diff options
Diffstat (limited to 'indra/llrender')
| -rw-r--r-- | indra/llrender/llcubemap.cpp | 222 | ||||
| -rw-r--r-- | indra/llrender/llcubemap.h | 16 | ||||
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 18 | ||||
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 1 | ||||
| -rw-r--r-- | indra/llrender/llshadermgr.h | 1 | 
5 files changed, 63 insertions, 195 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index 834084674e..cc61158aa6 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -166,6 +166,43 @@ void LLCubeMap::init(const std::vector<LLPointer<LLImageRaw> >& rawimages)  	}  } +void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages) +{ +    llassert(rawimages.size() == 6); + +    U32 texname = 0; + +    LLImageGL::generateTextures(1, &texname); + +    U32 resolution = rawimages[0]->getWidth(); +    U32 components = rawimages[0]->getComponents(); + +    for (int i = 0; i < 6; i++) +    { +        llassert(rawimages[i]->getWidth() == resolution); +        llassert(rawimages[i]->getHeight() == resolution); +        llassert(rawimages[i]->getComponents() == components); + +        mImages[i] = new LLImageGL(resolution, resolution, components, TRUE); +        mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP); +        mRawImages[i] = rawimages[i]; +        mImages[i]->createGLTexture(0, mRawImages[i], texname); + +        gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname); +        mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP); +        stop_glerror(); + +        mImages[i]->setSubImage(mRawImages[i], 0, 0, resolution, resolution); +    } +    enableTexture(0); +    bind(); +    mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); +    glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); +    glGenerateMipmap(GL_TEXTURE_CUBE_MAP); +    gGL.getTexUnit(0)->disable(); +    disable(); +} +  GLuint LLCubeMap::getGLName()  {  	return mImages[0]->getTexName(); @@ -256,191 +293,6 @@ void LLCubeMap::restoreMatrix()  	}*/  } -void LLCubeMap::setReflection (void) -{ -	gGL.getTexUnit(mTextureStage)->bindManual(LLTexUnit::TT_CUBE_MAP, getGLName()); -	mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); -	mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP); -} - -LLVector3 LLCubeMap::map(U8 side, U16 v_val, U16 h_val) const -{ -	LLVector3 dir; - -	const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z -	const S8 side_dir = (((side & 1) << 1) - 1);  // even = -1, odd = 1 -	const U8 i_coef = (curr_coef + 1) % 3; -	const U8 j_coef = (i_coef + 1) % 3; - -	dir.mV[curr_coef] = side_dir; - -	switch (side) -	{ -	case 0: // negative X -		dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1; -		dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1; -		break; -	case 1: // positive X -		dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1; -		dir.mV[j_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1; -		break; -	case 2:	// negative Y -		dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1; -		dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1; -		break; -	case 3:	// positive Y -		dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1; -		dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1; -		break; -	case 4:	// negative Z -		dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1; -		dir.mV[j_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1; -		break; -	case 5: // positive Z -		dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1; -		dir.mV[j_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1; -		break; -	default: -		dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1; -		dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1; -	} - -	dir.normVec(); -	return dir; -} - - -BOOL LLCubeMap::project(F32& v_val, F32& h_val, BOOL& outside, -						U8 side, const LLVector3& dir) const -{ -	const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z -	const S8 side_dir = (((side & 1) << 1) - 1);  // even = -1, odd = 1 -	const U8 i_coef = (curr_coef + 1) % 3; -	const U8 j_coef = (i_coef + 1) % 3; - -	outside = TRUE; -	if (side_dir * dir.mV[curr_coef] < 0) -		return FALSE; - -	LLVector3 ray; - -	F32 norm_val = fabs(dir.mV[curr_coef]); - -	if (norm_val < epsilon) -		norm_val = 1e-5f; - -	ray.mV[curr_coef] = side_dir; -	ray.mV[i_coef] = dir.mV[i_coef] / norm_val; -	ray.mV[j_coef] = dir.mV[j_coef] / norm_val; - - -	const F32 i_val = (ray.mV[i_coef] + 1) * 0.5f * RESOLUTION; -	const F32 j_val = (ray.mV[j_coef] + 1) * 0.5f * RESOLUTION; - -	switch (side) -	{ -	case 0: // negative X -		v_val = RESOLUTION - i_val; -		h_val = j_val; -		break; -	case 1: // positive X -		v_val = RESOLUTION - i_val; -		h_val = RESOLUTION - j_val; -		break; -	case 2:	// negative Y -		v_val = RESOLUTION - i_val; -		h_val = j_val; -		break; -	case 3:	// positive Y -		v_val = i_val; -		h_val = j_val; -		break; -	case 4:	// negative Z -		v_val = RESOLUTION - j_val; -		h_val = RESOLUTION - i_val; -		break; -	case 5: // positive Z -		v_val = RESOLUTION - j_val; -		h_val = i_val; -		break; -	default: -		v_val = i_val; -		h_val = j_val; -	} - -	outside =  ((v_val < 0) || (v_val > RESOLUTION) || -		(h_val < 0) || (h_val > RESOLUTION)); - -	return TRUE; -} - -BOOL LLCubeMap::project(F32& v_min, F32& v_max, F32& h_min, F32& h_max,  -						U8 side, LLVector3 dir[4]) const -{ -	v_min = h_min = RESOLUTION; -	v_max = h_max = 0; - -	BOOL fully_outside = TRUE; -	for (U8 vtx = 0; vtx < 4; ++vtx) -	{ -		F32 v_val, h_val; -		BOOL outside; -		BOOL consider = project(v_val, h_val, outside, side, dir[vtx]); -		if (!outside) -			fully_outside = FALSE; -		if (consider) -		{ -			if (v_val < v_min) v_min = v_val; -			if (v_val > v_max) v_max = v_val; -			if (h_val < h_min) h_min = h_val; -			if (h_val > h_max) h_max = h_val; -		} -	} - -	v_min = llmax(0.0f, v_min); -	v_max = llmin(RESOLUTION - epsilon, v_max); -	h_min = llmax(0.0f, h_min); -	h_max = llmin(RESOLUTION - epsilon, h_max); - -	return !fully_outside; -} - - -void LLCubeMap::paintIn(LLVector3 dir[4], const LLColor4U& col) -{ -    LL_PROFILE_ZONE_SCOPED; -	F32 v_min, v_max, h_min, h_max; -	LLVector3 center = dir[0] + dir[1] + dir[2] + dir[3]; -	center.normVec(); - -	for (U8 side = 0; side < 6; ++side) -	{ -		if (!project(v_min, v_max, h_min, h_max, side, dir)) -			continue; - -		U8 *td = mRawImages[side]->getData(); -		 -		U16 v_minu = (U16) v_min; -		U16 v_maxu = (U16) (ceil(v_max) + 0.5); -		U16 h_minu = (U16) h_min; -		U16 h_maxu = (U16) (ceil(h_max) + 0.5); - -		for (U16 v = v_minu; v < v_maxu; ++v) -			for (U16 h = h_minu; h < h_maxu; ++h) -		//for (U16 v = 0; v < RESOLUTION; ++v) -		//	for (U16 h = 0; h < RESOLUTION; ++h) -			{ -				const LLVector3 ray = map(side, v, h); -				if (ray * center > 0.999) -				{ -					const U32 offset = (RESOLUTION * v + h) * 4; -					for (U8 cc = 0; cc < 3; ++cc) -						td[offset + cc] = U8((td[offset + cc] + col.mV[cc]) * 0.5); -				} -			} -		mImages[side]->setSubImage(mRawImages[side], 0, 0, RESOLUTION, RESOLUTION); -	} -}  void LLCubeMap::destroyGL()  { diff --git a/indra/llrender/llcubemap.h b/indra/llrender/llcubemap.h index a01636d8d4..9ce4a94bca 100644 --- a/indra/llrender/llcubemap.h +++ b/indra/llrender/llcubemap.h @@ -40,6 +40,13 @@ class LLCubeMap : public LLRefCount  public:  	LLCubeMap(bool init_as_srgb);  	void init(const std::vector<LLPointer<LLImageRaw> >& rawimages); + +    // init from environment map images +    // Similar to init, but takes ownership of rawimages and makes this cubemap +    // respect the resolution of rawimages +    // Raw images must point to array of six square images that are all the same resolution +    // For example usage, see LLEnvironmentMap +    void initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages);  	void initGL();  	void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages);  	void initGLData(); @@ -54,18 +61,9 @@ public:  	void disableTexture(void);  	void setMatrix(S32 stage);  	void restoreMatrix(); -	void setReflection (void); - -	void finishPaint();  	GLuint getGLName(); -	LLVector3 map(U8 side, U16 v_val, U16 h_val) const; -	BOOL project(F32& v_val, F32& h_val, BOOL& outside, -						U8 side, const LLVector3& dir) const; -	BOOL project(F32& v_min, F32& v_max, F32& h_min, F32& h_max,  -						U8 side, LLVector3 dir[4]) const; -	void paintIn(LLVector3 dir[4], const LLColor4U& col);  	void destroyGL();  public: diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 185c1450c8..3001375c60 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -832,6 +832,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)  	As example where this situation appear see: "Deferred Material Shader 28/29/30/31"  	And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437 + +    --- davep TODO -- pretty sure the entire block here is superstitious and that the uniform index has nothing to do with the texture channel +                texture channel should follow the uniform VALUE  	*/ @@ -840,6 +843,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)  	S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");      S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");  	S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap"); +    S32 reflectionMap = glGetUniformLocationARB(mProgramObject, "reflectionMap");  	std::set<S32> skip_index; @@ -882,6 +886,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)  				continue;  			} +            if (-1 == reflectionMap && std::string(name) == "reflectionMap") +            { +                reflectionMap = i; +                continue; +            } +              if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap")  			{  				altDiffuseMap = i; @@ -892,8 +902,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)  		bool specularDiff = specularMap < diffuseMap && -1 != specularMap;  		bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap;  		bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap; +        bool refLessDiff = reflectionMap < diffuseMap && -1 != reflectionMap; -		if (specularDiff || bumpLessDiff || envLessDiff) +		if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff)  		{  			mapUniform(diffuseMap, uniforms);  			skip_index.insert(diffuseMap); @@ -912,6 +923,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)  				mapUniform(environmentMap, uniforms);  				skip_index.insert(environmentMap);  			} + +            if (-1 != reflectionMap) { +                mapUniform(reflectionMap, uniforms); +                skip_index.insert(reflectionMap); +            }  		}  	} diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index c100c182dd..cd7ec478bb 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1155,6 +1155,7 @@ void LLShaderMgr::initAttribsAndUniforms()  	mReservedUniforms.push_back("bumpMap");      mReservedUniforms.push_back("bumpMap2");  	mReservedUniforms.push_back("environmentMap"); +    mReservedUniforms.push_back("reflectionMap");  	mReservedUniforms.push_back("cloud_noise_texture");      mReservedUniforms.push_back("cloud_noise_texture_next");  	mReservedUniforms.push_back("fullbright"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 67c0d6ab10..7ca4862ed9 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -80,6 +80,7 @@ public:          BUMP_MAP,                           //  "bumpMap"          BUMP_MAP2,                          //  "bumpMap2"          ENVIRONMENT_MAP,                    //  "environmentMap" +        REFLECTION_MAP,                     //  "reflectionMap"          CLOUD_NOISE_MAP,                    //  "cloud_noise_texture"          CLOUD_NOISE_MAP_NEXT,               //  "cloud_noise_texture_next"          FULLBRIGHT,                         //  "fullbright"  | 
