diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 395 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 85 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 15 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 4 | ||||
-rw-r--r-- | indra/llrender/lltexture.h | 2 |
5 files changed, 346 insertions, 155 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index e5fea5b995..f8d7ea00e0 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -43,7 +43,6 @@ #include "llmath.h" #include "llgl.h" #include "llrender.h" - //---------------------------------------------------------------------------- const F32 MIN_TEXTURE_LIFETIME = 10.f; @@ -60,21 +59,34 @@ std::list<U32> LLImageGL::sDeadTextureList; BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; F32 LLImageGL::sLastFrameTime = 0.f; +BOOL LLImageGL::sAllowReadBackRaw = FALSE ; LLImageGL* LLImageGL::sDefaultGLTexture = NULL ; + std::set<LLImageGL*> LLImageGL::sImageList; -#if !LL_RELEASE_FOR_DOWNLOAD +//**************************************************************************************************** +//The below for texture auditing use only +//**************************************************************************************************** //----------------------- //debug use +BOOL gAuditTexture = FALSE ; #define MAX_TEXTURE_LOG_SIZE 22 //2048 * 2048 std::vector<S32> LLImageGL::sTextureLoadedCounter(MAX_TEXTURE_LOG_SIZE + 1) ; std::vector<S32> LLImageGL::sTextureBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ; std::vector<S32> LLImageGL::sTextureCurBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ; S32 LLImageGL::sCurTexSizeBar = -1 ; S32 LLImageGL::sCurTexPickSize = -1 ; -LLPointer<LLImageGL> LLImageGL::sDefaultTexturep = NULL; +LLPointer<LLImageGL> LLImageGL::sHighlightTexturep = NULL; +S32 LLImageGL::sMaxCatagories = 1 ; + +std::vector<S32> LLImageGL::sTextureMemByCategory; +std::vector<S32> LLImageGL::sTextureMemByCategoryBound ; +std::vector<S32> LLImageGL::sTextureCurMemByCategoryBound ; //------------------------ -#endif +//**************************************************************************************************** +//End for texture auditing use only +//**************************************************************************************************** + //************************************************************************************** //below are functions for debug use //do not delete them even though they are not currently being used. @@ -144,6 +156,60 @@ void LLImageGL::checkTexSize() const //************************************************************************************** //---------------------------------------------------------------------------- +BOOL is_little_endian() +{ + S32 a = 0x12345678; + U8 *c = (U8*)(&a); + + return (*c == 0x78) ; +} +//static +void LLImageGL::initClass(S32 num_catagories) +{ + sMaxCatagories = num_catagories ; + + sTextureMemByCategory.resize(sMaxCatagories); + sTextureMemByCategoryBound.resize(sMaxCatagories) ; + sTextureCurMemByCategoryBound.resize(sMaxCatagories) ; +} + +//static +void LLImageGL::cleanupClass() +{ + sTextureMemByCategory.clear() ; + sTextureMemByCategoryBound.clear() ; + sTextureCurMemByCategoryBound.clear() ; +} + +//static +void LLImageGL::setHighlightTexture(S32 category) +{ + const S32 dim = 128; + sHighlightTexturep = new LLImageGL() ; + LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3); + U8* data = image_raw->getData(); + for (S32 i = 0; i<dim; i++) + { + for (S32 j = 0; j<dim; j++) + { + const S32 border = 2; + if (i<border || j<border || i>=(dim-border) || j>=(dim-border)) + { + *data++ = 0xff; + *data++ = 0xff; + *data++ = 0xff; + } + else + { + *data++ = 0xff; + *data++ = 0xff; + *data++ = 0x00; + } + } + } + sHighlightTexturep->createGLTexture(0, image_raw, 0, TRUE, category); + image_raw = NULL; +} //static S32 LLImageGL::dataFormatBits(S32 dataformat) @@ -211,19 +277,31 @@ void LLImageGL::updateStats(F32 current_time) sBoundTextureMemoryInBytes = sCurBoundTextureMemory; sCurBoundTextureMemory = 0; -#if !LL_RELEASE_FOR_DOWNLOAD - for(U32 i = 0 ; i < sTextureCurBoundCounter.size() ; i++) + if(gAuditTexture) { - sTextureBoundCounter[i] = sTextureCurBoundCounter[i] ; - sTextureCurBoundCounter[i] = 0 ; + for(U32 i = 0 ; i < sTextureCurBoundCounter.size() ; i++) + { + sTextureBoundCounter[i] = sTextureCurBoundCounter[i] ; + sTextureCurBoundCounter[i] = 0 ; + } + for(U32 i = 0 ; i < sTextureCurMemByCategoryBound.size() ; i++) + { + sTextureMemByCategoryBound[i] = sTextureCurMemByCategoryBound[i] ; + sTextureCurMemByCategoryBound[i] = 0 ; + } } -#endif } //static -S32 LLImageGL::updateBoundTexMem(const S32 delta) +S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) { - LLImageGL::sCurBoundTextureMemory += delta; + if(gAuditTexture && ncomponents > 0 && category > -1) + { + sTextureCurBoundCounter[getTextureCounterIndex(mem / ncomponents)]++ ; + sTextureCurMemByCategoryBound[category] += mem ; + } + + LLImageGL::sCurBoundTextureMemory += mem ; return LLImageGL::sCurBoundTextureMemory; } @@ -237,6 +315,7 @@ void LLImageGL::destroyGL(BOOL save_state) gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE); } + sAllowReadBackRaw = true ; for (std::set<LLImageGL*>::iterator iter = sImageList.begin(); iter != sImageList.end(); iter++) { @@ -246,7 +325,7 @@ void LLImageGL::destroyGL(BOOL save_state) if (save_state && glimage->isGLTextureCreated() && glimage->mComponents) { glimage->mSaveData = new LLImageRaw; - if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) + if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) //necessary, keep it. { glimage->mSaveData = NULL ; } @@ -256,6 +335,7 @@ void LLImageGL::destroyGL(BOOL save_state) stop_glerror(); } } + sAllowReadBackRaw = false ; } //static @@ -273,7 +353,7 @@ void LLImageGL::restoreGL() { if (glimage->getComponents() && glimage->mSaveData->getComponents()) { - glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData); + glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, TRUE, glimage->getCategory()); stop_glerror(); } glimage->mSaveData = NULL; // deletes data @@ -355,7 +435,7 @@ void LLImageGL::init(BOOL usemipmaps) mPickMask = NULL; mTextureMemory = 0; mLastBindTime = 0.f; - + mTarget = GL_TEXTURE_2D; mBindTarget = LLTexUnit::TT_TEXTURE; mUseMipMaps = usemipmaps; @@ -381,7 +461,11 @@ void LLImageGL::init(BOOL usemipmaps) mHasExplicitFormat = FALSE; mGLTextureCreated = FALSE ; + mIsMask = FALSE; + mCategory = -1 ; + mAlphaStride = 0 ; + mAlphaOffset = 0 ; mNeedsAlphaAndPickMask = TRUE ; mDiscardLevelInAtlas = -1 ; @@ -486,6 +570,10 @@ void LLImageGL::dump() } //---------------------------------------------------------------------------- +void LLImageGL::forceUpdateBindStats(void) const +{ + mLastBindTime = sLastFrameTime; +} BOOL LLImageGL::updateBindStats(S32 tex_mem) const { @@ -499,7 +587,7 @@ BOOL LLImageGL::updateBindStats(S32 tex_mem) const { // we haven't accounted for this texture yet this frame sUniqueCount++; - updateBoundTexMem(tex_mem); + updateBoundTexMem(tex_mem, mComponents, mCategory); mLastBindTime = sLastFrameTime; return TRUE ; @@ -525,6 +613,8 @@ void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_for else mFormatType = type_format; mFormatSwapBytes = swap_bytes; + + calcAlphaChannelOffsetAndStride() ; } //---------------------------------------------------------------------------- @@ -540,7 +630,6 @@ void LLImageGL::setImage(const LLImageRaw* imageraw) void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) { - llpushcallstacks ; bool is_compressed = false; if (mFormatPrimary >= GL_COMPRESSED_RGBA_S3TC_DXT1_EXT && mFormatPrimary <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) { @@ -749,7 +838,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } stop_glerror(); mGLTextureCreated = true; - llpushcallstacks ; } BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) @@ -840,7 +928,6 @@ void LLImageGL::postAddToAtlas() BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update) { - llpushcallstacks ; if (!width || !height) { return TRUE; @@ -930,7 +1017,6 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 stop_glerror(); mGLTextureCreated = true; } - llpushcallstacks ; return TRUE; } @@ -942,8 +1028,9 @@ BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S3 // Copy sub image from frame buffer BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height) { - if (gGL.getTexUnit(0)->bind(this)) + if (gGL.getTexUnit(0)->bind(this, false, true)) { + //checkTexSize() ; glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; stop_glerror(); @@ -1007,7 +1094,7 @@ BOOL LLImageGL::createGLTexture() return TRUE ; } -BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/) +BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category) { if (gGLManager.mIsDisabled) { @@ -1027,8 +1114,10 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); // Actual image width/height = raw image width/height * 2^discard_level - S32 w = imageraw->getWidth() << discard_level; - S32 h = imageraw->getHeight() << discard_level; + S32 raw_w = imageraw->getWidth() ; + S32 raw_h = imageraw->getHeight() ; + S32 w = raw_w << discard_level; + S32 h = raw_h << discard_level; // setSize may call destroyGLTexture if the size does not match setSize(w, h, imageraw->getComponents()); @@ -1062,15 +1151,25 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S default: llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl; } + + calcAlphaChannelOffsetAndStride() ; } + if(!to_create) //not create a gl texture + { + destroyGLTexture(); + mCurrentDiscardLevel = discard_level; + mLastBindTime = sLastFrameTime; + return TRUE ; + } + + setCategory(category) ; const U8* rawdata = imageraw->getData(); return createGLTexture(discard_level, rawdata, FALSE, usename); } BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename) { - llpushcallstacks ; llassert(data_in); if (discard_level < 0) @@ -1137,11 +1236,14 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ if (old_name != 0) { sGlobalTextureMemoryInBytes -= mTextureMemory; -#if !LL_RELEASE_FOR_DOWNLOAD - decTextureCounter(mTextureMemory / mComponents) ; -#endif + + if(gAuditTexture) + { + decTextureCounter(mTextureMemory, mComponents, mCategory) ; + } LLImageGL::deleteTextures(1, &old_name); + stop_glerror(); } @@ -1149,82 +1251,20 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ sGlobalTextureMemoryInBytes += mTextureMemory; mTexelsInGLTexture = getWidth() * getHeight() ; -#if !LL_RELEASE_FOR_DOWNLOAD - incTextureCounter(mTextureMemory / mComponents) ; -#endif - + if(gAuditTexture) + { + incTextureCounter(mTextureMemory, mComponents, mCategory) ; + } // mark this as bound at this point, so we don't throw it out immediately mLastBindTime = sLastFrameTime; - - llpushcallstacks ; return TRUE; } -BOOL LLImageGL::setDiscardLevel(S32 discard_level) -{ - llassert(discard_level >= 0); - llassert(mCurrentDiscardLevel >= 0); - - discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); - - if (discard_level == mCurrentDiscardLevel) - { - // nothing to do - return FALSE; - } - else if (discard_level < mCurrentDiscardLevel) - { - // larger image - dump(); - llerrs << "LLImageGL::setDiscardLevel() called with larger discard level; use createGLTexture()" << llendl; - return FALSE; - } - else if (mUseMipMaps) - { - LLPointer<LLImageRaw> imageraw = new LLImageRaw; - while(discard_level > mCurrentDiscardLevel) - { - if (readBackRaw(discard_level, imageraw, false)) - { - break; - } - discard_level--; - } - if (discard_level == mCurrentDiscardLevel) - { - // unable to increase the discard level - return FALSE; - } - return createGLTexture(discard_level, imageraw); - } - else - { -#if !LL_LINUX && !LL_SOLARIS - // *FIX: This should not be skipped for the linux client. - llerrs << "LLImageGL::setDiscardLevel() called on image without mipmaps" << llendl; -#endif - return FALSE; - } -} - -BOOL LLImageGL::isValidForSculpt(S32 discard_level, S32 image_width, S32 image_height, S32 ncomponents) -{ - assert_glerror(); - S32 gl_discard = discard_level - mCurrentDiscardLevel; - LLGLint glwidth = 0; - glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_WIDTH, (GLint*)&glwidth); - LLGLint glheight = 0; - glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_HEIGHT, (GLint*)&glheight); - LLGLint glcomponents = 0 ; - glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&glcomponents); - assert_glerror(); - - return glwidth >= image_width && glheight >= image_height && (GL_RGB8 == glcomponents || GL_RGBA8 == glcomponents) ; -} - BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const { - llpushcallstacks ; + llassert_always(sAllowReadBackRaw) ; + //llerrs << "should not call this function!" << llendl ; + if (discard_level < 0) { discard_level = mCurrentDiscardLevel; @@ -1327,7 +1367,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre return FALSE ; } //----------------------------------------------------------------------------------------------- - llpushcallstacks ; + return TRUE ; } @@ -1345,25 +1385,26 @@ void LLImageGL::deleteDeadTextures() stop_glerror(); } } - + glDeleteTextures(1, &tex); stop_glerror(); } } - + void LLImageGL::destroyGLTexture() { if (mTexName != 0) { if(mTextureMemory) { -#if !LL_RELEASE_FOR_DOWNLOAD - decTextureCounter(mTextureMemory / mComponents) ; -#endif + if(gAuditTexture) + { + decTextureCounter(mTextureMemory, mComponents, mCategory) ; + } sGlobalTextureMemoryInBytes -= mTextureMemory; mTextureMemory = 0; } - + LLImageGL::deleteTextures(1, &mTexName); mTexName = 0; mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. @@ -1479,6 +1520,11 @@ S32 LLImageGL::getMipBytes(S32 discard_level) const return res; } +BOOL LLImageGL::isJustBound() const +{ + return (BOOL)(sLastFrameTime - mLastBindTime < 0.5f); +} + BOOL LLImageGL::getBoundRecently() const { return (BOOL)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME); @@ -1490,44 +1536,104 @@ void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType b mBindTarget = bind_target; } -void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h) +const S8 INVALID_OFFSET = -99 ; +void LLImageGL::setNeedsAlphaAndPickMask(BOOL need_mask) { - if(!mNeedsAlphaAndPickMask) + if(mNeedsAlphaAndPickMask != need_mask) { - return ; + mNeedsAlphaAndPickMask = need_mask; + + if(mNeedsAlphaAndPickMask) + { + mAlphaOffset = 0 ; + } + else //do not need alpha mask + { + mAlphaOffset = INVALID_OFFSET ; + mIsMask = FALSE; + } } +} - if (mFormatType != GL_UNSIGNED_BYTE) +void LLImageGL::calcAlphaChannelOffsetAndStride() +{ + if(mAlphaOffset == INVALID_OFFSET)//do not need alpha mask { - llwarns << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << llendl; + return ; } - U32 stride = 0; + mAlphaStride = -1 ; switch (mFormatPrimary) { case GL_LUMINANCE: case GL_ALPHA: - stride = 1; + mAlphaStride = 1; break; case GL_LUMINANCE_ALPHA: - stride = 2; + mAlphaStride = 2; break; case GL_RGB: - //no alpha + mNeedsAlphaAndPickMask = FALSE ; mIsMask = FALSE; - return; + return ; //no alpha channel. case GL_RGBA: - stride = 4; + mAlphaStride = 4; break; case GL_BGRA_EXT: - stride = 4; + mAlphaStride = 4; break; default: - return; + break; + } + + mAlphaOffset = -1 ; + if (mFormatType == GL_UNSIGNED_BYTE) + { + mAlphaOffset = mAlphaStride - 1 ; + } + else if(is_little_endian()) + { + if (mFormatType == GL_UNSIGNED_INT_8_8_8_8) + { + mAlphaOffset = 0 ; + } + else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV) + { + mAlphaOffset = 3 ; + } + } + else //big endian + { + if (mFormatType == GL_UNSIGNED_INT_8_8_8_8) + { + mAlphaOffset = 3 ; + } + else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV) + { + mAlphaOffset = 0 ; + } + } + + if( mAlphaStride < 1 || //unsupported format + mAlphaOffset < 0 || //unsupported type + (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation + { + llwarns << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << llendl; + + mNeedsAlphaAndPickMask = FALSE ; + mIsMask = FALSE; + } +} + +void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h) +{ + if(!mNeedsAlphaAndPickMask) + { + return ; } U32 length = w * h; - const GLubyte* current = ((const GLubyte*) data_in)+stride-1; + const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset ; S32 sample[16]; memset(sample, 0, sizeof(S32)*16); @@ -1535,7 +1641,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h) for (U32 i = 0; i < length; i++) { ++sample[*current/16]; - current += stride; + current += mAlphaStride ; } U32 total = 0; @@ -1638,8 +1744,30 @@ BOOL LLImageGL::getMask(const LLVector2 &tc) return res; } -//---------------------------------------------------------------------------- -#if !LL_RELEASE_FOR_DOWNLOAD +void LLImageGL::setCategory(S32 category) +{ + if(!gAuditTexture) + { + return ; + } + if(mCategory != category) + { + if(mCategory > -1) + { + sTextureMemByCategory[mCategory] -= mTextureMemory ; + } + if(category > -1 && category < sMaxCatagories) + { + sTextureMemByCategory[category] += mTextureMemory ; + mCategory = category; + } + else + { + mCategory = -1 ; + } + } +} + //for debug use //val is a "power of two" number S32 LLImageGL::getTextureCounterIndex(U32 val) @@ -1663,18 +1791,33 @@ S32 LLImageGL::getTextureCounterIndex(U32 val) return ret ; } } -void LLImageGL::incTextureCounter(U32 val) + +//static +void LLImageGL::incTextureCounter(U32 val, S32 ncomponents, S32 category) { sTextureLoadedCounter[getTextureCounterIndex(val)]++ ; + sTextureMemByCategory[category] += (S32)val * ncomponents ; } -void LLImageGL::decTextureCounter(U32 val) + +//static +void LLImageGL::decTextureCounter(U32 val, S32 ncomponents, S32 category) { sTextureLoadedCounter[getTextureCounterIndex(val)]-- ; + sTextureMemByCategory[category] += (S32)val * ncomponents ; } -void LLImageGL::setCurTexSizebar(S32 index) + +void LLImageGL::setCurTexSizebar(S32 index, BOOL set_pick_size) { sCurTexSizeBar = index ; - sCurTexPickSize = (1 << index) ; + + if(set_pick_size) + { + sCurTexPickSize = (1 << index) ; + } + else + { + sCurTexPickSize = -1 ; + } } void LLImageGL::resetCurTexSizebar() { @@ -1682,7 +1825,9 @@ void LLImageGL::resetCurTexSizebar() sCurTexPickSize = -1 ; } //---------------------------------------------------------------------------- -#endif + +//---------------------------------------------------------------------------- + // Manual Mip Generation /* diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index a094605607..937065043c 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -47,7 +47,6 @@ class LLTextureAtlas ; #define MEGA_BYTES_TO_BYTES(x) ((x) << 20) //============================================================================ - class LLImageGL : public LLRefCount { friend class LLTexUnit; @@ -63,6 +62,7 @@ public: BOOL updateBindStats(S32 tex_mem) const ; F32 getTimePassedSinceLastBound(); + void forceUpdateBindStats(void) const; // needs to be called every frame static void updateStats(F32 current_time); @@ -71,8 +71,9 @@ public: static void destroyGL(BOOL save_state = TRUE); static void restoreGL(); - // Sometimes called externally for textures not using LLImageGL (should go away...) - static S32 updateBoundTexMem(const S32 delta); + // Sometimes called externally for textures not using LLImageGL (should go away...) + static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ; + static bool checkSize(S32 width, S32 height); //for server side use only. @@ -91,6 +92,7 @@ protected: virtual ~LLImageGL(); void analyzeAlpha(const void* data_in, S32 w, S32 h); + void calcAlphaChannelOffsetAndStride(); public: virtual void dump(); // debugging info to llinfos @@ -105,14 +107,15 @@ public: static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels); BOOL createGLTexture() ; - BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0); + BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, + S32 category = sMaxCatagories - 1); BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0); void setImage(const LLImageRaw* imageraw); void setImage(const U8* data_in, BOOL data_hasmips = FALSE); BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); - BOOL setDiscardLevel(S32 discard_level); + // Read back a raw image for this discard level, if it exists BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; void destroyGLTexture(); @@ -131,6 +134,7 @@ public: S32 getBytes(S32 discard_level = -1) const; S32 getMipBytes(S32 discard_level = -1) const; BOOL getBoundRecently() const; + BOOL isJustBound() const; LLGLenum getPrimaryFormat() const { return mFormatPrimary; } LLGLenum getFormatType() const { return mFormatType; } @@ -150,8 +154,6 @@ public: BOOL getUseMipMaps() const { return mUseMipMaps; } void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; } - BOOL isValidForSculpt(S32 discard_level, S32 image_width, S32 image_height, S32 ncomponents) ; - void updatePickMask(S32 width, S32 height, const U8* data_in); BOOL getMask(const LLVector2 &tc); @@ -178,7 +180,7 @@ public: void init(BOOL usemipmaps); virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors - void setNeedsAlphaAndPickMask(BOOL need_mask) {mNeedsAlphaAndPickMask = need_mask;} + void setNeedsAlphaAndPickMask(BOOL need_mask); BOOL preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image); void postAddToAtlas() ; @@ -187,7 +189,7 @@ public: // Various GL/Rendering options S32 mTextureMemory; mutable F32 mLastBindTime; // last time this was bound, by discard level - + private: LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel @@ -197,13 +199,15 @@ private: BOOL mIsMask; BOOL mNeedsAlphaAndPickMask; - + S8 mAlphaStride ; + S8 mAlphaOffset ; + bool mGLTextureCreated ; LLGLuint mTexName; U16 mWidth; U16 mHeight; S8 mCurrentDiscardLevel; - + S8 mDiscardLevelInAtlas; U32 mTexelsInAtlas ; U32 mTexelsInGLTexture; @@ -233,7 +237,7 @@ public: static S32 sCount; static F32 sLastFrameTime; - + static LLGLuint sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS]; // Currently bound texture ID // Global memory statistics @@ -246,30 +250,61 @@ public: static LLImageGL* sDefaultGLTexture ; static BOOL sAutomatedTest; -#if !LL_RELEASE_FOR_DOWNLOAD +#if DEBUG_MISS + BOOL mMissed; // Missed on last bind? + BOOL getMissed() const { return mMissed; }; +#else + BOOL getMissed() const { return FALSE; }; +#endif + +public: + static void initClass(S32 num_catagories) ; + static void cleanupClass() ; +private: + static S32 sMaxCatagories ; + + //the flag to allow to call readBackRaw(...). + //can be removed if we do not use that function at all. + static BOOL sAllowReadBackRaw ; +// +//**************************************************************************************************** +//The below for texture auditing use only +//**************************************************************************************************** +private: + S32 mCategory ; +public: + void setCategory(S32 category) ; + S32 getCategory()const {return mCategory ;} + //for debug use: show texture size distribution //---------------------------------------- - static LLPointer<LLImageGL> sDefaultTexturep; //default texture to replace normal textures + static LLPointer<LLImageGL> sHighlightTexturep; //default texture to replace normal textures static std::vector<S32> sTextureLoadedCounter ; static std::vector<S32> sTextureBoundCounter ; static std::vector<S32> sTextureCurBoundCounter ; static S32 sCurTexSizeBar ; static S32 sCurTexPickSize ; - + + static void setHighlightTexture(S32 category) ; static S32 getTextureCounterIndex(U32 val) ; - static void incTextureCounter(U32 val) ; - static void decTextureCounter(U32 val) ; - static void setCurTexSizebar(S32 index) ; + static void incTextureCounter(U32 val, S32 ncomponents, S32 category) ; + static void decTextureCounter(U32 val, S32 ncomponents, S32 category) ; + static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ; static void resetCurTexSizebar(); //---------------------------------------- -#endif -#if DEBUG_MISS - BOOL mMissed; // Missed on last bind? - BOOL getMissed() const { return mMissed; }; -#else - BOOL getMissed() const { return FALSE; }; -#endif + //for debug use: show texture category distribution + //---------------------------------------- + + static std::vector<S32> sTextureMemByCategory; + static std::vector<S32> sTextureMemByCategoryBound ; + static std::vector<S32> sTextureCurMemByCategoryBound ; + //---------------------------------------- +//**************************************************************************************************** +//End of definitions for texture auditing use only +//**************************************************************************************************** + }; +extern BOOL gAuditTexture; #endif // LL_LLIMAGEGL_H diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index b74d824c9e..fc45df8153 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -179,7 +179,7 @@ void LLTexUnit::disable(void) } } -bool LLTexUnit::bind(LLTexture* texture, bool forceBind) +bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) { stop_glerror(); if (mIndex < 0) return false; @@ -198,9 +198,19 @@ bool LLTexUnit::bind(LLTexture* texture, bool forceBind) //if deleted, will re-generate it immediately texture->forceImmediateUpdate() ; + gl_tex->forceUpdateBindStats() ; return texture->bindDefaultImage(mIndex); } + //in audit, replace the selected texture by the default one. + if(gAuditTexture && for_rendering && LLImageGL::sCurTexPickSize > 0) + { + if(texture->getWidth() * texture->getHeight() == LLImageGL::sCurTexPickSize) + { + gl_tex->updateBindStats(gl_tex->mTextureMemory); + return bind(LLImageGL::sHighlightTexturep.get()); + } + } if ((mCurrTexture != gl_tex->getTexName()) || forceBind) { activate(); @@ -223,7 +233,7 @@ bool LLTexUnit::bind(LLTexture* texture, bool forceBind) return true; } -bool LLTexUnit::bind(LLImageGL* texture, bool forceBind) +bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind) { stop_glerror(); if (mIndex < 0) return false; @@ -260,6 +270,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool forceBind) setTextureFilteringOption(texture->mFilterOption); } } + return true; } diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index cb2a4d4450..0121a190ee 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -149,8 +149,8 @@ public: // Binds the LLImageGL to this texture unit // (automatically enables the unit for the LLImageGL's texture type) - bool bind(LLImageGL* texture, bool forceBind = false); - bool bind(LLTexture* texture, bool forceBind = false); + bool bind(LLImageGL* texture, bool for_rendering = false, bool forceBind = false); + bool bind(LLTexture* texture, bool for_rendering = false, bool forceBind = false); // Binds a cubemap to this texture unit // (automatically enables the texture unit for cubemaps) diff --git a/indra/llrender/lltexture.h b/indra/llrender/lltexture.h index 0cd9667644..7034e9199d 100644 --- a/indra/llrender/lltexture.h +++ b/indra/llrender/lltexture.h @@ -63,7 +63,7 @@ public: // virtual S8 getType() const = 0 ; virtual void setKnownDrawSize(S32 width, S32 height) = 0 ; - virtual bool bindDefaultImage(const S32 stage = 0) const = 0 ; + virtual bool bindDefaultImage(const S32 stage = 0) = 0 ; virtual void forceImmediateUpdate() = 0 ; virtual void setActive() = 0 ; virtual S32 getWidth(S32 discard_level = -1) const = 0 ; |