diff options
Diffstat (limited to 'indra/llrender')
| -rw-r--r-- | indra/llrender/llimagegl.cpp | 96 | ||||
| -rw-r--r-- | indra/llrender/llimagegl.h | 17 | ||||
| -rw-r--r-- | indra/llrender/llrender.cpp | 29 |
3 files changed, 17 insertions, 125 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 6bcc34938c..4a3d32c7ff 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -66,8 +66,8 @@ static LLMutex sTexMemMutex; static std::unordered_map<U32, U64> sTextureAllocs; static U64 sTextureBytes = 0; -// Per-mip upload paths call this once per level; only free_tex_image -// removes a texture's accounting entirely. +// track a texture alloc on the currently bound texture. +// asserts that no currently tracked alloc exists void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count) { U32 texUnit = gGL.getCurrentTexUnitIndex(); @@ -80,43 +80,12 @@ void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 sTexMemMutex.lock(); - auto iter = sTextureAllocs.find(texName); - if (iter != sTextureAllocs.end()) - { - iter->second += size; - } - else - { - sTextureAllocs[texName] = size; - } - sTextureBytes += size; - - sTexMemMutex.unlock(); -} + // it is a precondition that no existing allocation exists for this texture + llassert(sTextureAllocs.find(texName) == sTextureAllocs.end()); -// Add mip 1..N bytes to existing accounting. Use after glGenerateMipmap. -void LLImageGLMemory::account_extra_mip_bytes(U32 base_width, U32 base_height, U32 intformat) -{ - U64 extra = 0; - U32 w = base_width; - U32 h = base_height; - while (w > 1 || h > 1) - { - w = w > 1 ? w >> 1 : 1; - h = h > 1 ? h >> 1 : 1; - extra += LLImageGL::dataFormatBytes(intformat, w, h); - } - - U32 texUnit = gGL.getCurrentTexUnitIndex(); - U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); + sTextureAllocs[texName] = size; + sTextureBytes += size; - sTexMemMutex.lock(); - auto iter = sTextureAllocs.find(texName); - if (iter != sTextureAllocs.end()) - { - iter->second += extra; - sTextureBytes += extra; - } sTexMemMutex.unlock(); } @@ -715,10 +684,7 @@ void LLImageGL::dump() //---------------------------------------------------------------------------- void LLImageGL::forceUpdateBindStats(void) const { - // Intentionally a no-op: mLastBindTime is written only by real bind - // paths so the staleness signal reflects actual GPU use. Callers that - // still invoke this (avatar "keep alive" sites, deleted-texture - // fallback) no longer falsely refresh staleness. + mLastBindTime = sLastFrameTime; } bool LLImageGL::updateBindStats() const @@ -872,7 +838,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 mMipLevels = wpo2(llmax(w, h)); //use legacy mipmap generation mode (note: making this condional can cause rendering issues) - // - but making it not conditional triggers deprecation warnings when core profile is enabled + // -- but making it not conditional triggers deprecation warnings when core profile is enabled // (some rendering issues while core profile is enabled are acceptable at this point in time) if (!LLRender::sGLCoreProfile) { @@ -898,7 +864,6 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 { LL_PROFILE_GPU_ZONE("generate mip map"); glGenerateMipmap(mTarget); - account_extra_mip_bytes(w, h, mFormatInternal); } stop_glerror(); } @@ -1496,12 +1461,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt LL_PROFILE_ZONE_NUM(width); LL_PROFILE_ZONE_NUM(height); - // Release prior accounting only on the base mip; per-mip iteration - // accumulates the rest via the additive alloc_tex_image. - if (miplevel == 0) - { - free_cur_tex_image(); - } + free_cur_tex_image(); const bool use_sub_image = should_stagger_image_set(compress); if (!use_sub_image) { @@ -1653,6 +1613,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { destroyGLTexture(); mCurrentDiscardLevel = discard_level; + mLastBindTime = sLastFrameTime; mGLTextureCreated = false; return true ; } @@ -1768,7 +1729,9 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_ mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel); - mGLCreateTime = sLastFrameTime; + + // mark this as bound at this point, so we don't throw it out immediately + mLastBindTime = sLastFrameTime; checkActiveThread(); return true; @@ -1895,7 +1858,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre LLGLint is_compressed = 0; if (compressed_ok) { - glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed); + glGetTexLevelParameteriv(mTarget, is_compressed, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed); } //----------------------------------------------------------------------------------------------- @@ -2076,28 +2039,6 @@ S32 LLImageGL::getWidth(S32 discard_level) const return width; } -// static -S32 LLImageGL::dimDerivedMaxDiscard(S32 width, S32 height) -{ - if (width <= 0 || height <= 0) - { - return 0; - } - // max(w,h) - min() caps short on rectangular textures - // (1024x512 reaches 1x1 at discard 10, not 9). - return (S32)floorf(log2f((F32)llmax(width, height))); -} - -void LLImageGL::stampBound() const -{ - // Skip the store on same-frame re-binds - bindFast is per-draw and - // would dirty this cache line per bind per texture otherwise. - if (mLastBindTime != sLastFrameTime) - { - mLastBindTime = sLastFrameTime; - } -} - S64 LLImageGL::getBytes(S32 discard_level) const { if (discard_level < 0) @@ -2527,12 +2468,7 @@ bool LLImageGL::scaleDown(S32 desired_discard) return false; } - // GL pyramid reaches 1x1 regardless of codec levels; - // mMaxDiscardLevel is hardcapped at MAX_DISCARD_LEVEL. - S32 dim_max_discard = (mWidth > 0 && mHeight > 0) - ? dimDerivedMaxDiscard(mWidth, mHeight) - : (S32)mMaxDiscardLevel; - desired_discard = llmin(desired_discard, dim_max_discard); + desired_discard = llmin(desired_discard, mMaxDiscardLevel); if (desired_discard <= mCurrentDiscardLevel) { @@ -2565,7 +2501,6 @@ bool LLImageGL::scaleDown(S32 desired_discard) LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); gGL.getTexUnit(0)->bind(this); glGenerateMipmap(mTarget); - account_extra_mip_bytes(desired_width, desired_height, mFormatInternal); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } @@ -2611,7 +2546,6 @@ bool LLImageGL::scaleDown(S32 desired_discard) { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); glGenerateMipmap(mTarget); - account_extra_mip_bytes(desired_width, desired_height, mFormatInternal); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 0c85446b84..6b4492c09e 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -51,11 +51,6 @@ class LLWindow; namespace LLImageGLMemory { void alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count); - - // Add mip 1..N bytes to existing accounting. Call after glGenerateMipmap - // when only the base mip was accounted; without this the bytes counter - // undercounts mipmap-generated textures by ~25%. - void account_extra_mip_bytes(U32 base_width, U32 base_height, U32 intformat); void free_tex_image(U32 texName); void free_tex_images(U32 count, const U32* texNames); void free_cur_tex_image(); @@ -156,15 +151,6 @@ public: S32 getDiscardLevel() const { return mCurrentDiscardLevel; } S32 getMaxDiscardLevel() const { return mMaxDiscardLevel; } - // floor(log2(max(w, h))) - deepest GL pyramid level (down to 1x1). - // Returns 0 for non-positive inputs. - static S32 dimDerivedMaxDiscard(S32 width, S32 height); - - // Record the wall-clock bind time - every bind path that touches a - // streaming-managed texture must call this, or the staleness signal - // sees the texture as never-bound and ramps it toward eviction. - void stampBound() const; - // override the current discard level // should only be used for local textures where you know exactly what you're doing void setDiscardLevel(S32 level) { mCurrentDiscardLevel = level; } @@ -238,8 +224,7 @@ public: public: // Various GL/Rendering options S64Bytes mTextureMemory; - mutable F32 mLastBindTime = 0.f; // wall-clock time at last stampBound; drives streaming staleness - F32 mGLCreateTime = 0.f; // wall-clock time the GL texture was created; staleness fallback for never-bound textures + mutable F32 mLastBindTime; // last time this was bound, by discard level private: U32 createPickMask(S32 pWidth, S32 pHeight); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 5e845fbcce..57be8570af 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -197,10 +197,6 @@ void LLTexUnit::bindFast(LLTexture* texture) glActiveTexture(GL_TEXTURE0 + mIndex); gGL.mCurrTextureUnitIndex = mIndex; mCurrTexture = gl_tex->getTexName(); - mCurrTexType = gl_tex->getTarget(); - // bindFast bypasses updateBindStats(); stamp directly so the staleness - // signal sees per-frame use of batched textures. - gl_tex->stampBound(); if (!mCurrTexture) { LL_PROFILE_ZONE_NAMED("MISSING TEXTURE"); @@ -253,17 +249,11 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) setTextureFilteringOption(gl_tex->mFilterOption); } } - else - { - // Already current - still being used, keep it fresh. - gl_tex->stampBound(); - } } else { //if deleted, will re-generate it immediately texture->forceImmediateUpdate() ; - gl_tex->stampBound(); gl_tex->forceUpdateBindStats() ; return texture->bindDefaultImage(mIndex); @@ -335,11 +325,6 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 stop_glerror(); } } - else - { - // Already current - still being used, keep it fresh. - texture->stampBound(); - } stop_glerror(); @@ -1733,16 +1718,7 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count) LLVertexBuffer * vb = new LLVertexBuffer(attribute_mask); vb->allocateBuffer(count, 0); - // Non-Apple path uses glBufferSubData inside setXxxData, so the VBO - // must already be bound. On Apple, the VBO is lazily created in - // _unmapBuffer (LLAppleVBOPool); calling setBuffer() here would bind - // mGLBuffer == 0 and then setupVertexBuffer would issue - // glVertexAttribIPointer with a non-null offset against no bound - // GL_ARRAY_BUFFER -> GL_INVALID_OPERATION in core profile. - if (!gGLManager.mIsApple) - { - vb->setBuffer(); - } + vb->setBuffer(); vb->setPositionData(mVerticesp.get()); @@ -1757,9 +1733,6 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count) } #if LL_DARWIN - // unmapBuffer creates the GL buffer, uploads, and leaves it bound, - // drawBuffer's later setBuffer() then runs setupVertexBuffer against - // a valid VBO. vb->unmapBuffer(); #endif vb->unbind(); |
