diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llcubemap.cpp | 31 | ||||
-rw-r--r-- | indra/llrender/llcubemap.h | 12 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 33 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 2 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 2 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 4 |
6 files changed, 73 insertions, 11 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index cc61158aa6..6d872d0763 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -40,8 +40,9 @@ #include "llglheaders.h" -const F32 epsilon = 1e-7f; -const U16 RESOLUTION = 64; +namespace { + const U16 RESOLUTION = 64; +} bool LLCubeMap::sUseCubeMaps = true; @@ -166,6 +167,19 @@ void LLCubeMap::init(const std::vector<LLPointer<LLImageRaw> >& rawimages) } } +void LLCubeMap::initReflectionMap(U32 resolution, U32 components) +{ + U32 texname = 0; + + LLImageGL::generateTextures(1, &texname); + + mImages[0] = new LLImageGL(resolution, resolution, components, TRUE); + mImages[0]->setTexName(texname); + mImages[0]->setTarget(mTargets[0], LLTexUnit::TT_CUBE_MAP); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname); + mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP); +} + void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages) { llassert(rawimages.size() == 6); @@ -203,6 +217,19 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra disable(); } +void LLCubeMap::generateMipMaps() +{ + mImages[0]->setUseMipMaps(TRUE); + mImages[0]->setHasMipMaps(TRUE); + enableTexture(0); + bind(); + mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + gGL.getTexUnit(0)->disable(); + disable(); +} + GLuint LLCubeMap::getGLName() { return mImages[0]->getTexName(); diff --git a/indra/llrender/llcubemap.h b/indra/llrender/llcubemap.h index 9ce4a94bca..b9e081cea3 100644 --- a/indra/llrender/llcubemap.h +++ b/indra/llrender/llcubemap.h @@ -41,11 +41,15 @@ public: LLCubeMap(bool init_as_srgb); void init(const std::vector<LLPointer<LLImageRaw> >& rawimages); + // initialize as an undefined cubemap at the given resolution + // used for render-to-cubemap operations + // avoids usage of LLImageRaw + void initReflectionMap(U32 resolution, U32 components = 3); + // init from environment map images // Similar to init, but takes ownership of rawimages and makes this cubemap // respect the resolution of rawimages // Raw images must point to array of six square images that are all the same resolution - // For example usage, see LLEnvironmentMap void initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages); void initGL(); void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages); @@ -62,6 +66,12 @@ public: void setMatrix(S32 stage); void restoreMatrix(); + U32 getResolution() { return mImages[0].notNull() ? mImages[0]->getWidth(0) : 0; } + + // generate mip maps for this Cube Map using GL + // NOTE: Cube Map MUST already be resident in VRAM + void generateMipMaps(); + GLuint getGLName(); void destroyGL(); diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 3001375c60..a52dcd5aa1 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -738,7 +738,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * { //found it mUniform[i] = location; - mTexture[i] = mapUniformTextureChannel(location, type); + mTexture[i] = mapUniformTextureChannel(location, type, size); return; } } @@ -752,7 +752,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * { //found it mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; - mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type); + mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size); return; } } @@ -775,16 +775,37 @@ void LLGLSLShader::removePermutation(std::string name) mDefines[name].erase(); } -GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) +GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint size) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) || type == GL_SAMPLER_2D_MULTISAMPLE) { //this here is a texture - glUniform1iARB(location, mActiveTextureChannels); - LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; - return mActiveTextureChannels++; + GLint ret = mActiveTextureChannels; + if (size == 1) + { + glUniform1iARB(location, mActiveTextureChannels); + LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; + mActiveTextureChannels++; + } + else + { + //is array of textures, make sequential after this texture + GLint channel[32]; // <=== only support up to 32 texture channels + llassert(size <= 32); + size = llmin(size, 32); + for (int i = 0; i < size; ++i) + { + channel[i] = mActiveTextureChannels++; + } + glUniform1ivARB(location, size, channel); + LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << + (mActiveTextureChannels-size) << " through " << (mActiveTextureChannels-1) << LL_ENDL; + } + + llassert(mActiveTextureChannels <= 32); // too many textures (probably) + return ret; } return -1; } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 85e83dbcb9..7d6b341d3d 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -207,7 +207,7 @@ public: GLint getUniformLocation(U32 index); GLint getAttribLocation(U32 attrib); - GLint mapUniformTextureChannel(GLint location, GLenum type); + GLint mapUniformTextureChannel(GLint location, GLenum type, GLint size); void clearPermutations(); void addPermutation(std::string name, std::string value); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 4d5b60d6bc..b419c9fab5 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -161,7 +161,7 @@ public: BOOL getUseMipMaps() const { return mUseMipMaps; } void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; } - + void setHasMipMaps(BOOL hasmips) { mHasMipMaps = hasmips; } void updatePickMask(S32 width, S32 height, const U8* data_in); BOOL getMask(const LLVector2 &tc); diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 0408010513..0a4cc1bcf5 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -119,6 +119,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy) bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize); resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize); @@ -219,6 +220,7 @@ void LLRenderTarget::releaseColorAttachment() bool LLRenderTarget::addColorAttachment(U32 color_fmt) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (color_fmt == 0) { return true; @@ -315,6 +317,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) bool LLRenderTarget::allocateDepth() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (mStencil) { //use render buffers where stencil buffers are in play @@ -395,6 +398,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) void LLRenderTarget::release() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (mDepth) { if (mStencil) |