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-rw-r--r--indra/llrender/llimagegl.cpp56
-rw-r--r--indra/llrender/llimagegl.h32
-rw-r--r--indra/llrender/llrender.cpp7
3 files changed, 82 insertions, 13 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 6bcc34938c..95575c009b 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -166,6 +166,8 @@ U64 LLImageGL::getTextureBytesAllocated()
//statics
U32 LLImageGL::sUniqueCount = 0;
+std::atomic<U32> LLImageGL::sOOMErrorCount(0);
+thread_local bool LLImageGL::sStampBindFrame = true;
U32 LLImageGL::sBindCount = 0;
S32 LLImageGL::sCount = 0;
@@ -777,6 +779,7 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 usename /* = 0 */)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LLImageGLStampBypass no_stamp; // upload binds are not visibility
const bool is_compressed = isCompressed();
@@ -1502,6 +1505,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
{
free_cur_tex_image();
}
+
+ // Drain stale GL errors so an OOM detected below belongs to this alloc.
+ // Otherwise a failed glTexImage2D is swallowed in release while
+ // alloc_tex_image still counts the bytes, inflating the used-VRAM figure.
+ while (glGetError() != GL_NO_ERROR) {}
+
const bool use_sub_image = should_stagger_image_set(compress);
if (!use_sub_image)
{
@@ -1511,19 +1520,30 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
else
{
// break up calls to a manageable size for the GL command buffer
- {
- LL_PROFILE_ZONE_NAMED("glTexImage2D alloc");
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr);
- }
+ LL_PROFILE_ZONE_NAMED("glTexImage2D alloc");
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr);
+ }
- U8* src = (U8*)(pixels);
- if (src)
+ if (glGetError() == GL_OUT_OF_MEMORY)
+ {
+ ++sOOMErrorCount;
+ LL_WARNS_ONCE("Texture") << "glTexImage2D failed with GL_OUT_OF_MEMORY ("
+ << width << "x" << height << " mip " << miplevel
+ << ") - not counting bytes" << LL_ENDL;
+ }
+ else
+ {
+ if (use_sub_image)
{
- LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
- sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width);
+ U8* src = (U8*)(pixels);
+ if (src)
+ {
+ LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
+ sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width);
+ }
}
+ alloc_tex_image(width, height, intformat, 1);
}
- alloc_tex_image(width, height, intformat, 1);
}
stop_glerror();
}
@@ -1668,6 +1688,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LL_PROFILE_GPU_ZONE("createGLTexture");
checkActiveThread();
+ LLImageGLStampBypass no_stamp; // creation binds are not visibility
bool main_thread = on_main_thread();
@@ -2090,12 +2111,21 @@ S32 LLImageGL::dimDerivedMaxDiscard(S32 width, S32 height)
void LLImageGL::stampBound() const
{
- // Skip the store on same-frame re-binds - bindFast is per-draw and
- // would dirty this cache line per bind per texture otherwise.
+ // Both stamps skip same-frame re-binds (bindFast runs per draw). They dedupe
+ // separately, so a non-camera pass touching the time stamp first doesn't stop
+ // a real camera bind from setting the frame stamp later the same frame.
if (mLastBindTime != sLastFrameTime)
{
mLastBindTime = sLastFrameTime;
}
+ if (sStampBindFrame)
+ {
+ const U32 frame = LLFrameTimer::getFrameCount();
+ if (mLastBindFrame != frame)
+ {
+ mLastBindFrame = frame;
+ }
+ }
}
S64 LLImageGL::getBytes(S32 discard_level) const
@@ -2520,6 +2550,10 @@ bool LLImageGL::scaleDown(S32 desired_discard)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // Don't let eviction re-arm visibility: the glGenerateMipmap re-bind below
+ // would otherwise stamp mLastBindFrame and keep the texture fetch-eligible.
+ LLImageGLStampBypass no_stamp;
+
if (mTarget != GL_TEXTURE_2D
|| mFormatInternal == -1 // not initialized
)
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 0869ae54fe..57ca79b3dd 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -39,6 +39,7 @@
#include "llrender.h"
#include "threadpool.h"
#include "workqueue.h"
+#include <atomic>
#include <unordered_set>
#define LL_IMAGEGL_THREAD_CHECK 0 //set to 1 to enable thread debugging for ImageGL
@@ -238,8 +239,17 @@ public:
public:
// Various GL/Rendering options
S64Bytes mTextureMemory;
- mutable F32 mLastBindTime = 0.f; // wall-clock time at last stampBound; drives the streaming cooldown
- F32 mGLCreateTime = 0.f; // wall-clock time the GL texture was created; cooldown fallback for never-bound textures
+ mutable F32 mLastBindTime = 0.f; // wall-clock time at last stampBound (bind or bind-attempt)
+ mutable U32 mLastBindFrame = 0; // frame index (LLFrameTimer::getFrameCount) at last CAMERA-pass
+ // stampBound; 0 = never. Drives visibility GC + fetch gating.
+ F32 mGLCreateTime = 0.f; // wall-clock time the GL texture was created
+
+ // When false, stampBound skips the mLastBindFrame stamp (mLastBindTime still
+ // updates). Set false around non-camera passes (probes, shadows, impostors)
+ // and administrative binds (upload, scaleDown - via LLImageGLStampBypass) so
+ // those binds don't count as camera visibility. Thread-local so a GL upload
+ // thread can't flip it on the render thread mid-frame.
+ static thread_local bool sStampBindFrame;
private:
U32 createPickMask(S32 pWidth, S32 pHeight);
@@ -300,6 +310,11 @@ public:
// Global memory statistics
static U32 sBindCount; // Tracks number of texture binds for current frame
static U32 sUniqueCount; // Tracks number of unique texture binds for current frame
+ // glTexImage2D GL_OUT_OF_MEMORY failures detected (bytes NOT counted for
+ // these). Written from whichever thread runs texture creation; read by
+ // the streaming 1Hz pressure log. Nonzero = the driver is refusing
+ // allocations and the VRAM budget is unreliable.
+ static std::atomic<U32> sOOMErrorCount;
static bool sGlobalUseAnisotropic;
static LLImageGL* sDefaultGLTexture ;
static bool sAutomatedTest;
@@ -355,6 +370,19 @@ public:
};
+// RAII: suppress the mLastBindFrame stamp for the current scope. Use around
+// administrative binds (upload, create, scaleDown) so they don't count as
+// camera visibility - otherwise the GC's own scaleDown re-stamps what it just
+// aged out and oscillates. Saves/restores, so it nests correctly.
+class LLImageGLStampBypass
+{
+public:
+ LLImageGLStampBypass() : mPrev(LLImageGL::sStampBindFrame) { LLImageGL::sStampBindFrame = false; }
+ ~LLImageGLStampBypass() { LLImageGL::sStampBindFrame = mPrev; }
+private:
+ bool mPrev;
+};
+
class LLImageGLThread : public LLSimpleton<LLImageGLThread>, LL::ThreadPool
{
public:
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 5e845fbcce..f0a1c44507 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -245,6 +245,11 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
texture->setActive() ;
texture->updateBindStatsForTester() ;
}
+ // updateBindStats only stamps time; the GC and fetch gate use
+ // the frame stamp, so stamp it here too or bind()-drawn faces
+ // (bump/material/media) oscillate. Admin/non-camera binds are
+ // already suppressed via LLImageGLStampBypass / sStampBindFrame.
+ gl_tex->stampBound();
mHasMipMaps = gl_tex->mHasMipMaps;
if (gl_tex->mTexOptionsDirty)
{
@@ -325,6 +330,8 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32
glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture);
stop_glerror();
texture->updateBindStats();
+ // Frame-stamp fresh binds too - see bind(LLTexture*) above.
+ texture->stampBound();
mHasMipMaps = texture->mHasMipMaps;
if (texture->mTexOptionsDirty)
{