diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llcubemaparray.cpp | 40 | ||||
-rw-r--r-- | indra/llrender/llcubemaparray.h | 4 | ||||
-rw-r--r-- | indra/llrender/llfontbitmapcache.cpp | 6 | ||||
-rw-r--r-- | indra/llrender/llfontbitmapcache.h | 2 | ||||
-rw-r--r-- | indra/llrender/llfontfreetype.cpp | 56 | ||||
-rw-r--r-- | indra/llrender/llfontfreetype.h | 3 | ||||
-rw-r--r-- | indra/llrender/llfontgl.cpp | 23 | ||||
-rw-r--r-- | indra/llrender/llfontgl.h | 2 | ||||
-rw-r--r-- | indra/llrender/llfontvertexbuffer.cpp | 8 | ||||
-rw-r--r-- | indra/llrender/llfontvertexbuffer.h | 5 | ||||
-rw-r--r-- | indra/llrender/llgl.cpp | 46 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 13 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 33 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 1 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 23 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 24 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 12 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 3 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 90 |
19 files changed, 257 insertions, 137 deletions
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp index 4e7fa7316e..fb35e002df 100644 --- a/indra/llrender/llcubemaparray.cpp +++ b/indra/llrender/llcubemaparray.cpp @@ -105,16 +105,48 @@ LLCubeMapArray::LLCubeMapArray() } +LLCubeMapArray::LLCubeMapArray(LLCubeMapArray& lhs, U32 width, U32 count) : mTextureStage(0) +{ + mWidth = width; + mCount = count; + + // Allocate a new cubemap array with the same criteria as the incoming cubemap array + allocate(mWidth, lhs.mImage->getComponents(), count, lhs.mImage->getUseMipMaps(), lhs.mHDR); + + // Copy each cubemap from the incoming array to the new array + U32 min_count = std::min(count, lhs.mCount); + for (U32 i = 0; i < min_count * 6; ++i) + { + U32 src_resolution = lhs.mWidth; + U32 dst_resolution = mWidth; + { + GLint components = GL_RGB; + if (mImage->getComponents() == 4) + components = GL_RGBA; + GLint format = GL_RGB; + + // Handle different resolutions by scaling the image + LLPointer<LLImageRaw> src_image = new LLImageRaw(lhs.mWidth, lhs.mWidth, lhs.mImage->getComponents()); + glGetTexImage(GL_TEXTURE_CUBE_MAP_ARRAY, 0, components, GL_UNSIGNED_BYTE, src_image->getData()); + + LLPointer<LLImageRaw> scaled_image = src_image->scaled(mWidth, mWidth); + glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, i, mWidth, mWidth, 1, components, GL_UNSIGNED_BYTE, scaled_image->getData()); + } + } +} + LLCubeMapArray::~LLCubeMapArray() { } -void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool use_mips) +void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool use_mips, bool hdr) { U32 texname = 0; mWidth = resolution; mCount = count; + mHDR = hdr; + LLImageGL::generateTextures(1, &texname); mImage = new LLImageGL(resolution, resolution, components, use_mips); @@ -127,7 +159,11 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us bind(0); free_cur_tex_image(); - U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F; + U32 format = components == 4 ? GL_RGBA16F : GL_R11F_G11F_B10F; + if (!hdr) + { + format = components == 4 ? GL_RGBA8 : GL_RGB8; + } U32 mip = 0; U32 mip_resolution = resolution; while (mip_resolution >= 1) diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h index 675aaaf07c..6b4288cb23 100644 --- a/indra/llrender/llcubemaparray.h +++ b/indra/llrender/llcubemaparray.h @@ -36,6 +36,7 @@ class LLCubeMapArray : public LLRefCount { public: LLCubeMapArray(); + LLCubeMapArray(LLCubeMapArray& lhs, U32 width, U32 count); static GLenum sTargets[6]; @@ -52,7 +53,7 @@ public: // components - number of components per pixel // count - number of cube maps in the array // use_mips - if true, mipmaps will be allocated for this cube map array and anisotropic filtering will be used - void allocate(U32 res, U32 components, U32 count, bool use_mips = true); + void allocate(U32 res, U32 components, U32 count, bool use_mips = true, bool hdr = true); void bind(S32 stage); void unbind(); @@ -73,4 +74,5 @@ protected: U32 mWidth = 0; U32 mCount = 0; S32 mTextureStage; + bool mHDR; }; diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp index ee9cfd0719..6a3af1e608 100644 --- a/indra/llrender/llfontbitmapcache.cpp +++ b/indra/llrender/llfontbitmapcache.cpp @@ -107,7 +107,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp mBitmapHeight = image_height; S32 num_components = getNumComponents(bitmap_type); - mImageRawVec[bitmap_idx].push_back(new LLImageRaw(mBitmapWidth, mBitmapHeight, num_components)); + mImageRawVec[bitmap_idx].emplace_back(new LLImageRaw(mBitmapWidth, mBitmapHeight, num_components)); bitmap_num = static_cast<U32>(mImageRawVec[bitmap_idx].size()) - 1; LLImageRaw* image_raw = getImageRaw(bitmap_type, bitmap_num); @@ -117,7 +117,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp } // Make corresponding GL image. - mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false, false)); + mImageGLVec[bitmap_idx].emplace_back(new LLImageGL(image_raw, false, false)); LLImageGL* image_gl = getImageGL(bitmap_type, bitmap_num); // Start at beginning of the new image. @@ -141,6 +141,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp bitmap_num = getNumBitmaps(bitmap_type) - 1; mCurrentOffsetX[bitmap_idx] += width + 1; + mGeneration++; return true; } @@ -168,6 +169,7 @@ void LLFontBitmapCache::reset() mBitmapWidth = 0; mBitmapHeight = 0; + mGeneration++; } //static diff --git a/indra/llrender/llfontbitmapcache.h b/indra/llrender/llfontbitmapcache.h index f2dfd87877..0ae4e6bed0 100644 --- a/indra/llrender/llfontbitmapcache.h +++ b/indra/llrender/llfontbitmapcache.h @@ -63,6 +63,7 @@ public: U32 getNumBitmaps(EFontGlyphType bitmapType) const { return (bitmapType < EFontGlyphType::Count) ? static_cast<U32>(mImageRawVec[static_cast<U32>(bitmapType)].size()) : 0U; } S32 getBitmapWidth() const { return mBitmapWidth; } S32 getBitmapHeight() const { return mBitmapHeight; } + S32 getCacheGeneration() const { return mGeneration; } protected: static U32 getNumComponents(EFontGlyphType bitmap_type); @@ -74,6 +75,7 @@ private: S32 mCurrentOffsetY[static_cast<U32>(EFontGlyphType::Count)] = { 1 }; S32 mMaxCharWidth = 0; S32 mMaxCharHeight = 0; + S32 mGeneration = 0; std::vector<LLPointer<LLImageRaw>> mImageRawVec[static_cast<U32>(EFontGlyphType::Count)]; std::vector<LLPointer<LLImageGL>> mImageGLVec[static_cast<U32>(EFontGlyphType::Count)]; }; diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index fa76669258..e93c98970b 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -32,7 +32,7 @@ // Freetype stuff #include <ft2build.h> #ifdef LL_WINDOWS -#include <freetype2\freetype\ftsystem.h> +#include <freetype/ftsystem.h> #endif #include "llfontfreetypesvg.h" @@ -148,7 +148,6 @@ LLFontFreetype::LLFontFreetype() mIsFallback(false), mFTFace(NULL), mRenderGlyphCount(0), - mAddGlyphCount(0), mStyle(0), mPointSize(0) { @@ -554,7 +553,7 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l return NULL; llassert(!mIsFallback); - fontp->renderGlyph(requested_glyph_type, glyph_index); + fontp->renderGlyph(requested_glyph_type, glyph_index, wch); EFontGlyphType bitmap_glyph_type = EFontGlyphType::Unspecified; switch (fontp->mFTFace->glyph->bitmap.pixel_mode) @@ -576,7 +575,6 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l S32 pos_x, pos_y; U32 bitmap_num; mFontBitmapCachep->nextOpenPos(width, pos_x, pos_y, bitmap_glyph_type, bitmap_num); - mAddGlyphCount++; LLFontGlyphInfo* gi = new LLFontGlyphInfo(glyph_index, requested_glyph_type); gi->mXBitmapOffset = pos_x; @@ -658,7 +656,14 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l LLImageGL *image_gl = mFontBitmapCachep->getImageGL(bitmap_glyph_type, bitmap_num); LLImageRaw *image_raw = mFontBitmapCachep->getImageRaw(bitmap_glyph_type, bitmap_num); - image_gl->setSubImage(image_raw, 0, 0, image_gl->getWidth(), image_gl->getHeight()); + if (image_gl && image_raw) + { + image_gl->setSubImage(image_raw, 0, 0, image_gl->getWidth(), image_gl->getHeight()); + } + else + { + llassert(false); //images were just inserted by nextOpenPos, they shouldn't be missing + } return gi; } @@ -699,7 +704,7 @@ void LLFontFreetype::insertGlyphInfo(llwchar wch, LLFontGlyphInfo* gi) const } } -void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index) const +void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index, llwchar wch) const { if (mFTFace == NULL) return; @@ -714,11 +719,28 @@ void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index) co FT_Error error = FT_Load_Glyph(mFTFace, glyph_index, load_flags); if (FT_Err_Ok != error) { + if (error == FT_Err_Out_Of_Memory) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Out of memory loading glyph for character " << llformat("U+%xu", U32(wch)) << LL_ENDL; + } + std::string message = llformat( - "Error %d (%s) loading glyph %u: bitmap_type=%u, load_flags=%d", - error, FT_Error_String(error), glyph_index, bitmap_type, load_flags); + "Error %d (%s) loading wchar %u glyph %u/%u: bitmap_type=%u, load_flags=%d", + error, FT_Error_String(error), wch, glyph_index, mFTFace->num_glyphs, bitmap_type, load_flags); LL_WARNS_ONCE() << message << LL_ENDL; error = FT_Load_Glyph(mFTFace, glyph_index, load_flags ^ FT_LOAD_COLOR); + if (FT_Err_Invalid_Outline == error + || FT_Err_Invalid_Composite == error + || (FT_Err_Ok != error && LLStringOps::isEmoji(wch))) + { + // value~0 always corresponds to the 'missing glyph' + error = FT_Load_Glyph(mFTFace, 0, FT_LOAD_FORCE_AUTOHINT); + if (FT_Err_Ok != error) + { + LL_ERRS() << "Loading fallback for char '" << (U32)wch << "', glyph " << glyph_index << " failed with error : " << (S32)error << LL_ENDL; + } + } llassert_always_msg(FT_Err_Ok == error, message.c_str()); } @@ -825,7 +847,12 @@ bool LLFontFreetype::setSubImageBGRA(U32 x, U32 y, U32 bitmap_num, U16 width, U1 { LLImageRaw* image_raw = mFontBitmapCachep->getImageRaw(EFontGlyphType::Color, bitmap_num); llassert(!mIsFallback); - llassert(image_raw && (image_raw->getComponents() == 4)); + if (!image_raw) + { + llassert(false); + return false; + } + llassert(image_raw->getComponents() == 4); // NOTE: inspired by LLImageRaw::setSubImage() U32* image_data = (U32*)image_raw->getData(); @@ -853,10 +880,17 @@ bool LLFontFreetype::setSubImageBGRA(U32 x, U32 y, U32 bitmap_num, U16 width, U1 void LLFontFreetype::setSubImageLuminanceAlpha(U32 x, U32 y, U32 bitmap_num, U32 width, U32 height, U8 *data, S32 stride) const { LLImageRaw *image_raw = mFontBitmapCachep->getImageRaw(EFontGlyphType::Grayscale, bitmap_num); - LLImageDataLock lock(image_raw); llassert(!mIsFallback); - llassert(image_raw && (image_raw->getComponents() == 2)); + if (!image_raw) + { + llassert(false); + return; + } + + LLImageDataLock lock(image_raw); + + llassert(image_raw->getComponents() == 2); U8 *target = image_raw->getData(); llassert(target); diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h index eba89f5def..783bf4a4b3 100644 --- a/indra/llrender/llfontfreetype.h +++ b/indra/llrender/llfontfreetype.h @@ -156,7 +156,7 @@ private: bool hasGlyph(llwchar wch) const; // Has a glyph for this character LLFontGlyphInfo* addGlyph(llwchar wch, EFontGlyphType glyph_type) const; // Add a new character to the font if necessary LLFontGlyphInfo* addGlyphFromFont(const LLFontFreetype *fontp, llwchar wch, U32 glyph_index, EFontGlyphType bitmap_type) const; // Add a glyph from this font to the other (returns the glyph_index, 0 if not found) - void renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index) const; + void renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index, llwchar wch) const; void insertGlyphInfo(llwchar wch, LLFontGlyphInfo* gi) const; std::string mName; @@ -187,7 +187,6 @@ private: mutable LLFontBitmapCache* mFontBitmapCachep; mutable S32 mRenderGlyphCount; - mutable S32 mAddGlyphCount; }; #endif // LL_FONTFREETYPE_H diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 4c9a062246..16eec1fdd2 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -58,6 +58,7 @@ F32 LLFontGL::sVertDPI = 96.f; F32 LLFontGL::sHorizDPI = 96.f; F32 LLFontGL::sScaleX = 1.f; F32 LLFontGL::sScaleY = 1.f; +S32 LLFontGL::sResolutionGeneration = 0; bool LLFontGL::sDisplayFont = true ; std::string LLFontGL::sAppDir; @@ -109,6 +110,12 @@ S32 LLFontGL::getNumFaces(const std::string& filename) return mFontFreetype->getNumFaces(filename); } +S32 LLFontGL::getCacheGeneration() const +{ + const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache(); + return font_bitmap_cache->getCacheGeneration(); +} + S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, F32* right_x, bool use_ellipses, bool use_color) const { @@ -249,6 +256,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache(); + // This looks wrong, value is dynamic. + // LLFontBitmapCache::nextOpenPos can alter these values when + // new characters get added to cache, which affects whole string. + // Todo: Perhaps value should update after symbols were added? F32 inv_width = 1.f / font_bitmap_cache->getBitmapWidth(); F32 inv_height = 1.f / font_bitmap_cache->getBitmapHeight(); @@ -270,6 +281,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; + // string can have more than one glyph per char (ex: bold or shadow), + // make sure that GLYPH_BATCH_SIZE won't end up with half a symbol. + // See drawGlyph. + // Ex: with shadows it's 6 glyps per char. 30 fits exactly 5 chars. static constexpr S32 GLYPH_BATCH_SIZE = 30; static thread_local LLVector4a vertices[GLYPH_BATCH_SIZE * 6]; static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6]; @@ -282,6 +297,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons std::pair<EFontGlyphType, S32> bitmap_entry = std::make_pair(EFontGlyphType::Grayscale, -1); S32 glyph_count = 0; + llwchar last_char = wstr[begin_offset]; for (i = begin_offset; i < begin_offset + length; i++) { llwchar wch = wstr[i]; @@ -299,7 +315,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons } // Per-glyph bitmap texture. std::pair<EFontGlyphType, S32> next_bitmap_entry = fgi->mBitmapEntry; - if (next_bitmap_entry != bitmap_entry) + if (next_bitmap_entry != bitmap_entry || last_char != wch) { // Actually draw the queued glyphs before switching their texture; // otherwise the queued glyphs will be taken from wrong textures. @@ -316,6 +332,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons bitmap_entry = next_bitmap_entry; LLImageGL* font_image = font_bitmap_cache->getImageGL(bitmap_entry.first, bitmap_entry.second); gGL.getTexUnit(0)->bind(font_image); + + // For some reason it's not enough to compare by bitmap_entry. + // Issue hits emojis, japenese and chinese glyphs, only on first run. + // Todo: figure it out, there might be a bug with raw image data. + last_char = wch; } if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth)) diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index 4bb6c55c65..1c8e036f58 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -90,6 +90,7 @@ public: bool loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, bool is_fallback, S32 face_n); S32 getNumFaces(const std::string& filename); + S32 getCacheGeneration() const; S32 render(const LLWString &text, S32 begin_offset, const LLRect& rect, @@ -224,6 +225,7 @@ public: static F32 sHorizDPI; static F32 sScaleX; static F32 sScaleY; + static S32 sResolutionGeneration; static bool sDisplayFont ; static std::string sAppDir; // For loading fonts diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp index 5bd1ca5eed..a223509d30 100644 --- a/indra/llrender/llfontvertexbuffer.cpp +++ b/indra/llrender/llfontvertexbuffer.cpp @@ -146,7 +146,9 @@ S32 LLFontVertexBuffer::render( || mLastScaleY != LLFontGL::sScaleY || mLastVertDPI != LLFontGL::sVertDPI || mLastHorizDPI != LLFontGL::sHorizDPI - || mLastOrigin != LLFontGL::sCurOrigin) + || mLastOrigin != LLFontGL::sCurOrigin + || mLastResGeneration != LLFontGL::sResolutionGeneration + || mLastFontCacheGen != fontp->getCacheGeneration()) { genBuffers(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); @@ -178,6 +180,9 @@ void LLFontVertexBuffer::genBuffers( { // todo: add a debug build assert if this triggers too often for to long? mBufferList.clear(); + // Save before rendreing, it can change mid-render, + // so will need to rerender previous characters + mLastFontCacheGen = fontp->getCacheGeneration(); gGL.beginList(&mBufferList); mChars = fontp->render(text, begin_offset, x, y, color, halign, valign, @@ -201,6 +206,7 @@ void LLFontVertexBuffer::genBuffers( mLastVertDPI = LLFontGL::sVertDPI; mLastHorizDPI = LLFontGL::sHorizDPI; mLastOrigin = LLFontGL::sCurOrigin; + mLastResGeneration = LLFontGL::sResolutionGeneration; if (right_x) { diff --git a/indra/llrender/llfontvertexbuffer.h b/indra/llrender/llfontvertexbuffer.h index af195dfff9..a9e1e2337c 100644 --- a/indra/llrender/llfontvertexbuffer.h +++ b/indra/llrender/llfontvertexbuffer.h @@ -117,8 +117,13 @@ private: F32 mLastScaleY = 1.f; F32 mLastVertDPI = 0.f; F32 mLastHorizDPI = 0.f; + S32 mLastResGeneration = 0; LLCoordGL mLastOrigin; + // Adding new characters to bitmap cache can alter value from getBitmapWidth(); + // which alters whole string. So rerender when new characters were added to cache. + S32 mLastFontCacheGen = 0; + static bool sEnableBufferCollection; }; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 17fa8f14a9..ac66faaf5a 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -238,8 +238,6 @@ PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = n PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr; -/* - // GL_VERSION_1_2 //PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr; //PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr; @@ -984,7 +982,6 @@ PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullpt PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr; PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr; -*/ #endif LLGLManager gGLManager; @@ -1233,28 +1230,9 @@ bool LLGLManager::initGL() } #endif -#if LL_WINDOWS - if (mVRAM < 256) - { - // Something likely went wrong using the above extensions - // try WMI first and fall back to old method (from dxdiag) if all else fails - // Function will check all GPUs WMI knows of and will pick up the one with most - // memory. We need to check all GPUs because system can switch active GPU to - // weaker one, to preserve power when not under load. - U32 mem = LLDXHardware::getMBVideoMemoryViaWMI(); - if (mem != 0) - { - mVRAM = mem; - LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL; - } - } -#endif - if (mVRAM < 256 && old_vram > 0) { // fall back to old method - // Note: on Windows value will be from LLDXHardware. - // Either received via dxdiag or via WMI by id from dxdiag. mVRAM = old_vram; } @@ -1273,7 +1251,7 @@ bool LLGLManager::initGL() // there's some implementation that reports a crazy value mMaxUniformBlockSize = llmin(mMaxUniformBlockSize, 65536); - if (mGLVersion >= 4.59f) + if (mHasAnisotropic) { glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &mMaxAnisotropy); } @@ -1440,6 +1418,11 @@ void LLGLManager::initExtensions() mHasCubeMapArray = mGLVersion >= 3.99f; mHasTransformFeedback = mGLVersion >= 3.99f; mHasDebugOutput = mGLVersion >= 4.29f; + mHasAnisotropic = mGLVersion >= 4.59f; + if(!mHasAnisotropic && gGLHExts.mSysExts) + { + mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts); + } // Misc glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange); @@ -1448,7 +1431,6 @@ void LLGLManager::initExtensions() mInited = true; -/* #if LL_WINDOWS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; @@ -2286,7 +2268,6 @@ void LLGLManager::initExtensions() glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp"); #endif -*/ } void rotate_quat(LLQuaternion& rotation) @@ -2475,12 +2456,15 @@ void LLGLState::checkStates(GLboolean writeAlpha) return; } - GLint src; - GLint dst; - glGetIntegerv(GL_BLEND_SRC, &src); - glGetIntegerv(GL_BLEND_DST, &dst); - llassert_always(src == GL_SRC_ALPHA); - llassert_always(dst == GL_ONE_MINUS_SRC_ALPHA); + GLint srcRGB, dstRGB, srcAlpha, dstAlpha; + glGetIntegerv(GL_BLEND_SRC_RGB, &srcRGB); + glGetIntegerv(GL_BLEND_DST_RGB, &dstRGB); + glGetIntegerv(GL_BLEND_SRC_ALPHA, &srcAlpha); + glGetIntegerv(GL_BLEND_DST_ALPHA, &dstAlpha); + llassert_always(srcRGB == GL_SRC_ALPHA); + llassert_always(srcAlpha == GL_SRC_ALPHA); + llassert_always(dstRGB == GL_ONE_MINUS_SRC_ALPHA); + llassert_always(dstAlpha == GL_ONE_MINUS_SRC_ALPHA); // disable for now until usage is consistent //GLboolean colorMask[4]; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 24ba4d6deb..bf8368a7b3 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -160,18 +160,17 @@ void assert_glerror(); void clear_glerror(); +#if !LL_RELEASE_FOR_DOWNLOAD # define stop_glerror() assert_glerror() # define llglassertok() assert_glerror() - -// stop_glerror is still needed on OS X but has performance implications -// use macro below to conditionally add stop_glerror to non-release builds -// on OS X -#if LL_DARWIN && !LL_RELEASE_FOR_DOWNLOAD -#define STOP_GLERROR stop_glerror() +# define STOP_GLERROR stop_glerror() #else -#define STOP_GLERROR +# define stop_glerror() +# define llglassertok() +# define STOP_GLERROR #endif + #define llglassertok_always() assert_glerror() //////////////////////// diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 3d7bf500f1..aac5e3abc8 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1114,8 +1114,8 @@ void LLGLSLShader::bind() void LLGLSLShader::bind(U8 variant) { - llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS); - llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS); + llassert_always(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS); + llassert_always(variant < LLGLSLShader::NUM_GLTF_VARIANTS); mGLTFVariants[variant].bind(); } @@ -1123,7 +1123,7 @@ void LLGLSLShader::bind(bool rigged) { if (rigged) { - llassert(mRiggedVariant); + llassert_always(mRiggedVariant); mRiggedVariant->bind(); } else @@ -1285,23 +1285,40 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) llassert(false); return -1; } + S32 index = mTexture[uniform]; - if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE) + if (index < 0) + { + // Invalid texture index - nothing to disable + return index; + } + + LLTexUnit* tex_unit = gGL.getTexUnit(index); + if (!tex_unit) { - if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) + // Invalid texture unit + LL_WARNS_ONCE("Shader") << "Invalid texture unit at index: " << index << LL_ENDL; + return index; + } + + LLTexUnit::eTextureType curr_type = tex_unit->getCurrType(); + if (curr_type != LLTexUnit::TT_NONE) + { + if (gDebugGL && curr_type != mode) { if (gDebugSession) { - gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl; + gFailLog << "Texture channel " << index << " texture type corrupted. Expected: " << mode << ", Found: " << curr_type << std::endl; ll_fail("LLGLSLShader::disableTexture failed"); } else { - LL_ERRS() << "Texture channel " << index << " texture type corrupted." << LL_ENDL; + LL_ERRS() << "Texture channel " << index << " texture type corrupted. Expected: " << mode << ", Found: " << curr_type << LL_ENDL; } } - gGL.getTexUnit(index)->disable(); + tex_unit->disable(); } + return index; } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 58c456f134..873ab0cff5 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -59,6 +59,7 @@ public: bool attachNothing = false; bool hasHeroProbes = false; bool isPBRTerrain = false; + bool hasTonemap = false; }; // ============= Structure for caching shader uniforms =============== diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 4e2658dcdc..0146ed3119 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -303,8 +303,8 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) { #if GL_VERSION_3_0 case GL_COMPRESSED_RED: return 8; -#endif case GL_COMPRESSED_RG: return 16; +#endif #if GL_VERSION_1_3 case GL_COMPRESSED_RGB: return 24; #endif @@ -333,21 +333,22 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8; #endif case GL_LUMINANCE: return 8; - case GL_LUMINANCE8: return 8; case GL_ALPHA: return 8; - case GL_ALPHA8: return 8; case GL_RED: return 8; case GL_R8: return 8; #if GL_VERSION_1_1 + case GL_LUMINANCE8: return 8; + case GL_ALPHA8: return 8; case GL_COLOR_INDEX: return 8; + case GL_LUMINANCE8_ALPHA8: return 16; #endif case GL_LUMINANCE_ALPHA: return 16; - case GL_LUMINANCE8_ALPHA8: return 16; case GL_RG: return 16; case GL_RG8: return 16; case GL_RGB: return 24; case GL_SRGB: return 24; case GL_RGB8: return 24; + case GL_R11F_G11F_B10F: return 32; case GL_RGBA: return 32; case GL_RGBA8: return 32; case GL_RGB10_A2: return 32; @@ -439,6 +440,8 @@ void LLImageGL::updateStats(F32 current_time) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; sLastFrameTime = current_time; + sBindCount = 0; + sUniqueCount = 0; } //---------------------------------------------------------------------------- @@ -1370,24 +1373,30 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt { if (pixformat == GL_ALPHA) { //GL_ALPHA is deprecated, convert to RGBA +#if GL_VERSION_3_3 const GLint mask[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); +#endif pixformat = GL_RED; intformat = GL_R8; } if (pixformat == GL_LUMINANCE) { //GL_LUMINANCE is deprecated, convert to GL_RGBA +#if GL_VERSION_3_3 const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); +#endif pixformat = GL_RED; intformat = GL_R8; } if (pixformat == GL_LUMINANCE_ALPHA) { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA +#if GL_VERSION_3_3 const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); +#endif pixformat = GL_RG; intformat = GL_RG8; } @@ -1464,11 +1473,15 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt { case GL_RED: case GL_R8: +#if GL_VERSION_3_0 intformat = GL_COMPRESSED_RED; +#endif break; case GL_RG: case GL_RG8: +#if GL_VERSION_3_0 intformat = GL_COMPRESSED_RG; +#endif break; case GL_RGB: case GL_RGB8: @@ -1856,7 +1869,7 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) ref(); LL::WorkQueue::postMaybe( mMainQueue, - [=]() + [=, this]() { LL_PROFILE_ZONE_NAMED("cglt - delete callback"); syncTexName(new_tex_name); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 37e15b96c3..cbb178b6f8 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -517,7 +517,7 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio } } - if (gGLManager.mGLVersion >= 4.59f) + if (gGLManager.mHasAnisotropic) { if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC) { @@ -751,9 +751,8 @@ void LLLightState::setPosition(const LLVector4& position) ++gGL.mLightHash; mPosition = position; //transform position by current modelview matrix - glm::vec4 pos(glm::make_vec4(position.mV)); - const glm::mat4& mat = gGL.getModelviewMatrix(); - pos = mat * pos; + glm::vec4 pos(position); + pos = gGL.getModelviewMatrix() * pos; mPosition.set(glm::value_ptr(pos)); } @@ -808,7 +807,7 @@ void LLLightState::setSpotDirection(const LLVector3& direction) ++gGL.mLightHash; //transform direction by current modelview matrix - glm::vec3 dir(glm::make_vec3(direction.mV)); + glm::vec3 dir(direction); const glm::mat3 mat(gGL.getModelviewMatrix()); dir = mat * dir; @@ -2106,12 +2105,14 @@ void set_last_projection(const glm::mat4& mat) glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec) { - //const float w = vec[0] * mat[0][3] + vec[1] * mat[1][3] + vec[2] * mat[2][3] + mat[3][3]; - //return glm::vec3( - // (vec[0] * mat[0][0] + vec[1] * mat[1][0] + vec[2] * mat[2][0] + mat[3][0]) / w, - // (vec[0] * mat[0][1] + vec[1] * mat[1][1] + vec[2] * mat[2][1] + mat[3][1]) / w, - // (vec[0] * mat[0][2] + vec[1] * mat[1][2] + vec[2] * mat[2][2] + mat[3][2]) / w - //); +#if 1 // SIMD path results in strange crashes. Fall back to scalar for now. + const float w = vec[0] * mat[0][3] + vec[1] * mat[1][3] + vec[2] * mat[2][3] + mat[3][3]; + return glm::vec3( + (vec[0] * mat[0][0] + vec[1] * mat[1][0] + vec[2] * mat[2][0] + mat[3][0]) / w, + (vec[0] * mat[0][1] + vec[1] * mat[1][1] + vec[2] * mat[2][1] + mat[3][1]) / w, + (vec[0] * mat[0][2] + vec[1] * mat[1][2] + vec[2] * mat[2][2] + mat[3][2]) / w + ); +#else LLVector4a x, y, z, s, t, p, q; x.splat(vec.x); @@ -2141,4 +2142,5 @@ glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec) res.setAdd(x, z); res.div(q); return glm::make_vec3(res.getF32ptr()); +#endif } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 0885740934..4807c12226 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -291,6 +291,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasTonemap) + { + if (!shader->attachFragmentObject("deferred/tonemapUtilF.glsl")) + { + return false; + } + } + // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->hasAtmospherics) { @@ -466,6 +474,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev if (filename.empty()) { + LL_WARNS("ShaderLoading") << "tried loading empty filename" << LL_ENDL; return 0; } @@ -923,6 +932,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL; } + + LL_DEBUGS("ShaderLoading") << "loadShaderFile() completed, ret: " << U32(ret) << LL_ENDL; return ret; } @@ -1389,6 +1400,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("screenTex"); mReservedUniforms.push_back("screenDepth"); mReservedUniforms.push_back("refTex"); + mReservedUniforms.push_back("exclusionTex"); mReservedUniforms.push_back("eyeVec"); mReservedUniforms.push_back("time"); mReservedUniforms.push_back("waveDir1"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 34bd73a42e..46788841a5 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -36,6 +36,8 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); + // Note: although you can use statically hashed strings to just bind a random uniform, it's generally preferably that you use this. + // Always document what the actual shader uniform is next to the shader uniform in this struct. // clang-format off typedef enum { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms() @@ -234,6 +236,7 @@ public: WATER_SCREENTEX, // "screenTex" WATER_SCREENDEPTH, // "screenDepth" WATER_REFTEX, // "refTex" + WATER_EXCLUSIONTEX, // "exclusionTex" WATER_EYEVEC, // "eyeVec" WATER_TIME, // "time" WATER_WAVE_DIR1, // "waveDir1" diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 96569a33e9..ac6db0b34f 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -945,8 +945,7 @@ void LLVertexBuffer::initClass(LLWindow* window) { llassert(sVBOPool == nullptr); - //if (gGLManager.mIsApple) - if(0) + if (gGLManager.mIsApple) { LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL; sVBOPool = new LLAppleVBOPool(); @@ -1289,8 +1288,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde count = mNumVerts - index; } - //if (!gGLManager.mIsApple) - if (1) + if (!gGLManager.mIsApple) { U32 start = mOffsets[type] + sTypeSize[type] * index; U32 end = start + sTypeSize[type] * count-1; @@ -1327,8 +1325,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) count = mNumIndices-index; } - //if (!gGLManager.mIsApple) - if(1) + if (!gGLManager.mIsApple) { U32 start = sizeof(U16) * index; U32 end = start + sizeof(U16) * count-1; @@ -1365,20 +1362,6 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8 { if (gGLManager.mIsApple) { - U32 MapBits = GL_MAP_WRITE_BIT; - U32 buffer_size = end-start+1; - - U8 * mptr = NULL; - mptr = (U8*) glMapBufferRange( target, start, end-start+1, MapBits); - - if (mptr) - { - std::memcpy(mptr, (U8*) data, buffer_size); - if(!glUnmapBuffer(target)) LL_WARNS() << "glUnmapBuffer() failed" << LL_ENDL; - } - else LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL; - - /* // on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call // _mapBuffer to tag the buffer for flushing to GL _mapBuffer(); @@ -1386,7 +1369,6 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8 STOP_GLERROR; // copy into mapped buffer memcpy(dst+start, data, end-start+1); - */ } else { @@ -1444,8 +1426,7 @@ void LLVertexBuffer::_unmapBuffer() } }; - //if (gGLManager.mIsApple) - if (0) + if (gGLManager.mIsApple) { STOP_GLERROR; if (mMappedData) @@ -1726,55 +1707,58 @@ void LLVertexBuffer::setupVertexBuffer() STOP_GLERROR; U8* base = nullptr; + AttributeType loc; + void* ptr = nullptr; + U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask; if (data_mask & MAP_NORMAL) { - AttributeType loc = TYPE_NORMAL; - void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); + loc = TYPE_NORMAL; + ptr = (void*)(base + mOffsets[TYPE_NORMAL]); glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); } if (data_mask & MAP_TEXCOORD3) { - AttributeType loc = TYPE_TEXCOORD3; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); + loc = TYPE_TEXCOORD3; + ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); } if (data_mask & MAP_TEXCOORD2) { - AttributeType loc = TYPE_TEXCOORD2; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); + loc = TYPE_TEXCOORD2; + ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); } if (data_mask & MAP_TEXCOORD1) { - AttributeType loc = TYPE_TEXCOORD1; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); + loc = TYPE_TEXCOORD1; + ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); } if (data_mask & MAP_TANGENT) { - AttributeType loc = TYPE_TANGENT; - void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); + loc = TYPE_TANGENT; + ptr = (void*)(base + mOffsets[TYPE_TANGENT]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); } if (data_mask & MAP_TEXCOORD0) { - AttributeType loc = TYPE_TEXCOORD0; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); + loc = TYPE_TEXCOORD0; + ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); } if (data_mask & MAP_COLOR) { - AttributeType loc = TYPE_COLOR; + loc = TYPE_COLOR; //bind emissive instead of color pointer if emissive is present - void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); + ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); } if (data_mask & MAP_EMISSIVE) { - AttributeType loc = TYPE_EMISSIVE; - void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); + loc = TYPE_EMISSIVE; + ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); if (!(data_mask & MAP_COLOR)) @@ -1785,38 +1769,38 @@ void LLVertexBuffer::setupVertexBuffer() } if (data_mask & MAP_WEIGHT) { - AttributeType loc = TYPE_WEIGHT; - void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); + loc = TYPE_WEIGHT; + ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); } if (data_mask & MAP_WEIGHT4) { - AttributeType loc = TYPE_WEIGHT4; - void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]); + loc = TYPE_WEIGHT4; + ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } if (data_mask & MAP_JOINT) { - AttributeType loc = TYPE_JOINT; - void* ptr = (void*)(base + mOffsets[TYPE_JOINT]); + loc = TYPE_JOINT; + ptr = (void*)(base + mOffsets[TYPE_JOINT]); glVertexAttribIPointer(loc, 4, GL_UNSIGNED_SHORT, LLVertexBuffer::sTypeSize[TYPE_JOINT], ptr); } if (data_mask & MAP_CLOTHWEIGHT) { - AttributeType loc = TYPE_CLOTHWEIGHT; - void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); + loc = TYPE_CLOTHWEIGHT; + ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } if (data_mask & MAP_TEXTURE_INDEX) { - AttributeType loc = TYPE_TEXTURE_INDEX; - void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12); + loc = TYPE_TEXTURE_INDEX; + ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12); glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } if (data_mask & MAP_VERTEX) { - AttributeType loc = TYPE_VERTEX; - void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); + loc = TYPE_VERTEX; + ptr = (void*)(base + mOffsets[TYPE_VERTEX]); glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } STOP_GLERROR; @@ -1933,7 +1917,3 @@ void LLVertexBuffer::setIndexData(const U32* data, U32 offset, U32 count) } flush_vbo(GL_ELEMENT_ARRAY_BUFFER, offset * sizeof(U32), (offset + count) * sizeof(U32) - 1, (U8*)data, mMappedIndexData); } - - - - |