diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llcubemaparray.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llcubemaparray.h | 8 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 1 | ||||
-rw-r--r-- | indra/llrender/llgltexture.cpp | 3 | ||||
-rw-r--r-- | indra/llrender/llgltexture.h | 3 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 2 | ||||
-rw-r--r-- | indra/llrender/llrendernavprim.cpp | 10 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 92 |
8 files changed, 39 insertions, 82 deletions
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp index 7d3a92237b..1debd33953 100644 --- a/indra/llrender/llcubemaparray.cpp +++ b/indra/llrender/llcubemaparray.cpp @@ -110,6 +110,8 @@ LLCubeMapArray::~LLCubeMapArray() void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, BOOL use_mips) { U32 texname = 0; + mWidth = resolution; + mCount = count; LLImageGL::generateTextures(1, &texname); diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h index 19c86278a1..6c3f7dc890 100644 --- a/indra/llrender/llcubemaparray.h +++ b/indra/llrender/llcubemaparray.h @@ -60,9 +60,17 @@ public: void destroyGL(); + // get width of cubemaps in array (they're cubes, so this is also the height) + U32 getWidth() const { return mWidth; } + + // get number of cubemaps in the array + U32 getCount() const { return mCount; } + protected: friend class LLTexUnit; ~LLCubeMapArray(); LLPointer<LLImageGL> mImage; + U32 mWidth = 0; + U32 mCount = 0; S32 mTextureStage; }; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 0de97da4db..b18b56c59d 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -41,7 +41,6 @@ public: bool hasLighting = false; // implies no transport (it's possible to have neither though) bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions) bool isSpecular = false; - bool hasWaterFog = false; // implies no gamma bool hasTransport = false; // implies no lighting (it's possible to have neither though) bool hasSkinning = false; bool hasObjectSkinning = false; diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index 7fdef4a3b7..b616002b49 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -94,7 +94,8 @@ void LLGLTexture::setBoostLevel(S32 level) { mBoostLevel = level ; if(mBoostLevel != LLGLTexture::BOOST_NONE - && mBoostLevel != LLGLTexture::BOOST_ICON) + && mBoostLevel != LLGLTexture::BOOST_ICON + && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL) { setNoDelete() ; } diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h index 5c693fc93c..1cc8fbe523 100644 --- a/indra/llrender/llgltexture.h +++ b/indra/llrender/llgltexture.h @@ -42,7 +42,7 @@ class LLGLTexture : public LLTexture public: enum { - MAX_IMAGE_SIZE_DEFAULT = 1024, + MAX_IMAGE_SIZE_DEFAULT = 2048, INVALID_DISCARD_LEVEL = 0x7fff }; @@ -62,6 +62,7 @@ public: BOOST_SUPER_HIGH , //textures higher than this need to be downloaded at the required resolution without delay. BOOST_HUD , BOOST_ICON , + BOOST_THUMBNAIL , BOOST_UI , BOOST_PREVIEW , BOOST_MAP , diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 98141d71f5..fd922affba 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -44,6 +44,8 @@ #include "llmatrix4a.h" #include "glh/glh_linear.h" +#include <array> + class LLVertexBuffer; class LLCubeMap; class LLImageGL; diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index d610a44bc6..eea3077632 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -40,20 +40,20 @@ LLRenderNavPrim gRenderNav; //============================================================================= void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const { - LLColor4 cV(color); - gGL.color4fv( cV.mV ); - gGL.begin(LLRender::TRIANGLES); + gGL.color4ubv(color.mV); + + gGL.begin(LLRender::TRIANGLES); { gGL.vertex3fv( a.mV ); gGL.vertex3fv( b.mV ); gGL.vertex3fv( c.mV ); } - gGL.end(); + gGL.end(); } //============================================================================= void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt ) { pVBO->setBuffer(); - pVBO->drawArrays( mode, 0, vertCnt ); + pVBO->drawArrays( mode, 0, vertCnt ); } //============================================================================= diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index d1ff85c85b..5522c8f9ad 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -81,14 +81,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->calculatesAtmospherics) { - if (features->hasWaterFog) - { - if (!shader->attachVertexObject("windlight/atmosphericsVarsWaterV.glsl")) - { - return FALSE; - } - } - else if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) + if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) { return FALSE; } @@ -201,14 +194,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if(features->calculatesAtmospherics || features->hasGamma || features->isDeferred) { - if (features->hasWaterFog) - { - if (!shader->attachFragmentObject("windlight/atmosphericsVarsWaterF.glsl")) - { - return FALSE; - } - } - else if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl")) + if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl")) { return FALSE; } @@ -300,7 +286,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } // NOTE order of shader object attaching is VERY IMPORTANT!!! - if (features->hasWaterFog) + if (features->hasAtmospherics) { if (!shader->attachFragmentObject("environment/waterFogF.glsl")) { @@ -310,82 +296,40 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if (features->hasLighting) { - if (features->hasWaterFog) + if (features->disableTextureIndex) { - if (features->disableTextureIndex) + if (features->hasAlphaMask) { - if (features->hasAlphaMask) - { - if (!shader->attachFragmentObject("lighting/lightWaterAlphaMaskNonIndexedF.glsl")) - { - return FALSE; - } - } - else + if (!shader->attachFragmentObject("lighting/lightAlphaMaskNonIndexedF.glsl")) { - if (!shader->attachFragmentObject("lighting/lightWaterNonIndexedF.glsl")) - { - return FALSE; - } + return FALSE; } } - else + else { - if (features->hasAlphaMask) - { - if (!shader->attachFragmentObject("lighting/lightWaterAlphaMaskF.glsl")) - { - return FALSE; - } - } - else + if (!shader->attachFragmentObject("lighting/lightNonIndexedF.glsl")) { - if (!shader->attachFragmentObject("lighting/lightWaterF.glsl")) - { - return FALSE; - } + return FALSE; } - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } - - else + else { - if (features->disableTextureIndex) + if (features->hasAlphaMask) { - if (features->hasAlphaMask) + if (!shader->attachFragmentObject("lighting/lightAlphaMaskF.glsl")) { - if (!shader->attachFragmentObject("lighting/lightAlphaMaskNonIndexedF.glsl")) - { - return FALSE; - } - } - else - { - if (!shader->attachFragmentObject("lighting/lightNonIndexedF.glsl")) - { - return FALSE; - } + return FALSE; } } - else + else { - if (features->hasAlphaMask) - { - if (!shader->attachFragmentObject("lighting/lightAlphaMaskF.glsl")) - { - return FALSE; - } - } - else + if (!shader->attachFragmentObject("lighting/lightF.glsl")) { - if (!shader->attachFragmentObject("lighting/lightF.glsl")) - { - return FALSE; - } + return FALSE; } - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } |