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-rw-r--r--indra/llrender/llgl.cpp5
-rw-r--r--indra/llrender/llvertexbuffer.cpp32
2 files changed, 19 insertions, 18 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index fa4d0977b2..8d22f7b68b 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -2683,11 +2683,12 @@ LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_w
}
#if LL_WINDOWS
-// Expose desired use of high-performance graphics processor to Optimus driver
+// Expose desired use of high-performance graphics processor to Optimus driver and to AMD driver
// https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
extern "C"
{
- _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
+ __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
+ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 6a02cd9c19..7d2b09ca4a 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -1193,7 +1193,7 @@ bool LLVertexBuffer::createGLBuffer(U32 size)
return true;
}
- bool sucsess = true;
+ bool success = true;
mEmpty = true;
@@ -1215,9 +1215,9 @@ bool LLVertexBuffer::createGLBuffer(U32 size)
if (!mMappedData)
{
- sucsess = false;
+ success = false;
}
- return sucsess;
+ return success;
}
bool LLVertexBuffer::createGLIndices(U32 size)
@@ -1232,7 +1232,7 @@ bool LLVertexBuffer::createGLIndices(U32 size)
return true;
}
- bool sucsess = true;
+ bool success = true;
mEmpty = true;
@@ -1257,9 +1257,9 @@ bool LLVertexBuffer::createGLIndices(U32 size)
if (!mMappedIndexData)
{
- sucsess = false;
+ success = false;
}
- return sucsess;
+ return success;
}
void LLVertexBuffer::destroyGLBuffer()
@@ -1306,7 +1306,7 @@ bool LLVertexBuffer::updateNumVerts(S32 nverts)
{
llassert(nverts >= 0);
- bool sucsess = true;
+ bool success = true;
if (nverts > 65536)
{
@@ -1318,34 +1318,34 @@ bool LLVertexBuffer::updateNumVerts(S32 nverts)
if (needed_size > mSize || needed_size <= mSize/2)
{
- sucsess &= createGLBuffer(needed_size);
+ success &= createGLBuffer(needed_size);
}
sVertexCount -= mNumVerts;
mNumVerts = nverts;
sVertexCount += mNumVerts;
- return sucsess;
+ return success;
}
bool LLVertexBuffer::updateNumIndices(S32 nindices)
{
llassert(nindices >= 0);
- bool sucsess = true;
+ bool success = true;
U32 needed_size = sizeof(U16) * nindices;
if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2)
{
- sucsess &= createGLIndices(needed_size);
+ success &= createGLIndices(needed_size);
}
sIndexCount -= mNumIndices;
mNumIndices = nindices;
sIndexCount += mNumIndices;
- return sucsess;
+ return success;
}
bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
@@ -1358,10 +1358,10 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL;
}
- bool sucsess = true;
+ bool success = true;
- sucsess &= updateNumVerts(nverts);
- sucsess &= updateNumIndices(nindices);
+ success &= updateNumVerts(nverts);
+ success &= updateNumIndices(nindices);
if (create && (nverts || nindices))
{
@@ -1377,7 +1377,7 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
}
}
- return sucsess;
+ return success;
}
static LLTrace::BlockTimerStatHandle FTM_SETUP_VERTEX_ARRAY("Setup VAO");