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-rw-r--r--indra/llrender/llcubemaparray.cpp32
-rw-r--r--indra/llrender/llcubemaparray.h2
-rw-r--r--indra/llrender/llfontfreetype.cpp37
-rw-r--r--indra/llrender/llgl.cpp46
-rw-r--r--indra/llrender/llgl.h13
-rw-r--r--indra/llrender/llglslshader.cpp33
-rw-r--r--indra/llrender/llrender.cpp2
-rw-r--r--indra/llrender/llvertexbuffer.cpp90
8 files changed, 144 insertions, 111 deletions
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index 9c3069e848..fb35e002df 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -105,6 +105,36 @@ LLCubeMapArray::LLCubeMapArray()
}
+LLCubeMapArray::LLCubeMapArray(LLCubeMapArray& lhs, U32 width, U32 count) : mTextureStage(0)
+{
+ mWidth = width;
+ mCount = count;
+
+ // Allocate a new cubemap array with the same criteria as the incoming cubemap array
+ allocate(mWidth, lhs.mImage->getComponents(), count, lhs.mImage->getUseMipMaps(), lhs.mHDR);
+
+ // Copy each cubemap from the incoming array to the new array
+ U32 min_count = std::min(count, lhs.mCount);
+ for (U32 i = 0; i < min_count * 6; ++i)
+ {
+ U32 src_resolution = lhs.mWidth;
+ U32 dst_resolution = mWidth;
+ {
+ GLint components = GL_RGB;
+ if (mImage->getComponents() == 4)
+ components = GL_RGBA;
+ GLint format = GL_RGB;
+
+ // Handle different resolutions by scaling the image
+ LLPointer<LLImageRaw> src_image = new LLImageRaw(lhs.mWidth, lhs.mWidth, lhs.mImage->getComponents());
+ glGetTexImage(GL_TEXTURE_CUBE_MAP_ARRAY, 0, components, GL_UNSIGNED_BYTE, src_image->getData());
+
+ LLPointer<LLImageRaw> scaled_image = src_image->scaled(mWidth, mWidth);
+ glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, i, mWidth, mWidth, 1, components, GL_UNSIGNED_BYTE, scaled_image->getData());
+ }
+ }
+}
+
LLCubeMapArray::~LLCubeMapArray()
{
}
@@ -115,6 +145,8 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us
mWidth = resolution;
mCount = count;
+ mHDR = hdr;
+
LLImageGL::generateTextures(1, &texname);
mImage = new LLImageGL(resolution, resolution, components, use_mips);
diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h
index bfc72a321d..6b4288cb23 100644
--- a/indra/llrender/llcubemaparray.h
+++ b/indra/llrender/llcubemaparray.h
@@ -36,6 +36,7 @@ class LLCubeMapArray : public LLRefCount
{
public:
LLCubeMapArray();
+ LLCubeMapArray(LLCubeMapArray& lhs, U32 width, U32 count);
static GLenum sTargets[6];
@@ -73,4 +74,5 @@ protected:
U32 mWidth = 0;
U32 mCount = 0;
S32 mTextureStage;
+ bool mHDR;
};
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index 723f0d5062..e93c98970b 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -32,7 +32,7 @@
// Freetype stuff
#include <ft2build.h>
#ifdef LL_WINDOWS
-#include <freetype2\freetype\ftsystem.h>
+#include <freetype/ftsystem.h>
#endif
#include "llfontfreetypesvg.h"
@@ -656,7 +656,14 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l
LLImageGL *image_gl = mFontBitmapCachep->getImageGL(bitmap_glyph_type, bitmap_num);
LLImageRaw *image_raw = mFontBitmapCachep->getImageRaw(bitmap_glyph_type, bitmap_num);
- image_gl->setSubImage(image_raw, 0, 0, image_gl->getWidth(), image_gl->getHeight());
+ if (image_gl && image_raw)
+ {
+ image_gl->setSubImage(image_raw, 0, 0, image_gl->getWidth(), image_gl->getHeight());
+ }
+ else
+ {
+ llassert(false); //images were just inserted by nextOpenPos, they shouldn't be missing
+ }
return gi;
}
@@ -727,11 +734,11 @@ void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index, ll
|| FT_Err_Invalid_Composite == error
|| (FT_Err_Ok != error && LLStringOps::isEmoji(wch)))
{
- glyph_index = FT_Get_Char_Index(mFTFace, '?');
- // if '?' is not present, potentially can use last index, that's supposed to be null glyph
- if (glyph_index > 0)
+ // value~0 always corresponds to the 'missing glyph'
+ error = FT_Load_Glyph(mFTFace, 0, FT_LOAD_FORCE_AUTOHINT);
+ if (FT_Err_Ok != error)
{
- error = FT_Load_Glyph(mFTFace, glyph_index, load_flags ^ FT_LOAD_COLOR);
+ LL_ERRS() << "Loading fallback for char '" << (U32)wch << "', glyph " << glyph_index << " failed with error : " << (S32)error << LL_ENDL;
}
}
llassert_always_msg(FT_Err_Ok == error, message.c_str());
@@ -840,7 +847,12 @@ bool LLFontFreetype::setSubImageBGRA(U32 x, U32 y, U32 bitmap_num, U16 width, U1
{
LLImageRaw* image_raw = mFontBitmapCachep->getImageRaw(EFontGlyphType::Color, bitmap_num);
llassert(!mIsFallback);
- llassert(image_raw && (image_raw->getComponents() == 4));
+ if (!image_raw)
+ {
+ llassert(false);
+ return false;
+ }
+ llassert(image_raw->getComponents() == 4);
// NOTE: inspired by LLImageRaw::setSubImage()
U32* image_data = (U32*)image_raw->getData();
@@ -868,10 +880,17 @@ bool LLFontFreetype::setSubImageBGRA(U32 x, U32 y, U32 bitmap_num, U16 width, U1
void LLFontFreetype::setSubImageLuminanceAlpha(U32 x, U32 y, U32 bitmap_num, U32 width, U32 height, U8 *data, S32 stride) const
{
LLImageRaw *image_raw = mFontBitmapCachep->getImageRaw(EFontGlyphType::Grayscale, bitmap_num);
- LLImageDataLock lock(image_raw);
llassert(!mIsFallback);
- llassert(image_raw && (image_raw->getComponents() == 2));
+ if (!image_raw)
+ {
+ llassert(false);
+ return;
+ }
+
+ LLImageDataLock lock(image_raw);
+
+ llassert(image_raw->getComponents() == 2);
U8 *target = image_raw->getData();
llassert(target);
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 17fa8f14a9..ac66faaf5a 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -238,8 +238,6 @@ PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = n
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
-/*
-
// GL_VERSION_1_2
//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr;
//PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr;
@@ -984,7 +982,6 @@ PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullpt
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr;
PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr;
-*/
#endif
LLGLManager gGLManager;
@@ -1233,28 +1230,9 @@ bool LLGLManager::initGL()
}
#endif
-#if LL_WINDOWS
- if (mVRAM < 256)
- {
- // Something likely went wrong using the above extensions
- // try WMI first and fall back to old method (from dxdiag) if all else fails
- // Function will check all GPUs WMI knows of and will pick up the one with most
- // memory. We need to check all GPUs because system can switch active GPU to
- // weaker one, to preserve power when not under load.
- U32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
- if (mem != 0)
- {
- mVRAM = mem;
- LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL;
- }
- }
-#endif
-
if (mVRAM < 256 && old_vram > 0)
{
// fall back to old method
- // Note: on Windows value will be from LLDXHardware.
- // Either received via dxdiag or via WMI by id from dxdiag.
mVRAM = old_vram;
}
@@ -1273,7 +1251,7 @@ bool LLGLManager::initGL()
// there's some implementation that reports a crazy value
mMaxUniformBlockSize = llmin(mMaxUniformBlockSize, 65536);
- if (mGLVersion >= 4.59f)
+ if (mHasAnisotropic)
{
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &mMaxAnisotropy);
}
@@ -1440,6 +1418,11 @@ void LLGLManager::initExtensions()
mHasCubeMapArray = mGLVersion >= 3.99f;
mHasTransformFeedback = mGLVersion >= 3.99f;
mHasDebugOutput = mGLVersion >= 4.29f;
+ mHasAnisotropic = mGLVersion >= 4.59f;
+ if(!mHasAnisotropic && gGLHExts.mSysExts)
+ {
+ mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts);
+ }
// Misc
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
@@ -1448,7 +1431,6 @@ void LLGLManager::initExtensions()
mInited = true;
-/*
#if LL_WINDOWS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
@@ -2286,7 +2268,6 @@ void LLGLManager::initExtensions()
glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp");
#endif
-*/
}
void rotate_quat(LLQuaternion& rotation)
@@ -2475,12 +2456,15 @@ void LLGLState::checkStates(GLboolean writeAlpha)
return;
}
- GLint src;
- GLint dst;
- glGetIntegerv(GL_BLEND_SRC, &src);
- glGetIntegerv(GL_BLEND_DST, &dst);
- llassert_always(src == GL_SRC_ALPHA);
- llassert_always(dst == GL_ONE_MINUS_SRC_ALPHA);
+ GLint srcRGB, dstRGB, srcAlpha, dstAlpha;
+ glGetIntegerv(GL_BLEND_SRC_RGB, &srcRGB);
+ glGetIntegerv(GL_BLEND_DST_RGB, &dstRGB);
+ glGetIntegerv(GL_BLEND_SRC_ALPHA, &srcAlpha);
+ glGetIntegerv(GL_BLEND_DST_ALPHA, &dstAlpha);
+ llassert_always(srcRGB == GL_SRC_ALPHA);
+ llassert_always(srcAlpha == GL_SRC_ALPHA);
+ llassert_always(dstRGB == GL_ONE_MINUS_SRC_ALPHA);
+ llassert_always(dstAlpha == GL_ONE_MINUS_SRC_ALPHA);
// disable for now until usage is consistent
//GLboolean colorMask[4];
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 24ba4d6deb..bf8368a7b3 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -160,18 +160,17 @@ void assert_glerror();
void clear_glerror();
+#if !LL_RELEASE_FOR_DOWNLOAD
# define stop_glerror() assert_glerror()
# define llglassertok() assert_glerror()
-
-// stop_glerror is still needed on OS X but has performance implications
-// use macro below to conditionally add stop_glerror to non-release builds
-// on OS X
-#if LL_DARWIN && !LL_RELEASE_FOR_DOWNLOAD
-#define STOP_GLERROR stop_glerror()
+# define STOP_GLERROR stop_glerror()
#else
-#define STOP_GLERROR
+# define stop_glerror()
+# define llglassertok()
+# define STOP_GLERROR
#endif
+
#define llglassertok_always() assert_glerror()
////////////////////////
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 3d7bf500f1..aac5e3abc8 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1114,8 +1114,8 @@ void LLGLSLShader::bind()
void LLGLSLShader::bind(U8 variant)
{
- llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS);
- llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS);
+ llassert_always(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS);
+ llassert_always(variant < LLGLSLShader::NUM_GLTF_VARIANTS);
mGLTFVariants[variant].bind();
}
@@ -1123,7 +1123,7 @@ void LLGLSLShader::bind(bool rigged)
{
if (rigged)
{
- llassert(mRiggedVariant);
+ llassert_always(mRiggedVariant);
mRiggedVariant->bind();
}
else
@@ -1285,23 +1285,40 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)
llassert(false);
return -1;
}
+
S32 index = mTexture[uniform];
- if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE)
+ if (index < 0)
+ {
+ // Invalid texture index - nothing to disable
+ return index;
+ }
+
+ LLTexUnit* tex_unit = gGL.getTexUnit(index);
+ if (!tex_unit)
{
- if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode)
+ // Invalid texture unit
+ LL_WARNS_ONCE("Shader") << "Invalid texture unit at index: " << index << LL_ENDL;
+ return index;
+ }
+
+ LLTexUnit::eTextureType curr_type = tex_unit->getCurrType();
+ if (curr_type != LLTexUnit::TT_NONE)
+ {
+ if (gDebugGL && curr_type != mode)
{
if (gDebugSession)
{
- gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl;
+ gFailLog << "Texture channel " << index << " texture type corrupted. Expected: " << mode << ", Found: " << curr_type << std::endl;
ll_fail("LLGLSLShader::disableTexture failed");
}
else
{
- LL_ERRS() << "Texture channel " << index << " texture type corrupted." << LL_ENDL;
+ LL_ERRS() << "Texture channel " << index << " texture type corrupted. Expected: " << mode << ", Found: " << curr_type << LL_ENDL;
}
}
- gGL.getTexUnit(index)->disable();
+ tex_unit->disable();
}
+
return index;
}
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 9f3f42d6d5..cbb178b6f8 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -517,7 +517,7 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
}
}
- if (gGLManager.mGLVersion >= 4.59f)
+ if (gGLManager.mHasAnisotropic)
{
if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
{
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 96569a33e9..ac6db0b34f 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -945,8 +945,7 @@ void LLVertexBuffer::initClass(LLWindow* window)
{
llassert(sVBOPool == nullptr);
- //if (gGLManager.mIsApple)
- if(0)
+ if (gGLManager.mIsApple)
{
LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL;
sVBOPool = new LLAppleVBOPool();
@@ -1289,8 +1288,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
count = mNumVerts - index;
}
- //if (!gGLManager.mIsApple)
- if (1)
+ if (!gGLManager.mIsApple)
{
U32 start = mOffsets[type] + sTypeSize[type] * index;
U32 end = start + sTypeSize[type] * count-1;
@@ -1327,8 +1325,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
count = mNumIndices-index;
}
- //if (!gGLManager.mIsApple)
- if(1)
+ if (!gGLManager.mIsApple)
{
U32 start = sizeof(U16) * index;
U32 end = start + sizeof(U16) * count-1;
@@ -1365,20 +1362,6 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8
{
if (gGLManager.mIsApple)
{
- U32 MapBits = GL_MAP_WRITE_BIT;
- U32 buffer_size = end-start+1;
-
- U8 * mptr = NULL;
- mptr = (U8*) glMapBufferRange( target, start, end-start+1, MapBits);
-
- if (mptr)
- {
- std::memcpy(mptr, (U8*) data, buffer_size);
- if(!glUnmapBuffer(target)) LL_WARNS() << "glUnmapBuffer() failed" << LL_ENDL;
- }
- else LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL;
-
- /*
// on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call
// _mapBuffer to tag the buffer for flushing to GL
_mapBuffer();
@@ -1386,7 +1369,6 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8
STOP_GLERROR;
// copy into mapped buffer
memcpy(dst+start, data, end-start+1);
- */
}
else
{
@@ -1444,8 +1426,7 @@ void LLVertexBuffer::_unmapBuffer()
}
};
- //if (gGLManager.mIsApple)
- if (0)
+ if (gGLManager.mIsApple)
{
STOP_GLERROR;
if (mMappedData)
@@ -1726,55 +1707,58 @@ void LLVertexBuffer::setupVertexBuffer()
STOP_GLERROR;
U8* base = nullptr;
+ AttributeType loc;
+ void* ptr = nullptr;
+
U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
if (data_mask & MAP_NORMAL)
{
- AttributeType loc = TYPE_NORMAL;
- void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
+ loc = TYPE_NORMAL;
+ ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
- AttributeType loc = TYPE_TEXCOORD3;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
+ loc = TYPE_TEXCOORD3;
+ ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
- AttributeType loc = TYPE_TEXCOORD2;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
+ loc = TYPE_TEXCOORD2;
+ ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
- AttributeType loc = TYPE_TEXCOORD1;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
+ loc = TYPE_TEXCOORD1;
+ ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
- AttributeType loc = TYPE_TANGENT;
- void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
+ loc = TYPE_TANGENT;
+ ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
- AttributeType loc = TYPE_TEXCOORD0;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
+ loc = TYPE_TEXCOORD0;
+ ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
- AttributeType loc = TYPE_COLOR;
+ loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
- void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
+ ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
- AttributeType loc = TYPE_EMISSIVE;
- void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
+ loc = TYPE_EMISSIVE;
+ ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
@@ -1785,38 +1769,38 @@ void LLVertexBuffer::setupVertexBuffer()
}
if (data_mask & MAP_WEIGHT)
{
- AttributeType loc = TYPE_WEIGHT;
- void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
+ loc = TYPE_WEIGHT;
+ ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
- AttributeType loc = TYPE_WEIGHT4;
- void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
+ loc = TYPE_WEIGHT4;
+ ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_JOINT)
{
- AttributeType loc = TYPE_JOINT;
- void* ptr = (void*)(base + mOffsets[TYPE_JOINT]);
+ loc = TYPE_JOINT;
+ ptr = (void*)(base + mOffsets[TYPE_JOINT]);
glVertexAttribIPointer(loc, 4, GL_UNSIGNED_SHORT, LLVertexBuffer::sTypeSize[TYPE_JOINT], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
- AttributeType loc = TYPE_CLOTHWEIGHT;
- void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
+ loc = TYPE_CLOTHWEIGHT;
+ ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX)
{
- AttributeType loc = TYPE_TEXTURE_INDEX;
- void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12);
+ loc = TYPE_TEXTURE_INDEX;
+ ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12);
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
if (data_mask & MAP_VERTEX)
{
- AttributeType loc = TYPE_VERTEX;
- void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
+ loc = TYPE_VERTEX;
+ ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
STOP_GLERROR;
@@ -1933,7 +1917,3 @@ void LLVertexBuffer::setIndexData(const U32* data, U32 offset, U32 count)
}
flush_vbo(GL_ELEMENT_ARRAY_BUFFER, offset * sizeof(U32), (offset + count) * sizeof(U32) - 1, (U8*)data, mMappedIndexData);
}
-
-
-
-