diff options
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 59 |
1 files changed, 45 insertions, 14 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 512ef340f9..4807c12226 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -79,7 +79,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) ////////////////////////////////////// // NOTE order of shader object attaching is VERY IMPORTANT!!! - if (features->calculatesAtmospherics) + if (features->calculatesAtmospherics || features->hasGamma || features->isDeferred) { if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) { @@ -223,6 +223,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasFullGBuffer) + { + if (!shader->attachFragmentObject("deferred/gbufferUtil.glsl")) + { + return false; + } + } + if (features->hasScreenSpaceReflections || features->hasReflectionProbes) { if (!shader->attachFragmentObject("deferred/screenSpaceReflUtil.glsl")) @@ -283,6 +291,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasTonemap) + { + if (!shader->attachFragmentObject("deferred/tonemapUtilF.glsl")) + { + return false; + } + } + // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->hasAtmospherics) { @@ -458,6 +474,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev if (filename.empty()) { + LL_WARNS("ShaderLoading") << "tried loading empty filename" << LL_ENDL; return 0; } @@ -559,17 +576,11 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else if (major_version == 3) { - if (minor_version < 10) + if (minor_version <= 29) { - shader_code_text[shader_code_count++] = strdup("#version 300\n"); - } - else if (minor_version <= 19) - { - shader_code_text[shader_code_count++] = strdup("#version 310\n"); - } - else if (minor_version <= 29) - { - shader_code_text[shader_code_count++] = strdup("#version 320\n"); + // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match. + // https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#OpenGL_and_GLSL_versions + shader_code_text[shader_code_count++] = strdup("#version 150\n"); } else { @@ -578,7 +589,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else { - if (type == GL_GEOMETRY_SHADER) + // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match. + if (type == GL_GEOMETRY_SHADER || minor_version >= 50) { //set version to 1.50 shader_code_text[shader_code_count++] = strdup("#version 150\n"); @@ -595,8 +607,15 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); } } + } - extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); + if (type == GL_FRAGMENT_SHADER) + { + extra_code_text[extra_code_count++] = strdup("#define FRAGMENT_SHADER 1\n"); + } + else + { + extra_code_text[extra_code_count++] = strdup("#define VERTEX_SHADER 1\n"); } // Use alpha float to store bit flags @@ -605,7 +624,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_ATMOS 0.34\n"); // bit 0 extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_PBR 0.67\n"); // bit 1 extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_HDRI 1.0\n"); // bit 2 - extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n"); + extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(data, flag) (abs(data-flag)< 0.1)\n"); if (defines) { @@ -716,6 +735,9 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } } + // Master definition can be found in deferredUtil.glsl + extra_code_text[extra_code_count++] = strdup("struct GBufferInfo { vec4 albedo; vec4 specular; vec3 normal; vec4 emissive; float gbufferFlag; float envIntensity; };\n"); + //copy file into memory enum { flag_write_to_out_of_extra_block_area = 0x01 @@ -910,6 +932,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL; } + + LL_DEBUGS("ShaderLoading") << "loadShaderFile() completed, ret: " << U32(ret) << LL_ENDL; return ret; } @@ -1248,6 +1272,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sky_hdr_scale"); mReservedUniforms.push_back("sky_sunlight_scale"); mReservedUniforms.push_back("sky_ambient_scale"); + mReservedUniforms.push_back("classic_mode"); mReservedUniforms.push_back("blue_horizon"); mReservedUniforms.push_back("blue_density"); mReservedUniforms.push_back("haze_horizon"); @@ -1375,6 +1400,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("screenTex"); mReservedUniforms.push_back("screenDepth"); mReservedUniforms.push_back("refTex"); + mReservedUniforms.push_back("exclusionTex"); mReservedUniforms.push_back("eyeVec"); mReservedUniforms.push_back("time"); mReservedUniforms.push_back("waveDir1"); @@ -1470,6 +1496,11 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("debug_normal_draw_length"); + mReservedUniforms.push_back("edgesTex"); + mReservedUniforms.push_back("areaTex"); + mReservedUniforms.push_back("searchTex"); + mReservedUniforms.push_back("blendTex"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; |