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-rw-r--r--indra/llrender/llfontgl.cpp2
-rw-r--r--indra/llrender/llgl.cpp102
-rw-r--r--indra/llrender/llgl.h2
-rw-r--r--indra/llrender/llglheaders.h13
-rw-r--r--indra/llrender/llglslshader.cpp7
-rw-r--r--indra/llrender/llimagegl.cpp99
-rw-r--r--indra/llrender/llrender.cpp205
-rw-r--r--indra/llrender/llrender.h1
-rw-r--r--indra/llrender/llvertexbuffer.cpp191
-rw-r--r--indra/llrender/llvertexbuffer.h10
10 files changed, 551 insertions, 81 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 607473d416..54f72d103e 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -329,7 +329,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (glyph_count >= GLYPH_BATCH_SIZE)
{
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
}
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 718de346f6..6875674e79 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -67,6 +67,22 @@ static const std::string HEADLESS_VERSION_STRING("1.0");
std::ofstream gFailLog;
+void APIENTRY gl_debug_callback(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar* message,
+ GLvoid* userParam)
+{
+ llwarns << "----- GL ERROR --------" << llendl;
+ llwarns << "Type: " << std::hex << type << llendl;
+ llwarns << "ID: " << std::hex << id << llendl;
+ llwarns << "Severity: " << std::hex << severity << llendl;
+ llwarns << "Message: " << message << llendl;
+ llwarns << "-----------------------" << llendl;
+}
+
void ll_init_fail_log(std::string filename)
{
gFailLog.open(filename.c_str());
@@ -110,6 +126,9 @@ std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
// ATI prototypes
+
+PFNGLGETSTRINGIPROC glGetStringi = NULL;
+
// vertex blending prototypes
PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL;
PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL;
@@ -128,6 +147,12 @@ PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL;
+//GL_ARB_vertex_array_object
+PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
+PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
+PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
+PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL;
+
// GL_ARB_map_buffer_range
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL;
@@ -197,10 +222,16 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
//GL_ARB_texture_multisample
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
-PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
-PFNGLSAMPLEMASKIPROC glSampleMaski;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL;
+PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL;
+PFNGLSAMPLEMASKIPROC glSampleMaski = NULL;
+
+//GL_ARB_debug_output
+PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL;
+PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL;
+PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL;
+PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL;
// GL_EXT_blend_func_separate
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
@@ -353,6 +384,7 @@ LLGLManager::LLGLManager() :
mHasBlendFuncSeparate(FALSE),
mHasSync(FALSE),
mHasVertexBufferObject(FALSE),
+ mHasVertexArrayObject(FALSE),
mHasMapBufferRange(FALSE),
mHasFlushBufferRange(FALSE),
mHasPBuffer(FALSE),
@@ -374,6 +406,7 @@ LLGLManager::LLGLManager() :
mHasAnisotropic(FALSE),
mHasARBEnvCombine(FALSE),
mHasCubeMap(FALSE),
+ mHasDebugOutput(FALSE),
mIsATI(FALSE),
mIsNVIDIA(FALSE),
@@ -451,13 +484,39 @@ bool LLGLManager::initGL()
LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL;
}
- GLint alpha_bits;
- glGetIntegerv( GL_ALPHA_BITS, &alpha_bits );
- if( 8 != alpha_bits )
+ if (!glGetStringi)
{
- LL_WARNS("RenderInit") << "Frame buffer has less than 8 bits of alpha. Avatar texture compositing will fail." << LL_ENDL;
+ glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
}
+ //reload extensions string (may have changed after using wglCreateContextAttrib)
+ if (glGetStringi)
+ {
+ std::stringstream str;
+
+ GLint count = 0;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &count);
+ for (GLint i = 0; i < count; ++i)
+ {
+ str << (const char*) glGetStringi(GL_EXTENSIONS, i) << " ";
+ }
+
+#if LL_WINDOWS
+ {
+ PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0;
+ wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
+ if(wglGetExtensionsStringARB)
+ {
+ str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC());
+ }
+ }
+#endif
+ free(gGLHExts.mSysExts);
+ std::string extensions = str.str();
+ gGLHExts.mSysExts = strdup(extensions.c_str());
+
+ }
+
// Extract video card strings and convert to upper case to
// work around driver-to-driver variation in capitalization.
mGLVendor = std::string((const char *)glGetString(GL_VENDOR));
@@ -595,6 +654,12 @@ bool LLGLManager::initGL()
glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
}
+ if (mHasDebugOutput && gDebugGL)
+ { //setup debug output callback
+ glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+ }
+
//HACK always disable texture multisample, use FXAA instead
mHasTextureMultisample = FALSE;
#if LL_WINDOWS
@@ -789,7 +854,7 @@ void LLGLManager::initExtensions()
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
mHasTextureRectangle = FALSE;
-#else // LL_MESA_HEADLESS
+#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called
mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts);
mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
@@ -803,6 +868,7 @@ void LLGLManager::initExtensions()
mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
+ mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts);
@@ -821,6 +887,7 @@ void LLGLManager::initExtensions()
mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
+ mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
#if !LL_DARWIN
mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif
@@ -1000,6 +1067,13 @@ void LLGLManager::initExtensions()
mHasVertexBufferObject = FALSE;
}
}
+ if (mHasVertexArrayObject)
+ {
+ glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray");
+ glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays");
+ glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays");
+ glIsVertexArray = (PFNGLISVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray");
+ }
if (mHasSync)
{
glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync");
@@ -1054,6 +1128,13 @@ void LLGLManager::initExtensions()
glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
}
+ if (mHasDebugOutput)
+ {
+ glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB");
+ glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsertARB");
+ glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB");
+ glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB");
+ }
#if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS
// This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
@@ -1341,9 +1422,6 @@ void LLGLState::initClass()
//make sure multisample defaults to disabled
sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE;
glDisable(GL_MULTISAMPLE_ARB);
-
- sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE;
- glDisable(GL_MULTISAMPLE_ARB);
}
//static
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 495e523c31..dee7ec0739 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -88,6 +88,7 @@ public:
// ARB Extensions
BOOL mHasVertexBufferObject;
+ BOOL mHasVertexArrayObject;
BOOL mHasSync;
BOOL mHasMapBufferRange;
BOOL mHasFlushBufferRange;
@@ -112,6 +113,7 @@ public:
BOOL mHasAnisotropic;
BOOL mHasARBEnvCombine;
BOOL mHasCubeMap;
+ BOOL mHasDebugOutput;
// Vendor-specific extensions
BOOL mIsATI;
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index f319009bc8..ede1983651 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -533,6 +533,7 @@ extern PFNGLSAMPLEMASKIPROC glSampleMaski;
// WGL_ARB_create_context
extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
+extern PFNGLGETSTRINGIPROC glGetStringi;
// GL_ARB_vertex_buffer_object
extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
@@ -547,6 +548,12 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
+// GL_ARB_vertex_array_object
+extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
+extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
+extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
+extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
+
// GL_ARB_sync
extern PFNGLFENCESYNCPROC glFenceSync;
extern PFNGLISSYNCPROC glIsSync;
@@ -737,6 +744,12 @@ extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
extern PFNGLSAMPLEMASKIPROC glSampleMaski;
+//GL_ARB_debug_output
+extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
+extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
+extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
+extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
+
#elif LL_DARWIN
//----------------------------------------------------------------------------
// LL_DARWIN
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 0dcf563491..da4658dc03 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -243,6 +243,13 @@ void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count)
BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes)
{
+ //before linking, make sure reserved attributes always have consistent locations
+ for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
+ {
+ const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
+ glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name);
+ }
+
//link the program
BOOL res = link();
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 0fb4a7784a..4da796dd1e 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -725,7 +725,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
else if (!is_compressed)
{
- if (mAutoGenMips) //auto-generating mipmaps is deprecated in GL 3.0
+ if (mAutoGenMips && !LLRender::sGLCoreProfile) //auto-generating mipmaps is deprecated in GL 3.0
{
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE);
stop_glerror();
@@ -877,6 +877,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
{
+ //not compatible with core GL profile
+ llassert(!LLRender::sGLCoreProfile);
+
if (gGLManager.mIsDisabled)
{
llwarns << "Trying to create a texture while GL is disabled!" << llendl;
@@ -903,29 +906,29 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
{
switch (mComponents)
{
- case 1:
+ case 1:
// Use luminance alpha (for fonts)
mFormatInternal = GL_LUMINANCE8;
mFormatPrimary = GL_LUMINANCE;
mFormatType = GL_UNSIGNED_BYTE;
break;
- case 2:
+ case 2:
// Use luminance alpha (for fonts)
mFormatInternal = GL_LUMINANCE8_ALPHA8;
mFormatPrimary = GL_LUMINANCE_ALPHA;
mFormatType = GL_UNSIGNED_BYTE;
break;
- case 3:
+ case 3:
mFormatInternal = GL_RGB8;
mFormatPrimary = GL_RGB;
mFormatType = GL_UNSIGNED_BYTE;
break;
- case 4:
+ case 4:
mFormatInternal = GL_RGBA8;
mFormatPrimary = GL_RGBA;
mFormatType = GL_UNSIGNED_BYTE;
break;
- default:
+ default:
llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl;
}
}
@@ -1101,8 +1104,76 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate)
// static
void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels)
{
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels);
+ bool use_scratch = false;
+ U32* scratch = NULL;
+ if (LLRender::sGLCoreProfile)
+ {
+ if (intformat == GL_ALPHA8 && pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_ALPHA is deprecated, convert to RGBA
+ use_scratch = true;
+ scratch = new U32[width*height];
+
+ U32 pixel_count = (U32) (width*height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8* pix = (U8*) &scratch[i];
+ pix[0] = pix[1] = pix[2] = 0;
+ pix[3] = ((U8*) pixels)[i];
+ }
+
+ pixformat = GL_RGBA;
+ intformat = GL_RGBA8;
+ }
+
+ if (intformat == GL_LUMINANCE8_ALPHA8 && pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
+ use_scratch = true;
+ scratch = new U32[width*height];
+
+ U32 pixel_count = (U32) (width*height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*) pixels)[i*2+0];
+ U8 alpha = ((U8*) pixels)[i*2+1];
+
+ U8* pix = (U8*) &scratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = alpha;
+ }
+
+ pixformat = GL_RGBA;
+ intformat = GL_RGBA8;
+ }
+
+ if (intformat == GL_LUMINANCE8 && pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
+ use_scratch = true;
+ scratch = new U32[width*height];
+
+ U32 pixel_count = (U32) (width*height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*) pixels)[i*2+0];
+ U8 alpha = ((U8*) pixels)[i*2+1];
+
+ U8* pix = (U8*) &scratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = 255;
+ }
+
+ pixformat = GL_RGBA;
+ intformat = GL_RGB8;
+ }
+ }
+
+ stop_glerror();
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
stop_glerror();
+
+ if (use_scratch)
+ {
+ delete [] scratch;
+ }
}
//create an empty GL texture: just create a texture name
@@ -1169,29 +1240,29 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
{
switch (mComponents)
{
- case 1:
+ case 1:
// Use luminance alpha (for fonts)
mFormatInternal = GL_LUMINANCE8;
mFormatPrimary = GL_LUMINANCE;
mFormatType = GL_UNSIGNED_BYTE;
break;
- case 2:
+ case 2:
// Use luminance alpha (for fonts)
mFormatInternal = GL_LUMINANCE8_ALPHA8;
mFormatPrimary = GL_LUMINANCE_ALPHA;
mFormatType = GL_UNSIGNED_BYTE;
break;
- case 3:
+ case 3:
mFormatInternal = GL_RGB8;
mFormatPrimary = GL_RGB;
mFormatType = GL_UNSIGNED_BYTE;
break;
- case 4:
+ case 4:
mFormatInternal = GL_RGBA8;
mFormatPrimary = GL_RGBA;
mFormatType = GL_UNSIGNED_BYTE;
break;
- default:
+ default:
llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl;
}
@@ -1214,6 +1285,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)
{
llassert(data_in);
+ stop_glerror();
if (discard_level < 0)
{
@@ -1242,8 +1314,11 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
stop_glerror();
{
llverify(gGL.getTexUnit(0)->bind(this));
+ stop_glerror();
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
+ stop_glerror();
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level);
+ stop_glerror();
}
}
if (!mTexName)
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index efeb7709a4..daeb58b279 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -179,10 +179,13 @@ void LLTexUnit::enable(eTextureType type)
if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) )
{
+ stop_glerror();
activate();
+ stop_glerror();
if (mCurrTexType != TT_NONE && !gGL.mDirty)
{
disable(); // Force a disable of a previous texture type if it's enabled.
+ stop_glerror();
}
mCurrTexType = type;
@@ -191,7 +194,9 @@ void LLTexUnit::enable(eTextureType type)
type != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
mIndex < gGLManager.mNumTextureUnits)
{
+ stop_glerror();
glEnable(sGLTextureType[type]);
+ stop_glerror();
}
}
}
@@ -287,26 +292,35 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
{
return bind(LLImageGL::sDefaultGLTexture) ;
}
+ stop_glerror();
return false ;
}
if ((mCurrTexture != texture->getTexName()) || forceBind)
{
gGL.flush();
+ stop_glerror();
activate();
+ stop_glerror();
enable(texture->getTarget());
+ stop_glerror();
mCurrTexture = texture->getTexName();
glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture);
+ stop_glerror();
texture->updateBindStats(texture->mTextureMemory);
mHasMipMaps = texture->mHasMipMaps;
if (texture->mTexOptionsDirty)
{
+ stop_glerror();
texture->mTexOptionsDirty = false;
setTextureAddressMode(texture->mAddressMode);
setTextureFilteringOption(texture->mFilterOption);
+ stop_glerror();
}
}
+ stop_glerror();
+
return true;
}
@@ -989,6 +1003,7 @@ void LLLightState::setSpotDirection(const LLVector3& direction)
LLRender::LLRender()
: mDirty(false),
mCount(0),
+ mQuadCycle(0),
mMode(LLRender::TRIANGLES),
mCurrTextureUnitIndex(0),
mMaxAnisotropy(0.f)
@@ -1678,6 +1693,11 @@ void LLRender::begin(const GLuint& mode)
{
if (mode != mMode)
{
+ if (mode == LLRender::QUADS)
+ {
+ mQuadCycle = 1;
+ }
+
if (mMode == LLRender::QUADS ||
mMode == LLRender::LINES ||
mMode == LLRender::TRIANGLES ||
@@ -1765,7 +1785,7 @@ void LLRender::flush()
if (gDebugGL)
{
- if (mMode == LLRender::QUADS)
+ if (mMode == LLRender::QUADS && !sGLCoreProfile)
{
if (mCount%4 != 0)
{
@@ -1794,12 +1814,30 @@ void LLRender::flush()
U32 count = mCount;
mCount = 0;
+ if (mBuffer->useVBOs() && !mBuffer->isLocked())
+ { //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata)
+ mBuffer->getVertexStrider(mVerticesp, 0, count);
+ mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count);
+ mBuffer->getColorStrider(mColorsp, 0, count);
+ }
+
+ //only flush the part of the
mBuffer->setBuffer(immediate_mask);
- mBuffer->drawArrays(mMode, 0, count);
+
+ if (mMode == LLRender::QUADS && sGLCoreProfile)
+ {
+ mBuffer->drawArrays(LLRender::TRIANGLES, 0, count);
+ mQuadCycle = 1;
+ }
+ else
+ {
+ mBuffer->drawArrays(mMode, 0, count);
+ }
mVerticesp[0] = mVerticesp[count];
mTexcoordsp[0] = mTexcoordsp[count];
mColorsp[0] = mColorsp[count];
+
mCount = 0;
}
}
@@ -1823,10 +1861,29 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
mVerticesp[mCount] = vert;
}
+ if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile)
+ {
+ mQuadCycle++;
+ if (mQuadCycle == 4)
+ { //copy two vertices so fourth quad element will add a triangle
+ mQuadCycle = 0;
+
+ mCount++;
+ mVerticesp[mCount] = mVerticesp[mCount-3];
+ mColorsp[mCount] = mColorsp[mCount-3];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-3];
+
+ mCount++;
+ mVerticesp[mCount] = mVerticesp[mCount-2];
+ mColorsp[mCount] = mColorsp[mCount-2];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-2];
+ }
+ }
+
mCount++;
mVerticesp[mCount] = mVerticesp[mCount-1];
mColorsp[mCount] = mColorsp[mCount-1];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
}
void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
@@ -1837,13 +1894,50 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
return;
}
- for (S32 i = 0; i < vert_count; i++)
+ if (sGLCoreProfile && mMode == LLRender::QUADS)
+ { //quads are deprecated, convert to triangle list
+ S32 i = 0;
+
+ while (i < vert_count)
+ {
+ //read first three
+ mVerticesp[mCount++] = verts[i++];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ mVerticesp[mCount++] = verts[i++];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ mVerticesp[mCount++] = verts[i++];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ //copy two
+ mVerticesp[mCount++] = verts[i-3];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ mVerticesp[mCount++] = verts[i-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ //copy last one
+ mVerticesp[mCount++] = verts[i++];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+ }
+ }
+ else
{
- mVerticesp[mCount] = verts[i];
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
- mCount++;
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
+ mCount++;
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+ }
}
mVerticesp[mCount] = mVerticesp[mCount-1];
@@ -1857,13 +1951,50 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 v
return;
}
- for (S32 i = 0; i < vert_count; i++)
+ if (sGLCoreProfile && mMode == LLRender::QUADS)
+ { //quads are deprecated, convert to triangle list
+ S32 i = 0;
+
+ while (i < vert_count)
+ {
+ //read first three
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount++] = uvs[i++];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount++] = uvs[i++];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount++] = uvs[i++];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ //copy last two
+ mVerticesp[mCount] = verts[i-3];
+ mTexcoordsp[mCount++] = uvs[i-3];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ mVerticesp[mCount] = verts[i-1];
+ mTexcoordsp[mCount++] = uvs[i-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ //copy last one
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount++] = uvs[i++];
+ mColorsp[mCount] = mColorsp[mCount-1];
+ }
+ }
+ else
{
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
- mCount++;
- mColorsp[mCount] = mColorsp[mCount-1];
+ mCount++;
+ mColorsp[mCount] = mColorsp[mCount-1];
+ }
}
mVerticesp[mCount] = mVerticesp[mCount-1];
@@ -1878,13 +2009,51 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLCol
return;
}
- for (S32 i = 0; i < vert_count; i++)
+
+ if (sGLCoreProfile && mMode == LLRender::QUADS)
+ { //quads are deprecated, convert to triangle list
+ S32 i = 0;
+
+ while (i < vert_count)
+ {
+ //read first three
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount++] = colors[i++];
+
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount++] = colors[i++];
+
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount++] = colors[i++];
+
+ //copy last two
+ mVerticesp[mCount] = verts[i-3];
+ mTexcoordsp[mCount] = uvs[i-3];
+ mColorsp[mCount++] = colors[i-3];
+
+ mVerticesp[mCount] = verts[i-1];
+ mTexcoordsp[mCount] = uvs[i-1];
+ mColorsp[mCount++] = colors[i-1];
+
+ //copy last one
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount++] = colors[i++];
+ }
+ }
+ else
{
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
- mColorsp[mCount] = colors[i];
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount] = colors[i];
- mCount++;
+ mCount++;
+ }
}
mVerticesp[mCount] = mVerticesp[mCount-1];
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 44d9ec1f15..61e503d384 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -442,6 +442,7 @@ private:
LLColor4 mAmbientLightColor;
bool mDirty;
+ U32 mQuadCycle;
U32 mCount;
U32 mMode;
U32 mCurrTextureUnitIndex;
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 090da765ac..f822a7babd 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -55,6 +55,7 @@ S32 LLVertexBuffer::sMappedCount = 0;
BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ;
BOOL LLVertexBuffer::sEnableVBOs = TRUE;
U32 LLVertexBuffer::sGLRenderBuffer = 0;
+U32 LLVertexBuffer::sGLRenderArray = 0;
U32 LLVertexBuffer::sGLRenderIndices = 0;
U32 LLVertexBuffer::sLastMask = 0;
BOOL LLVertexBuffer::sVBOActive = FALSE;
@@ -149,7 +150,7 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
//static
-void LLVertexBuffer::setupClientArrays(U32 data_mask)
+void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask)
{
/*if (LLGLImmediate::sStarted)
{
@@ -158,13 +159,10 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- if (sLastMask != data_mask)
+ if (ref_mask != data_mask)
{
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
- static LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr;
- llassert(sLastMask == 0 || last_shader == shader);
- last_shader = shader;
-
+
U32 mask[] =
{
MAP_VERTEX,
@@ -213,7 +211,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
loc = shader->getAttribLocation(type[i]);
}
- if (sLastMask & mask[i])
+ if (ref_mask & mask[i])
{ //was enabled
if (!(data_mask & mask[i]))
{ //needs to be disabled
@@ -297,7 +295,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
loc = shader->getAttribLocation(type_tc[i]);
}
- if (sLastMask & map_tc[i])
+ if (ref_mask & map_tc[i])
{
if (!(data_mask & map_tc[i]))
{ //disable
@@ -330,7 +328,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
if (!shader)
{
- if (sLastMask & MAP_BINORMAL)
+ if (ref_mask & MAP_BINORMAL)
{
if (!(data_mask & MAP_BINORMAL))
{
@@ -347,7 +345,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
}
}
- sLastMask = data_mask;
+ ref_mask = data_mask;
}
}
@@ -589,6 +587,12 @@ void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
//static
void LLVertexBuffer::unbind()
{
+ if (sGLRenderArray)
+ {
+ glBindVertexArray(0);
+ sGLRenderArray = 0;
+ }
+
if (sVBOActive)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
@@ -640,6 +644,8 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
mRequestedNumIndices(-1),
mUsage(usage),
mGLBuffer(0),
+ mGLArray(0),
+ mLastMask(0),
mGLIndices(0),
mMappedData(NULL),
mMappedIndexData(NULL),
@@ -669,12 +675,23 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
mUsage = GL_STREAM_DRAW_ARB;
}
+ if (mUsage == 0 && LLRender::sGLCoreProfile)
+ { //MUST use VBOs for all rendering
+ mUsage = GL_STREAM_DRAW_ARB;
+ }
+
//zero out offsets
for (U32 i = 0; i < TYPE_MAX; i++)
{
mOffsets[i] = 0;
}
+ //initialize cached attrib pointers
+ for (U32 i = 0; i < LL_MAX_VERTEX_ATTRIB_LOCATION; i++)
+ {
+ mLastPointer[i] = (void*) 0xFFFFFFFF;
+ }
+
mTypeMask = typemask;
mSize = 0;
mAlignedOffset = 0;
@@ -732,6 +749,12 @@ LLVertexBuffer::~LLVertexBuffer()
LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTRUCTOR);
destroyGLBuffer();
destroyGLIndices();
+
+ if (mGLArray)
+ {
+ glDeleteVertexArrays(1, &mGLArray);
+ }
+
sCount--;
if (mFence)
@@ -1041,6 +1064,11 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
{
createGLBuffer();
createGLIndices();
+
+ if (gGLManager.mHasVertexArrayObject && useVBOs())
+ {
+ glGenVertexArrays(1, &mGLArray);
+ }
}
sAllocatedBytes += getSize() + getIndicesSize();
@@ -1762,7 +1790,8 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER);
//set up pointers if the data mask is different ...
- BOOL setup = (sLastMask != data_mask);
+ U32& ref_mask = mGLArray ? mLastMask : sLastMask;
+ BOOL setup = (ref_mask != data_mask);
if (gDebugGL && data_mask != 0)
{
@@ -1794,15 +1823,19 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type)
if (useVBOs())
{
+ if (mGLArray && mGLArray != sGLRenderArray)
+ {
+ glBindVertexArray(mGLArray);
+ sGLRenderArray = mGLArray;
+ }
+
if (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))
{
/*if (sMapped)
{
llerrs << "VBO bound while another VBO mapped!" << llendl;
}*/
- stop_glerror();
glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
- stop_glerror();
sBindCount++;
sVBOActive = TRUE;
setup = TRUE; // ... or the bound buffer changed
@@ -1813,13 +1846,12 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type)
{
llerrs << "VBO bound while another VBO mapped!" << llendl;
}*/
- stop_glerror();
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
stop_glerror();
sBindCount++;
sIBOActive = TRUE;
}
-
+
BOOL error = FALSE;
if (gDebugGL)
{
@@ -1957,7 +1989,10 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type)
}
}
- setupClientArrays(data_mask);
+ if (data_mask)
+ {
+ setupClientArrays(data_mask, ref_mask);
+ }
if (mGLIndices)
{
@@ -1998,10 +2033,18 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
{
loc = shader->getAttribLocation(TYPE_NORMAL);
}
-
+
if (loc >= 0)
{
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
+ void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
+ if (mLastPointer[loc] != ptr)
+ {
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ }
+ if (mGLArray)
+ {
+ mLastPointer[loc] = ptr;
+ }
}
else if (!shader)
{
@@ -2018,7 +2061,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
if (loc >= 0)
{
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
+ if (mLastPointer[loc] != ptr)
+ {
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ }
+ if (mGLArray)
+ {
+ mLastPointer[loc] = ptr;
+ }
}
else if (!shader)
{
@@ -2037,7 +2088,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
if (loc >= 0)
{
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
+ if (mLastPointer[loc] != ptr)
+ {
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ }
+ if (mGLArray)
+ {
+ mLastPointer[loc] = ptr;
+ }
}
else if (!shader)
{
@@ -2056,7 +2115,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
if (loc >= 0)
{
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
+ if (mLastPointer[loc] != ptr)
+ {
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ }
+ if (mGLArray)
+ {
+ mLastPointer[loc] = ptr;
+ }
}
else if (!shader)
{
@@ -2075,7 +2142,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
if (loc >= 0)
{
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
+ void* ptr = (void*)(base + mOffsets[TYPE_BINORMAL]);
+ if (mLastPointer[loc] != ptr)
+ {
+ glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr);
+ }
+ if (mGLArray)
+ {
+ mLastPointer[loc] = ptr;
+ }
}
else if (!shader)
{
@@ -2094,7 +2169,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
if (loc >= 0)
{
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
+ if (mLastPointer[loc] != ptr)
+ {
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ }
+ if (mGLArray)
+ {
+ mLastPointer[loc] = ptr;
+ }
}
else if (!shader)
{
@@ -2111,7 +2194,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
if (loc >= 0)
{
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
+ void* ptr = (void*)(base + mOffsets[TYPE_COLOR]);
+ if (mLastPointer[loc] != ptr)
+ {
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ }
+ if (mGLArray)
+ {
+ mLastPointer[loc] = ptr;
+ }
}
else if (!shader)
{
@@ -2128,7 +2219,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
if (loc >= 0)
{
- glVertexAttribPointerARB(loc, 1, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], (void*)(base + mOffsets[TYPE_EMISSIVE]));
+ void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
+ if (mLastPointer[loc] != ptr)
+ {
+ glVertexAttribPointerARB(loc, 1, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ }
+ if (mGLArray)
+ {
+ mLastPointer[loc] = ptr;
+ }
}
}
if (data_mask & MAP_WEIGHT)
@@ -2139,13 +2238,18 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
loc = shader->getAttribLocation(TYPE_WEIGHT);
}
- if (loc < 0)
- { //legacy behavior, some shaders have weight hardcoded to location 1
- loc = 1;
+ if (loc > -1)
+ {
+ void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
+ if (mLastPointer[loc] != ptr)
+ {
+ glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ }
+ if (mGLArray)
+ {
+ mLastPointer[loc] = ptr;
+ }
}
-
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT]));
-
}
if (data_mask & MAP_WEIGHT4)
@@ -2155,7 +2259,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
S32 loc = shader->getAttribLocation(TYPE_WEIGHT4);
if (loc > -1)
{
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4]));
+ void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
+ if (mLastPointer[loc] != ptr)
+ {
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ }
+ if (mGLArray)
+ {
+ mLastPointer[loc] = ptr;
+ }
}
}
}
@@ -2168,11 +2280,18 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
loc = shader->getAttribLocation(TYPE_CLOTHWEIGHT);
}
- if (loc < 0)
- { //legacy behavior, some shaders have weight hardcoded to location 4
- loc = 4;
+ if (loc > -1)
+ {
+ void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
+ if (mLastPointer[loc] != ptr)
+ {
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ }
+ if (mGLArray)
+ {
+ mLastPointer[loc] = ptr;
+ }
}
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
}
if (data_mask & MAP_VERTEX)
{
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 7aa5928524..60cfde39f5 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -38,6 +38,8 @@
#include <vector>
#include <list>
+#define LL_MAX_VERTEX_ATTRIB_LOCATION 64
+
//============================================================================
// NOTES
// Threading:
@@ -49,7 +51,6 @@
//============================================================================
// gl name pools for dynamic and streaming buffers
-
class LLVBOPool : public LLGLNamePool
{
protected:
@@ -116,7 +117,7 @@ public:
static void initClass(bool use_vbo, bool no_vbo_mapping);
static void cleanupClass();
- static void setupClientArrays(U32 data_mask);
+ static void setupClientArrays(U32 data_mask, U32& ref_mask = LLVertexBuffer::sLastMask);
static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm);
static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp);
@@ -271,6 +272,10 @@ protected:
S32 mUsage; // GL usage
U32 mGLBuffer; // GL VBO handle
U32 mGLIndices; // GL IBO handle
+ U32 mGLArray; // GL VAO handle
+ U32 mLastMask;
+ mutable void* mLastPointer[LL_MAX_VERTEX_ATTRIB_LOCATION];
+
U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory
@@ -307,6 +312,7 @@ public:
static S32 sTypeSize[TYPE_MAX];
static U32 sGLMode[LLRender::NUM_MODES];
static U32 sGLRenderBuffer;
+ static U32 sGLRenderArray;
static U32 sGLRenderIndices;
static BOOL sVBOActive;
static BOOL sIBOActive;