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-rw-r--r--indra/llrender/llfontgl.cpp85
-rw-r--r--indra/llrender/llfontgl.h9
-rw-r--r--indra/llrender/llrender.cpp4
-rw-r--r--indra/llrender/llvertexbuffer.cpp130
-rw-r--r--indra/llrender/llvertexbuffer.h24
5 files changed, 137 insertions, 115 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 7d827ae483..fccbf37a8d 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -56,8 +56,9 @@ std::string LLFontGL::sAppDir;
LLColor4 LLFontGL::sShadowColor(0.f, 0.f, 0.f, 1.f);
LLFontRegistry* LLFontGL::sFontRegistry = NULL;
-LLCoordFont LLFontGL::sCurOrigin;
-std::vector<LLCoordFont> LLFontGL::sOriginStack;
+LLCoordGL LLFontGL::sCurOrigin;
+F32 LLFontGL::sCurDepth;
+std::vector<std::pair<LLCoordGL, F32> > LLFontGL::sOriginStack;
const F32 EXT_X_BEARING = 1.f;
const F32 EXT_Y_BEARING = 0.f;
@@ -68,20 +69,6 @@ const F32 PIXEL_CORRECTION_DISTANCE = 0.01f;
const F32 PAD_UVY = 0.5f; // half of vertical padding between glyphs in the glyph texture
const F32 DROP_SHADOW_SOFT_STRENGTH = 0.3f;
-static F32 llfont_round_x(F32 x)
-{
- //return llfloor((x-LLFontGL::sCurOrigin.mX)/LLFontGL::sScaleX+0.5f)*LLFontGL::sScaleX+LLFontGL::sCurOrigin.mX;
- //return llfloor(x/LLFontGL::sScaleX+0.5f)*LLFontGL::sScaleY;
- return x;
-}
-
-static F32 llfont_round_y(F32 y)
-{
- //return llfloor((y-LLFontGL::sCurOrigin.mY)/LLFontGL::sScaleY+0.5f)*LLFontGL::sScaleY+LLFontGL::sCurOrigin.mY;
- //return llfloor(y+0.5f);
- return y;
-}
-
LLFontGL::LLFontGL()
{
}
@@ -115,23 +102,23 @@ static LLFastTimer::DeclareTimer FTM_RENDER_FONTS("Fonts");
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_ellipses) const
{
- F32 x = rect.mLeft;
+ F32 x = (F32)rect.mLeft;
F32 y = 0.f;
switch(valign)
{
case TOP:
- y = rect.mTop;
+ y = (F32)rect.mTop;
break;
case VCENTER:
- y = rect.getCenterY();
+ y = (F32)rect.getCenterY();
break;
case BASELINE:
case BOTTOM:
- y = rect.mBottom;
+ y = (F32)rect.mBottom;
break;
default:
- y = rect.mBottom;
+ y = (F32)rect.mBottom;
break;
}
return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, rect.getWidth(), right_x, use_ellipses);
@@ -177,21 +164,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
gGL.loadUIIdentity();
- //gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
-
- // this code snaps the text origin to a pixel grid to start with
- //F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
- //F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
- //gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
-
LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY));
- // snap the text origin to a pixel grid to start with
- origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
- origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
- // Depth translation, so that floating text appears 'inworld'
- // and is correclty occluded.
- gGL.translatef(0.f,0.f,sCurOrigin.mZ);
+ // Depth translation, so that floating text appears 'in-world'
+ // and is correctly occluded.
+ gGL.translatef(0.f,0.f,sCurDepth);
S32 chars_drawn = 0;
S32 i;
@@ -225,7 +202,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
cur_y += llceil(mFontFreetype->getDescenderHeight());
break;
case VCENTER:
- cur_y -= (mFontFreetype->getAscenderHeight() - mFontFreetype->getDescenderHeight()) / 2.f;
+ cur_y -= llceil((llceil(mFontFreetype->getAscenderHeight()) - llceil(mFontFreetype->getDescenderHeight())) / 2.f);
break;
case BASELINE:
// Baseline, do nothing.
@@ -251,7 +228,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
cur_render_y = cur_y;
cur_render_x = cur_x;
- F32 start_x = llround(cur_x);
+ F32 start_x = (F32)llround(cur_x);
const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache();
@@ -335,10 +312,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
// snap glyph origin to whole screen pixel
- LLRectf screen_rect(llround(cur_render_x + (F32)fgi->mXBearing),
- llround(cur_render_y + (F32)fgi->mYBearing),
- llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
- llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
+ LLRectf screen_rect((F32)llround(cur_render_x + (F32)fgi->mXBearing),
+ (F32)llround(cur_render_y + (F32)fgi->mYBearing),
+ (F32)llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
+ (F32)llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
if (glyph_count >= GLYPH_BATCH_SIZE)
{
@@ -445,19 +422,9 @@ S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y
}
// font metrics - override for LLFontFreetype that returns units of virtual pixels
-F32 LLFontGL::getLineHeight() const
+S32 LLFontGL::getLineHeight() const
{
- return (F32)llceil(mFontFreetype->getLineHeight() / sScaleY);
-}
-
-F32 LLFontGL::getAscenderHeight() const
-{
- return (F32)llceil(mFontFreetype->getAscenderHeight() / sScaleY);
-}
-
-F32 LLFontGL::getDescenderHeight() const
-{
- return (F32)llceil(mFontFreetype->getDescenderHeight() / sScaleY);
+ return llceil(mFontFreetype->getAscenderHeight() / sScaleY) + llceil(mFontFreetype->getDescenderHeight() / sScaleY);
}
S32 LLFontGL::getWidth(const std::string& utf8text) const
@@ -646,7 +613,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
}
// Round after kerning.
- cur_x = llround(cur_x);
+ cur_x = (F32)llround(cur_x);
drawn_x = cur_x;
}
@@ -717,7 +684,7 @@ S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_
}
// Round after kerning.
- total_width = llround(total_width);
+ total_width = (F32)llround(total_width);
}
if (drawable_chars == 0)
@@ -800,7 +767,7 @@ S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 t
// Round after kerning.
- cur_x = llround(cur_x);
+ cur_x = (F32)llround(cur_x);
}
return llmin(max_chars, pos - begin_offset);
@@ -1147,22 +1114,22 @@ void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* c
{
S32 index = 0;
- vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mTop), 0.f);
+ vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f);
uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mTop), 0.f);
+ vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 0.f);
uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mBottom), 0.f);
+ vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f);
uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mBottom), 0.f);
+ vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 0.f);
uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
colors_out[index] = color;
}
diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h
index dc8d848ed2..74bdbb43e7 100644
--- a/indra/llrender/llfontgl.h
+++ b/indra/llrender/llfontgl.h
@@ -115,9 +115,7 @@ public:
S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style = NORMAL, ShadowType shadow = NO_SHADOW) const;
// font metrics - override for LLFontFreetype that returns units of virtual pixels
- F32 getLineHeight() const;
- F32 getAscenderHeight() const;
- F32 getDescenderHeight() const;
+ S32 getLineHeight() const;
S32 getWidth(const std::string& utf8text) const;
S32 getWidth(const llwchar* wchars) const;
@@ -188,8 +186,9 @@ public:
static std::string getFontPathLocal();
static std::string getFontPathSystem();
- static LLCoordFont sCurOrigin;
- static std::vector<LLCoordFont> sOriginStack;
+ static LLCoordGL sCurOrigin;
+ static F32 sCurDepth;
+ static std::vector<std::pair<LLCoordGL, F32> > sOriginStack;
static LLColor4 sShadowColor;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index cd827f5091..b0ddacbb05 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -997,7 +997,7 @@ void LLLightState::setSpotDirection(const LLVector3& direction)
const glh::matrix4f& mat = gGL.getModelviewMatrix();
mat.mult_matrix_dir(dir);
- mSpotDirection.set(direction);
+ mSpotDirection.set(dir.v);
}
}
@@ -1434,6 +1434,8 @@ void LLRender::loadIdentity()
flush();
{
+ llassert_always(mMatrixMode < NUM_MATRIX_MODES) ;
+
mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity();
mMatHash[mMatrixMode]++;
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 20a450fbfb..eb302392bb 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -148,7 +148,7 @@ U32 wpo2(U32 i)
return r;
}
-U8* LLVBOPool::allocate(U32& name, U32 size)
+volatile U8* LLVBOPool::allocate(U32& name, U32 size)
{
llassert(nhpo2(size) == size);
@@ -159,20 +159,25 @@ U8* LLVBOPool::allocate(U32& name, U32 size)
mFreeList.resize(i+1);
}
- U8* ret = NULL;
+ volatile U8* ret = NULL;
if (mFreeList[i].empty())
{
//make a new buffer
glGenBuffersARB(1, &name);
glBindBufferARB(mType, name);
- glBufferDataARB(mType, size, 0, mUsage);
LLVertexBuffer::sAllocatedBytes += size;
- if (LLVertexBuffer::sDisableVBOMapping)
+ if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
{
+ glBufferDataARB(mType, size, 0, mUsage);
ret = (U8*) ll_aligned_malloc_16(size);
}
+ else
+ { //always use a true hint of static draw when allocating non-client-backed buffers
+ glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
+ }
+
glBindBufferARB(mType, 0);
}
else
@@ -188,7 +193,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size)
return ret;
}
-void LLVBOPool::release(U32 name, U8* buffer, U32 size)
+void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
{
llassert(nhpo2(size) == size);
@@ -201,8 +206,15 @@ void LLVBOPool::release(U32 name, U8* buffer, U32 size)
rec.mClientData = buffer;
sBytesPooled += size;
-
- mFreeList[i].push_back(rec);
+
+ if (!LLVertexBuffer::sDisableVBOMapping && mUsage == GL_DYNAMIC_DRAW_ARB)
+ {
+ glDeleteBuffersARB(1, &rec.mGLName);
+ }
+ else
+ {
+ mFreeList[i].push_back(rec);
+ }
}
void LLVBOPool::cleanup()
@@ -221,7 +233,7 @@ void LLVBOPool::cleanup()
if (r.mClientData)
{
- ll_aligned_free_16(r.mClientData);
+ ll_aligned_free_16((void*) r.mClientData);
}
l.pop_front();
@@ -536,7 +548,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
{
validateRange(start, end, count, indices_offset);
-
+ mMappable = FALSE;
gGL.syncMatrices();
llassert(mNumVerts >= 0);
@@ -591,7 +603,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
-
+ mMappable = FALSE;
gGL.syncMatrices();
llassert(mNumIndices >= 0);
@@ -637,7 +649,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
-
+ mMappable = FALSE;
gGL.syncMatrices();
llassert(mNumVerts >= 0);
@@ -787,9 +799,26 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
if (mUsage && mUsage != GL_STREAM_DRAW_ARB)
{ //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
- mUsage = GL_DYNAMIC_DRAW_ARB;
+ if (sDisableVBOMapping)
+ { //always use stream draw if VBO mapping is disabled
+ mUsage = GL_STREAM_DRAW_ARB;
+ }
+ else
+ {
+ mUsage = GL_DYNAMIC_DRAW_ARB;
+ }
}
-
+
+
+ if (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping)
+ {
+ mMappable = TRUE;
+ }
+ else
+ {
+ mMappable = FALSE;
+ }
+
//zero out offsets
for (U32 i = 0; i < TYPE_MAX; i++)
{
@@ -1042,7 +1071,7 @@ void LLVertexBuffer::destroyGLBuffer()
}
else
{
- FREE_MEM(sPrivatePoolp, mMappedData) ;
+ FREE_MEM(sPrivatePoolp, (void*) mMappedData) ;
mMappedData = NULL;
mEmpty = TRUE;
}
@@ -1063,7 +1092,7 @@ void LLVertexBuffer::destroyGLIndices()
}
else
{
- FREE_MEM(sPrivatePoolp, mMappedIndexData) ;
+ FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData) ;
mMappedIndexData = NULL;
mEmpty = TRUE;
}
@@ -1282,8 +1311,11 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
return true;
}
+static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER_RANGE("VBO Map Range");
+static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER("VBO Map");
+
// Map for data access
-U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
+volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
{
bindGLBuffer(true);
LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
@@ -1298,7 +1330,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (useVBOs())
{
- if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
{
if (count == -1)
{
@@ -1323,7 +1355,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (!mapped)
{
//not already mapped, map new region
- MappedRegion region(type, !sDisableVBOMapping && map_range ? -1 : index, count);
+ MappedRegion region(type, mMappable && map_range ? -1 : index, count);
mMappedVertexRegions.push_back(region);
}
}
@@ -1340,19 +1372,20 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
sMappedCount++;
stop_glerror();
- if(sDisableVBOMapping)
+ if(!mMappable)
{
map_range = false;
}
else
{
- U8* src = NULL;
+ volatile U8* src = NULL;
waitFence();
if (gGLManager.mHasMapBufferRange)
{
if (map_range)
{
#ifdef GL_ARB_map_buffer_range
+ LLFastTimer t(FTM_VBO_MAP_BUFFER_RANGE);
S32 offset = mOffsets[type] + sTypeSize[type]*index;
S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
@@ -1376,6 +1409,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
}
}
+ LLFastTimer t(FTM_VBO_MAP_BUFFER);
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
@@ -1403,7 +1437,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
llassert(src != NULL);
- mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ mMappedData = LL_NEXT_ALIGNED_ADDRESS<volatile U8>(src);
mAlignedOffset = mMappedData - src;
stop_glerror();
@@ -1416,7 +1450,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
//check the availability of memory
LLMemory::logMemoryInfo(TRUE) ;
- if(!sDisableVBOMapping)
+ if(mMappable)
{
//--------------------
//print out more debug info before crash
@@ -1448,7 +1482,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
map_range = false;
}
- if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
+ if (map_range && gGLManager.mHasMapBufferRange && mMappable)
{
return mMappedData;
}
@@ -1458,7 +1492,11 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
}
}
-U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
+
+static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX_RANGE("IBO Map Range");
+static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX("IBO Map");
+
+volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
bindGLIndices(true);
@@ -1473,7 +1511,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if (useVBOs())
{
- if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
{
if (count == -1)
{
@@ -1495,7 +1533,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if (!mapped)
{
//not already mapped, map new region
- MappedRegion region(TYPE_INDEX, !sDisableVBOMapping && map_range ? -1 : index, count);
+ MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count);
mMappedIndexRegions.push_back(region);
}
}
@@ -1524,19 +1562,20 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
}
}
- if(sDisableVBOMapping)
+ if(!mMappable)
{
map_range = false;
}
else
{
- U8* src = NULL;
+ volatile U8* src = NULL;
waitFence();
if (gGLManager.mHasMapBufferRange)
{
if (map_range)
{
#ifdef GL_ARB_map_buffer_range
+ LLFastTimer t(FTM_VBO_MAP_INDEX_RANGE);
S32 offset = sizeof(U16)*index;
S32 length = sizeof(U16)*count;
src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
@@ -1548,6 +1587,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
else
{
#ifdef GL_ARB_map_buffer_range
+ LLFastTimer t(FTM_VBO_MAP_INDEX);
src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
@@ -1569,6 +1609,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
}
else
{
+ LLFastTimer t(FTM_VBO_MAP_INDEX);
map_range = false;
src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
@@ -1587,7 +1628,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
log_glerror();
LLMemory::logMemoryInfo(TRUE) ;
- if(!sDisableVBOMapping)
+ if(mMappable)
{
GLint buff;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
@@ -1609,7 +1650,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
map_range = false;
}
- if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
+ if (map_range && gGLManager.mHasMapBufferRange && mMappable)
{
return mMappedIndexData;
}
@@ -1619,6 +1660,13 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
}
}
+static LLFastTimer::DeclareTimer FTM_VBO_UNMAP("VBO Unmap");
+static LLFastTimer::DeclareTimer FTM_VBO_FLUSH_RANGE("Flush VBO Range");
+
+
+static LLFastTimer::DeclareTimer FTM_IBO_UNMAP("IBO Unmap");
+static LLFastTimer::DeclareTimer FTM_IBO_FLUSH_RANGE("Flush IBO Range");
+
void LLVertexBuffer::unmapBuffer()
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER);
@@ -1631,10 +1679,11 @@ void LLVertexBuffer::unmapBuffer()
if (mMappedData && mVertexLocked)
{
+ LLFastTimer t(FTM_VBO_UNMAP);
bindGLBuffer(true);
updated_all = mIndexLocked; //both vertex and index buffers done updating
- if(sDisableVBOMapping)
+ if(!mMappable)
{
if (!mMappedVertexRegions.empty())
{
@@ -1644,7 +1693,7 @@ void LLVertexBuffer::unmapBuffer()
const MappedRegion& region = mMappedVertexRegions[i];
S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
S32 length = sTypeSize[region.mType]*region.mCount;
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, mMappedData+offset);
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedData+offset);
stop_glerror();
}
@@ -1653,7 +1702,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData);
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData);
stop_glerror();
}
}
@@ -1671,6 +1720,7 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
+ LLFastTimer t(FTM_VBO_FLUSH_RANGE);
#ifdef GL_ARB_map_buffer_range
glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
#endif
@@ -1698,8 +1748,9 @@ void LLVertexBuffer::unmapBuffer()
if (mMappedIndexData && mIndexLocked)
{
+ LLFastTimer t(FTM_IBO_UNMAP);
bindGLIndices();
- if(sDisableVBOMapping)
+ if(!mMappable)
{
if (!mMappedIndexRegions.empty())
{
@@ -1708,7 +1759,7 @@ void LLVertexBuffer::unmapBuffer()
const MappedRegion& region = mMappedIndexRegions[i];
S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
S32 length = sizeof(U16)*region.mCount;
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, mMappedIndexData+offset);
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
stop_glerror();
}
@@ -1717,7 +1768,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData);
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData);
stop_glerror();
}
}
@@ -1734,6 +1785,7 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sizeof(U16)*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
+ LLFastTimer t(FTM_IBO_FLUSH_RANGE);
#ifdef GL_ARB_map_buffer_range
glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
#endif
@@ -1778,7 +1830,7 @@ template <class T,S32 type> struct VertexBufferStrider
{
if (type == LLVertexBuffer::TYPE_INDEX)
{
- U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
+ volatile U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
if (ptr == NULL)
{
@@ -1794,7 +1846,7 @@ template <class T,S32 type> struct VertexBufferStrider
{
S32 stride = LLVertexBuffer::sTypeSize[type];
- U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
+ volatile U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
if (ptr == NULL)
{
@@ -2109,7 +2161,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER);
stop_glerror();
- U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
+ volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
/*if ((data_mask & mTypeMask) != data_mask)
{
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 3e6f6a959a..e1cbfd3b61 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -60,10 +60,10 @@ public:
U32 mType;
//size MUST be a power of 2
- U8* allocate(U32& name, U32 size);
+ volatile U8* allocate(U32& name, U32 size);
//size MUST be the size provided to allocate that returned the given name
- void release(U32 name, U8* buffer, U32 size);
+ void release(U32 name, volatile U8* buffer, U32 size);
//destroy all records in mFreeList
void cleanup();
@@ -72,7 +72,7 @@ public:
{
public:
U32 mGLName;
- U8* mClientData;
+ volatile U8* mClientData;
};
typedef std::list<Record> record_list_t;
@@ -208,8 +208,8 @@ public:
LLVertexBuffer(U32 typemask, S32 usage);
// map for data access
- U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
- U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
+ volatile U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
+ volatile U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
// set for rendering
virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
@@ -244,16 +244,17 @@ public:
S32 getNumVerts() const { return mNumVerts; }
S32 getNumIndices() const { return mNumIndices; }
- U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
- U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; }
+ volatile U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
+ volatile U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; }
U32 getTypeMask() const { return mTypeMask; }
bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); }
S32 getSize() const;
S32 getIndicesSize() const { return mIndicesSize; }
- U8* getMappedData() const { return mMappedData; }
- U8* getMappedIndices() const { return mMappedIndexData; }
+ volatile U8* getMappedData() const { return mMappedData; }
+ volatile U8* getMappedIndices() const { return mMappedIndexData; }
S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; }
+ BOOL isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? TRUE : FALSE; }
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;
@@ -278,12 +279,13 @@ protected:
U32 mGLIndices; // GL IBO handle
U32 mGLArray; // GL VAO handle
- U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
- U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
+ volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
+ volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory
BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory
BOOL mFinal; // if TRUE, buffer can not be mapped again
BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
+ mutable BOOL mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData)
S32 mOffsets[TYPE_MAX];
std::vector<MappedRegion> mMappedVertexRegions;