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-rw-r--r--indra/llrender/CMakeLists.txt7
-rw-r--r--indra/llrender/llgl.cpp15
-rw-r--r--indra/llrender/llglslshader.cpp5
-rw-r--r--indra/llrender/llglslshader.h2
-rw-r--r--indra/llrender/llgltexture.cpp198
-rw-r--r--indra/llrender/llgltexture.h10
-rw-r--r--indra/llrender/llimagegl.cpp39
-rw-r--r--indra/llrender/llimagegl.h9
-rw-r--r--indra/llrender/llrender.cpp4
-rw-r--r--indra/llrender/llrender.h10
-rw-r--r--indra/llrender/llshadermgr.cpp28
-rw-r--r--indra/llrender/llshadermgr.h11
-rw-r--r--indra/llrender/lltexture.cpp12
-rw-r--r--indra/llrender/lltexture.h22
14 files changed, 239 insertions, 133 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 331f988382..89451a072c 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -13,6 +13,7 @@ include(LLVFS)
include(LLWindow)
include(LLXML)
include(LLVFS)
+include(Atmosphere)
include_directories(
${FREETYPE_INCLUDE_DIRS}
@@ -24,6 +25,7 @@ include_directories(
${LLWINDOW_INCLUDE_DIRS}
${LLXML_INCLUDE_DIRS}
${LLVFS_INCLUDE_DIRS}
+ ${ATMOSPHERE_INCLUDE_DIR}
)
include_directories(SYSTEM
${LLCOMMON_SYSTEM_INCLUDE_DIRS}
@@ -31,6 +33,7 @@ include_directories(SYSTEM
)
set(llrender_SOURCE_FILES
+ llatmosphere.cpp
llcubemap.cpp
llfontbitmapcache.cpp
llfontfreetype.cpp
@@ -56,6 +59,7 @@ set(llrender_SOURCE_FILES
set(llrender_HEADER_FILES
CMakeLists.txt
+ llatmosphere.h
llcubemap.h
llfontgl.h
llfontfreetype.h
@@ -126,5 +130,6 @@ target_link_libraries(llrender
${LLVFS_LIBRARIES}
${LLWINDOW_LIBRARIES}
${FREETYPE_LIBRARIES}
- ${OPENGL_LIBRARIES})
+ ${OPENGL_LIBRARIES}
+ ${ATMOSPHERE_LIBRARIES})
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 155c2402bd..2f78b6e104 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1348,8 +1348,19 @@ void LLGLManager::initExtensions()
if (mHasVertexShader)
{
LL_INFOS() << "initExtensions() VertexShader-related procs..." << LL_ENDL;
- glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB");
- glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB");
+
+ // nSight doesn't support use of ARB funcs that have been normalized in the API
+ if (!LLRender::sNsightDebugSupport)
+ {
+ glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB");
+ glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB");
+ }
+ else
+ {
+ glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation");
+ glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation");
+ }
+
glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB");
glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB");
glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB");
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index bba94a976f..b09ec53bc0 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -401,6 +401,11 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
mDefines["OLD_SELECT"] = "1";
#endif
+ if (mExtraLinkObject)
+ {
+ attachObject(mExtraLinkObject);
+ }
+
//compile new source
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
for ( ; fileIter != mShaderFiles.end(); fileIter++ )
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 8e9c29ea4c..a7a9e27fcd 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -205,6 +205,8 @@ public:
bool mTextureStateFetched;
magmin_filter_t mTextureMagMinFilter;
+ GLhandleARB mExtraLinkObject = 0;
+
private:
void unloadInternal();
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
index 3a6eebebba..c0e5477cea 100644
--- a/indra/llrender/llgltexture.cpp
+++ b/indra/llrender/llgltexture.cpp
@@ -30,20 +30,20 @@
// static
S32 LLGLTexture::getTotalNumOfCategories()
{
- return MAX_GL_IMAGE_CATEGORY - (BOOST_HIGH - BOOST_SCULPTED) + 2 ;
+ return MAX_GL_IMAGE_CATEGORY - (BOOST_HIGH - BOOST_SCULPTED) + 2;
}
// static
//index starts from zero.
S32 LLGLTexture::getIndexFromCategory(S32 category)
{
- return (category < BOOST_HIGH) ? category : category - (BOOST_HIGH - BOOST_SCULPTED) + 1 ;
+ return (category < BOOST_HIGH) ? category : category - (BOOST_HIGH - BOOST_SCULPTED) + 1;
}
//static
S32 LLGLTexture::getCategoryFromIndex(S32 index)
{
- return (index < BOOST_HIGH) ? index : index + (BOOST_HIGH - BOOST_SCULPTED) - 1 ;
+ return (index < BOOST_HIGH) ? index : index + (BOOST_HIGH - BOOST_SCULPTED) - 1;
}
LLGLTexture::LLGLTexture(BOOL usemipmaps)
@@ -55,19 +55,19 @@ LLGLTexture::LLGLTexture(BOOL usemipmaps)
LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps)
{
init();
- mFullWidth = width ;
- mFullHeight = height ;
+ mFullWidth = width;
+ mFullHeight = height;
mUseMipMaps = usemipmaps;
- mComponents = components ;
+ mComponents = components;
setTexelsPerImage();
}
LLGLTexture::LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps)
{
init();
- mUseMipMaps = usemipmaps ;
+ mUseMipMaps = usemipmaps;
// Create an empty image of the specified size and width
- mGLTexturep = new LLImageGL(raw, usemipmaps) ;
+ mGLTexturep = new LLImageGL(raw, usemipmaps);
}
LLGLTexture::~LLGLTexture()
@@ -81,13 +81,13 @@ void LLGLTexture::init()
mFullWidth = 0;
mFullHeight = 0;
- mTexelsPerImage = 0 ;
- mUseMipMaps = FALSE ;
- mComponents = 0 ;
+ mTexelsPerImage = 0;
+ mUseMipMaps = FALSE;
+ mComponents = 0;
- mTextureState = NO_DELETE ;
+ mTextureState = NO_DELETE;
mDontDiscard = FALSE;
- mNeedsGLTexture = FALSE ;
+ mNeedsGLTexture = FALSE;
}
void LLGLTexture::cleanup()
@@ -111,287 +111,301 @@ void LLGLTexture::setBoostLevel(S32 level)
{
if(mBoostLevel != level)
{
- mBoostLevel = level ;
+ mBoostLevel = level;
if(mBoostLevel != LLGLTexture::BOOST_NONE
&& mBoostLevel != LLGLTexture::BOOST_ICON)
{
- setNoDelete() ;
+ setNoDelete();
}
}
}
void LLGLTexture::forceActive()
{
- mTextureState = ACTIVE ;
+ mTextureState = ACTIVE;
}
void LLGLTexture::setActive()
{
if(mTextureState != NO_DELETE)
{
- mTextureState = ACTIVE ;
+ mTextureState = ACTIVE;
}
}
//set the texture to stay in memory
void LLGLTexture::setNoDelete()
{
- mTextureState = NO_DELETE ;
+ mTextureState = NO_DELETE;
}
void LLGLTexture::generateGLTexture()
{
if(mGLTexturep.isNull())
{
- mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ;
+ mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps);
}
}
LLImageGL* LLGLTexture::getGLTexture() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep ;
+ return mGLTexturep;
}
BOOL LLGLTexture::createGLTexture()
{
if(mGLTexturep.isNull())
{
- generateGLTexture() ;
+ generateGLTexture();
}
- return mGLTexturep->createGLTexture() ;
+ return mGLTexturep->createGLTexture();
}
BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category) ;
+ BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category);
if(ret)
{
- mFullWidth = mGLTexturep->getCurrentWidth() ;
- mFullHeight = mGLTexturep->getCurrentHeight() ;
- mComponents = mGLTexturep->getComponents() ;
+ mFullWidth = mGLTexturep->getCurrentWidth();
+ mFullHeight = mGLTexturep->getCurrentHeight();
+ mComponents = mGLTexturep->getComponents();
setTexelsPerImage();
}
- return ret ;
+ return ret;
}
void LLGLTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ;
+ mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes);
}
void LLGLTexture::setAddressMode(LLTexUnit::eTextureAddressMode mode)
{
- llassert(mGLTexturep.notNull()) ;
- mGLTexturep->setAddressMode(mode) ;
+ llassert(mGLTexturep.notNull());
+ mGLTexturep->setAddressMode(mode);
}
void LLGLTexture::setFilteringOption(LLTexUnit::eTextureFilterOptions option)
{
- llassert(mGLTexturep.notNull()) ;
- mGLTexturep->setFilteringOption(option) ;
+ llassert(mGLTexturep.notNull());
+ mGLTexturep->setFilteringOption(option);
}
//virtual
S32 LLGLTexture::getWidth(S32 discard_level) const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getWidth(discard_level) ;
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->getWidth(discard_level);
}
//virtual
S32 LLGLTexture::getHeight(S32 discard_level) const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getHeight(discard_level) ;
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->getHeight(discard_level);
}
S32 LLGLTexture::getMaxDiscardLevel() const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getMaxDiscardLevel() ;
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->getMaxDiscardLevel();
}
S32 LLGLTexture::getDiscardLevel() const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getDiscardLevel() ;
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->getDiscardLevel();
}
S8 LLGLTexture::getComponents() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getComponents() ;
+ return mGLTexturep->getComponents();
}
LLGLuint LLGLTexture::getTexName() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getTexName() ;
+ return mGLTexturep->getTexName();
}
BOOL LLGLTexture::hasGLTexture() const
{
if(mGLTexturep.notNull())
{
- return mGLTexturep->getHasGLTexture() ;
+ return mGLTexturep->getHasGLTexture();
}
- return FALSE ;
+ return FALSE;
}
BOOL LLGLTexture::getBoundRecently() const
{
if(mGLTexturep.notNull())
{
- return mGLTexturep->getBoundRecently() ;
+ return mGLTexturep->getBoundRecently();
}
- return FALSE ;
+ return FALSE;
}
LLTexUnit::eTextureType LLGLTexture::getTarget(void) const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getTarget() ;
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->getTarget();
}
BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height) ;
+ return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height);
}
BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height) ;
+ return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height);
}
void LLGLTexture::setGLTextureCreated (bool initialized)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- mGLTexturep->setGLTextureCreated (initialized) ;
+ mGLTexturep->setGLTextureCreated (initialized);
}
void LLGLTexture::setCategory(S32 category)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
+
+ mGLTexturep->setCategory(category);
+}
- mGLTexturep->setCategory(category) ;
+void LLGLTexture::setTexName(LLGLuint texName)
+{
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->setTexName(texName);
+}
+
+void LLGLTexture::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target)
+{
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->setTarget(target, bind_target);
}
LLTexUnit::eTextureAddressMode LLGLTexture::getAddressMode(void) const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getAddressMode() ;
+ return mGLTexturep->getAddressMode();
}
S32Bytes LLGLTexture::getTextureMemory() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->mTextureMemory ;
+ return mGLTexturep->mTextureMemory;
}
LLGLenum LLGLTexture::getPrimaryFormat() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getPrimaryFormat() ;
+ return mGLTexturep->getPrimaryFormat();
}
BOOL LLGLTexture::getIsAlphaMask() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getIsAlphaMask() ;
+ return mGLTexturep->getIsAlphaMask();
}
BOOL LLGLTexture::getMask(const LLVector2 &tc)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getMask(tc) ;
+ return mGLTexturep->getMask(tc);
}
F32 LLGLTexture::getTimePassedSinceLastBound()
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getTimePassedSinceLastBound() ;
+ return mGLTexturep->getTimePassedSinceLastBound();
}
BOOL LLGLTexture::getMissed() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getMissed() ;
+ return mGLTexturep->getMissed();
}
BOOL LLGLTexture::isJustBound() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->isJustBound() ;
+ return mGLTexturep->isJustBound();
}
void LLGLTexture::forceUpdateBindStats(void) const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->forceUpdateBindStats() ;
+ return mGLTexturep->forceUpdateBindStats();
}
U32 LLGLTexture::getTexelsInAtlas() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getTexelsInAtlas() ;
+ return mGLTexturep->getTexelsInAtlas();
}
U32 LLGLTexture::getTexelsInGLTexture() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getTexelsInGLTexture() ;
+ return mGLTexturep->getTexelsInGLTexture();
}
BOOL LLGLTexture::isGLTextureCreated() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->isGLTextureCreated() ;
+ return mGLTexturep->isGLTextureCreated();
}
S32 LLGLTexture::getDiscardLevelInAtlas() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getDiscardLevelInAtlas() ;
+ return mGLTexturep->getDiscardLevelInAtlas();
}
void LLGLTexture::destroyGLTexture()
{
if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture())
{
- mGLTexturep->destroyGLTexture() ;
- mTextureState = DELETED ;
+ mGLTexturep->destroyGLTexture();
+ mTextureState = DELETED;
}
}
void LLGLTexture::setTexelsPerImage()
{
- S32 fullwidth = llmin(mFullWidth,(S32)MAX_IMAGE_SIZE_DEFAULT);
- S32 fullheight = llmin(mFullHeight,(S32)MAX_IMAGE_SIZE_DEFAULT);
- mTexelsPerImage = (F32)fullwidth * fullheight;
+ U32 fullwidth = llmin(mFullWidth, (U32)MAX_IMAGE_SIZE_DEFAULT);
+ U32 fullheight = llmin(mFullHeight, (U32)MAX_IMAGE_SIZE_DEFAULT);
+ mTexelsPerImage = (U32)fullwidth * fullheight;
}
+static LLUUID sStubUUID;
+const LLUUID& LLGLTexture::getID() const { return sStubUUID; } \ No newline at end of file
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
index 45592ee077..a57e48ffad 100644
--- a/indra/llrender/llgltexture.h
+++ b/indra/llrender/llgltexture.h
@@ -103,7 +103,7 @@ public:
virtual void dump(); // debug info to LL_INFOS()
- virtual const LLUUID& getID() const = 0;
+ virtual const LLUUID& getID() const;
void setBoostLevel(S32 level);
S32 getBoostLevel() { return mBoostLevel; }
@@ -132,6 +132,8 @@ public:
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height);
void setGLTextureCreated (bool initialized);
void setCategory(S32 category) ;
+ void setTexName(LLGLuint); // for forcing w/ externally created textures only
+ void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target);
LLTexUnit::eTextureAddressMode getAddressMode(void) const ;
S32 getMaxDiscardLevel() const;
@@ -178,11 +180,11 @@ protected:
protected:
S32 mBoostLevel; // enum describing priority level
- S32 mFullWidth;
- S32 mFullHeight;
+ U32 mFullWidth;
+ U32 mFullHeight;
BOOL mUseMipMaps;
S8 mComponents;
- F32 mTexelsPerImage; // Texels per image.
+ U32 mTexelsPerImage; // Texels per image.
mutable S8 mNeedsGLTexture;
//GL texture
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 20cba68f84..75f6cd405a 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -352,10 +352,9 @@ BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, B
}
//----------------------------------------------------------------------------
-
LLImageGL::LLImageGL(BOOL usemipmaps)
: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
- mSaveData(0)
+ mSaveData(0), mExternalTexture(FALSE)
{
init(usemipmaps);
setSize(0, 0, 0);
@@ -365,7 +364,7 @@ LLImageGL::LLImageGL(BOOL usemipmaps)
LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
- mSaveData(0)
+ mSaveData(0), mExternalTexture(FALSE)
{
llassert( components <= 4 );
init(usemipmaps);
@@ -376,7 +375,7 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps)
: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
- mSaveData(0)
+ mSaveData(0), mExternalTexture(FALSE)
{
init(usemipmaps);
setSize(0, 0, 0);
@@ -386,12 +385,36 @@ LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps)
createGLTexture(0, imageraw);
}
+LLImageGL::LLImageGL(
+ LLGLuint texName,
+ U32 components,
+ LLGLenum target,
+ LLGLint formatInternal,
+ LLGLenum formatPrimary,
+ LLGLenum formatType,
+ LLTexUnit::eTextureAddressMode addressMode)
+ : LLTrace::MemTrackable<LLImageGL>("LLImageGL"), mSaveData(0), mExternalTexture(TRUE)
+{
+ init(false);
+ mTexName = texName;
+ mTarget = target;
+ mComponents = components;
+ mAddressMode = addressMode;
+ mFormatType = formatType;
+ mFormatInternal = formatInternal;
+ mFormatPrimary = formatPrimary;
+}
+
+
LLImageGL::~LLImageGL()
{
- LLImageGL::cleanup();
- sImageList.erase(this);
- freePickMask();
- sCount--;
+ if (!mExternalTexture)
+ {
+ LLImageGL::cleanup();
+ sImageList.erase(this);
+ freePickMask();
+ sCount--;
+ }
}
void LLImageGL::init(BOOL usemipmaps)
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index ad2aea9067..bb0284a166 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -84,7 +84,10 @@ public:
LLImageGL(BOOL usemipmaps = TRUE);
LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE);
LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps = TRUE);
-
+
+ // For wrapping textures created via GL elsewhere with our API only. Use with caution.
+ LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode);
+
protected:
virtual ~LLImageGL();
@@ -234,6 +237,8 @@ protected:
LLGLenum mFormatType;
BOOL mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1)
+ BOOL mExternalTexture;
+
// STATICS
public:
static std::set<LLImageGL*> sImageList;
@@ -279,6 +284,8 @@ public:
void setCategory(S32 category) {mCategory = category;}
S32 getCategory()const {return mCategory;}
+ void setTexName(GLuint texName) { mTexName = texName; }
+
//for debug use: show texture size distribution
//----------------------------------------
static S32 sCurTexSizeBar ;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 76f28bb43f..a8f622d3ff 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -49,6 +49,7 @@ U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
U32 LLTexUnit::sWhiteTexture = 0;
bool LLRender::sGLCoreProfile = false;
+bool LLRender::sNsightDebugSupport = false;
static const U32 LL_NUM_TEXTURE_LAYERS = 32;
static const U32 LL_NUM_LIGHT_UNITS = 8;
@@ -58,7 +59,8 @@ static const GLenum sGLTextureType[] =
GL_TEXTURE_2D,
GL_TEXTURE_RECTANGLE_ARB,
GL_TEXTURE_CUBE_MAP_ARB,
- GL_TEXTURE_2D_MULTISAMPLE
+ GL_TEXTURE_2D_MULTISAMPLE,
+ GL_TEXTURE_3D
};
static const GLint sGLAddressMode[] =
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index a67fb8da52..9ad3a6e593 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -61,10 +61,11 @@ public:
typedef enum
{
TT_TEXTURE = 0, // Standard 2D Texture
- TT_RECT_TEXTURE, // Non power of 2 texture
- TT_CUBE_MAP, // 6-sided cube map texture
+ TT_RECT_TEXTURE, // Non power of 2 texture
+ TT_CUBE_MAP, // 6-sided cube map texture
TT_MULTISAMPLE_TEXTURE, // see GL_ARB_texture_multisample
- TT_NONE // No texture type is currently enabled
+ TT_TEXTURE_3D, // standard 3D Texture
+ TT_NONE, // No texture type is currently enabled
} eTextureType;
typedef enum
@@ -438,7 +439,8 @@ public:
static U32 sUICalls;
static U32 sUIVerts;
static bool sGLCoreProfile;
-
+ static bool sNsightDebugSupport;
+
private:
friend class LLLightState;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index b010a4ae64..287f22783f 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -512,16 +512,16 @@ static std::string get_object_log(GLhandleARB ret)
void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)
{
std::string log = get_object_log(ret);
+ std::string fname = filename;
+ if (filename.empty())
+ {
+ fname = "unknown shader file";
+ }
- if (log.length() > 0 || warns)
+ if (log.length() > 0)
{
- LL_DEBUGS("ShaderLoading") << "Shader loading ";
-
- if (!filename.empty())
- {
- LL_CONT << "From " << filename << ":\n";
- }
- LL_CONT << log << LL_ENDL;
+ LL_INFOS() << "Shader loading from " << fname << ":\n" << LL_ENDL;
+ LL_INFOS() << log << LL_ENDL;
}
}
@@ -1114,7 +1114,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("specularMap");
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("environmentMap");
- mReservedUniforms.push_back("cloude_noise_texture");
+ mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
mReservedUniforms.push_back("sunlight_color");
@@ -1267,6 +1267,16 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("origin");
mReservedUniforms.push_back("display_gamma");
+
+ mReservedUniforms.push_back("inscatter");
+ mReservedUniforms.push_back("sun_size");
+ mReservedUniforms.push_back("fog_color");
+
+ mReservedUniforms.push_back("transmittance_texture");
+ mReservedUniforms.push_back("scattering_texture");
+ mReservedUniforms.push_back("irradiance_texture");
+ mReservedUniforms.push_back("single_mie_scattering_texture");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 7bdd97200d..ac3f7d58d5 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -221,6 +221,17 @@ public:
SHINY_ORIGIN,
DISPLAY_GAMMA,
+
+ INSCATTER_RT,
+ SUN_SIZE,
+ FOG_COLOR,
+
+ // precomputed textures from libatmosphere
+ TRANSMITTANCE_TEX,
+ SCATTER_TEX,
+ ILLUMINANCE_TEX,
+ SINGLE_MIE_SCATTER_TEX,
+
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
diff --git a/indra/llrender/lltexture.cpp b/indra/llrender/lltexture.cpp
index 90fbcec2be..787a09a159 100644
--- a/indra/llrender/lltexture.cpp
+++ b/indra/llrender/lltexture.cpp
@@ -29,3 +29,15 @@
LLTexture::~LLTexture()
{
}
+
+S8 LLTexture::getType() const { llassert(false); return 0; }
+void LLTexture::setKnownDrawSize(S32 width, S32 height) { llassert(false); }
+bool LLTexture::bindDefaultImage(const S32 stage) { llassert(false); return false; }
+bool LLTexture::bindDebugImage(const S32 stage) { llassert(false); return false; }
+void LLTexture::forceImmediateUpdate() { llassert(false); }
+void LLTexture::setActive() { llassert(false); }
+S32 LLTexture::getWidth(S32 discard_level) const { llassert(false); return 0; }
+S32 LLTexture::getHeight(S32 discard_level) const { llassert(false); return 0; }
+bool LLTexture::isActiveFetching() { llassert(false); return false; }
+LLImageGL* LLTexture::getGLTexture() const { llassert(false); return nullptr; }
+void LLTexture::updateBindStatsForTester() { } \ No newline at end of file
diff --git a/indra/llrender/lltexture.h b/indra/llrender/lltexture.h
index 9fca8b8cd3..41481fb8a7 100644
--- a/indra/llrender/lltexture.h
+++ b/indra/llrender/lltexture.h
@@ -58,21 +58,21 @@ public:
//
//interfaces to access LLGLTexture
//
- virtual S8 getType() const = 0 ;
- virtual void setKnownDrawSize(S32 width, S32 height) = 0 ;
- virtual bool bindDefaultImage(const S32 stage = 0) = 0 ;
- virtual bool bindDebugImage(const S32 stage = 0) = 0;
- virtual void forceImmediateUpdate() = 0 ;
- virtual void setActive() = 0 ;
- virtual S32 getWidth(S32 discard_level = -1) const = 0 ;
- virtual S32 getHeight(S32 discard_level = -1) const = 0 ;
- virtual bool isActiveFetching() = 0;
+ virtual S8 getType() const;
+ virtual void setKnownDrawSize(S32 width, S32 height);
+ virtual bool bindDefaultImage(const S32 stage = 0);
+ virtual bool bindDebugImage(const S32 stage = 0);
+ virtual void forceImmediateUpdate();
+ virtual void setActive();
+ virtual S32 getWidth(S32 discard_level = -1) const;
+ virtual S32 getHeight(S32 discard_level = -1) const;
+ virtual bool isActiveFetching();
private:
//note: do not make this function public.
- virtual LLImageGL* getGLTexture() const = 0 ;
+ virtual LLImageGL* getGLTexture() const;
- virtual void updateBindStatsForTester() = 0 ;
+ virtual void updateBindStatsForTester();
};
#endif