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-rw-r--r--indra/llrender/llvertexbuffer.cpp805
1 files changed, 377 insertions, 428 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 7d2b09ca4a..6338cab96a 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -91,6 +91,8 @@ LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_
U32 LLVBOPool::sBytesPooled = 0;
U32 LLVBOPool::sIndexBytesPooled = 0;
+U32 LLVBOPool::sNameIdx = 0;
+U32 LLVBOPool::sNamePool[1024];
std::list<U32> LLVertexBuffer::sAvailableVAOName;
U32 LLVertexBuffer::sCurVAOName = 1;
@@ -121,15 +123,20 @@ bool LLVertexBuffer::sPreferStreamDraw = false;
U32 LLVBOPool::genBuffer()
{
- U32 ret = 0;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX
- glGenBuffersARB(1, &ret);
-
- return ret;
+ if (sNameIdx == 0)
+ {
+ glGenBuffersARB(1024, sNamePool);
+ sNameIdx = 1024;
+ }
+
+ return sNamePool[--sNameIdx];
}
void LLVBOPool::deleteBuffer(U32 name)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX
if (gGLManager.mInited)
{
LLVertexBuffer::unbind();
@@ -150,11 +157,12 @@ LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType)
std::fill(mMissCount.begin(), mMissCount.end(), 0);
}
-volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
+U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX
llassert(vbo_block_size(size) == size);
- volatile U8* ret = NULL;
+ U8* ret = NULL;
U32 i = vbo_block_index(size);
@@ -248,7 +256,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
return ret;
}
-void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
+void LLVBOPool::release(U32 name, U8* buffer, U32 size)
{
llassert(vbo_block_size(size) == size);
@@ -267,10 +275,12 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
void LLVBOPool::seedPool()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX
U32 dummy_name = 0;
if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("VBOPool Resize");
mFreeList.resize(LL_VBO_POOL_SEED_COUNT);
}
@@ -411,6 +421,7 @@ void LLVertexBuffer::releaseVAOName(U32 name)
//static
void LLVertexBuffer::seedPools()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX
sStreamVBOPool.seedPool();
sDynamicVBOPool.seedPool();
sDynamicCopyVBOPool.seedPool();
@@ -430,135 +441,26 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
data_mask = data_mask & ~MAP_TEXTURE_INDEX;
}
- if (LLGLSLShader::sNoFixedFunction)
+ for (U32 i = 0; i < TYPE_MAX; ++i)
{
- for (U32 i = 0; i < TYPE_MAX; ++i)
- {
- S32 loc = i;
+ S32 loc = i;
- U32 mask = 1 << i;
-
- if (sLastMask & (1 << i))
- { //was enabled
- if (!(data_mask & mask))
- { //needs to be disabled
- glDisableVertexAttribArrayARB(loc);
- }
- }
- else
- { //was disabled
- if (data_mask & mask)
- { //needs to be enabled
- glEnableVertexAttribArrayARB(loc);
- }
- }
- }
- }
- else
- {
-
- static const GLenum array[] =
- {
- GL_VERTEX_ARRAY,
- GL_NORMAL_ARRAY,
- GL_TEXTURE_COORD_ARRAY,
- GL_COLOR_ARRAY,
- };
-
- static const GLenum mask[] =
- {
- MAP_VERTEX,
- MAP_NORMAL,
- MAP_TEXCOORD0,
- MAP_COLOR
- };
-
-
-
- for (U32 i = 0; i < 4; ++i)
- {
- if (sLastMask & mask[i])
- { //was enabled
- if (!(data_mask & mask[i]))
- { //needs to be disabled
- glDisableClientState(array[i]);
- }
- else if (gDebugGL)
- { //needs to be enabled, make sure it was (DEBUG)
- if (!glIsEnabled(array[i]))
- {
- if (gDebugSession)
- {
- gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
- }
- else
- {
- LL_ERRS() << "Bad client state! " << array[i] << " disabled." << LL_ENDL;
- }
- }
- }
- }
- else
- { //was disabled
- if (data_mask & mask[i])
- { //needs to be enabled
- glEnableClientState(array[i]);
- }
- else if (gDebugGL && glIsEnabled(array[i]))
- { //needs to be disabled, make sure it was (DEBUG TEMPORARY)
- if (gDebugSession)
- {
- gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
- }
- else
- {
- LL_ERRS() << "Bad client state! " << array[i] << " enabled." << LL_ENDL;
- }
- }
- }
- }
-
- static const U32 map_tc[] =
- {
- MAP_TEXCOORD1,
- MAP_TEXCOORD2,
- MAP_TEXCOORD3
- };
+ U32 mask = 1 << i;
- for (U32 i = 0; i < 3; i++)
- {
- if (sLastMask & map_tc[i])
- {
- if (!(data_mask & map_tc[i]))
- { //disable
- glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- }
- else if (data_mask & map_tc[i])
- {
- glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ if (sLastMask & (1 << i))
+ { //was enabled
+ if (!(data_mask & mask))
+ { //needs to be disabled
+ glDisableVertexAttribArrayARB(loc);
}
}
-
- if (sLastMask & MAP_TANGENT)
- {
- if (!(data_mask & MAP_TANGENT))
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ else
+ { //was disabled
+ if (data_mask & mask)
+ { //needs to be enabled
+ glEnableVertexAttribArrayARB(loc);
}
}
- else if (data_mask & MAP_TANGENT)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
}
sLastMask = data_mask;
@@ -566,63 +468,23 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
}
//static
-static LLTrace::BlockTimerStatHandle FTM_VB_DRAW_ARRAYS("drawArrays");
-void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
+void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos)
{
- LL_RECORD_BLOCK_TIME(FTM_VB_DRAW_ARRAYS);
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
- gGL.syncMatrices();
-
- U32 count = pos.size();
-
- llassert(norm.size() >= pos.size());
- llassert(count > 0);
-
- if( count == 0 )
- {
- LL_WARNS() << "Called drawArrays with 0 vertices" << LL_ENDL;
- return;
- }
-
- if( norm.size() < pos.size() )
- {
- LL_WARNS() << "Called drawArrays with #" << norm.size() << " normals and #" << pos.size() << " vertices" << LL_ENDL;
- return;
- }
-
- unbind();
-
- setupClientArrays(MAP_VERTEX | MAP_NORMAL);
-
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
-
- if (shader)
- {
- S32 loc = LLVertexBuffer::TYPE_VERTEX;
- if (loc > -1)
- {
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV);
- }
- loc = LLVertexBuffer::TYPE_NORMAL;
- if (loc > -1)
- {
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV);
- }
- }
- else
- {
- glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
- glNormalPointer(GL_FLOAT, 0, norm[0].mV);
- }
- LLGLSLShader::startProfile();
- glDrawArrays(sGLMode[mode], 0, count);
- LLGLSLShader::stopProfile(count, mode);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ gGL.begin(mode);
+ for (auto& v : pos)
+ {
+ gGL.vertex3fv(v.mV);
+ }
+ gGL.end();
+ gGL.flush();
}
//static
void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp)
{
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
gGL.syncMatrices();
@@ -634,28 +496,27 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
unbind();
- setupClientArrays(mask);
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- S32 loc = LLVertexBuffer::TYPE_VERTEX;
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos);
-
- if (tc)
- {
- loc = LLVertexBuffer::TYPE_TEXCOORD0;
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc);
- }
- }
- else
- {
- glTexCoordPointer(2, GL_FLOAT, 0, tc);
- glVertexPointer(3, GL_FLOAT, 16, pos);
- }
-
- LLGLSLShader::startProfile();
- glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
- LLGLSLShader::stopProfile(num_indices, mode);
+ gGL.begin(mode);
+
+ if (tc != nullptr)
+ {
+ for (int i = 0; i < num_indices; ++i)
+ {
+ U16 idx = indicesp[i];
+ gGL.texCoord2fv(tc[idx].mV);
+ gGL.vertex3fv(pos[idx].getF32ptr());
+ }
+ }
+ else
+ {
+ for (int i = 0; i < num_indices; ++i)
+ {
+ U16 idx = indicesp[i];
+ gGL.vertex3fv(pos[idx].getF32ptr());
+ }
+ }
+ gGL.end();
+ gGL.flush();
}
void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
@@ -720,7 +581,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
gGL.syncMatrices();
llassert(mNumVerts >= 0);
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+ llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
if (mGLArray)
{
@@ -763,6 +624,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
stop_glerror();
LLGLSLShader::startProfile();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawRangeElements", 0xFFFF00 )
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
LLGLSLShader::stopProfile(count, mode);
@@ -773,9 +635,21 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
placeFence();
}
+void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ mMappable = false;
+ gGL.syncMatrices();
+
+ U16* idx = ((U16*)getIndicesPointer()) + indices_offset;
+
+ LL_PROFILER_GPU_ZONEC("gl.DrawRangeElements", 0xFFFF00)
+ glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
+ idx);
+}
+
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+ llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
mMappable = false;
gGL.syncMatrices();
@@ -814,6 +688,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
stop_glerror();
LLGLSLShader::startProfile();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0xA0FFA0 )
glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
((U16*) getIndicesPointer()) + indices_offset);
LLGLSLShader::stopProfile(count, mode);
@@ -821,53 +696,53 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
placeFence();
}
-static LLTrace::BlockTimerStatHandle FTM_GL_DRAW_ARRAYS("GL draw arrays");
+
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
- mMappable = false;
- gGL.syncMatrices();
-
- llassert(mNumVerts >= 0);
- if (first >= (U32) mNumVerts ||
- first + count > (U32) mNumVerts)
- {
- LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << LL_ENDL;
- }
-
- if (mGLArray)
- {
- if (mGLArray != sGLRenderArray)
- {
- LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
- }
- }
- else
- {
- if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
- {
- LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
- }
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
+ mMappable = false;
+ gGL.syncMatrices();
+
+#ifndef LL_RELEASE_FOR_DOWNLOAD
+ llassert(mNumVerts >= 0);
+ if (first >= (U32)mNumVerts ||
+ first + count > (U32)mNumVerts)
+ {
+ LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first + count << "]" << LL_ENDL;
+ }
+
+ if (mGLArray)
+ {
+ if (mGLArray != sGLRenderArray)
+ {
+ LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
+ }
+ }
+ else
+ {
+ if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
+ {
+ LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
+ }
+ }
+
+ if (mode >= LLRender::NUM_MODES)
+ {
+ LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL;
+ return;
+ }
+#endif
- if (mode >= LLRender::NUM_MODES)
- {
- LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL;
- return;
- }
+ LLGLSLShader::startProfile();
+ {
+ LL_PROFILER_GPU_ZONEC("gl.DrawArrays", 0xFF4040)
+ glDrawArrays(sGLMode[mode], first, count);
+ }
+ LLGLSLShader::stopProfile(count, mode);
- {
- LL_RECORD_BLOCK_TIME(FTM_GL_DRAW_ARRAYS);
- stop_glerror();
- LLGLSLShader::startProfile();
- stop_glerror();
- glDrawArrays(sGLMode[mode], first, count);
- stop_glerror();
- LLGLSLShader::stopProfile(count, mode);
- }
-
- stop_glerror();
- placeFence();
+ stop_glerror();
+ placeFence();
}
//static
@@ -964,8 +839,7 @@ S32 LLVertexBuffer::determineUsage(S32 usage)
}
LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage)
-: LLTrace::MemTrackable<LLVertexBuffer>("LLVertexBuffer"),
- LLRefCount(),
+: LLRefCount(),
mNumVerts(0),
mNumIndices(0),
@@ -1110,9 +984,7 @@ void LLVertexBuffer::waitFence() const
void LLVertexBuffer::genBuffer(U32 size)
{
- disclaimMem(mSize);
mSize = vbo_block_size(size);
- claimMem(mSize);
if (mUsage == GL_STREAM_DRAW_ARB)
{
@@ -1208,9 +1080,7 @@ bool LLVertexBuffer::createGLBuffer(U32 size)
static int gl_buffer_idx = 0;
mGLBuffer = ++gl_buffer_idx;
mMappedData = (U8*)ll_aligned_malloc_16(size);
- disclaimMem(mSize);
mSize = size;
- claimMem(mSize);
}
if (!mMappedData)
@@ -1380,8 +1250,6 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
return success;
}
-static LLTrace::BlockTimerStatHandle FTM_SETUP_VERTEX_ARRAY("Setup VAO");
-
void LLVertexBuffer::setupVertexArray()
{
if (!mGLArray)
@@ -1389,7 +1257,7 @@ void LLVertexBuffer::setupVertexArray()
return;
}
- LL_RECORD_BLOCK_TIME(FTM_SETUP_VERTEX_ARRAY);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
#if GL_ARB_vertex_array_object
glBindVertexArray(mGLArray);
#endif
@@ -1562,12 +1430,11 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
return true;
}
-static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_BUFFER_RANGE("VBO Map Range");
-static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_BUFFER("VBO Map");
// Map for data access
-volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
+U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
bindGLBuffer(true);
if (mFinal)
{
@@ -1627,14 +1494,13 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
}
else
{
- volatile U8* src = NULL;
+ U8* src = NULL;
waitFence();
if (gGLManager.mHasMapBufferRange)
{
if (map_range)
{
#ifdef GL_ARB_map_buffer_range
- LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_BUFFER_RANGE);
S32 offset = mOffsets[type] + sTypeSize[type]*index;
S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
@@ -1658,7 +1524,6 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
}
}
- LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_BUFFER);
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
@@ -1688,7 +1553,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
llassert(src != NULL);
- mMappedData = LL_NEXT_ALIGNED_ADDRESS<volatile U8>(src);
+ mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
mAlignedOffset = mMappedData - src;
stop_glerror();
@@ -1744,11 +1609,9 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
}
-static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_INDEX_RANGE("IBO Map Range");
-static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_INDEX("IBO Map");
-
-volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
+U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
bindGLIndices(true);
if (mFinal)
{
@@ -1816,14 +1679,13 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
}
else
{
- volatile U8* src = NULL;
+ U8* src = NULL;
waitFence();
if (gGLManager.mHasMapBufferRange)
{
if (map_range)
{
#ifdef GL_ARB_map_buffer_range
- LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX_RANGE);
S32 offset = sizeof(U16)*index;
S32 length = sizeof(U16)*count;
src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
@@ -1835,7 +1697,6 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
else
{
#ifdef GL_ARB_map_buffer_range
- LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX);
src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
@@ -1859,7 +1720,6 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
}
else
{
- LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX);
map_range = false;
src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
@@ -1910,13 +1770,6 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
}
}
-static LLTrace::BlockTimerStatHandle FTM_VBO_UNMAP("VBO Unmap");
-static LLTrace::BlockTimerStatHandle FTM_VBO_FLUSH_RANGE("Flush VBO Range");
-
-
-static LLTrace::BlockTimerStatHandle FTM_IBO_UNMAP("IBO Unmap");
-static LLTrace::BlockTimerStatHandle FTM_IBO_FLUSH_RANGE("Flush IBO Range");
-
void LLVertexBuffer::unmapBuffer()
{
if (!useVBOs())
@@ -1925,10 +1778,10 @@ void LLVertexBuffer::unmapBuffer()
}
bool updated_all = false;
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
if (mMappedData && mVertexLocked)
{
- LL_RECORD_BLOCK_TIME(FTM_VBO_UNMAP);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex");
bindGLBuffer(true);
updated_all = mIndexLocked; //both vertex and index buffers done updating
@@ -1975,7 +1828,7 @@ void LLVertexBuffer::unmapBuffer()
{
if (!mMappedVertexRegions.empty())
{
- stop_glerror();
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush vertex");
for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
{
const MappedRegion& region = mMappedVertexRegions[i];
@@ -1983,18 +1836,16 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
- LL_RECORD_BLOCK_TIME(FTM_VBO_FLUSH_RANGE);
#ifdef GL_ARB_map_buffer_range
glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
#endif
}
else if (gGLManager.mHasFlushBufferRange)
- {
+ {
#ifndef LL_MESA_HEADLESS
glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
#endif
}
- stop_glerror();
}
mMappedVertexRegions.clear();
@@ -2013,7 +1864,7 @@ void LLVertexBuffer::unmapBuffer()
if (mMappedIndexData && mIndexLocked)
{
- LL_RECORD_BLOCK_TIME(FTM_IBO_UNMAP);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - index");
bindGLIndices();
if(!mMappable)
{
@@ -2059,12 +1910,12 @@ void LLVertexBuffer::unmapBuffer()
{
for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush index");
const MappedRegion& region = mMappedIndexRegions[i];
S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
S32 length = sizeof(U16)*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
- LL_RECORD_BLOCK_TIME(FTM_IBO_FLUSH_RANGE);
#ifdef GL_ARB_map_buffer_range
glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
#endif
@@ -2083,9 +1934,8 @@ void LLVertexBuffer::unmapBuffer()
mMappedIndexRegions.clear();
}
}
- stop_glerror();
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
- stop_glerror();
+
+ glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
mMappedIndexData = NULL;
}
@@ -2111,7 +1961,7 @@ template <class T,S32 type> struct VertexBufferStrider
{
if (type == LLVertexBuffer::TYPE_INDEX)
{
- volatile U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
+ U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
if (ptr == NULL)
{
@@ -2127,7 +1977,7 @@ template <class T,S32 type> struct VertexBufferStrider
{
S32 stride = LLVertexBuffer::sTypeSize[type];
- volatile U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
+ U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
if (ptr == NULL)
{
@@ -2208,13 +2058,12 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 in
//----------------------------------------------------------------------------
-static LLTrace::BlockTimerStatHandle FTM_BIND_GL_ARRAY("Bind Array");
bool LLVertexBuffer::bindGLArray()
{
if (mGLArray && sGLRenderArray != mGLArray)
{
{
- LL_RECORD_BLOCK_TIME(FTM_BIND_GL_ARRAY);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
#if GL_ARB_vertex_array_object
glBindVertexArray(mGLArray);
#endif
@@ -2231,8 +2080,6 @@ bool LLVertexBuffer::bindGLArray()
return false;
}
-static LLTrace::BlockTimerStatHandle FTM_BIND_GL_BUFFER("Bind Buffer");
-
bool LLVertexBuffer::bindGLBuffer(bool force_bind)
{
bindGLArray();
@@ -2241,8 +2088,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
{
- //LL_RECORD_BLOCK_TIME(FTM_BIND_GL_BUFFER);
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
@@ -2256,16 +2102,29 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
return ret;
}
-static LLTrace::BlockTimerStatHandle FTM_BIND_GL_INDICES("Bind Indices");
+bool LLVertexBuffer::bindGLBufferFast()
+{
+ if (mGLBuffer != sGLRenderBuffer || !sVBOActive)
+ {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ sBindCount++;
+ sVBOActive = true;
+
+ return true;
+ }
+
+ return false;
+}
bool LLVertexBuffer::bindGLIndices(bool force_bind)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
bindGLArray();
bool ret = false;
if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive))))
{
- LL_RECORD_BLOCK_TIME(FTM_BIND_GL_INDICES);
/*if (sMapped)
{
LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL;
@@ -2281,6 +2140,21 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind)
return ret;
}
+bool LLVertexBuffer::bindGLIndicesFast()
+{
+ if (mGLIndices != sGLRenderIndices || !sIBOActive)
+ {
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+ sBindCount++;
+ sIBOActive = true;
+
+ return true;
+ }
+
+ return false;
+}
+
void LLVertexBuffer::flush()
{
if (useVBOs())
@@ -2471,11 +2345,39 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
}
}
+void LLVertexBuffer::setBufferFast(U32 data_mask)
+{
+ if (useVBOs())
+ {
+ //set up pointers if the data mask is different ...
+ bool setup = (sLastMask != data_mask);
+
+ const bool bindBuffer = bindGLBufferFast();
+ const bool bindIndices = bindGLIndicesFast();
+
+ setup = setup || bindBuffer || bindIndices;
+
+ setupClientArrays(data_mask);
+
+ if (data_mask && setup)
+ {
+ setupVertexBufferFast(data_mask);
+ sSetCount++;
+ }
+ }
+ else
+ {
+ //fallback to slow path when not using VBOs
+ setBuffer(data_mask);
+ }
+}
+
+
// virtual (default)
void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
stop_glerror();
- volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
+ U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
if (gDebugGL && ((data_mask & mTypeMask) != data_mask))
{
@@ -2490,144 +2392,191 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL;
}
- if (LLGLSLShader::sNoFixedFunction)
+ if (data_mask & MAP_NORMAL)
{
- if (data_mask & MAP_NORMAL)
- {
- S32 loc = TYPE_NORMAL;
- void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
- }
- if (data_mask & MAP_TEXCOORD3)
- {
- S32 loc = TYPE_TEXCOORD3;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
- }
- if (data_mask & MAP_TEXCOORD2)
- {
- S32 loc = TYPE_TEXCOORD2;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
- }
- if (data_mask & MAP_TEXCOORD1)
- {
- S32 loc = TYPE_TEXCOORD1;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
- }
- if (data_mask & MAP_TANGENT)
- {
- S32 loc = TYPE_TANGENT;
- void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
- }
- if (data_mask & MAP_TEXCOORD0)
- {
- S32 loc = TYPE_TEXCOORD0;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
- }
- if (data_mask & MAP_COLOR)
- {
- S32 loc = TYPE_COLOR;
- //bind emissive instead of color pointer if emissive is present
- void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
- }
- if (data_mask & MAP_EMISSIVE)
- {
- S32 loc = TYPE_EMISSIVE;
- void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ S32 loc = TYPE_NORMAL;
+ void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD3)
+ {
+ S32 loc = TYPE_TEXCOORD3;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD2)
+ {
+ S32 loc = TYPE_TEXCOORD2;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD1)
+ {
+ S32 loc = TYPE_TEXCOORD1;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ }
+ if (data_mask & MAP_TANGENT)
+ {
+ S32 loc = TYPE_TANGENT;
+ void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
+ glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD0)
+ {
+ S32 loc = TYPE_TEXCOORD0;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ }
+ if (data_mask & MAP_COLOR)
+ {
+ S32 loc = TYPE_COLOR;
+ //bind emissive instead of color pointer if emissive is present
+ void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ }
+ if (data_mask & MAP_EMISSIVE)
+ {
+ S32 loc = TYPE_EMISSIVE;
+ void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
- if (!(data_mask & MAP_COLOR))
- { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
- loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
- }
- }
- if (data_mask & MAP_WEIGHT)
- {
- S32 loc = TYPE_WEIGHT;
- void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
- }
- if (data_mask & MAP_WEIGHT4)
- {
- S32 loc = TYPE_WEIGHT4;
- void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
- }
- if (data_mask & MAP_CLOTHWEIGHT)
- {
- S32 loc = TYPE_CLOTHWEIGHT;
- void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ if (!(data_mask & MAP_COLOR))
+ { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
+ loc = TYPE_COLOR;
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
- if (data_mask & MAP_TEXTURE_INDEX &&
- (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
- {
+ }
+ if (data_mask & MAP_WEIGHT)
+ {
+ S32 loc = TYPE_WEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
+ glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ }
+ if (data_mask & MAP_WEIGHT4)
+ {
+ S32 loc = TYPE_WEIGHT4;
+ void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ }
+ if (data_mask & MAP_CLOTHWEIGHT)
+ {
+ S32 loc = TYPE_CLOTHWEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ }
+ if (data_mask & MAP_TEXTURE_INDEX &&
+ (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
+ {
#if !LL_DARWIN
- S32 loc = TYPE_TEXTURE_INDEX;
- void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
- glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ S32 loc = TYPE_TEXTURE_INDEX;
+ void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
+ glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
#endif
- }
- if (data_mask & MAP_VERTEX)
- {
- S32 loc = TYPE_VERTEX;
- void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
- }
- }
- else
- {
- if (data_mask & MAP_NORMAL)
- {
- glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
- }
- if (data_mask & MAP_TEXCOORD3)
- {
- glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD2)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD1)
- {
- glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TANGENT)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD0)
- {
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
- }
- if (data_mask & MAP_COLOR)
- {
- glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
- }
- if (data_mask & MAP_VERTEX)
- {
- glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
- }
}
+ if (data_mask & MAP_VERTEX)
+ {
+ S32 loc = TYPE_VERTEX;
+ void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
+ glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ }
llglassertok();
}
+void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
+{
+ U8* base = (U8*)mAlignedOffset;
+
+ if (data_mask & MAP_NORMAL)
+ {
+ S32 loc = TYPE_NORMAL;
+ void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD3)
+ {
+ S32 loc = TYPE_TEXCOORD3;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD2)
+ {
+ S32 loc = TYPE_TEXCOORD2;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD1)
+ {
+ S32 loc = TYPE_TEXCOORD1;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ }
+ if (data_mask & MAP_TANGENT)
+ {
+ S32 loc = TYPE_TANGENT;
+ void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD0)
+ {
+ S32 loc = TYPE_TEXCOORD0;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ }
+ if (data_mask & MAP_COLOR)
+ {
+ S32 loc = TYPE_COLOR;
+ //bind emissive instead of color pointer if emissive is present
+ void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ }
+ if (data_mask & MAP_EMISSIVE)
+ {
+ S32 loc = TYPE_EMISSIVE;
+ void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+
+ if (!(data_mask & MAP_COLOR))
+ { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
+ loc = TYPE_COLOR;
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ }
+ }
+ if (data_mask & MAP_WEIGHT)
+ {
+ S32 loc = TYPE_WEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
+ glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ }
+ if (data_mask & MAP_WEIGHT4)
+ {
+ S32 loc = TYPE_WEIGHT4;
+ void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ }
+ if (data_mask & MAP_CLOTHWEIGHT)
+ {
+ S32 loc = TYPE_CLOTHWEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ }
+ if (data_mask & MAP_TEXTURE_INDEX)
+ {
+#if !LL_DARWIN
+ S32 loc = TYPE_TEXTURE_INDEX;
+ void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12);
+ glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+#endif
+ }
+ if (data_mask & MAP_VERTEX)
+ {
+ S32 loc = TYPE_VERTEX;
+ void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ }
+}
+
LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count)
: mType(type), mIndex(index), mCount(count)
{