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-rw-r--r--indra/llrender/llfontfreetype.cpp2
-rw-r--r--indra/llrender/llfontfreetypesvg.cpp20
-rw-r--r--indra/llrender/llfontgl.cpp15
-rw-r--r--indra/llrender/llfontregistry.cpp2
-rw-r--r--indra/llrender/llgl.h3
-rw-r--r--indra/llrender/llglslshader.cpp16
-rw-r--r--indra/llrender/llgltexture.cpp21
-rw-r--r--indra/llrender/llgltexture.h8
-rw-r--r--indra/llrender/llimagegl.cpp352
-rw-r--r--indra/llrender/llimagegl.h40
-rw-r--r--indra/llrender/llpostprocess.cpp2
-rw-r--r--indra/llrender/llrender.cpp2
-rw-r--r--indra/llrender/llrender.h17
-rw-r--r--indra/llrender/llrender2dutils.cpp16
-rw-r--r--indra/llrender/llrender2dutils.h7
-rw-r--r--indra/llrender/llrendertarget.cpp14
-rw-r--r--indra/llrender/llrendertarget.h6
-rw-r--r--indra/llrender/llshadermgr.cpp17
-rw-r--r--indra/llrender/llshadermgr.h4
-rw-r--r--indra/llrender/lluiimage.cpp12
-rw-r--r--indra/llrender/llvertexbuffer.cpp12
-rw-r--r--indra/llrender/llvertexbuffer.h7
22 files changed, 293 insertions, 302 deletions
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index 9766de1dfa..fa76669258 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -180,7 +180,7 @@ unsigned long ft_read_cb(FT_Stream stream, unsigned long offset, unsigned char *
llifstream *file_stream = static_cast<llifstream *>(stream->descriptor.pointer);
file_stream->seekg(offset, std::ios::beg);
file_stream->read((char*)buffer, count);
- return file_stream->gcount();
+ return (unsigned long)file_stream->gcount();
}
void ft_close_cb(FT_Stream stream) {
diff --git a/indra/llrender/llfontfreetypesvg.cpp b/indra/llrender/llfontfreetypesvg.cpp
index 45cbc5dbd7..04825ae8a3 100644
--- a/indra/llrender/llfontfreetypesvg.cpp
+++ b/indra/llrender/llfontfreetypesvg.cpp
@@ -145,18 +145,18 @@ FT_Error LLFontFreeTypeSvgRenderer::OnPresetGlypthSlot(FT_GlyphSlot glyph_slot,
float svg_scale = llmin(svg_x_scale, svg_y_scale);
datap->Scale = svg_scale;
- glyph_slot->bitmap.width = floorf(svg_width) * svg_scale;
- glyph_slot->bitmap.rows = floorf(svg_height) * svg_scale;
+ glyph_slot->bitmap.width = (unsigned int)(floorf(svg_width) * svg_scale);
+ glyph_slot->bitmap.rows = (unsigned int)(floorf(svg_height) * svg_scale);
glyph_slot->bitmap_left = (document->metrics.x_ppem - glyph_slot->bitmap.width) / 2;
- glyph_slot->bitmap_top = glyph_slot->face->size->metrics.ascender / 64.f;
+ glyph_slot->bitmap_top = (FT_Int)(glyph_slot->face->size->metrics.ascender / 64.f);
glyph_slot->bitmap.pitch = glyph_slot->bitmap.width * 4;
glyph_slot->bitmap.pixel_mode = FT_PIXEL_MODE_BGRA;
/* Copied as-is from fcft (MIT license) */
// Compute all the bearings and set them correctly. The outline is scaled already, we just need to use the bounding box.
- float horiBearingX = 0.;
- float horiBearingY = -glyph_slot->bitmap_top;
+ float horiBearingX = 0.f;
+ float horiBearingY = -(float)glyph_slot->bitmap_top;
// XXX parentheses correct?
float vertBearingX = glyph_slot->metrics.horiBearingX / 64.0f - glyph_slot->metrics.horiAdvance / 64.0f / 2;
@@ -165,13 +165,13 @@ FT_Error LLFontFreeTypeSvgRenderer::OnPresetGlypthSlot(FT_GlyphSlot glyph_slot,
// Do conversion in two steps to avoid 'bad function cast' warning
glyph_slot->metrics.width = glyph_slot->bitmap.width * 64;
glyph_slot->metrics.height = glyph_slot->bitmap.rows * 64;
- glyph_slot->metrics.horiBearingX = horiBearingX * 64;
- glyph_slot->metrics.horiBearingY = horiBearingY * 64;
- glyph_slot->metrics.vertBearingX = vertBearingX * 64;
- glyph_slot->metrics.vertBearingY = vertBearingY * 64;
+ glyph_slot->metrics.horiBearingX = (FT_Pos)(horiBearingX * 64);
+ glyph_slot->metrics.horiBearingY = (FT_Pos)(horiBearingY * 64);
+ glyph_slot->metrics.vertBearingX = (FT_Pos)(vertBearingX * 64);
+ glyph_slot->metrics.vertBearingY = (FT_Pos)(vertBearingY * 64);
if (glyph_slot->metrics.vertAdvance == 0)
{
- glyph_slot->metrics.vertAdvance = glyph_slot->bitmap.rows * 1.2f * 64;
+ glyph_slot->metrics.vertAdvance = (FT_Pos)(glyph_slot->bitmap.rows * 1.2f * 64);
}
return FT_Err_Ok;
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 9482987970..211df92636 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -112,7 +112,7 @@ S32 LLFontGL::getNumFaces(const std::string& filename)
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
ShadowType shadow, S32 max_chars, F32* right_x, bool use_ellipses, bool use_color) const
{
- LLRectf rect_float(rect.mLeft, rect.mTop, rect.mRight, rect.mBottom);
+ LLRectf rect_float((F32)rect.mLeft, (F32)rect.mTop, (F32)rect.mRight, (F32)rect.mBottom);
return render(wstr, begin_offset, rect_float, color, halign, valign, style, shadow, max_chars, right_x, use_ellipses, use_color);
}
@@ -138,7 +138,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRectf& rec
y = rect.mBottom;
break;
}
- return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, rect.getWidth(), right_x, use_ellipses, use_color);
+ return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, (S32)rect.getWidth(), right_x, use_ellipses, use_color);
}
@@ -405,7 +405,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// recursively render ellipses at end of string
// we've already reserved enough room
gGL.pushUIMatrix();
- renderUTF8(std::string("..."),
+ static LLWString elipses_wstr(utf8string_to_wstring(std::string("...")));
+ render(elipses_wstr,
0,
(cur_x - origin.mV[VX]) / sScaleX, (F32)y,
color,
@@ -559,7 +560,7 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars
void LLFontGL::generateASCIIglyphs()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_UI
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
for (U32 i = 32; (i < 127); i++)
{
mFontFreetype->getGlyphInfo(i, EFontGlyphType::Grayscale);
@@ -569,7 +570,7 @@ void LLFontGL::generateASCIIglyphs()
// Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels
S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars, EWordWrapStyle end_on_word_boundary) const
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_UI
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
if (!wchars || !wchars[0] || max_chars == 0)
{
return 0;
@@ -880,7 +881,7 @@ void LLFontGL::dumpFontTextures()
// static
bool LLFontGL::loadDefaultFonts()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_UI
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
bool succ = true;
succ &= (NULL != getFontSansSerifSmall());
succ &= (NULL != getFontSansSerif());
@@ -893,7 +894,7 @@ bool LLFontGL::loadDefaultFonts()
void LLFontGL::loadCommonFonts()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_UI
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
getFont(LLFontDescriptor("SansSerif", "Small", BOLD));
getFont(LLFontDescriptor("SansSerif", "Large", BOLD));
getFont(LLFontDescriptor("SansSerif", "Huge", BOLD));
diff --git a/indra/llrender/llfontregistry.cpp b/indra/llrender/llfontregistry.cpp
index 62f4f35e3d..c48a389f6a 100644
--- a/indra/llrender/llfontregistry.cpp
+++ b/indra/llrender/llfontregistry.cpp
@@ -500,7 +500,7 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc)
// *HACK: Fallback fonts don't render, so we can use that to suppress
// creation of OpenGL textures for test apps. JC
bool is_fallback = !is_first_found || !mCreateGLTextures;
- F32 extra_scale = (is_fallback)?fallback_scale:1.0;
+ F32 extra_scale = (is_fallback) ? fallback_scale : 1.0f;
F32 point_size_scale = extra_scale * point_size;
bool is_font_loaded = false;
for(string_vec_t::iterator font_search_path_it = font_search_paths.begin();
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index a3d87e001c..440a7d37c4 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -103,6 +103,9 @@ public:
bool mIsIntel;
bool mIsApple;
+ // hints to the render pipe
+ U32 mDownScaleMethod = 0; // see settings.xml RenderDownScaleMethod
+
#if LL_DARWIN
// Needed to distinguish problem cards on older Macs that break with Materials
bool mIsMobileGF;
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 880b491253..439cf46684 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -190,7 +190,7 @@ void LLGLSLShader::dumpStats()
tris_sec /= seconds;
F32 pct_samples = (F32)((F64)mSamplesDrawn / (F64)sTotalSamplesDrawn) * 100.f;
- F32 samples_sec = (F32)mSamplesDrawn / 1000000000.0;
+ F32 samples_sec = (F32)(mSamplesDrawn / 1000000000.0);
samples_sec /= seconds;
F32 pct_binds = (F32)mBinds / (F32)sTotalBinds * 100.f;
@@ -1304,7 +1304,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
if (iter == mValue.end() || iter->second.mV[0] != x)
{
glUniform1i(mUniform[index], x);
- mValue[mUniform[index]] = LLVector4(x, 0.f, 0.f, 0.f);
+ mValue[mUniform[index]] = LLVector4((F32)x, 0.f, 0.f, 0.f);
}
}
}
@@ -1444,7 +1444,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
if (mUniform[index] >= 0)
{
const auto& iter = mValue.find(mUniform[index]);
- LLVector4 vec(v[0], 0.f, 0.f, 0.f);
+ LLVector4 vec((F32)v[0], 0.f, 0.f, 0.f);
if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
glUniform1iv(mUniform[index], count, v);
@@ -1471,7 +1471,7 @@ void LLGLSLShader::uniform4iv(U32 index, U32 count, const GLint* v)
if (mUniform[index] >= 0)
{
const auto& iter = mValue.find(mUniform[index]);
- LLVector4 vec(v[0], v[1], v[2], v[3]);
+ LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]);
if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
glUniform1iv(mUniform[index], count, v);
@@ -1741,7 +1741,7 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v)
if (location >= 0)
{
const auto& iter = mValue.find(location);
- LLVector4 vec(v, 0.f, 0.f, 0.f);
+ LLVector4 vec((F32)v, 0.f, 0.f, 0.f);
if (iter == mValue.end() || shouldChange(iter->second, vec))
{
glUniform1i(location, v);
@@ -1757,7 +1757,7 @@ void LLGLSLShader::uniform1iv(const LLStaticHashedString& uniform, U32 count, co
if (location >= 0)
{
- LLVector4 vec(v[0], 0, 0, 0);
+ LLVector4 vec((F32)v[0], 0.f, 0.f, 0.f);
const auto& iter = mValue.find(location);
if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
@@ -1775,7 +1775,7 @@ void LLGLSLShader::uniform4iv(const LLStaticHashedString& uniform, U32 count, co
if (location >= 0)
{
- LLVector4 vec(v[0], v[1], v[2], v[3]);
+ LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]);
const auto& iter = mValue.find(location);
if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
@@ -1794,7 +1794,7 @@ void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint
if (location >= 0)
{
const auto& iter = mValue.find(location);
- LLVector4 vec(i, j, 0.f, 0.f);
+ LLVector4 vec((F32)i, (F32)j, 0.f, 0.f);
if (iter == mValue.end() || shouldChange(iter->second, vec))
{
glUniform2i(location, i, j);
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
index e614f45986..4dcca5a726 100644
--- a/indra/llrender/llgltexture.cpp
+++ b/indra/llrender/llgltexture.cpp
@@ -351,20 +351,6 @@ void LLGLTexture::forceUpdateBindStats(void) const
return mGLTexturep->forceUpdateBindStats() ;
}
-U32 LLGLTexture::getTexelsInAtlas() const
-{
- llassert(mGLTexturep.notNull()) ;
-
- return mGLTexturep->getTexelsInAtlas() ;
-}
-
-U32 LLGLTexture::getTexelsInGLTexture() const
-{
- llassert(mGLTexturep.notNull()) ;
-
- return mGLTexturep->getTexelsInGLTexture() ;
-}
-
bool LLGLTexture::isGLTextureCreated() const
{
llassert(mGLTexturep.notNull()) ;
@@ -372,13 +358,6 @@ bool LLGLTexture::isGLTextureCreated() const
return mGLTexturep->isGLTextureCreated() ;
}
-S32 LLGLTexture::getDiscardLevelInAtlas() const
-{
- llassert(mGLTexturep.notNull()) ;
-
- return mGLTexturep->getDiscardLevelInAtlas() ;
-}
-
void LLGLTexture::destroyGLTexture()
{
if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture())
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
index 0901243f8f..122d2a7f9c 100644
--- a/indra/llrender/llgltexture.h
+++ b/indra/llrender/llgltexture.h
@@ -51,10 +51,10 @@ public:
BOOST_NONE = 0,
BOOST_AVATAR ,
BOOST_AVATAR_BAKED ,
- BOOST_SCULPTED ,
BOOST_TERRAIN , // Needed for minimap generation for now. Lower than BOOST_HIGH so the texture stats don't get forced, i.e. texture stats are manually managed by minimap/terrain instead.
BOOST_HIGH = 10,
+ BOOST_SCULPTED ,
BOOST_BUMP ,
BOOST_UNUSED_1 , // Placeholder to avoid disrupting habits around texture debug
BOOST_SELECTED ,
@@ -75,7 +75,6 @@ public:
AVATAR_SCRATCH_TEX,
DYNAMIC_TEX,
MEDIA,
- ATLAS,
OTHER,
MAX_GL_IMAGE_CATEGORY
};
@@ -83,8 +82,6 @@ public:
typedef enum
{
DELETED = 0, //removed from memory
- DELETION_CANDIDATE, //ready to be removed from memory
- INACTIVE, //not be used for the last certain period (i.e., 30 seconds).
ACTIVE, //just being used, can become inactive if not being used for a certain time (10 seconds).
NO_DELETE = 99 //stay in memory, can not be removed.
} LLGLTextureState;
@@ -156,10 +153,7 @@ public:
bool isJustBound()const ;
void forceUpdateBindStats(void) const;
- U32 getTexelsInAtlas() const ;
- U32 getTexelsInGLTexture() const ;
bool isGLTextureCreated() const ;
- S32 getDiscardLevelInAtlas() const ;
LLGLTextureState getTextureState() const { return mTextureState; }
//---------------------------------------------------------------------------------------------
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index fb02c72338..23216e586f 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -41,6 +41,7 @@
#include "llrender.h"
#include "llwindow.h"
#include "llframetimer.h"
+#include <unordered_set>
extern LL_COMMON_API bool on_main_thread();
@@ -56,6 +57,9 @@ const F32 MIN_TEXTURE_LIFETIME = 10.f;
U32 wpo2(U32 i);
+U32 LLImageGL::sFrameCount = 0;
+
+
// texture memory accounting (for macOS)
static LLMutex sTexMemMutex;
static std::unordered_map<U32, U64> sTextureAllocs;
@@ -66,12 +70,15 @@ static U64 sTextureBytes = 0;
void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 pixformat)
{
U32 texUnit = gGL.getCurrentTexUnitIndex();
+ llassert(texUnit == 0); // allocations should always be done on tex unit 0
U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
U64 size = LLImageGL::dataFormatBytes(pixformat, width, height);
llassert(size >= 0);
sTexMemMutex.lock();
+
+ // it is a precondition that no existing allocation exists for this texture
llassert(sTextureAllocs.find(texName) == sTextureAllocs.end());
sTextureAllocs[texName] = size;
@@ -85,7 +92,7 @@ void LLImageGLMemory::free_tex_image(U32 texName)
{
sTexMemMutex.lock();
auto iter = sTextureAllocs.find(texName);
- if (iter != sTextureAllocs.end())
+ if (iter != sTextureAllocs.end()) // sometimes a texName will be "freed" before allocated (e.g. first call to setManualImage for a given texName)
{
llassert(iter->second <= sTextureBytes); // sTextureBytes MUST NOT go below zero
@@ -110,6 +117,7 @@ void LLImageGLMemory::free_tex_images(U32 count, const U32* texNames)
void LLImageGLMemory::free_cur_tex_image()
{
U32 texUnit = gGL.getCurrentTexUnitIndex();
+ llassert(texUnit == 0); // frees should always be done on tex unit 0
U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
free_tex_image(texName);
}
@@ -130,10 +138,9 @@ S32 LLImageGL::sCount = 0;
bool LLImageGL::sGlobalUseAnisotropic = false;
F32 LLImageGL::sLastFrameTime = 0.f;
-bool LLImageGL::sAllowReadBackRaw = false ;
LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
bool LLImageGL::sCompressTextures = false;
-std::set<LLImageGL*> LLImageGL::sImageList;
+std::unordered_set<LLImageGL*> LLImageGL::sImageList;
bool LLImageGLThread::sEnabledTextures = false;
@@ -150,6 +157,9 @@ S32 LLImageGL::sMaxCategories = 1 ;
//optimization for when we don't need to calculate mIsMask
bool LLImageGL::sSkipAnalyzeAlpha;
+U32 LLImageGL::sScratchPBO = 0;
+U32 LLImageGL::sScratchPBOSize = 0;
+
//------------------------
//****************************************************************************************************
@@ -159,20 +169,6 @@ bool LLImageGL::sSkipAnalyzeAlpha;
//**************************************************************************************
//below are functions for debug use
//do not delete them even though they are not currently being used.
-void check_all_images()
-{
- for (std::set<LLImageGL*>::iterator iter = LLImageGL::sImageList.begin();
- iter != LLImageGL::sImageList.end(); iter++)
- {
- LLImageGL* glimage = *iter;
- if (glimage->getTexName() && glimage->isGLTextureCreated())
- {
- gGL.getTexUnit(0)->bind(glimage) ;
- glimage->checkTexSize() ;
- gGL.getTexUnit(0)->unbind(glimage->getTarget()) ;
- }
- }
-}
void LLImageGL::checkTexSize(bool forced) const
{
@@ -252,6 +248,11 @@ void LLImageGL::initClass(LLWindow* window, S32 num_catagories, bool skip_analyz
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
sSkipAnalyzeAlpha = skip_analyze_alpha;
+ if (sScratchPBO == 0)
+ {
+ glGenBuffers(1, &sScratchPBO);
+ }
+
if (thread_texture_loads || thread_media_updates)
{
LLImageGLThread::createInstance(window);
@@ -265,6 +266,12 @@ void LLImageGL::cleanupClass()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLImageGLThread::deleteSingleton();
+ if (sScratchPBO != 0)
+ {
+ glDeleteBuffers(1, &sScratchPBO);
+ sScratchPBO = 0;
+ sScratchPBOSize = 0;
+ }
}
@@ -379,66 +386,19 @@ void LLImageGL::updateStats(F32 current_time)
//----------------------------------------------------------------------------
//static
-void LLImageGL::destroyGL(bool save_state)
+void LLImageGL::destroyGL()
{
for (S32 stage = 0; stage < gGLManager.mNumTextureImageUnits; stage++)
{
gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE);
}
-
- sAllowReadBackRaw = true ;
- for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
- iter != sImageList.end(); iter++)
- {
- LLImageGL* glimage = *iter;
- if (glimage->mTexName)
- {
- if (save_state && glimage->isGLTextureCreated() && glimage->mComponents)
- {
- glimage->mSaveData = new LLImageRaw;
- if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) //necessary, keep it.
- {
- glimage->mSaveData = NULL ;
- }
- }
-
- glimage->destroyGLTexture();
- stop_glerror();
- }
- }
- sAllowReadBackRaw = false ;
-}
-
-//static
-void LLImageGL::restoreGL()
-{
- for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
- iter != sImageList.end(); iter++)
- {
- LLImageGL* glimage = *iter;
- if(glimage->getTexName())
- {
- LL_ERRS() << "tex name is not 0." << LL_ENDL ;
- }
- if (glimage->mSaveData.notNull())
- {
- if (glimage->getComponents() && glimage->mSaveData->getComponents())
- {
- glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, true, glimage->getCategory());
- stop_glerror();
- }
- glimage->mSaveData = NULL; // deletes data
- }
- }
}
//static
void LLImageGL::dirtyTexOptions()
{
- for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
- iter != sImageList.end(); iter++)
+ for (auto& glimage : sImageList)
{
- LLImageGL* glimage = *iter;
glimage->mTexOptionsDirty = true;
stop_glerror();
}
@@ -561,10 +521,6 @@ void LLImageGL::init(bool usemipmaps)
mHeight = 0;
mCurrentDiscardLevel = -1;
- mDiscardLevelInAtlas = -1 ;
- mTexelsInAtlas = 0 ;
- mTexelsInGLTexture = 0 ;
-
mAllowCompression = true;
mTarget = GL_TEXTURE_2D;
@@ -641,9 +597,6 @@ bool LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_leve
return false;
}
- // pickmask validity depends on old image size, delete it
- freePickMask();
-
mWidth = width;
mHeight = height;
mComponents = ncomponents;
@@ -808,7 +761,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
}
if (is_compressed)
{
- S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
+ GLsizei tex_size = (GLsizei)dataFormatBytes(mFormatPrimary, w, h);
glCompressedTexImage2D(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
stop_glerror();
}
@@ -1025,7 +978,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
S32 h = getHeight();
if (is_compressed)
{
- S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
+ GLsizei tex_size = (GLsizei)dataFormatBytes(mFormatPrimary, w, h);
glCompressedTexImage2D(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
stop_glerror();
}
@@ -1062,106 +1015,6 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
return true;
}
-bool LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
-{
- //not compatible with core GL profile
- llassert(!LLRender::sGLCoreProfile);
-
- if (gGLManager.mIsDisabled)
- {
- LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
- return false;
- }
- llassert(gGLManager.mInited);
- stop_glerror();
-
- if (discard_level < 0)
- {
- llassert(mCurrentDiscardLevel >= 0);
- discard_level = mCurrentDiscardLevel;
- }
-
- // Actual image width/height = raw image width/height * 2^discard_level
- S32 w = raw_image->getWidth() << discard_level;
- S32 h = raw_image->getHeight() << discard_level;
-
- // setSize may call destroyGLTexture if the size does not match
- if (!setSize(w, h, raw_image->getComponents(), discard_level))
- {
- LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL;
- return false;
- }
-
- if (!mHasExplicitFormat)
- {
- switch (mComponents)
- {
- case 1:
- // Use luminance alpha (for fonts)
-#if GL_VERSION_1_1
- mFormatInternal = GL_LUMINANCE8;
-#endif
- mFormatPrimary = GL_LUMINANCE;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 2:
- // Use luminance alpha (for fonts)
-#if GL_VERSION_1_1
- mFormatInternal = GL_LUMINANCE8_ALPHA8;
-#endif
- mFormatPrimary = GL_LUMINANCE_ALPHA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 3:
- mFormatInternal = GL_RGB8;
- mFormatPrimary = GL_RGB;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 4:
- mFormatInternal = GL_RGBA8;
- mFormatPrimary = GL_RGBA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- default:
- LL_ERRS() << "Bad number of components for texture: " << (U32) getComponents() << LL_ENDL;
- }
- }
-
- mCurrentDiscardLevel = discard_level;
- mDiscardLevelInAtlas = discard_level;
- mTexelsInAtlas = raw_image->getWidth() * raw_image->getHeight() ;
- mLastBindTime = sLastFrameTime;
- mGLTextureCreated = false ;
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, raw_image->getWidth());
- stop_glerror();
-
-#if GL_VERSION_1_1
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
- stop_glerror();
- }
-#endif
-
- return true ;
-}
-
-void LLImageGL::postAddToAtlas()
-{
-#if GL_VERSION_1_1
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
- stop_glerror();
- }
-#endif
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
- stop_glerror();
-}
-
U32 type_width_from_pixtype(U32 pixtype)
{
U32 type_width = 0;
@@ -1196,7 +1049,7 @@ bool should_stagger_image_set(bool compressed)
#else
// glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08
// Setting media textures off-thread seems faster when not using sub_image_lines (Nvidia/Windows 10) -Cosmic,2023-03-31
- return !compressed && on_main_thread();
+ return !compressed && on_main_thread() && !gGLManager.mIsIntel;
#endif
}
@@ -1383,12 +1236,36 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
}
// static
+void LLImageGL::updateClass()
+{
+ sFrameCount++;
+}
+
+// static
void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)
{
+ // wait a few frames before actually deleting the textures to avoid
+ // synchronization issues with the GPU
+ static std::vector<U32> sFreeList[4];
+
if (gGLManager.mInited)
{
- free_tex_images(numTextures, textures);
- glDeleteTextures(numTextures, textures);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ U32 idx = sFrameCount % 4;
+
+ for (S32 i = 0; i < numTextures; ++i)
+ {
+ sFreeList[idx].push_back(textures[i]);
+ }
+
+ idx = (sFrameCount + 3) % 4;
+
+ if (!sFreeList[idx].empty())
+ {
+ free_tex_images((GLsizei) sFreeList[idx].size(), sFreeList[idx].data());
+ glDeleteTextures((GLsizei)sFreeList[idx].size(), sFreeList[idx].data());
+ sFreeList[idx].resize(0);
+ }
}
}
@@ -1833,7 +1710,6 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_
mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel);
- mTexelsInGLTexture = getWidth() * getHeight();
// mark this as bound at this point, so we don't throw it out immediately
mLastBindTime = sLastFrameTime;
@@ -1911,8 +1787,7 @@ void LLImageGL::syncTexName(LLGLuint texname)
bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const
{
- llassert_always(sAllowReadBackRaw) ;
- //LL_ERRS() << "should not call this function!" << LL_ENDL ;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (discard_level < 0)
{
@@ -2392,6 +2267,8 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
//----------------------------------------------------------------------------
U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ freePickMask();
U32 pick_width = pWidth/2 + 1;
U32 pick_height = pHeight/2 + 1;
@@ -2409,7 +2286,6 @@ U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight)
//----------------------------------------------------------------------------
void LLImageGL::freePickMask()
{
- // pickmask validity depends on old image size, delete it
if (mPickMask != NULL)
{
delete [] mPickMask;
@@ -2450,8 +2326,6 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
return ;
}
- freePickMask();
-
if (mFormatType != GL_UNSIGNED_BYTE ||
((mFormatPrimary != GL_RGBA)
#if GL_VERSION_2_1
@@ -2460,9 +2334,11 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
))
{
//cannot generate a pick mask for this texture
+ freePickMask();
return;
}
+
#ifdef SHOW_ASSERT
const U32 pickSize = createPickMask(width, height);
#else // SHOW_ASSERT
@@ -2561,6 +2437,114 @@ void LLImageGL::resetCurTexSizebar()
sCurTexSizeBar = -1 ;
sCurTexPickSize = -1 ;
}
+
+bool LLImageGL::scaleDown(S32 desired_discard)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
+ if (mTarget != GL_TEXTURE_2D)
+ {
+ return false;
+ }
+
+ desired_discard = llmin(desired_discard, mMaxDiscardLevel);
+
+ if (desired_discard <= mCurrentDiscardLevel)
+ {
+ return false;
+ }
+
+ S32 mip = desired_discard - mCurrentDiscardLevel;
+
+ S32 desired_width = getWidth(desired_discard);
+ S32 desired_height = getHeight(desired_discard);
+
+ if (gGLManager.mDownScaleMethod == 0)
+ { // use an FBO to downscale the texture
+ // allocate new texture
+ U32 temp_texname = 0;
+ generateTextures(1, &temp_texname);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, temp_texname, true);
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glTexImage2D");
+ glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL);
+ }
+
+ // account for new texture getting created
+ alloc_tex_image(desired_width, desired_height, mFormatPrimary);
+
+ // Use render-to-texture to scale down the texture
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glFramebufferTexture2D");
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTarget, temp_texname, 0);
+ }
+
+ glViewport(0, 0, desired_width, desired_height);
+
+ // draw a full screen triangle
+ gGL.getTexUnit(0)->bind(this);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // delete old texture and assign new texture name
+ deleteTextures(1, &mTexName);
+ mTexName = temp_texname;
+
+ if (mHasMipMaps)
+ { // generate mipmaps if needed
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
+ gGL.getTexUnit(0)->bind(this);
+ glGenerateMipmap(mTarget);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ }
+ else
+ { // use a PBO to downscale the texture
+ U64 size = getBytes(desired_discard);
+ llassert(size <= 2048 * 2048 * 4); // we shouldn't be using this method to downscale huge textures, but it'll work
+ gGL.getTexUnit(0)->bind(this, false, true);
+
+ if (sScratchPBO == 0)
+ {
+ glGenBuffers(1, &sScratchPBO);
+ sScratchPBOSize = 0;
+ }
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, sScratchPBO);
+
+ if (size > sScratchPBOSize)
+ {
+ glBufferData(GL_PIXEL_PACK_BUFFER, size, NULL, GL_STREAM_COPY);
+ sScratchPBOSize = (U32)size;
+ }
+
+ glGetTexImage(mTarget, mip, mFormatPrimary, mFormatType, nullptr);
+
+ free_tex_image(mTexName);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO);
+ glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ alloc_tex_image(desired_width, desired_height, mFormatPrimary);
+
+ if (mHasMipMaps)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
+ glGenerateMipmap(mTarget);
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+
+ mCurrentDiscardLevel = desired_discard;
+
+ return true;
+}
+
+
//----------------------------------------------------------------------------
#if LL_IMAGEGL_THREAD_CHECK
void LLImageGL::checkActiveThread()
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 5c7a5ce821..5073701c30 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -39,6 +39,7 @@
#include "llrender.h"
#include "threadpool.h"
#include "workqueue.h"
+#include <unordered_set>
#define LL_IMAGEGL_THREAD_CHECK 0 //set to 1 to enable thread debugging for ImageGL
@@ -61,6 +62,9 @@ class LLImageGL : public LLRefCount
friend class LLTexUnit;
public:
+ // call once per frame
+ static void updateClass();
+
// Get an estimate of how many bytes have been allocated in vram for textures.
// Does not include mipmaps.
// NOTE: multiplying this number by two gives a good estimate for total
@@ -83,9 +87,8 @@ public:
// needs to be called every frame
static void updateStats(F32 current_time);
- // Save off / restore GL textures
- static void destroyGL(bool save_state = true);
- static void restoreGL();
+ // cleanup GL state
+ static void destroyGL();
static void dirtyTexOptions();
static bool checkSize(S32 width, S32 height);
@@ -148,6 +151,10 @@ public:
S32 getDiscardLevel() const { return mCurrentDiscardLevel; }
S32 getMaxDiscardLevel() const { return mMaxDiscardLevel; }
+ // override the current discard level
+ // should only be used for local textures where you know exactly what you're doing
+ void setDiscardLevel(S32 level) { mCurrentDiscardLevel = level; }
+
S32 getCurrentWidth() const { return mWidth ;}
S32 getCurrentHeight() const { return mHeight ;}
S32 getWidth(S32 discard_level = -1) const;
@@ -194,26 +201,26 @@ public:
void setFilteringOption(LLTexUnit::eTextureFilterOptions option);
LLTexUnit::eTextureFilterOptions getFilteringOption(void) const { return mFilterOption; }
- LLGLenum getTexTarget()const { return mTarget ;}
- S8 getDiscardLevelInAtlas()const {return mDiscardLevelInAtlas;}
- U32 getTexelsInAtlas()const { return mTexelsInAtlas ;}
- U32 getTexelsInGLTexture()const {return mTexelsInGLTexture;}
-
+ LLGLenum getTexTarget()const { return mTarget; }
void init(bool usemipmaps);
virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors
void setNeedsAlphaAndPickMask(bool need_mask);
- bool preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image);
- void postAddToAtlas() ;
-
#if LL_IMAGEGL_THREAD_CHECK
// thread debugging
std::thread::id mActiveThread;
void checkActiveThread();
#endif
+ // scale down to the desired discard level using GPU
+ // returns true if texture was scaled down
+ // desired discard will be clamped to max discard
+ // if desired discard is less than or equal to current discard, no scaling will occur
+ // only works for GL_TEXTURE_2D target
+ bool scaleDown(S32 desired_discard);
+
public:
// Various GL/Rendering options
S64Bytes mTextureMemory;
@@ -240,15 +247,10 @@ private:
bool mGLTextureCreated ;
LLGLuint mTexName;
- //LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread
U16 mWidth;
U16 mHeight;
S8 mCurrentDiscardLevel;
- S8 mDiscardLevelInAtlas;
- U32 mTexelsInAtlas ;
- U32 mTexelsInGLTexture;
-
bool mAllowCompression;
protected:
@@ -275,9 +277,9 @@ protected:
// STATICS
public:
- static std::set<LLImageGL*> sImageList;
+ static std::unordered_set<LLImageGL*> sImageList;
static S32 sCount;
-
+ static U32 sFrameCount;
static F32 sLastFrameTime;
// Global memory statistics
@@ -301,6 +303,8 @@ public:
private:
static S32 sMaxCategories;
static bool sSkipAnalyzeAlpha;
+ static U32 sScratchPBO;
+ static U32 sScratchPBOSize;
//the flag to allow to call readBackRaw(...).
//can be removed if we do not use that function at all.
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index 29ec1408d5..2e70c6953d 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -349,7 +349,7 @@ void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height)
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadIdentity();
- gGL.ortho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f );
+ gGL.ortho( 0.f, (GLfloat) width , (GLfloat) height , 0.f, -1.f, 1.f );
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 633a453ab0..ca10e10b00 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1531,7 +1531,7 @@ LLLightState* LLRender::getLight(U32 index)
void LLRender::setAmbientLightColor(const LLColor4& color)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
if (color != mAmbientLightColor)
{
++mLightHash;
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 5852201c94..d198b0cd7c 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -294,11 +294,18 @@ public:
enum eTexIndex : U8
{
- DIFFUSE_MAP = 0,
- ALTERNATE_DIFFUSE_MAP = 1,
- NORMAL_MAP = 1,
- SPECULAR_MAP = 2,
- NUM_TEXTURE_CHANNELS = 3,
+ // Channels for material textures
+ DIFFUSE_MAP = 0,
+ ALTERNATE_DIFFUSE_MAP = 1,
+ NORMAL_MAP = 1,
+ SPECULAR_MAP = 2,
+ // Channels for PBR textures
+ BASECOLOR_MAP = 3,
+ METALLIC_ROUGHNESS_MAP = 4,
+ GLTF_NORMAL_MAP = 5,
+ EMISSIVE_MAP = 6,
+ // Total number of channels
+ NUM_TEXTURE_CHANNELS = 7,
};
enum eVolumeTexIndex : U8
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 97e9875afb..fe770027f6 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -390,7 +390,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
{
// add in offset of current image to current UI translation
const LLVector3 ui_scale = gGL.getUIScale();
- const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale);
+ const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3((F32)x, (F32)y, 0.f)).scaledVec(ui_scale);
F32 uv_width = uv_outer_rect.getWidth();
F32 uv_height = uv_outer_rect.getHeight();
@@ -401,8 +401,8 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
uv_outer_rect.mLeft + (center_rect.mRight * uv_width),
uv_outer_rect.mBottom + (center_rect.mBottom * uv_height));
- F32 image_width = image->getWidth(0);
- F32 image_height = image->getHeight(0);
+ F32 image_width = (F32)image->getWidth(0);
+ F32 image_height = (F32)image->getHeight(0);
S32 image_natural_width = ll_round(image_width * uv_width);
S32 image_natural_height = ll_round(image_height * uv_height);
@@ -439,10 +439,10 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
draw_center_rect.setCenterAndSize(uv_center_rect.getCenterX() * width, uv_center_rect.getCenterY() * height, scaled_width, scaled_height);
}
- draw_center_rect.mLeft = ll_round(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * ui_scale.mV[VX]);
- draw_center_rect.mTop = ll_round(ui_translation.mV[VY] + (F32)draw_center_rect.mTop * ui_scale.mV[VY]);
- draw_center_rect.mRight = ll_round(ui_translation.mV[VX] + (F32)draw_center_rect.mRight * ui_scale.mV[VX]);
- draw_center_rect.mBottom = ll_round(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * ui_scale.mV[VY]);
+ draw_center_rect.mLeft = (F32)ll_round(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * ui_scale.mV[VX]);
+ draw_center_rect.mTop = (F32)ll_round(ui_translation.mV[VY] + (F32)draw_center_rect.mTop * ui_scale.mV[VY]);
+ draw_center_rect.mRight = (F32)ll_round(ui_translation.mV[VX] + (F32)draw_center_rect.mRight * ui_scale.mV[VX]);
+ draw_center_rect.mBottom = (F32)ll_round(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * ui_scale.mV[VY]);
LLRectf draw_outer_rect(ui_translation.mV[VX],
ui_translation.mV[VY] + height * ui_scale.mV[VY],
@@ -838,7 +838,7 @@ void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& c
}
gGL.end();
- LLRender2D::getInstance()->setLineWidth(1.f);
+ LLRender2D::setLineWidth(1.f);
}
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, bool filled, F32 start_angle, F32 end_angle)
diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h
index 0d3efc38d6..096e7584f1 100644
--- a/indra/llrender/llrender2dutils.h
+++ b/indra/llrender/llrender2dutils.h
@@ -122,12 +122,13 @@ inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, bool
class LLImageProviderInterface;
-class LLRender2D : public LLParamSingleton<LLRender2D>
+class LLRender2D : public LLSimpleton<LLRender2D>
{
- LLSINGLETON(LLRender2D, LLImageProviderInterface* image_provider);
LOG_CLASS(LLRender2D);
- ~LLRender2D();
public:
+ LLRender2D(LLImageProviderInterface* image_provider);
+ ~LLRender2D();
+
static void pushMatrix();
static void popMatrix();
static void loadIdentity();
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index dcc81a8874..af068d5dd6 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -123,7 +123,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLT
if (mGenerateMipMaps != LLTexUnit::TMG_NONE) {
// Calculate the number of mip levels based upon resolution that we should have.
- mMipLevels = 1 + floor(log10((float)llmax(mResX, mResY))/log10(2.0));
+ mMipLevels = 1 + (U32)floor(log10((float)llmax(mResX, mResY)) / log10(2.0));
}
if (depth)
@@ -426,7 +426,6 @@ void LLRenderTarget::bindTarget()
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3};
- glDrawBuffers(static_cast<GLsizei>(mTex.size()), drawbuffers);
if (mTex.empty())
{ //no color buffer to draw to
@@ -434,7 +433,11 @@ void LLRenderTarget::bindTarget()
glDrawBuffers(0, drawbuffers);
glReadBuffer(GL_NONE);
}
-
+ else
+ {
+ glDrawBuffers(static_cast<GLsizei>(mTex.size()), drawbuffers);
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+ }
check_framebuffer_status();
glViewport(0, 0, mResX, mResY);
@@ -522,7 +525,8 @@ void LLRenderTarget::flush()
llassert(sCurFBO == mFBO);
llassert(sBoundTarget == this);
- if (mGenerateMipMaps == LLTexUnit::TMG_AUTO) {
+ if (mGenerateMipMaps == LLTexUnit::TMG_AUTO)
+ {
LL_PROFILE_GPU_ZONE("rt generate mipmaps");
bindTexture(0, 0, LLTexUnit::TFO_TRILINEAR);
glGenerateMipmap(GL_TEXTURE_2D);
@@ -543,6 +547,8 @@ void LLRenderTarget::flush()
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
sCurResX = gGLViewport[2];
sCurResY = gGLViewport[3];
+ glReadBuffer(GL_BACK);
+ glDrawBuffer(GL_BACK);
}
}
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 340276a752..cd3290cf66 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -61,7 +61,7 @@
class LLRenderTarget
{
public:
- //whether or not to use FBO implementation
+ // Whether or not to use FBO implementation
static bool sUseFBO;
static U32 sBytesAllocated;
static U32 sCurFBO;
@@ -172,6 +172,8 @@ public:
// *HACK
void swapFBORefs(LLRenderTarget& other);
+ static LLRenderTarget* sBoundTarget;
+
protected:
U32 mResX;
U32 mResY;
@@ -186,8 +188,6 @@ protected:
U32 mMipLevels;
LLTexUnit::eTextureType mUsage;
-
- static LLRenderTarget* sBoundTarget;
};
#endif
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index a8e9f20b40..512ef340f9 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -44,7 +44,6 @@ using std::make_pair;
using std::string;
LLShaderMgr * LLShaderMgr::sInstance = NULL;
-bool LLShaderMgr::sMirrorsEnabled = false;
LLShaderMgr::LLShaderMgr()
{
@@ -600,11 +599,6 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
}
- if (sMirrorsEnabled)
- {
- extra_code_text[extra_code_count++] = strdup("#define HERO_PROBES 1\n");
- }
-
// Use alpha float to store bit flags
// See: C++: addDeferredAttachment(), shader: frag_data[2]
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_SKIP_ATMOS 0.0 \n"); // atmo kill
@@ -1003,7 +997,7 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version,
ProgramBinaryData binary_info = ProgramBinaryData();
binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger();
binary_info.mBinaryLength = data_pair.second["binary_size"].asInteger();
- binary_info.mLastUsedTime = data_pair.second["last_used"].asReal();
+ binary_info.mLastUsedTime = (F32)data_pair.second["last_used"].asReal();
mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info);
}
}
@@ -1034,7 +1028,7 @@ void LLShaderMgr::persistShaderCacheMetadata()
LLSD out = LLSD::emptyMap();
static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days
- const F32 current_time = LLTimer::getTotalSeconds();
+ const F32 current_time = (F32)LLTimer::getTotalSeconds();
for (auto it = mShaderBinaryCache.begin(); it != mShaderBinaryCache.end();)
{
const ProgramBinaryData& shader_metadata = it->second;
@@ -1093,7 +1087,7 @@ bool LLShaderMgr::loadCachedProgramBinary(LLGLSLShader* shader)
glGetProgramiv(shader->mProgramObject, GL_LINK_STATUS, &success);
if (error == GL_NO_ERROR && success == GL_TRUE)
{
- binary_iter->second.mLastUsedTime = LLTimer::getTotalSeconds();
+ binary_iter->second.mLastUsedTime = (F32)LLTimer::getTotalSeconds();
LL_INFOS() << "Loaded cached binary for shader: " << shader->mName << LL_ENDL;
return true;
}
@@ -1131,7 +1125,7 @@ bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader)
fwrite(program_binary.data(), sizeof(U8), program_binary.size(), outfile);
outfile.close();
- binary_info.mLastUsedTime = LLTimer::getTotalSeconds();
+ binary_info.mLastUsedTime = (F32)LLTimer::getTotalSeconds();
mShaderBinaryCache.insert_or_assign(shader->mShaderHash, binary_info);
return true;
@@ -1415,6 +1409,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("detail_3");
mReservedUniforms.push_back("alpha_ramp");
+ mReservedUniforms.push_back("paint_map");
mReservedUniforms.push_back("detail_0_base_color");
mReservedUniforms.push_back("detail_1_base_color");
@@ -1439,6 +1434,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("emissiveColors");
mReservedUniforms.push_back("minimum_alphas");
+ mReservedUniforms.push_back("region_scale");
+
mReservedUniforms.push_back("origin");
mReservedUniforms.push_back("display_gamma");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index fe6137c448..2b76ef664b 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -267,6 +267,7 @@ public:
TERRAIN_DETAIL3, // "detail_3"
TERRAIN_ALPHARAMP, // "alpha_ramp"
+ TERRAIN_PAINTMAP, // "paint_map"
TERRAIN_DETAIL0_BASE_COLOR, // "detail_0_base_color" (GLTF)
TERRAIN_DETAIL1_BASE_COLOR, // "detail_1_base_color" (GLTF)
@@ -291,6 +292,8 @@ public:
TERRAIN_EMISSIVE_COLORS, // "emissiveColors" (GLTF)
TERRAIN_MINIMUM_ALPHAS, // "minimum_alphas" (GLTF)
+ REGION_SCALE, // "region_scale" (GLTF)
+
SHINY_ORIGIN, // "origin"
DISPLAY_GAMMA, // "display_gamma"
@@ -378,7 +381,6 @@ public:
bool mShaderCacheInitialized = false;
bool mShaderCacheEnabled = false;
std::string mShaderCacheDir;
- static bool sMirrorsEnabled;
protected:
diff --git a/indra/llrender/lluiimage.cpp b/indra/llrender/lluiimage.cpp
index bcf665ca18..dc18bf16bf 100644
--- a/indra/llrender/lluiimage.cpp
+++ b/indra/llrender/lluiimage.cpp
@@ -81,10 +81,10 @@ void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, c
}
}
- LLRender2D::getInstance()->pushMatrix();
+ LLRender2D::pushMatrix();
{
- LLVector3 rect_origin = origin_agent + (rect.mLeft * x_axis) + (rect.mBottom * y_axis);
- LLRender2D::getInstance()->translate(rect_origin.mV[VX],
+ LLVector3 rect_origin = origin_agent + ((F32)rect.mLeft * x_axis) + ((F32)rect.mBottom * y_axis);
+ LLRender2D::translate(rect_origin.mV[VX],
rect_origin.mV[VY],
rect_origin.mV[VZ]);
gGL.getTexUnit(0)->bind(getImage());
@@ -100,10 +100,10 @@ void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, c
(rect.getHeight() - (border_height * border_scale * 0.5f)) / (F32)rect.getHeight(),
(rect.getWidth() - (border_width * border_scale * 0.5f)) / (F32)rect.getWidth(),
(border_height * border_scale * 0.5f) / (F32)rect.getHeight()),
- rect.getWidth() * x_axis,
- rect.getHeight() * y_axis);
+ (F32)rect.getWidth() * x_axis,
+ (F32)rect.getHeight() * y_axis);
- } LLRender2D::getInstance()->popMatrix();
+ } LLRender2D::popMatrix();
}
//#include "lluiimage.inl"
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 6cded7f67a..ee491b79e3 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -843,6 +843,18 @@ void LLVertexBuffer::setLabel(const char* label) {
}
#endif
+void LLVertexBuffer::clone(LLVertexBuffer& target) const
+{
+ target.mTypeMask = mTypeMask;
+ target.mIndicesType = mIndicesType;
+ target.mIndicesStride = mIndicesStride;
+ if (target.getNumVerts() != getNumVerts() ||
+ target.getNumIndices() != getNumIndices())
+ {
+ target.allocateBuffer(getNumVerts(), getNumIndices());
+ }
+}
+
void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
{
llassert(validateRange(start, end, count, indices_offset));
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 4dd375a4af..293f740497 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -169,7 +169,7 @@ public:
void setBuffer();
// Only call each getVertexPointer, etc, once before calling unmapBuffer()
- // call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer()
+ // call unmapBuffer() after calls to getXXXStrider() before any calls to setBuffer()
// example:
// vb->getVertexBuffer(verts);
// vb->getNormalStrider(norms);
@@ -218,12 +218,12 @@ public:
U32 getNumIndices() const { return mNumIndices; }
U32 getTypeMask() const { return mTypeMask; }
- bool hasDataType(AttributeType type) const { return ((1 << type) & getTypeMask()); }
+ bool hasDataType(AttributeType type) const { return ((1 << type) & getTypeMask()); }
U32 getSize() const { return mSize; }
U32 getIndicesSize() const { return mIndicesSize; }
U8* getMappedData() const { return mMappedData; }
U8* getMappedIndices() const { return mMappedIndexData; }
- U32 getOffset(AttributeType type) const { return mOffsets[type]; }
+ U32 getOffset(AttributeType type) const { return mOffsets[type]; }
// these functions assume (and assert on) the current VBO being bound
// Detailed error checking can be enabled by setting gDebugGL to true
@@ -242,6 +242,7 @@ public:
void setLabel(const char* label);
#endif
+ void clone(LLVertexBuffer& target) const;
protected:
U32 mGLBuffer = 0; // GL VBO handle