diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llgl.cpp | 14 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 77 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 4 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 1 |
8 files changed, 64 insertions, 40 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 2b7ce155f6..193cfa64b8 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -743,6 +743,14 @@ bool LLGLManager::initGL() LL_WARNS("RenderInit") << "GL Drivers do not support GL_ARB_multitexture" << LL_ENDL; return false; } + + if (!mHasFramebufferObject) + { + mHasRequirements = FALSE; + + LL_WARNS("RenderInit") << "GL Drivers do not support GL_ARB_framebuffer_object" << LL_ENDL; + return false; + } stop_glerror(); @@ -758,12 +766,6 @@ bool LLGLManager::initGL() //HACK always disable texture multisample, use FXAA instead mHasTextureMultisample = FALSE; -#if LL_WINDOWS - if (mIsIntel && mGLVersion <= 3.f) - { //never try to use framebuffer objects on older intel drivers (crashy) - mHasFramebufferObject = FALSE; - } -#endif if (mHasFramebufferObject) { diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index b9dc689d1a..9dc140b5b9 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -2447,7 +2447,7 @@ void LLImageGLThread::run() // We must perform setup on this thread before actually servicing our // WorkQueue, likewise cleanup afterwards. mWindow->makeContextCurrent(mContext); - gGL.init(); + gGL.init(false); ThreadPool::run(); gGL.shutdown(); mWindow->destroySharedContext(mContext); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index a03a27cf94..72cca1f2a2 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -869,7 +869,7 @@ LLRender::~LLRender() shutdown(); } -void LLRender::init() +void LLRender::init(bool needs_vertex_buffer) { #if LL_WINDOWS if (gGLManager.mHasDebugOutput && gDebugGL) @@ -897,15 +897,27 @@ void LLRender::init() #endif } + if (needs_vertex_buffer) + { + initVertexBuffer(); + } +} - llassert_always(mBuffer.isNull()) ; - stop_glerror(); - mBuffer = new LLVertexBuffer(immediate_mask, 0); - mBuffer->allocateBuffer(4096, 0, TRUE); - mBuffer->getVertexStrider(mVerticesp); - mBuffer->getTexCoord0Strider(mTexcoordsp); - mBuffer->getColorStrider(mColorsp); - stop_glerror(); +void LLRender::initVertexBuffer() +{ + llassert_always(mBuffer.isNull()); + stop_glerror(); + mBuffer = new LLVertexBuffer(immediate_mask, 0); + mBuffer->allocateBuffer(4096, 0, TRUE); + mBuffer->getVertexStrider(mVerticesp); + mBuffer->getTexCoord0Strider(mTexcoordsp); + mBuffer->getColorStrider(mColorsp); + stop_glerror(); +} + +void LLRender::resetVertexBuffer() +{ + mBuffer = NULL; } void LLRender::shutdown() @@ -923,7 +935,7 @@ void LLRender::shutdown() delete mLightState[i]; } mLightState.clear(); - mBuffer = NULL ; + resetVertexBuffer(); } void LLRender::refreshState(void) @@ -1625,25 +1637,34 @@ void LLRender::flush() mCount = 0; - if (mBuffer->useVBOs() && !mBuffer->isLocked()) - { //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata) - mBuffer->getVertexStrider(mVerticesp, 0, count); - mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count); - mBuffer->getColorStrider(mColorsp, 0, count); - } - - mBuffer->flush(); - mBuffer->setBuffer(immediate_mask); + if (mBuffer) + { + if (mBuffer->useVBOs() && !mBuffer->isLocked()) + { //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata) + mBuffer->getVertexStrider(mVerticesp, 0, count); + mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count); + mBuffer->getColorStrider(mColorsp, 0, count); + } + + mBuffer->flush(); + mBuffer->setBuffer(immediate_mask); + + if (mMode == LLRender::QUADS && sGLCoreProfile) + { + mBuffer->drawArrays(LLRender::TRIANGLES, 0, count); + mQuadCycle = 1; + } + else + { + mBuffer->drawArrays(mMode, 0, count); + } + } + else + { + // mBuffer is present in main thread and not present in an image thread + LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL; + } - if (mMode == LLRender::QUADS && sGLCoreProfile) - { - mBuffer->drawArrays(LLRender::TRIANGLES, 0, count); - mQuadCycle = 1; - } - else - { - mBuffer->drawArrays(mMode, 0, count); - } mVerticesp[0] = mVerticesp[count]; mTexcoordsp[0] = mTexcoordsp[count]; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index e2489876e4..9c36c230fb 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -354,7 +354,9 @@ public: LLRender(); ~LLRender(); - void init() ; + void init(bool needs_vertex_buffer); + void initVertexBuffer(); + void resetVertexBuffer(); void shutdown(); // Refreshes renderer state to the cached values diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 0408010513..fffc15efc3 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -133,7 +133,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo mUsage = usage; mUseDepth = depth; - if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject) + if (sUseFBO || use_fbo) { if (depth) { diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index c100c182dd..c64f46f38a 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -665,7 +665,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (file == NULL) { - LL_SHADER_LOADING_WARNS() << "GLSL Shader file not found: " << open_file_name << LL_ENDL; + LL_WARNS("ShaderLoading") << "GLSL Shader file not found: " << open_file_name << LL_ENDL; return 0; } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 6338cab96a..be3e6ddff0 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1055,7 +1055,7 @@ void LLVertexBuffer::releaseIndices() bool LLVertexBuffer::createGLBuffer(U32 size) { - if (mGLBuffer) + if (mGLBuffer || mMappedData) { destroyGLBuffer(); } diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index baf8407fc6..3b3fe44984 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -265,7 +265,6 @@ public: bool getTangentStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getTangentStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getTextureIndexStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false); |