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-rw-r--r--indra/llrender/llglslshader.cpp5
-rw-r--r--indra/llrender/llrender.cpp3
-rw-r--r--indra/llrender/llshadermgr.cpp14
3 files changed, 10 insertions, 12 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index e79d67c5c7..f6539b8d03 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1084,7 +1084,7 @@ void LLGLSLShader::bind()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- llassert(mProgramObject != 0);
+ llassert_always(mProgramObject != 0);
gGL.flush();
@@ -1107,6 +1107,9 @@ void LLGLSLShader::bind()
LLShaderMgr::instance()->updateShaderUniforms(this);
mUniformsDirty = false;
}
+
+ llassert_always(sCurBoundShaderPtr != nullptr);
+ llassert_always(sCurBoundShader == mProgramObject);
}
void LLGLSLShader::bind(U8 variant)
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 9178fc16b9..d333a3fd54 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1585,7 +1585,8 @@ void LLRender::flush()
if (mCount > 0)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- llassert(LLGLSLShader::sCurBoundShaderPtr != nullptr);
+ llassert_always(LLGLSLShader::sCurBoundShaderPtr != nullptr);
+
if (!mUIOffset.empty())
{
sUICalls++;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 150277c8df..e02dd4771e 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -559,17 +559,11 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
else if (major_version == 3)
{
- if (minor_version < 10)
+ if (minor_version <= 29)
{
- shader_code_text[shader_code_count++] = strdup("#version 300\n");
- }
- else if (minor_version <= 19)
- {
- shader_code_text[shader_code_count++] = strdup("#version 310\n");
- }
- else if (minor_version <= 29)
- {
- shader_code_text[shader_code_count++] = strdup("#version 320\n");
+ // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match.
+ // https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#OpenGL_and_GLSL_versions
+ shader_code_text[shader_code_count++] = strdup("#version 150\n");
}
else
{