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-rw-r--r--indra/llrender/llglheaders.h2
-rw-r--r--indra/llrender/llimagegl.cpp6
2 files changed, 5 insertions, 3 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index ad31921c05..4c0fa6df1c 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -34,7 +34,6 @@
#define GL_GLEXT_PROTOTYPES 1
#include "GL/gl.h"
#include "GL/glext.h"
-#include "GL/glu.h"
// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
# define __APPLE__
@@ -56,7 +55,6 @@
# include "GL/glx.h"
# include "GL/glxext.h"
-
#elif LL_WINDOWS
//----------------------------------------------------------------------------
// LL_WINDOWS
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 97ea6f67bd..e319816377 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1053,7 +1053,11 @@ U32 type_width_from_pixtype(U32 pixtype)
bool should_stagger_image_set(bool compressed)
{
-#if LL_DARWIN
+#if LL_MESA_HEADLESS
+ return false;
+#elif LL_LINUX
+ return !compressed && on_main_thread() && gGLManager.mIsNVIDIA;
+#elif LL_DARWIN
return !compressed && on_main_thread() && gGLManager.mIsAMD;
#else
// glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08