diff options
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r-- | indra/llrender/llshadermgr.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 2b76ef664b..46788841a5 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -36,6 +36,8 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); + // Note: although you can use statically hashed strings to just bind a random uniform, it's generally preferably that you use this. + // Always document what the actual shader uniform is next to the shader uniform in this struct. // clang-format off typedef enum { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms() @@ -121,6 +123,7 @@ public: SKY_HDR_SCALE, // "sky_hdr_scale" SKY_SUNLIGHT_SCALE, // "sky_sunlight_scale" SKY_AMBIENT_SCALE, // "sky_ambient_scale" + CLASSIC_MODE, // "classic_mode" BLUE_HORIZON, // "blue_horizon" BLUE_DENSITY, // "blue_density" HAZE_HORIZON, // "haze_horizon" @@ -233,6 +236,7 @@ public: WATER_SCREENTEX, // "screenTex" WATER_SCREENDEPTH, // "screenDepth" WATER_REFTEX, // "refTex" + WATER_EXCLUSIONTEX, // "exclusionTex" WATER_EYEVEC, // "eyeVec" WATER_TIME, // "time" WATER_WAVE_DIR1, // "waveDir1" @@ -332,6 +336,11 @@ public: DEBUG_NORMAL_DRAW_LENGTH, // "debug_normal_draw_length" + SMAA_EDGE_TEX, // "edgesTex" + SMAA_AREA_TEX, // "areaTex" + SMAA_SEARCH_TEX, // "searchTex" + SMAA_BLEND_TEX, // "blendTex" + END_RESERVED_UNIFORMS } eGLSLReservedUniforms; // clang-format on |