diff options
Diffstat (limited to 'indra/llrender')
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 10 | 
1 files changed, 5 insertions, 5 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 639033f143..c03d33080f 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -569,7 +569,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri                  mAttribute[i] = index;  #endif                  mAttributeMask |= 1 << i; -                LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; +                LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;              }          }          if (attributes != NULL) @@ -581,7 +581,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri                  if (index != -1)                  {                      mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index; -                    LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; +                    LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;                  }              }          } @@ -666,7 +666,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *          mUniformNameMap[location] = name;          mUniformMap[hashedName] = location; -        LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL; +        LL_DEBUGS("ShaderUniform") << "Uniform " << name << " is at location " << location << LL_ENDL;          //find the index of this uniform          for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++) @@ -714,7 +714,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)          type == GL_SAMPLER_2D_MULTISAMPLE)      {   //this here is a texture          glUniform1iARB(location, mActiveTextureChannels); -        LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; +        LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;          return mActiveTextureChannels++;      }      return -1; @@ -858,7 +858,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)  	unbind(); -	LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL; +	LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;  	return res;  } | 
