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-rw-r--r--indra/llrender/llrender2dutils.cpp2
-rw-r--r--indra/llrender/llrender2dutils.h7
-rw-r--r--indra/llrender/lluiimage.cpp6
3 files changed, 8 insertions, 7 deletions
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 176c7a5d2c..428370057e 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -726,7 +726,7 @@ void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& c
}
gGL.end();
- LLRender2D::getInstance()->setLineWidth(1.f);
+ LLRender2D::setLineWidth(1.f);
}
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, bool filled, F32 start_angle, F32 end_angle)
diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h
index 0d3efc38d6..096e7584f1 100644
--- a/indra/llrender/llrender2dutils.h
+++ b/indra/llrender/llrender2dutils.h
@@ -122,12 +122,13 @@ inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, bool
class LLImageProviderInterface;
-class LLRender2D : public LLParamSingleton<LLRender2D>
+class LLRender2D : public LLSimpleton<LLRender2D>
{
- LLSINGLETON(LLRender2D, LLImageProviderInterface* image_provider);
LOG_CLASS(LLRender2D);
- ~LLRender2D();
public:
+ LLRender2D(LLImageProviderInterface* image_provider);
+ ~LLRender2D();
+
static void pushMatrix();
static void popMatrix();
static void loadIdentity();
diff --git a/indra/llrender/lluiimage.cpp b/indra/llrender/lluiimage.cpp
index d31a91e2af..dc18bf16bf 100644
--- a/indra/llrender/lluiimage.cpp
+++ b/indra/llrender/lluiimage.cpp
@@ -81,10 +81,10 @@ void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, c
}
}
- LLRender2D::getInstance()->pushMatrix();
+ LLRender2D::pushMatrix();
{
LLVector3 rect_origin = origin_agent + ((F32)rect.mLeft * x_axis) + ((F32)rect.mBottom * y_axis);
- LLRender2D::getInstance()->translate(rect_origin.mV[VX],
+ LLRender2D::translate(rect_origin.mV[VX],
rect_origin.mV[VY],
rect_origin.mV[VZ]);
gGL.getTexUnit(0)->bind(getImage());
@@ -103,7 +103,7 @@ void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, c
(F32)rect.getWidth() * x_axis,
(F32)rect.getHeight() * y_axis);
- } LLRender2D::getInstance()->popMatrix();
+ } LLRender2D::popMatrix();
}
//#include "lluiimage.inl"