass(LLWindow* window)
+void LLVertexBuffer::initClass(LLWindow* window, U32 mode_)
{
llassert(sVBOPool == nullptr);
- if (gGLManager.mIsApple)
+ sMPVertexBufferMode = mode_;
+
+ if (mode_ == 0 && gGLManager.mIsApple)
{
LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL;
sVBOPool = new LLAppleVBOPool();
@@ -973,6 +976,12 @@ void LLVertexBuffer::initClass(LLWindow* window)
}
//static
+U32 LLVertexBuffer::getVertexBufferMode()
+{
+ return sMPVertexBufferMode;
+}
+
+//static
void LLVertexBuffer::unbind()
{
glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -1291,7 +1300,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
count = mNumVerts - index;
}
- if (!gGLManager.mIsApple)
+ if (!gGLManager.mIsApple || sMPVertexBufferMode == 1)
{
U32 start = mOffsets[type] + sTypeSize[type] * index;
U32 end = start + sTypeSize[type] * count-1;
@@ -1328,7 +1337,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
count = mNumIndices-index;
}
- if (!gGLManager.mIsApple)
+ if (!gGLManager.mIsApple || sMPVertexBufferMode == 1)
{
U32 start = sizeof(U16) * index;
U32 end = start + sizeof(U16) * count-1;
@@ -1365,13 +1374,35 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8
{
if (gGLManager.mIsApple)
{
- // on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call
- // _mapBuffer to tag the buffer for flushing to GL
- _mapBuffer();
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
- //LOG_GLERROR("LLVertexBuffer::flush_vbo()");
- // copy into mapped buffer
- memcpy(dst+start, data, end-start+1);
+ if(sMPVertexBufferMode == 1)
+ {
+ //LL_WARNS() << "flush_vbo mode 1" << LL_ENDL;
+
+ U32 MapBits = GL_MAP_WRITE_BIT;
+ //U32 MapBits = GL_MAP_READ_BIT;
+ U32 buffer_size = end-start+1;
+
+ U8 * mptr = NULL;
+ mptr = (U8*) glMapBufferRange( target, start, end-start+1, MapBits);
+
+ if (mptr)
+ {
+ std::memcpy(mptr, (U8*) data, buffer_size);
+ if(!glUnmapBuffer(target)) LL_WARNS() << "glUnmapBuffer() failed" << LL_ENDL;
+ }
+ else LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL;
+
+ }
+ else
+ {
+ //LL_WARNS() << "flush_vbo mode 0" << LL_ENDL;
+ // on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call
+ // _mapBuffer to tag the buffer for flushing to GL
+ _mapBuffer();
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
+ // copy into mapped buffer
+ memcpy(dst+start, data, end-start+1);
+ }
}
else
{
@@ -1428,7 +1459,7 @@ void LLVertexBuffer::_unmapBuffer()
}
};
- if (gGLManager.mIsApple)
+ if (gGLManager.mIsApple && sMPVertexBufferMode == 0)
{
LOG_GLERROR("LLVertexBuffer::_unmapBuffer() - apple 1");
if (mMappedData)
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 375ad76fb8..4239477b8d 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -109,7 +109,7 @@ public:
return *this;
}
- static void initClass(LLWindow* window);
+ static void initClass(LLWindow* window, U32 mode_ = 0);
static void cleanupClass();
static void setupClientArrays(U32 data_mask);
static void drawArrays(U32 mode, const std::vector<LLVector3>& pos);
@@ -128,6 +128,9 @@ public:
// flush any pending mapped buffers
static void flushBuffers();
+ static U32 getVertexBufferMode();
+
+
//WARNING -- when updating these enums you MUST
// 1 - update LLVertexBuffer::sTypeSize
// 2 - update LLVertexBuffer::vb_type_name