diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 11 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 7 |
2 files changed, 4 insertions, 14 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 01bad3a684..f398526b41 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1266,13 +1266,11 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("lightnorm"); mReservedUniforms.push_back("sunlight_color"); mReservedUniforms.push_back("ambient_color"); + mReservedUniforms.push_back("sky_hdr_scale"); mReservedUniforms.push_back("blue_horizon"); - mReservedUniforms.push_back("blue_horizon_linear"); - mReservedUniforms.push_back("blue_density"); - mReservedUniforms.push_back("blue_density_linear"); - mReservedUniforms.push_back("haze_horizon"); + mReservedUniforms.push_back("blue_density"); + mReservedUniforms.push_back("haze_horizon"); mReservedUniforms.push_back("haze_density"); - mReservedUniforms.push_back("haze_density_linear"); mReservedUniforms.push_back("cloud_shadow"); mReservedUniforms.push_back("density_multiplier"); mReservedUniforms.push_back("distance_multiplier"); @@ -1460,9 +1458,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("water_edge"); mReservedUniforms.push_back("sun_up_factor"); mReservedUniforms.push_back("moonlight_color"); - mReservedUniforms.push_back("moonlight_linear"); - mReservedUniforms.push_back("sunlight_linear"); - mReservedUniforms.push_back("ambient_linear"); llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 8c19c80cb0..5d7ab7c53d 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -102,13 +102,11 @@ public: LIGHTNORM, // "lightnorm" SUNLIGHT_COLOR, // "sunlight_color" AMBIENT, // "ambient_color" + SKY_HDR_SCALE, // "sky_hdr_scale" BLUE_HORIZON, // "blue_horizon" - BLUE_HORIZON_LINEAR, // "blue_horizon_linear" BLUE_DENSITY, // "blue_density" - BLUE_DENSITY_LINEAR, // "blue_density_linear" HAZE_HORIZON, // "haze_horizon" HAZE_DENSITY, // "haze_density" - HAZE_DENSITY_LINEAR, // "haze_density_linear" CLOUD_SHADOW, // "cloud_shadow" DENSITY_MULTIPLIER, // "density_multiplier" DISTANCE_MULTIPLIER, // "distance_multiplier" @@ -285,9 +283,6 @@ public: WATER_EDGE_FACTOR, // "water_edge" SUN_UP_FACTOR, // "sun_up_factor" MOONLIGHT_COLOR, // "moonlight_color" - MOONLIGHT_LINEAR, // "moonlight_LINEAR" - SUNLIGHT_LINEAR, // "sunlight_linear" - AMBIENT_LINEAR, // "ambient_linear" END_RESERVED_UNIFORMS } eGLSLReservedUniforms; // clang-format on |