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-rw-r--r--indra/llrender/llglslshader.cpp1
-rw-r--r--indra/llrender/llglslshader.h1
-rw-r--r--indra/llrender/llpostprocess.cpp4
-rw-r--r--indra/llrender/llrender.cpp21
-rw-r--r--indra/llrender/llrender.h2
-rw-r--r--indra/llrender/llshadermgr.cpp9
-rw-r--r--indra/llrender/llshadermgr.h1
7 files changed, 29 insertions, 10 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 27de7070ff..0a834b28e3 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -84,6 +84,7 @@ LLShaderFeatures::LLShaderFeatures()
, hasSrgb(false)
, encodesNormal(false)
, isDeferred(false)
+ , hasScreenSpaceReflections(false)
, hasIndirect(false)
, hasShadows(false)
, hasAmbientOcclusion(false)
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 3401da832e..0df0531dce 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -54,6 +54,7 @@ public:
bool hasSrgb;
bool encodesNormal; // include: shaders\class1\environment\encodeNormF.glsl
bool isDeferred;
+ bool hasScreenSpaceReflections;
bool hasIndirect;
S32 mIndexedTextureChannels;
bool disableTextureIndex;
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index 74154e5676..0d87800690 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -390,7 +390,7 @@ void LLPostProcess::doEffects(void)
void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height)
{
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture);
glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0);
}
@@ -502,7 +502,7 @@ void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int wi
texture = new LLImageGL(FALSE) ;
if(texture->createGLTexture())
{
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture->getTexName());
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName());
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 39e3a0243c..c58fbe6c8e 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1087,13 +1087,20 @@ void LLRender::syncMatrices()
{ //update projection matrix, normal, and MVP
glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
- // it would be nice to have this automatically track the state of the proj matrix
- // but certain render paths (deferred lighting) require it to be mismatched *sigh*
- //if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
- //{
- // glh::matrix4f inv_proj = mat.inverse();
- // shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
- //}
+ // GZ: This was previously disabled seemingly due to a bug involving the deferred renderer's regular pushing and popping of mats.
+ // We're reenabling this and cleaning up the code around that - that would've been the appropriate course initially.
+ // Anything beyond the standard proj and inv proj mats are special cases. Please setup special uniforms accordingly in the future.
+ if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
+ {
+ glh::matrix4f inv_proj = mat.inverse();
+ shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
+ }
+
+ // Used by some full screen effects - such as full screen lights, glow, etc.
+ if (shader->getUniformLocation(LLShaderMgr::IDENTITY_MATRIX))
+ {
+ shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glh::matrix4f::identity().m);
+ }
shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, mat.m);
shader->mMatHash[MM_PROJECTION] = mMatHash[MM_PROJECTION];
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 6dd5f9601e..9fabeb1d7a 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -339,7 +339,7 @@ public:
BF_ONE_MINUS_SOURCE_COLOR,
BF_DEST_ALPHA,
BF_SOURCE_ALPHA,
- BF_ONE_MINUS_DEST_ALPHA,
+ BF_ONE_MINUS_DEST_ALPHA,
BF_ONE_MINUS_SOURCE_ALPHA,
BF_UNDEF
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index ac4c610d72..b189e5452c 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -222,6 +222,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
+ if (features->hasScreenSpaceReflections)
+ {
+ if (!shader->attachFragmentObject("deferred/screenSpaceReflUtil.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
if (features->hasShadows)
{
if (!shader->attachFragmentObject("deferred/shadowUtil.glsl"))
@@ -1170,6 +1178,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("inv_proj");
mReservedUniforms.push_back("modelview_projection_matrix");
mReservedUniforms.push_back("inv_modelview");
+ mReservedUniforms.push_back("identity_matrix");
mReservedUniforms.push_back("normal_matrix");
mReservedUniforms.push_back("texture_matrix0");
mReservedUniforms.push_back("texture_matrix1");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index e1fb60eccf..90a8c2853c 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -44,6 +44,7 @@ public:
INVERSE_PROJECTION_MATRIX, // "inv_proj"
MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix"
INVERSE_MODELVIEW_MATRIX, // "inv_modelview"
+ IDENTITY_MATRIX, // "identity_matrix"
NORMAL_MATRIX, // "normal_matrix"
TEXTURE_MATRIX0, // "texture_matrix0"
TEXTURE_MATRIX1, // "texture_matrix1"