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-rw-r--r--indra/llrender/CMakeLists.txt2
-rw-r--r--indra/llrender/llcubemap.cpp257
-rw-r--r--indra/llrender/llcubemap.h24
-rw-r--r--indra/llrender/llcubemaparray.cpp113
-rw-r--r--indra/llrender/llcubemaparray.h60
-rw-r--r--indra/llrender/llgl.cpp33
-rw-r--r--indra/llrender/llgl.h1
-rw-r--r--indra/llrender/llglheaders.h18
-rw-r--r--indra/llrender/llglslshader.cpp112
-rw-r--r--indra/llrender/llglslshader.h6
-rw-r--r--indra/llrender/llimagegl.cpp55
-rw-r--r--indra/llrender/llimagegl.h2
-rw-r--r--indra/llrender/llrender.cpp4
-rw-r--r--indra/llrender/llrender.h3
-rw-r--r--indra/llrender/llrendertarget.cpp8
-rw-r--r--indra/llrender/llshadermgr.cpp20
-rw-r--r--indra/llrender/llshadermgr.h1
-rw-r--r--indra/llrender/llvertexbuffer.cpp6
18 files changed, 480 insertions, 245 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index baab09a104..a30f47f1d9 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -31,6 +31,7 @@ include_directories(SYSTEM
set(llrender_SOURCE_FILES
llatmosphere.cpp
llcubemap.cpp
+ llcubemaparray.cpp
llfontbitmapcache.cpp
llfontfreetype.cpp
llfontgl.cpp
@@ -58,6 +59,7 @@ set(llrender_HEADER_FILES
llatmosphere.h
llcubemap.h
+ llcubemaparray.h
llfontgl.h
llfontfreetype.h
llfontbitmapcache.h
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 834084674e..473447ad72 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -40,8 +40,9 @@
#include "llglheaders.h"
-const F32 epsilon = 1e-7f;
-const U16 RESOLUTION = 64;
+namespace {
+ const U16 RESOLUTION = 64;
+}
bool LLCubeMap::sUseCubeMaps = true;
@@ -166,6 +167,73 @@ void LLCubeMap::init(const std::vector<LLPointer<LLImageRaw> >& rawimages)
}
}
+void LLCubeMap::initReflectionMap(U32 resolution, U32 components)
+{
+ U32 texname = 0;
+
+ LLImageGL::generateTextures(1, &texname);
+
+ mImages[0] = new LLImageGL(resolution, resolution, components, TRUE);
+ mImages[0]->setTexName(texname);
+ mImages[0]->setTarget(mTargets[0], LLTexUnit::TT_CUBE_MAP);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
+ mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+}
+
+void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages)
+{
+ llassert(rawimages.size() == 6);
+
+ U32 texname = 0;
+
+ LLImageGL::generateTextures(1, &texname);
+
+ U32 resolution = rawimages[0]->getWidth();
+ U32 components = rawimages[0]->getComponents();
+
+ for (int i = 0; i < 6; i++)
+ {
+ llassert(rawimages[i]->getWidth() == resolution);
+ llassert(rawimages[i]->getHeight() == resolution);
+ llassert(rawimages[i]->getComponents() == components);
+
+ mImages[i] = new LLImageGL(resolution, resolution, components, TRUE);
+ mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
+ mRawImages[i] = rawimages[i];
+ mImages[i]->createGLTexture(0, mRawImages[i], texname);
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
+ mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+
+ mImages[i]->setSubImage(mRawImages[i], 0, 0, resolution, resolution);
+ }
+ enableTexture(0);
+ bind();
+ mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
+ gGL.getTexUnit(0)->disable();
+ disable();
+}
+
+void LLCubeMap::generateMipMaps()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
+ mImages[0]->setUseMipMaps(TRUE);
+ mImages[0]->setHasMipMaps(TRUE);
+ enableTexture(0);
+ bind();
+ mImages[0]->setFilteringOption(LLTexUnit::TFO_BILINEAR);
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("cmgmm - glGenerateMipmap");
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
+ }
+ gGL.getTexUnit(0)->disable();
+ disable();
+}
+
GLuint LLCubeMap::getGLName()
{
return mImages[0]->getTexName();
@@ -256,191 +324,6 @@ void LLCubeMap::restoreMatrix()
}*/
}
-void LLCubeMap::setReflection (void)
-{
- gGL.getTexUnit(mTextureStage)->bindManual(LLTexUnit::TT_CUBE_MAP, getGLName());
- mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
-}
-
-LLVector3 LLCubeMap::map(U8 side, U16 v_val, U16 h_val) const
-{
- LLVector3 dir;
-
- const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z
- const S8 side_dir = (((side & 1) << 1) - 1); // even = -1, odd = 1
- const U8 i_coef = (curr_coef + 1) % 3;
- const U8 j_coef = (i_coef + 1) % 3;
-
- dir.mV[curr_coef] = side_dir;
-
- switch (side)
- {
- case 0: // negative X
- dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
- break;
- case 1: // positive X
- dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1;
- break;
- case 2: // negative Y
- dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
- break;
- case 3: // positive Y
- dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1;
- dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
- break;
- case 4: // negative Z
- dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
- break;
- case 5: // positive Z
- dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1;
- break;
- default:
- dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1;
- dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
- }
-
- dir.normVec();
- return dir;
-}
-
-
-BOOL LLCubeMap::project(F32& v_val, F32& h_val, BOOL& outside,
- U8 side, const LLVector3& dir) const
-{
- const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z
- const S8 side_dir = (((side & 1) << 1) - 1); // even = -1, odd = 1
- const U8 i_coef = (curr_coef + 1) % 3;
- const U8 j_coef = (i_coef + 1) % 3;
-
- outside = TRUE;
- if (side_dir * dir.mV[curr_coef] < 0)
- return FALSE;
-
- LLVector3 ray;
-
- F32 norm_val = fabs(dir.mV[curr_coef]);
-
- if (norm_val < epsilon)
- norm_val = 1e-5f;
-
- ray.mV[curr_coef] = side_dir;
- ray.mV[i_coef] = dir.mV[i_coef] / norm_val;
- ray.mV[j_coef] = dir.mV[j_coef] / norm_val;
-
-
- const F32 i_val = (ray.mV[i_coef] + 1) * 0.5f * RESOLUTION;
- const F32 j_val = (ray.mV[j_coef] + 1) * 0.5f * RESOLUTION;
-
- switch (side)
- {
- case 0: // negative X
- v_val = RESOLUTION - i_val;
- h_val = j_val;
- break;
- case 1: // positive X
- v_val = RESOLUTION - i_val;
- h_val = RESOLUTION - j_val;
- break;
- case 2: // negative Y
- v_val = RESOLUTION - i_val;
- h_val = j_val;
- break;
- case 3: // positive Y
- v_val = i_val;
- h_val = j_val;
- break;
- case 4: // negative Z
- v_val = RESOLUTION - j_val;
- h_val = RESOLUTION - i_val;
- break;
- case 5: // positive Z
- v_val = RESOLUTION - j_val;
- h_val = i_val;
- break;
- default:
- v_val = i_val;
- h_val = j_val;
- }
-
- outside = ((v_val < 0) || (v_val > RESOLUTION) ||
- (h_val < 0) || (h_val > RESOLUTION));
-
- return TRUE;
-}
-
-BOOL LLCubeMap::project(F32& v_min, F32& v_max, F32& h_min, F32& h_max,
- U8 side, LLVector3 dir[4]) const
-{
- v_min = h_min = RESOLUTION;
- v_max = h_max = 0;
-
- BOOL fully_outside = TRUE;
- for (U8 vtx = 0; vtx < 4; ++vtx)
- {
- F32 v_val, h_val;
- BOOL outside;
- BOOL consider = project(v_val, h_val, outside, side, dir[vtx]);
- if (!outside)
- fully_outside = FALSE;
- if (consider)
- {
- if (v_val < v_min) v_min = v_val;
- if (v_val > v_max) v_max = v_val;
- if (h_val < h_min) h_min = h_val;
- if (h_val > h_max) h_max = h_val;
- }
- }
-
- v_min = llmax(0.0f, v_min);
- v_max = llmin(RESOLUTION - epsilon, v_max);
- h_min = llmax(0.0f, h_min);
- h_max = llmin(RESOLUTION - epsilon, h_max);
-
- return !fully_outside;
-}
-
-
-void LLCubeMap::paintIn(LLVector3 dir[4], const LLColor4U& col)
-{
- LL_PROFILE_ZONE_SCOPED;
- F32 v_min, v_max, h_min, h_max;
- LLVector3 center = dir[0] + dir[1] + dir[2] + dir[3];
- center.normVec();
-
- for (U8 side = 0; side < 6; ++side)
- {
- if (!project(v_min, v_max, h_min, h_max, side, dir))
- continue;
-
- U8 *td = mRawImages[side]->getData();
-
- U16 v_minu = (U16) v_min;
- U16 v_maxu = (U16) (ceil(v_max) + 0.5);
- U16 h_minu = (U16) h_min;
- U16 h_maxu = (U16) (ceil(h_max) + 0.5);
-
- for (U16 v = v_minu; v < v_maxu; ++v)
- for (U16 h = h_minu; h < h_maxu; ++h)
- //for (U16 v = 0; v < RESOLUTION; ++v)
- // for (U16 h = 0; h < RESOLUTION; ++h)
- {
- const LLVector3 ray = map(side, v, h);
- if (ray * center > 0.999)
- {
- const U32 offset = (RESOLUTION * v + h) * 4;
- for (U8 cc = 0; cc < 3; ++cc)
- td[offset + cc] = U8((td[offset + cc] + col.mV[cc]) * 0.5);
- }
- }
- mImages[side]->setSubImage(mRawImages[side], 0, 0, RESOLUTION, RESOLUTION);
- }
-}
void LLCubeMap::destroyGL()
{
diff --git a/indra/llrender/llcubemap.h b/indra/llrender/llcubemap.h
index a01636d8d4..b9e081cea3 100644
--- a/indra/llrender/llcubemap.h
+++ b/indra/llrender/llcubemap.h
@@ -40,6 +40,17 @@ class LLCubeMap : public LLRefCount
public:
LLCubeMap(bool init_as_srgb);
void init(const std::vector<LLPointer<LLImageRaw> >& rawimages);
+
+ // initialize as an undefined cubemap at the given resolution
+ // used for render-to-cubemap operations
+ // avoids usage of LLImageRaw
+ void initReflectionMap(U32 resolution, U32 components = 3);
+
+ // init from environment map images
+ // Similar to init, but takes ownership of rawimages and makes this cubemap
+ // respect the resolution of rawimages
+ // Raw images must point to array of six square images that are all the same resolution
+ void initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages);
void initGL();
void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages);
void initGLData();
@@ -54,18 +65,15 @@ public:
void disableTexture(void);
void setMatrix(S32 stage);
void restoreMatrix();
- void setReflection (void);
- void finishPaint();
+ U32 getResolution() { return mImages[0].notNull() ? mImages[0]->getWidth(0) : 0; }
+
+ // generate mip maps for this Cube Map using GL
+ // NOTE: Cube Map MUST already be resident in VRAM
+ void generateMipMaps();
GLuint getGLName();
- LLVector3 map(U8 side, U16 v_val, U16 h_val) const;
- BOOL project(F32& v_val, F32& h_val, BOOL& outside,
- U8 side, const LLVector3& dir) const;
- BOOL project(F32& v_min, F32& v_max, F32& h_min, F32& h_max,
- U8 side, LLVector3 dir[4]) const;
- void paintIn(LLVector3 dir[4], const LLColor4U& col);
void destroyGL();
public:
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
new file mode 100644
index 0000000000..e4081c1154
--- /dev/null
+++ b/indra/llrender/llcubemaparray.cpp
@@ -0,0 +1,113 @@
+/**
+ * @file llcubemaparray.cpp
+ * @brief LLCubeMap class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+#include "linden_common.h"
+
+#include "llworkerthread.h"
+
+#include "llcubemaparray.h"
+
+#include "v4coloru.h"
+#include "v3math.h"
+#include "v3dmath.h"
+#include "m3math.h"
+#include "m4math.h"
+
+#include "llrender.h"
+#include "llglslshader.h"
+
+#include "llglheaders.h"
+
+//#pragma optimize("", off)
+
+// MUST match order of OpenGL face-layers
+GLenum LLCubeMapArray::sTargets[6] =
+{
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
+};
+
+LLCubeMapArray::LLCubeMapArray()
+ : mTextureStage(0)
+{
+
+}
+
+LLCubeMapArray::~LLCubeMapArray()
+{
+}
+
+void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count)
+{
+ U32 texname = 0;
+
+ LLImageGL::generateTextures(1, &texname);
+
+ mImage = new LLImageGL(resolution, resolution, components, TRUE);
+ mImage->setTexName(texname);
+ mImage->setTarget(sTargets[0], LLTexUnit::TT_CUBE_MAP_ARRAY);
+
+ mImage->setUseMipMaps(TRUE);
+ mImage->setHasMipMaps(TRUE);
+
+ bind(0);
+
+ glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 0, GL_RGB, resolution, resolution, count*6, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, nullptr);
+
+ mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+ mImage->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY_ARB);
+
+ unbind();
+}
+
+void LLCubeMapArray::bind(S32 stage)
+{
+ mTextureStage = stage;
+ gGL.getTexUnit(stage)->bindManual(LLTexUnit::TT_CUBE_MAP_ARRAY, getGLName(), TRUE);
+}
+
+void LLCubeMapArray::unbind()
+{
+ gGL.getTexUnit(mTextureStage)->unbind(LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTextureStage = -1;
+}
+
+GLuint LLCubeMapArray::getGLName()
+{
+ return mImage->getTexName();
+}
+
+void LLCubeMapArray::destroyGL()
+{
+ mImage = NULL;
+}
diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h
new file mode 100644
index 0000000000..52e21f1dda
--- /dev/null
+++ b/indra/llrender/llcubemaparray.h
@@ -0,0 +1,60 @@
+/**
+ * @file llcubemaparray.h
+ * @brief LLCubeMap class definition
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llgl.h"
+
+#include <vector>
+
+class LLVector3;
+
+// Environment map hack!
+class LLCubeMapArray : public LLRefCount
+{
+public:
+ LLCubeMapArray();
+
+ static GLenum sTargets[6];
+
+ // allocate a cube map array
+ // res - resolution of each cube face
+ // components - number of components per pixel
+ // count - number of cube maps in the array
+ void allocate(U32 res, U32 components, U32 count);
+ void bind(S32 stage);
+ void unbind();
+
+ GLuint getGLName();
+
+ void destroyGL();
+
+protected:
+ friend class LLTexUnit;
+ ~LLCubeMapArray();
+ LLPointer<LLImageGL> mImage;
+ S32 mTextureStage;
+};
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 18168d1c3f..1a9203ef02 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -89,9 +89,10 @@ void APIENTRY gl_debug_callback(GLenum source,
if (gGLDebugLoggingEnabled)
{
- if (severity != GL_DEBUG_SEVERITY_HIGH_ARB &&
- severity != GL_DEBUG_SEVERITY_MEDIUM_ARB &&
- severity != GL_DEBUG_SEVERITY_LOW_ARB)
+ if (severity != GL_DEBUG_SEVERITY_HIGH_ARB // &&
+ //severity != GL_DEBUG_SEVERITY_MEDIUM_ARB &&
+ //severity != GL_DEBUG_SEVERITY_LOW_ARB
+ )
{ //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints)
return;
}
@@ -316,6 +317,15 @@ PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL;
PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
+// GL_ARB_uniform_buffer_object
+PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = NULL;
+
#if LL_WINDOWS
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;
#endif
@@ -436,6 +446,7 @@ LLGLManager::LLGLManager() :
mHasTextureRectangle(FALSE),
mHasTextureMultisample(FALSE),
mHasTransformFeedback(FALSE),
+ mHasUniformBufferObject(FALSE),
mMaxSampleMaskWords(0),
mMaxColorTextureSamples(0),
mMaxDepthTextureSamples(0),
@@ -1057,6 +1068,7 @@ void LLGLManager::initExtensions()
mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
+ mHasUniformBufferObject = ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts);
#if !LL_DARWIN
mHasPointParameters = ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif
@@ -1289,6 +1301,10 @@ void LLGLManager::initExtensions()
mGLMaxVertexRange = 0;
mGLMaxIndexRange = 0;
}
+
+ // same with glTexImage3D et al
+ glTexImage3D = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D");
+ glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D");
#endif // !LL_LINUX || LL_LINUX_NV_GL_HEADERS
#if LL_LINUX_NV_GL_HEADERS
// nvidia headers are critically different from mesa-esque
@@ -1322,6 +1338,17 @@ void LLGLManager::initExtensions()
glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB");
}
+ if (mHasUniformBufferObject)
+ {
+ glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices");
+ glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices");
+ glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName");
+ glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex");
+ glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv");
+ glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName");
+ glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding");
+ }
+
// Assume shader capabilities
glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB");
glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB");
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 52338364e6..eea53ed01e 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -104,6 +104,7 @@ public:
BOOL mHasTextureRectangle;
BOOL mHasTextureMultisample;
BOOL mHasTransformFeedback;
+ BOOL mHasUniformBufferObject;
S32 mMaxSampleMaskWords;
S32 mMaxColorTextureSamples;
S32 mMaxDepthTextureSamples;
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 3d93cc0762..c53631dc7b 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -564,6 +564,15 @@ extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
+// GL_ARB_uniform_buffer_object
+extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
+extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
+extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
+extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
+extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
+extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
+extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
+
#elif LL_DARWIN
//----------------------------------------------------------------------------
// LL_DARWIN
@@ -821,14 +830,7 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#define glGetQueryiv glGetQueryivARB
#define glGetQueryObjectiv glGetQueryObjectivARB
#include <tracy/TracyOpenGL.hpp>
-
- #define LL_PROFILER_GPU_ZONEC(name,color) TracyGpuZoneC(name,color);
- #define LL_PROFILER_GPU_COLLECT TracyGpuCollect
- #define LL_PROFILER_GPU_CONTEXT TracyGpuContext
-#else
- #define LL_PROFILER_GPU_ZONEC(name,color) (void)name;(void)color;
- #define LL_PROFILER_GPU_COLLECT
- #define LL_PROFILER_GPU_CONTEXT
#endif
+
#endif // LL_LLGLHEADERS_H
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 185c1450c8..0212c605c3 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -738,7 +738,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
{
//found it
mUniform[i] = location;
- mTexture[i] = mapUniformTextureChannel(location, type);
+ mTexture[i] = mapUniformTextureChannel(location, type, size);
return;
}
}
@@ -752,7 +752,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
{
//found it
mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location;
- mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type);
+ mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size);
return;
}
}
@@ -775,16 +775,38 @@ void LLGLSLShader::removePermutation(std::string name)
mDefines[name].erase();
}
-GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
+GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint size)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
- type == GL_SAMPLER_2D_MULTISAMPLE)
+ type == GL_SAMPLER_2D_MULTISAMPLE ||
+ type == GL_SAMPLER_CUBE_MAP_ARRAY_ARB)
{ //this here is a texture
- glUniform1iARB(location, mActiveTextureChannels);
- LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
- return mActiveTextureChannels++;
+ GLint ret = mActiveTextureChannels;
+ if (size == 1)
+ {
+ glUniform1iARB(location, mActiveTextureChannels);
+ LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
+ mActiveTextureChannels++;
+ }
+ else
+ {
+ //is array of textures, make sequential after this texture
+ GLint channel[32]; // <=== only support up to 32 texture channels
+ llassert(size <= 32);
+ size = llmin(size, 32);
+ for (int i = 0; i < size; ++i)
+ {
+ channel[i] = mActiveTextureChannels++;
+ }
+ glUniform1ivARB(location, size, channel);
+ LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " <<
+ (mActiveTextureChannels-size) << " through " << (mActiveTextureChannels-1) << LL_ENDL;
+ }
+
+ llassert(mActiveTextureChannels <= 32); // too many textures (probably)
+ return ret;
}
return -1;
}
@@ -832,6 +854,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
As example where this situation appear see: "Deferred Material Shader 28/29/30/31"
And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437
+
+ --- davep TODO -- pretty sure the entire block here is superstitious and that the uniform index has nothing to do with the texture channel
+ texture channel should follow the uniform VALUE
*/
@@ -840,6 +865,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");
S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
+ S32 reflectionMap = glGetUniformLocationARB(mProgramObject, "reflectionMap");
std::set<S32> skip_index;
@@ -882,6 +908,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
continue;
}
+ if (-1 == reflectionMap && std::string(name) == "reflectionMap")
+ {
+ reflectionMap = i;
+ continue;
+ }
+
if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap")
{
altDiffuseMap = i;
@@ -892,8 +924,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
bool specularDiff = specularMap < diffuseMap && -1 != specularMap;
bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap;
bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap;
+ bool refLessDiff = reflectionMap < diffuseMap && -1 != reflectionMap;
- if (specularDiff || bumpLessDiff || envLessDiff)
+ if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff)
{
mapUniform(diffuseMap, uniforms);
skip_index.insert(diffuseMap);
@@ -912,6 +945,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
mapUniform(environmentMap, uniforms);
skip_index.insert(environmentMap);
}
+
+ if (-1 != reflectionMap) {
+ mapUniform(reflectionMap, uniforms);
+ skip_index.insert(reflectionMap);
+ }
}
}
@@ -1252,6 +1290,30 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
}
}
+void LLGLSLShader::uniform4iv(U32 index, U32 count, const GLint* v)
+{
+ if (mProgramObject)
+ {
+ if (mUniform.size() <= index)
+ {
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ const auto& iter = mValue.find(mUniform[index]);
+ LLVector4 vec(v[0], v[1], v[2], v[3]);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
+ {
+ glUniform1ivARB(mUniform[index], count, v);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
+}
+
+
void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
{
if (mProgramObject)
@@ -1489,6 +1551,40 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v)
}
}
+void LLGLSLShader::uniform1iv(const LLStaticHashedString& uniform, U32 count, const GLint* v)
+{
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ LLVector4 vec(v[0], 0, 0, 0);
+ const auto& iter = mValue.find(location);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ glUniform1ivARB(location, count, v);
+ mValue[location] = vec;
+ }
+ }
+}
+
+void LLGLSLShader::uniform4iv(const LLStaticHashedString& uniform, U32 count, const GLint* v)
+{
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ LLVector4 vec(v[0], v[1], v[2], v[3]);
+ const auto& iter = mValue.find(location);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ glUniform4ivARB(location, count, v);
+ mValue[location] = vec;
+ }
+ }
+}
+
void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j)
{
GLint location = getUniformLocation(uniform);
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 85e83dbcb9..6b4778c270 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -58,6 +58,7 @@ public:
S32 mIndexedTextureChannels;
bool disableTextureIndex;
bool hasAlphaMask;
+ bool hasReflectionProbes = false;
bool attachNothing;
// char numLights;
@@ -178,6 +179,7 @@ public:
void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z);
void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void uniform1iv(U32 index, U32 count, const GLint* i);
+ void uniform4iv(U32 index, U32 count, const GLint* i);
void uniform1fv(U32 index, U32 count, const GLfloat* v);
void uniform2fv(U32 index, U32 count, const GLfloat* v);
void uniform3fv(U32 index, U32 count, const GLfloat* v);
@@ -188,6 +190,8 @@ public:
void uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
void uniform1i(const LLStaticHashedString& uniform, GLint i);
+ void uniform1iv(const LLStaticHashedString& uniform, U32 count, const GLint* v);
+ void uniform4iv(const LLStaticHashedString& uniform, U32 count, const GLint* v);
void uniform1f(const LLStaticHashedString& uniform, GLfloat v);
void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y);
void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z);
@@ -207,7 +211,7 @@ public:
GLint getUniformLocation(U32 index);
GLint getAttribLocation(U32 attrib);
- GLint mapUniformTextureChannel(GLint location, GLenum type);
+ GLint mapUniformTextureChannel(GLint location, GLenum type, GLint size);
void clearPermutations();
void addPermutation(std::string name, std::string value);
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 9bd3a0a6b0..89dd68da76 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -812,6 +812,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
if (LLRender::sGLCoreProfile)
{
+ LL_PROFILE_GPU_ZONE("generate mip map");
glGenerateMipmap(mTarget);
}
stop_glerror();
@@ -1519,6 +1520,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
// Call with void data, vmem is allocated but unitialized
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LL_PROFILE_GPU_ZONE("createGLTexture");
checkActiveThread();
bool main_thread = on_main_thread();
@@ -1688,26 +1690,38 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
LL_PROFILE_ZONE_NAMED("cglt - sync");
if (gGLManager.mHasSync)
{
- // post a sync to the main thread (will execute before tex name swap lambda below)
- // glFlush calls here are partly superstitious and partly backed by observation
- // on AMD hardware
- glFlush();
- auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- glFlush();
- LL::WorkQueue::postMaybe(
- mMainQueue,
- [=]()
- {
- LL_PROFILE_ZONE_NAMED("cglt - wait sync");
- {
- LL_PROFILE_ZONE_NAMED("glWaitSync");
- glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
- }
+ if (gGLManager.mIsNVIDIA)
+ {
+ // wait for texture upload to finish before notifying main thread
+ // upload is complete
+ auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+ glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
+ glDeleteSync(sync);
+ }
+ else
+ {
+ // post a sync to the main thread (will execute before tex name swap lambda below)
+ // glFlush calls here are partly superstitious and partly backed by observation
+ // on AMD hardware
+ glFlush();
+ auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+ LL::WorkQueue::postMaybe(
+ mMainQueue,
+ [=]()
{
- LL_PROFILE_ZONE_NAMED("glDeleteSync");
- glDeleteSync(sync);
- }
- });
+ LL_PROFILE_ZONE_NAMED("cglt - wait sync");
+ {
+ LL_PROFILE_ZONE_NAMED("glWaitSync");
+ glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
+ }
+ {
+ LL_PROFILE_ZONE_NAMED("glDeleteSync");
+ glDeleteSync(sync);
+ }
+ });
+ }
}
else
{
@@ -1724,8 +1738,11 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
syncTexName(new_tex_name);
unref();
});
+
+ LL_PROFILER_GPU_COLLECT;
}
+
void LLImageGL::syncTexName(LLGLuint texname)
{
if (texname != 0)
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 4d5b60d6bc..b419c9fab5 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -161,7 +161,7 @@ public:
BOOL getUseMipMaps() const { return mUseMipMaps; }
void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; }
-
+ void setHasMipMaps(BOOL hasmips) { mHasMipMaps = hasmips; }
void updatePickMask(S32 width, S32 height, const U8* data_in);
BOOL getMask(const LLVector2 &tc);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index a03a27cf94..3adb47f493 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -71,6 +71,7 @@ static const GLenum sGLTextureType[] =
GL_TEXTURE_2D,
GL_TEXTURE_RECTANGLE_ARB,
GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_CUBE_MAP_ARRAY_ARB,
GL_TEXTURE_2D_MULTISAMPLE,
GL_TEXTURE_3D
};
@@ -888,6 +889,9 @@ void LLRender::init()
glCullFace(GL_BACK);
+ // necessary for reflection maps
+ glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+
if (sGLCoreProfile && !LLVertexBuffer::sUseVAO)
{ //bind a dummy vertex array object so we're core profile compliant
#ifdef GL_ARB_vertex_array_object
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index e2489876e4..095ed400f4 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -52,7 +52,7 @@ class LLTexture ;
#define LL_MATRIX_STACK_DEPTH 32
-class LLTexUnit
+class LLTexUnit
{
friend class LLRender;
public:
@@ -63,6 +63,7 @@ public:
TT_TEXTURE = 0, // Standard 2D Texture
TT_RECT_TEXTURE, // Non power of 2 texture
TT_CUBE_MAP, // 6-sided cube map texture
+ TT_CUBE_MAP_ARRAY, // Array of cube maps
TT_MULTISAMPLE_TEXTURE, // see GL_ARB_texture_multisample
TT_TEXTURE_3D, // standard 3D Texture
TT_NONE, // No texture type is currently enabled
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 0408010513..85d6209964 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -119,6 +119,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy)
bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize);
resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize);
@@ -219,6 +220,7 @@ void LLRenderTarget::releaseColorAttachment()
bool LLRenderTarget::addColorAttachment(U32 color_fmt)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
if (color_fmt == 0)
{
return true;
@@ -315,6 +317,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
bool LLRenderTarget::allocateDepth()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
if (mStencil)
{
//use render buffers where stencil buffers are in play
@@ -395,6 +398,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
void LLRenderTarget::release()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
if (mDepth)
{
if (mStencil)
@@ -484,13 +488,11 @@ void LLRenderTarget::bindTarget()
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3};
- LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x4000FF )
glDrawBuffersARB(mTex.size(), drawbuffers);
}
if (mTex.empty())
{ //no color buffer to draw to
- LL_PROFILER_GPU_ZONEC( "gl.DrawBuffer", 0x0000FF )
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
}
@@ -511,6 +513,7 @@ void LLRenderTarget::bindTarget()
void LLRenderTarget::clear(U32 mask_in)
{
+ LL_PROFILE_GPU_ZONE("clear");
U32 mask = GL_COLOR_BUFFER_BIT;
if (mUseDepth)
{
@@ -675,6 +678,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
}
{
+ LL_PROFILE_GPU_ZONE("copyContentsToFramebuffer");
GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
LLGLDepthTest depth(write_depth, write_depth);
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c100c182dd..bdc1f78201 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -218,6 +218,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
+ if (features->hasReflectionProbes)
+ {
+ if (!shader->attachFragmentObject("deferred/reflectionProbeF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
if (features->hasAmbientOcclusion)
{
if (!shader->attachFragmentObject("deferred/aoUtil.glsl"))
@@ -712,8 +720,15 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
{
if (major_version >= 4)
{
- //set version to 400
- shader_code_text[shader_code_count++] = strdup("#version 400\n");
+ //set version to 400 or 420
+ if (minor_version >= 20)
+ {
+ shader_code_text[shader_code_count++] = strdup("#version 420\n");
+ }
+ else
+ {
+ shader_code_text[shader_code_count++] = strdup("#version 400\n");
+ }
}
else if (major_version == 3)
{
@@ -1155,6 +1170,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("bumpMap2");
mReservedUniforms.push_back("environmentMap");
+ mReservedUniforms.push_back("reflectionProbes");
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("cloud_noise_texture_next");
mReservedUniforms.push_back("fullbright");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 67c0d6ab10..663ba28b6d 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -80,6 +80,7 @@ public:
BUMP_MAP, // "bumpMap"
BUMP_MAP2, // "bumpMap2"
ENVIRONMENT_MAP, // "environmentMap"
+ REFLECTION_PROBES, // "reflectionProbes"
CLOUD_NOISE_MAP, // "cloud_noise_texture"
CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
FULLBRIGHT, // "fullbright"
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 6338cab96a..b1b69f1508 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -624,7 +624,6 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
stop_glerror();
LLGLSLShader::startProfile();
- LL_PROFILER_GPU_ZONEC( "gl.DrawRangeElements", 0xFFFF00 )
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
LLGLSLShader::stopProfile(count, mode);
@@ -642,7 +641,6 @@ void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32
U16* idx = ((U16*)getIndicesPointer()) + indices_offset;
- LL_PROFILER_GPU_ZONEC("gl.DrawRangeElements", 0xFFFF00)
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
}
@@ -688,8 +686,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
stop_glerror();
LLGLSLShader::startProfile();
- LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0xA0FFA0 )
- glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
+ glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
((U16*) getIndicesPointer()) + indices_offset);
LLGLSLShader::stopProfile(count, mode);
stop_glerror();
@@ -736,7 +733,6 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
LLGLSLShader::startProfile();
{
- LL_PROFILER_GPU_ZONEC("gl.DrawArrays", 0xFF4040)
glDrawArrays(sGLMode[mode], first, count);
}
LLGLSLShader::stopProfile(count, mode);