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Diffstat (limited to 'indra/llrender/llvertexbuffer.h')
-rwxr-xr-x[-rw-r--r--]indra/llrender/llvertexbuffer.h12
1 files changed, 8 insertions, 4 deletions
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 11fa4ab6a0..de58207c23 100644..100755
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -107,6 +107,7 @@ public:
S32 mType;
S32 mIndex;
S32 mCount;
+ S32 mEnd;
MappedRegion(S32 type, S32 index, S32 count);
};
@@ -125,9 +126,10 @@ public:
static LLVBOPool sStreamVBOPool;
static LLVBOPool sDynamicVBOPool;
+ static LLVBOPool sDynamicCopyVBOPool;
static LLVBOPool sStreamIBOPool;
static LLVBOPool sDynamicIBOPool;
-
+
static std::list<U32> sAvailableVAOName;
static U32 sCurVAOName;
@@ -174,7 +176,7 @@ public:
TYPE_TEXCOORD3,
TYPE_COLOR,
TYPE_EMISSIVE,
- TYPE_BINORMAL,
+ TYPE_TANGENT,
TYPE_WEIGHT,
TYPE_WEIGHT4,
TYPE_CLOTHWEIGHT,
@@ -192,7 +194,7 @@ public:
MAP_COLOR = (1<<TYPE_COLOR),
MAP_EMISSIVE = (1<<TYPE_EMISSIVE),
// These use VertexAttribPointer and should possibly be made generic
- MAP_BINORMAL = (1<<TYPE_BINORMAL),
+ MAP_TANGENT = (1<<TYPE_TANGENT),
MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
@@ -250,8 +252,10 @@ public:
bool getIndexStrider(LLStrider<U16>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTangentStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTangentStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTextureIndexStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);