diff options
Diffstat (limited to 'indra/llrender')
| -rw-r--r-- | indra/llrender/llcubemap.cpp | 2 | ||||
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 7 | ||||
| -rw-r--r-- | indra/llrender/llglslshader.h | 4 | ||||
| -rw-r--r-- | indra/llrender/llimagegl.cpp | 10 | ||||
| -rw-r--r-- | indra/llrender/llrender.cpp | 6 | ||||
| -rw-r--r-- | indra/llrender/llrendertarget.cpp | 19 | ||||
| -rw-r--r-- | indra/llrender/llrendertarget.h | 2 | 
7 files changed, 41 insertions, 9 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index d425b8fa2d..5947bca670 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -79,9 +79,11 @@ void LLCubeMap::initGL()  			for (int i = 0; i < 6; i++)  			{  				mImages[i] = new LLImageGL(RESOLUTION, RESOLUTION, 4, FALSE); +            #if USE_SRGB_DECODE                  if (mIssRGB) {                      mImages[i]->setExplicitFormat(GL_SRGB8_ALPHA8, GL_RGBA);                  } +            #endif  				mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);  				mRawImages[i] = new LLImageRaw(RESOLUTION, RESOLUTION, 4);  				mImages[i]->createGLTexture(0, mRawImages[i], texname); diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index babf649ece..902c08b6ba 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -937,15 +937,15 @@ void LLGLSLShader::bindNoShader(void)      }  } -S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LLTexUnit::eTextureType mode) +S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)  {      S32 channel = 0;      channel = getUniformLocation(uniform); -    return bindTexture(channel, texture, mode); +    return bindTexture(channel, texture, mode, colorspace);  } -S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode) +S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)  {      if (uniform < 0 || uniform >= (S32)mTexture.size())      { @@ -958,6 +958,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextu      if (uniform > -1)      {          gGL.getTexUnit(uniform)->bind(texture, mode); +        gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace);      }      return uniform; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 38dc980a97..7cf6d3c941 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -159,8 +159,8 @@ public:  	// bindTexture returns the texture unit we've bound the texture to.  	// You can reuse the return value to unbind a texture when required. -	S32 bindTexture(const std::string& uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); -	S32 bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); +	S32 bindTexture(const std::string& uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); +	S32 bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);  	S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);  	S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 2f1f702d2c..790ba25112 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1385,22 +1385,28 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S              mFormatType = GL_UNSIGNED_BYTE;              break;          case 3: +        #if USE_SRGB_DECODE              if (gGLManager.mHasTexturesRGBDecode)              {                  mFormatInternal = GL_SRGB8;              } -            else { +            else +        #endif +            {                  mFormatInternal = GL_RGB8;              }              mFormatPrimary = GL_RGB;              mFormatType = GL_UNSIGNED_BYTE;              break;          case 4: +        #if USE_SRGB_DECODE              if (gGLManager.mHasTexturesRGBDecode)              {                  mFormatInternal = GL_SRGB8_ALPHA8;              } -            else { +            else +        #endif +            {                  mFormatInternal = GL_RGBA8;              }              mFormatPrimary = GL_RGBA; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 5dc61d0e8f..f3771f3bf2 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -193,6 +193,7 @@ void LLTexUnit::enable(eTextureType type)  			stop_glerror();  		}  		mCurrTexType = type; +  		gGL.flush();  		if (!LLGLSLShader::sNoFixedFunction &&   			type != LLTexUnit::TT_MULTISAMPLE_TEXTURE && @@ -850,6 +851,8 @@ void LLTexUnit::debugTextureUnit(void)  void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) {      mTexColorSpace = space; + +#if USE_SRGB_DECODE      if (gGLManager.mHasTexturesRGBDecode) {          if (space == TCS_SRGB) { @@ -863,6 +866,9 @@ void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) {              assert_glerror();          }      } +#endif +    glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); +  }  LLLightState::LLLightState(S32 index) diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index cd484b4fe9..9fb4f7f2b0 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -502,9 +502,26 @@ U32 LLRenderTarget::getNumTextures() const  } -void LLRenderTarget::bindTexture(U32 index, S32 channel) +void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options)  {  	gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index)); + +    bool isSRGB = false; +    llassert(mInternalFormat.size() > index); +    switch (mInternalFormat[index]) +    { +        case GL_SRGB_ALPHA: +        case GL_SRGB: +        case GL_SRGB8_ALPHA8: +            isSRGB = true; +        break; + +        default: +        break; +    } + +    gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options); +    gGL.getTexUnit(channel)->setTextureColorSpace(isSRGB ? LLTexUnit::TCS_SRGB : LLTexUnit::TCS_LINEAR);  }  void LLRenderTarget::flush(bool fetch_depth) diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 6dc84d978d..6c07ac5b1c 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -120,7 +120,7 @@ public:  	U32 getDepth(void) const { return mDepth; }  	bool hasStencil() const { return mStencil; } -	void bindTexture(U32 index, S32 channel); +	void bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options = LLTexUnit::TFO_BILINEAR);  	//flush rendering operations  	//must be called when rendering is complete  | 
