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-rw-r--r--indra/llrender/llrender.cpp12
-rw-r--r--indra/llrender/llvertexbuffer.cpp13
2 files changed, 19 insertions, 6 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 3e7c69611d..77c5921c9c 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -2046,7 +2046,8 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
}
}
- mVerticesp[mCount] = mVerticesp[mCount-1];
+ if( mCount > 0 ) // ND: Guard against crashes if mCount is zero, yes it can happen
+ mVerticesp[mCount] = mVerticesp[mCount-1];
}
void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count)
@@ -2162,9 +2163,12 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLCol
}
}
- mVerticesp[mCount] = mVerticesp[mCount-1];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
+ if (mCount > 0)
+ {
+ mVerticesp[mCount] = mVerticesp[mCount - 1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount - 1];
+ mColorsp[mCount] = mColorsp[mCount - 1];
+ }
}
void LLRender::vertex2i(const GLint& x, const GLint& y)
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 31dffdd545..3851669360 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -1436,13 +1436,22 @@ void LLVertexBuffer::setupVertexArray()
//glVertexattribIPointer requires GLSL 1.30 or later
if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
{
- glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (void*) mOffsets[i]);
+ glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (const GLvoid*) mOffsets[i]);
}
#endif
}
else
{
- glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]);
+ // nat 2016-12-16: With 64-bit clang compile, the compiler
+ // produces an error if we simply cast mOffsets[i] -- an S32
+ // -- to (GLvoid *), the type of the parameter. It correctly
+ // points out that there's no way an S32 could fit a real
+ // pointer value. Ruslan asserts that in this case the last
+ // param is interpreted as an array data offset within the VBO
+ // rather than as an actual pointer, so it's okay.
+ glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i],
+ attrib_normalized[i], sTypeSize[i],
+ reinterpret_cast<GLvoid*>(mOffsets[i]));
}
}
else