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-rw-r--r--indra/llrender/llcubemap.cpp10
-rw-r--r--indra/llrender/llglslshader.cpp3
-rw-r--r--indra/llrender/llglslshader.h1
3 files changed, 11 insertions, 3 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 26e4aaad52..b15cec5804 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -86,7 +86,10 @@ void LLCubeMap::initGL()
#endif
mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
mRawImages[i] = new LLImageRaw(RESOLUTION, RESOLUTION, 4);
- mImages[i]->createGLTexture(0, mRawImages[i], texname);
+ if (!mImages[i]->createGLTexture(0, mRawImages[i], texname))
+ {
+ LL_WARNS() << "Failed to create GL texture for environment cubemap face " << i << LL_ENDL;
+ }
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
@@ -203,7 +206,10 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra
mImages[i] = new LLImageGL(resolution, resolution, components, true);
mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
mRawImages[i] = rawimages[i];
- mImages[i]->createGLTexture(0, mRawImages[i], texname);
+ if (!mImages[i]->createGLTexture(0, mRawImages[i], texname))
+ {
+ LL_WARNS() << "Failed to create GL texture for environment cubemap face " << i << LL_ENDL;
+ }
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 9cd5dc8145..a268ea07bb 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -57,6 +57,7 @@ S32 LLGLSLShader::sIndexedTextureChannels = 0;
U32 LLGLSLShader::sMaxGLTFMaterials = 0;
U32 LLGLSLShader::sMaxGLTFNodes = 0;
bool LLGLSLShader::sProfileEnabled = false;
+bool LLGLSLShader::sCanProfile = true;
std::set<LLGLSLShader*> LLGLSLShader::sInstances;
LLGLSLShader::defines_map_t LLGLSLShader::sGlobalDefines;
U64 LLGLSLShader::sTotalTimeElapsed = 0;
@@ -267,7 +268,7 @@ void LLGLSLShader::placeProfileQuery(bool for_runtime)
bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read)
{
- if (sProfileEnabled || for_runtime)
+ if ((sProfileEnabled || for_runtime) && sCanProfile)
{
if (!mProfilePending)
{
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 4702a27cc5..272a99aaa5 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -160,6 +160,7 @@ public:
static std::set<LLGLSLShader*> sInstances;
static bool sProfileEnabled;
+ static bool sCanProfile;
LLGLSLShader();
~LLGLSLShader();