diff options
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 642 |
1 files changed, 321 insertions, 321 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index de27636c33..c98de6bf06 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llvertexbuffer.cpp * @brief LLVertexBuffer implementation * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -41,25 +41,25 @@ //helper function, returns first number > v that is a power of 2, or v if v is already a power of 2 U32 nhpo2(U32 v) { - U32 r = 1; - while (r < v) { - r *= 2; - } - return r; + U32 r = 1; + while (r < v) { + r *= 2; + } + return r; } //which power of 2 is i? //assumes i is a power of 2 > 0 U32 wpo2(U32 i) { - llassert(i > 0); - llassert(nhpo2(i) == i); + llassert(i > 0); + llassert(nhpo2(i) == i); - U32 r = 0; + U32 r = 0; - while (i >>= 1) ++r; + while (i >>= 1) ++r; - return r; + return r; } struct CompareMappedRegion @@ -381,7 +381,7 @@ public: Entry& entry = entries.back(); name = entry.mGLName; data = entry.mData; - + entries.pop_back(); if (entries.empty()) { @@ -474,9 +474,9 @@ public: } #if 0 - LL_INFOS() << llformat("(%d/%d)/%d MB (distributed/allocated)/total in VBO Pool. Overhead: %d percent. Hit rate: %d percent", - mDistributed / 1000000, - mAllocated / 1000000, + LL_INFOS() << llformat("(%d/%d)/%d MB (distributed/allocated)/total in VBO Pool. Overhead: %d percent. Hit rate: %d percent", + mDistributed / 1000000, + mAllocated / 1000000, (mAllocated + mReserved) / 1000000, // total bytes ((mAllocated+mReserved-mDistributed)*100)/llmax(mDistributed, (U64) 1), // overhead percent (mHits*100)/llmax(mMisses+mHits, (U32)1)) // hit rate percent @@ -522,7 +522,7 @@ U64 LLVertexBuffer::getBytesAllocated() } //============================================================================ -// +// //static U32 LLVertexBuffer::sGLRenderBuffer = 0; U32 LLVertexBuffer::sGLRenderIndices = 0; @@ -533,50 +533,50 @@ U32 LLVertexBuffer::sVertexCount = 0; //NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { - sizeof(LLVector4), // TYPE_VERTEX, - sizeof(LLVector4), // TYPE_NORMAL, - sizeof(LLVector2), // TYPE_TEXCOORD0, - sizeof(LLVector2), // TYPE_TEXCOORD1, - sizeof(LLVector2), // TYPE_TEXCOORD2, - sizeof(LLVector2), // TYPE_TEXCOORD3, - sizeof(LLColor4U), // TYPE_COLOR, - sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently - sizeof(LLVector4), // TYPE_TANGENT, - sizeof(F32), // TYPE_WEIGHT, - sizeof(LLVector4), // TYPE_WEIGHT4, - sizeof(LLVector4), // TYPE_CLOTHWEIGHT, - sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes + sizeof(LLVector4), // TYPE_VERTEX, + sizeof(LLVector4), // TYPE_NORMAL, + sizeof(LLVector2), // TYPE_TEXCOORD0, + sizeof(LLVector2), // TYPE_TEXCOORD1, + sizeof(LLVector2), // TYPE_TEXCOORD2, + sizeof(LLVector2), // TYPE_TEXCOORD3, + sizeof(LLColor4U), // TYPE_COLOR, + sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently + sizeof(LLVector4), // TYPE_TANGENT, + sizeof(F32), // TYPE_WEIGHT, + sizeof(LLVector4), // TYPE_WEIGHT4, + sizeof(LLVector4), // TYPE_CLOTHWEIGHT, + sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes }; static const std::string vb_type_name[] = { - "TYPE_VERTEX", - "TYPE_NORMAL", - "TYPE_TEXCOORD0", - "TYPE_TEXCOORD1", - "TYPE_TEXCOORD2", - "TYPE_TEXCOORD3", - "TYPE_COLOR", - "TYPE_EMISSIVE", - "TYPE_TANGENT", - "TYPE_WEIGHT", - "TYPE_WEIGHT4", - "TYPE_CLOTHWEIGHT", - "TYPE_TEXTURE_INDEX", - "TYPE_MAX", - "TYPE_INDEX", + "TYPE_VERTEX", + "TYPE_NORMAL", + "TYPE_TEXCOORD0", + "TYPE_TEXCOORD1", + "TYPE_TEXCOORD2", + "TYPE_TEXCOORD3", + "TYPE_COLOR", + "TYPE_EMISSIVE", + "TYPE_TANGENT", + "TYPE_WEIGHT", + "TYPE_WEIGHT4", + "TYPE_CLOTHWEIGHT", + "TYPE_TEXTURE_INDEX", + "TYPE_MAX", + "TYPE_INDEX", }; const U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = { - GL_TRIANGLES, - GL_TRIANGLE_STRIP, - GL_TRIANGLE_FAN, - GL_POINTS, - GL_LINES, - GL_LINE_STRIP, - GL_QUADS, - GL_LINE_LOOP, + GL_TRIANGLES, + GL_TRIANGLE_STRIP, + GL_TRIANGLE_FAN, + GL_POINTS, + GL_LINES, + GL_LINE_STRIP, + GL_QUADS, + GL_LINE_LOOP, }; //static @@ -598,7 +598,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } } else - { //was disabled + { //was disabled if (data_mask & mask) { //needs to be enabled glEnableVertexAttribArray(loc); @@ -627,18 +627,18 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos) void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, U32 num_indices, const U16* indicesp) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; - llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); + + gGL.syncMatrices(); - gGL.syncMatrices(); + U32 mask = LLVertexBuffer::MAP_VERTEX; + if (tc) + { + mask = mask | LLVertexBuffer::MAP_TEXCOORD0; + } - U32 mask = LLVertexBuffer::MAP_VERTEX; - if (tc) - { - mask = mask | LLVertexBuffer::MAP_TEXCOORD0; - } + unbind(); - unbind(); - gGL.begin(mode); if (tc != nullptr) @@ -672,32 +672,32 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of llassert(start < (U32)mNumVerts); llassert(end < (U32)mNumVerts); - if (start >= (U32) mNumVerts || - end >= (U32) mNumVerts) - { - LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL; - } + if (start >= (U32) mNumVerts || + end >= (U32) mNumVerts) + { + LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL; + } - llassert(mNumIndices >= 0); + llassert(mNumIndices >= 0); - if (indices_offset >= (U32) mNumIndices || - indices_offset + count > (U32) mNumIndices) - { - LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL; - } + if (indices_offset >= (U32) mNumIndices || + indices_offset + count > (U32) mNumIndices) + { + LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL; + } - { - U16* idx = (U16*) mMappedIndexData+indices_offset; - for (U32 i = 0; i < count; ++i) - { + { + U16* idx = (U16*) mMappedIndexData+indices_offset; + for (U32 i = 0; i < count; ++i) + { llassert(idx[i] >= start); llassert(idx[i] <= end); - if (idx[i] < start || idx[i] > end) - { - LL_ERRS() << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << LL_ENDL; - } - } + if (idx[i] < start || idx[i] > end) + { + LL_ERRS() << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << LL_ENDL; + } + } LLVector4a* v = (LLVector4a*)mMappedData; @@ -709,29 +709,29 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of } } - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader && shader->mFeatures.mIndexedTextureChannels > 1) + { + LLVector4a* v = (LLVector4a*) mMappedData; - if (shader && shader->mFeatures.mIndexedTextureChannels > 1) - { - LLVector4a* v = (LLVector4a*) mMappedData; - - for (U32 i = start; i < end; i++) - { + for (U32 i = start; i < end; i++) + { U32 idx = (U32) (v[i][3]+0.25f); - if (idx >= shader->mFeatures.mIndexedTextureChannels) - { - LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL; - } - } - } - } + if (idx >= shader->mFeatures.mIndexedTextureChannels) + { + LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL; + } + } + } + } return true; } #ifdef LL_PROFILER_ENABLE_RENDER_DOC void LLVertexBuffer::setLabel(const char* label) { - LL_LABEL_OBJECT_GL(GL_BUFFER, mGLBuffer, strlen(label), label); + LL_LABEL_OBJECT_GL(GL_BUFFER, mGLBuffer, strlen(label), label); } #endif @@ -756,7 +756,7 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const llassert(first + count <= mNumVerts); llassert(mGLBuffer == sGLRenderBuffer); llassert(mGLIndices == sGLRenderIndices); - + gGL.syncMatrices(); glDrawArrays(sGLMode[mode], first, count); } @@ -778,21 +778,21 @@ void LLVertexBuffer::initClass(LLWindow* window) #endif } -//static +//static void LLVertexBuffer::unbind() { glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - sGLRenderBuffer = 0; - sGLRenderIndices = 0; + sGLRenderBuffer = 0; + sGLRenderIndices = 0; } //static void LLVertexBuffer::cleanupClass() { - unbind(); - + unbind(); + delete sVBOPool; sVBOPool = nullptr; @@ -812,71 +812,71 @@ void LLVertexBuffer::cleanupClass() //---------------------------------------------------------------------------- -LLVertexBuffer::LLVertexBuffer(U32 typemask) -: LLRefCount(), - mTypeMask(typemask) +LLVertexBuffer::LLVertexBuffer(U32 typemask) +: LLRefCount(), + mTypeMask(typemask) { - //zero out offsets - for (U32 i = 0; i < TYPE_MAX; i++) - { - mOffsets[i] = 0; - } + //zero out offsets + for (U32 i = 0; i < TYPE_MAX; i++) + { + mOffsets[i] = 0; + } } //static U32 LLVertexBuffer::calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices) { U32 offset = 0; - for (U32 i=0; i<TYPE_TEXTURE_INDEX; i++) - { - U32 mask = 1<<i; - if (typemask & mask) - { - if (offsets && LLVertexBuffer::sTypeSize[i]) - { - offsets[i] = offset; - offset += LLVertexBuffer::sTypeSize[i]*num_vertices; - offset = (offset + 0xF) & ~0xF; - } - } - } - - offsets[TYPE_TEXTURE_INDEX] = offsets[TYPE_VERTEX] + 12; - - return offset; + for (U32 i=0; i<TYPE_TEXTURE_INDEX; i++) + { + U32 mask = 1<<i; + if (typemask & mask) + { + if (offsets && LLVertexBuffer::sTypeSize[i]) + { + offsets[i] = offset; + offset += LLVertexBuffer::sTypeSize[i]*num_vertices; + offset = (offset + 0xF) & ~0xF; + } + } + } + + offsets[TYPE_TEXTURE_INDEX] = offsets[TYPE_VERTEX] + 12; + + return offset; } -//static +//static U32 LLVertexBuffer::calcVertexSize(const U32& typemask) { U32 size = 0; - for (U32 i = 0; i < TYPE_TEXTURE_INDEX; i++) - { - U32 mask = 1<<i; - if (typemask & mask) - { - size += LLVertexBuffer::sTypeSize[i]; - } - } - - return size; + for (U32 i = 0; i < TYPE_TEXTURE_INDEX; i++) + { + U32 mask = 1<<i; + if (typemask & mask) + { + size += LLVertexBuffer::sTypeSize[i]; + } + } + + return size; } // protected, use unref() //virtual LLVertexBuffer::~LLVertexBuffer() { - destroyGLBuffer(); - destroyGLIndices(); - - if (mMappedData) - { - LL_ERRS() << "Failed to clear vertex buffer's vertices" << LL_ENDL; - } - if (mMappedIndexData) - { - LL_ERRS() << "Failed to clear vertex buffer's indices" << LL_ENDL; - } + destroyGLBuffer(); + destroyGLIndices(); + + if (mMappedData) + { + LL_ERRS() << "Failed to clear vertex buffer's vertices" << LL_ENDL; + } + if (mMappedIndexData) + { + LL_ERRS() << "Failed to clear vertex buffer's indices" << LL_ENDL; + } }; //---------------------------------------------------------------------------- @@ -914,54 +914,54 @@ void LLVertexBuffer::genIndices(U32 size) bool LLVertexBuffer::createGLBuffer(U32 size) { - if (mGLBuffer || mMappedData) - { - destroyGLBuffer(); - } - - if (size == 0) - { - return true; - } - - bool success = true; - - genBuffer(size); - - if (!mMappedData) - { - success = false; - } - return success; + if (mGLBuffer || mMappedData) + { + destroyGLBuffer(); + } + + if (size == 0) + { + return true; + } + + bool success = true; + + genBuffer(size); + + if (!mMappedData) + { + success = false; + } + return success; } bool LLVertexBuffer::createGLIndices(U32 size) { - if (mGLIndices) - { - destroyGLIndices(); - } - - if (size == 0) - { - return true; - } - - bool success = true; - - genIndices(size); - - if (!mMappedIndexData) - { - success = false; - } - return success; + if (mGLIndices) + { + destroyGLIndices(); + } + + if (size == 0) + { + return true; + } + + bool success = true; + + genIndices(size); + + if (!mMappedIndexData) + { + success = false; + } + return success; } void LLVertexBuffer::destroyGLBuffer() { - if (mGLBuffer || mMappedData) - { + if (mGLBuffer || mMappedData) + { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; //llassert(sVBOPool); if (sVBOPool) @@ -972,13 +972,13 @@ void LLVertexBuffer::destroyGLBuffer() mSize = 0; mGLBuffer = 0; mMappedData = nullptr; - } + } } void LLVertexBuffer::destroyGLIndices() { - if (mGLIndices || mMappedIndexData) - { + if (mGLIndices || mMappedIndexData) + { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; //llassert(sVBOPool); if (sVBOPool) @@ -989,22 +989,22 @@ void LLVertexBuffer::destroyGLIndices() mIndicesSize = 0; mGLIndices = 0; mMappedIndexData = nullptr; - } + } } bool LLVertexBuffer::updateNumVerts(U32 nverts) { - llassert(nverts >= 0); + llassert(nverts >= 0); - bool success = true; + bool success = true; - if (nverts > 65536) - { - LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL; - nverts = 65536; - } + if (nverts > 65536) + { + LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL; + nverts = 65536; + } - U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts); + U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts); if (needed_size != mSize) { @@ -1012,42 +1012,42 @@ bool LLVertexBuffer::updateNumVerts(U32 nverts) } llassert(mSize == needed_size); - mNumVerts = nverts; - return success; + mNumVerts = nverts; + return success; } bool LLVertexBuffer::updateNumIndices(U32 nindices) { - llassert(nindices >= 0); + llassert(nindices >= 0); - bool success = true; + bool success = true; - U32 needed_size = sizeof(U16) * nindices; + U32 needed_size = sizeof(U16) * nindices; - if (needed_size != mIndicesSize) - { - success &= createGLIndices(needed_size); - } + if (needed_size != mIndicesSize) + { + success &= createGLIndices(needed_size); + } llassert(mIndicesSize == needed_size); - mNumIndices = nindices; - return success; + mNumIndices = nindices; + return success; } bool LLVertexBuffer::allocateBuffer(U32 nverts, U32 nindices) { - if (nverts < 0 || nindices < 0 || - nverts > 65536) - { - LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL; - } + if (nverts < 0 || nindices < 0 || + nverts > 65536) + { + LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL; + } + + bool success = true; - bool success = true; + success &= updateNumVerts(nverts); + success &= updateNumIndices(nindices); - success &= updateNumVerts(nverts); - success &= updateNumIndices(nindices); - - return success; + return success; } //---------------------------------------------------------------------------- @@ -1056,17 +1056,17 @@ bool LLVertexBuffer::allocateBuffer(U32 nverts, U32 nindices) // otherwise return false bool expand_region(LLVertexBuffer::MappedRegion& region, U32 start, U32 end) { - - if (end < region.mStart || - start > region.mEnd) - { //gap exists, do not merge - return false; - } + + if (end < region.mStart || + start > region.mEnd) + { //gap exists, do not merge + return false; + } region.mStart = llmin(region.mStart, start); region.mEnd = llmax(region.mEnd, end); - return true; + return true; } @@ -1074,7 +1074,7 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, U32 start, U32 end) U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 index, S32 count) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; - + if (count == -1) { count = mNumVerts - index; @@ -1083,24 +1083,24 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde U32 start = mOffsets[type] + sTypeSize[type] * index; U32 end = start + sTypeSize[type] * count-1; - bool flagged = false; - // flag region as mapped - for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) - { - MappedRegion& region = mMappedVertexRegions[i]; + bool flagged = false; + // flag region as mapped + for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) + { + MappedRegion& region = mMappedVertexRegions[i]; if (expand_region(region, start, end)) { flagged = true; break; } - } + } - if (!flagged) - { - //didn't expand an existing region, make a new one + if (!flagged) + { + //didn't expand an existing region, make a new one mMappedVertexRegions.push_back({ start, end }); - } - + } + return mMappedData+mOffsets[type]+sTypeSize[type]*index; } @@ -1108,11 +1108,11 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; - - if (count == -1) - { - count = mNumIndices-index; - } + + if (count == -1) + { + count = mNumIndices-index; + } U32 start = sizeof(U16) * index; U32 end = start + sizeof(U16) * count-1; @@ -1175,23 +1175,23 @@ void LLVertexBuffer::unmapBuffer() } }; - if (!mMappedVertexRegions.empty()) - { + if (!mMappedVertexRegions.empty()) + { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex"); if (sGLRenderBuffer != mGLBuffer) { glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; } - + U32 start = 0; U32 end = 0; std::sort(mMappedVertexRegions.begin(), mMappedVertexRegions.end(), SortMappedRegion()); - for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) - { - const MappedRegion& region = mMappedVertexRegions[i]; + for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) + { + const MappedRegion& region = mMappedVertexRegions[i]; if (region.mStart == end + 1) { end = region.mEnd; @@ -1202,15 +1202,15 @@ void LLVertexBuffer::unmapBuffer() start = region.mStart; end = region.mEnd; } - } + } flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start); - mMappedVertexRegions.clear(); - } - - if (!mMappedIndexRegions.empty()) - { + mMappedVertexRegions.clear(); + } + + if (!mMappedIndexRegions.empty()) + { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - index"); if (mGLIndices != sGLRenderIndices) @@ -1240,114 +1240,114 @@ void LLVertexBuffer::unmapBuffer() flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start); - mMappedIndexRegions.clear(); - } + mMappedIndexRegions.clear(); + } } //---------------------------------------------------------------------------- template <class T,LLVertexBuffer::AttributeType type> struct VertexBufferStrider { - typedef LLStrider<T> strider_t; - static bool get(LLVertexBuffer& vbo, - strider_t& strider, - S32 index, S32 count) - { - if (type == LLVertexBuffer::TYPE_INDEX) - { - U8* ptr = vbo.mapIndexBuffer(index, count); - - if (ptr == NULL) - { - LL_WARNS() << "mapIndexBuffer failed!" << LL_ENDL; - return false; - } - - strider = (T*)ptr; - strider.setStride(0); - return true; - } - else if (vbo.hasDataType(type)) - { + typedef LLStrider<T> strider_t; + static bool get(LLVertexBuffer& vbo, + strider_t& strider, + S32 index, S32 count) + { + if (type == LLVertexBuffer::TYPE_INDEX) + { + U8* ptr = vbo.mapIndexBuffer(index, count); + + if (ptr == NULL) + { + LL_WARNS() << "mapIndexBuffer failed!" << LL_ENDL; + return false; + } + + strider = (T*)ptr; + strider.setStride(0); + return true; + } + else if (vbo.hasDataType(type)) + { U32 stride = LLVertexBuffer::sTypeSize[type]; - U8* ptr = vbo.mapVertexBuffer(type, index, count); - - if (ptr == NULL) - { - LL_WARNS() << "mapVertexBuffer failed!" << LL_ENDL; - return false; - } - - strider = (T*)ptr; - strider.setStride(stride); - return true; - } - else - { - LL_ERRS() << "VertexBufferStrider could not find valid vertex data." << LL_ENDL; - } - return false; - } + U8* ptr = vbo.mapVertexBuffer(type, index, count); + + if (ptr == NULL) + { + LL_WARNS() << "mapVertexBuffer failed!" << LL_ENDL; + return false; + } + + strider = (T*)ptr; + strider.setStride(stride); + return true; + } + else + { + LL_ERRS() << "VertexBufferStrider could not find valid vertex data." << LL_ENDL; + } + return false; + } }; bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count); } bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector4a,TYPE_VERTEX>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector4a,TYPE_VERTEX>::get(*this, strider, index, count); } bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, U32 index, S32 count) { - return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count); + return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count); } bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count); } bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count); } bool LLVertexBuffer::getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index, count); } bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count); } bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count); } bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector4a>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector4a,TYPE_TANGENT>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector4a,TYPE_TANGENT>::get(*this, strider, index, count); } bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count); + return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count); } bool LLVertexBuffer::getEmissiveStrider(LLStrider<LLColor4U>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLColor4U,TYPE_EMISSIVE>::get(*this, strider, index, count); + return VertexBufferStrider<LLColor4U,TYPE_EMISSIVE>::get(*this, strider, index, count); } bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, U32 index, S32 count) { - return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count); + return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count); } bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count); } bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count); } //---------------------------------------------------------------------------- @@ -1367,7 +1367,7 @@ void LLVertexBuffer::setBuffer() // this Vertex Buffer must provide all necessary attributes for currently bound shader llassert_msg((data_mask & mTypeMask) == data_mask, - "Attribute mask mismatch! mTypeMask should be a superset of data_mask. data_mask: 0x" + "Attribute mask mismatch! mTypeMask should be a superset of data_mask. data_mask: 0x" << std::hex << data_mask << " mTypeMask: 0x" << mTypeMask << " Missing: 0x" << (data_mask & ~mTypeMask) << std::dec); if (sGLRenderBuffer != mGLBuffer) @@ -1382,7 +1382,7 @@ void LLVertexBuffer::setBuffer() setupVertexBuffer(); sLastMask = data_mask; } - + if (mGLIndices != sGLRenderIndices) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); |