diff options
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 151 |
1 files changed, 110 insertions, 41 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index a8e9f20b40..6dd3634309 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -44,7 +44,6 @@ using std::make_pair; using std::string; LLShaderMgr * LLShaderMgr::sInstance = NULL; -bool LLShaderMgr::sMirrorsEnabled = false; LLShaderMgr::LLShaderMgr() { @@ -80,7 +79,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) ////////////////////////////////////// // NOTE order of shader object attaching is VERY IMPORTANT!!! - if (features->calculatesAtmospherics) + if (features->calculatesAtmospherics || features->hasGamma || features->isDeferred) { if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) { @@ -224,6 +223,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasFullGBuffer) + { + if (!shader->attachFragmentObject("deferred/gbufferUtil.glsl")) + { + return false; + } + } + if (features->hasScreenSpaceReflections || features->hasReflectionProbes) { if (!shader->attachFragmentObject("deferred/screenSpaceReflUtil.glsl")) @@ -256,6 +263,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + /* if (features->hasGamma || features->isDeferred) { if (!shader->attachFragmentObject("windlight/gammaF.glsl")) @@ -263,6 +271,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return false; } } + */ if (features->hasAtmospherics || features->isDeferred) { @@ -284,6 +293,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasTonemap) + { + if (!shader->attachFragmentObject("deferred/tonemapUtilF.glsl")) + { + return false; + } + } + // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->hasAtmospherics) { @@ -443,7 +460,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev // endsure work-around for missing GLSL funcs gets propogated to feature shader files (e.g. srgbF.glsl) #if LL_DARWIN - if (defines) + if (!gGLManager.mIsApple && defines) { (*defines)["OLD_SELECT"] = "1"; } @@ -459,6 +476,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev if (filename.empty()) { + LL_WARNS("ShaderLoading") << "tried loading empty filename" << LL_ENDL; return 0; } @@ -555,22 +573,16 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else { - shader_code_text[shader_code_count++] = strdup("#version 400\n"); + shader_code_text[shader_code_count++] = strdup("#version 410\n"); } } else if (major_version == 3) { - if (minor_version < 10) + if (minor_version <= 29) { - shader_code_text[shader_code_count++] = strdup("#version 300\n"); - } - else if (minor_version <= 19) - { - shader_code_text[shader_code_count++] = strdup("#version 310\n"); - } - else if (minor_version <= 29) - { - shader_code_text[shader_code_count++] = strdup("#version 320\n"); + // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match. + // https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#OpenGL_and_GLSL_versions + shader_code_text[shader_code_count++] = strdup("#version 150\n"); } else { @@ -579,7 +591,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else { - if (type == GL_GEOMETRY_SHADER) + // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match. + if (type == GL_GEOMETRY_SHADER || minor_version >= 50) { //set version to 1.50 shader_code_text[shader_code_count++] = strdup("#version 150\n"); @@ -596,13 +609,15 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); } } - - extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); } - if (sMirrorsEnabled) + if (type == GL_FRAGMENT_SHADER) { - extra_code_text[extra_code_count++] = strdup("#define HERO_PROBES 1\n"); + extra_code_text[extra_code_count++] = strdup("#define FRAGMENT_SHADER 1\n"); + } + else + { + extra_code_text[extra_code_count++] = strdup("#define VERTEX_SHADER 1\n"); } // Use alpha float to store bit flags @@ -611,7 +626,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_ATMOS 0.34\n"); // bit 0 extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_PBR 0.67\n"); // bit 1 extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_HDRI 1.0\n"); // bit 2 - extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n"); + extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(data, flag) (abs(data-flag)< 0.1)\n"); if (defines) { @@ -722,6 +737,9 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } } + // Master definition can be found in deferredUtil.glsl + extra_code_text[extra_code_count++] = strdup("struct GBufferInfo { vec4 albedo; vec4 specular; vec3 normal; vec4 emissive; float gbufferFlag; float envIntensity; };\n"); + //copy file into memory enum { flag_write_to_out_of_extra_block_area = 0x01 @@ -916,6 +934,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL; } + + LL_DEBUGS("ShaderLoading") << "loadShaderFile() completed, ret: " << U32(ret) << LL_ENDL; return ret; } @@ -971,16 +991,17 @@ bool LLShaderMgr::validateProgramObject(GLuint obj) return success; } -void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version) +void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version, bool second_instance) { - LL_INFOS() << "Initializing shader cache" << LL_ENDL; + LL_PROFILE_ZONE_SCOPED; + LL_INFOS("ShaderMgr") << "Initializing shader cache" << LL_ENDL; mShaderCacheEnabled = gGLManager.mGLVersion >= 4.09 && enabled; - if(!mShaderCacheEnabled || mShaderCacheInitialized) + if(!mShaderCacheEnabled || mShaderCacheVersion.notNull()) return; - mShaderCacheInitialized = true; + mShaderCacheVersion = current_cache_version; mShaderCacheDir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache"); LLFile::mkdir(mShaderCacheDir); @@ -989,29 +1010,36 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd"); if (gDirUtilp->fileExists(meta_out_path)) { - LL_INFOS() << "Loading shader cache metadata" << LL_ENDL; + LL_PROFILE_ZONE_NAMED("shader_cache"); + LL_INFOS("ShaderMgr") << "Loading shader cache metadata" << LL_ENDL; - llifstream instream(meta_out_path); + llifstream instream(meta_out_path, std::ifstream::in | std::ifstream::binary); LLSD in_data; - LLSDSerialize::fromNotation(in_data, instream, LLSDSerialize::SIZE_UNLIMITED); + // todo: this is likely very expensive to parse, should use binary + LLSDSerialize::fromBinary(in_data, instream, LLSDSerialize::SIZE_UNLIMITED); instream.close(); - if (old_cache_version == current_cache_version) + if (old_cache_version == current_cache_version + && in_data["version"].asUUID() == current_cache_version) { - for (const auto& data_pair : llsd::inMap(in_data)) + for (const auto& data_pair : llsd::inMap(in_data["shaders"])) { ProgramBinaryData binary_info = ProgramBinaryData(); binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger(); binary_info.mBinaryLength = data_pair.second["binary_size"].asInteger(); - binary_info.mLastUsedTime = data_pair.second["last_used"].asReal(); + binary_info.mLastUsedTime = (F32)data_pair.second["last_used"].asReal(); mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info); } } - else + else if (!second_instance) { - LL_INFOS() << "Shader cache version mismatch detected. Purging." << LL_ENDL; + LL_INFOS("ShaderMgr") << "Shader cache version mismatch detected. Purging." << LL_ENDL; clearShaderCache(); } + else + { + LL_INFOS("ShaderMgr") << "Shader cache version mismatch detected." << LL_ENDL; + } } } } @@ -1019,7 +1047,7 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, void LLShaderMgr::clearShaderCache() { std::string shader_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache"); - LL_INFOS() << "Removing shader cache at " << shader_cache << LL_ENDL; + LL_INFOS("ShaderMgr") << "Removing shader cache at " << shader_cache << LL_ENDL; const std::string mask = "*"; gDirUtilp->deleteFilesInDir(shader_cache, mask); mShaderBinaryCache.clear(); @@ -1028,13 +1056,25 @@ void LLShaderMgr::clearShaderCache() void LLShaderMgr::persistShaderCacheMetadata() { if(!mShaderCacheEnabled) return; + if (mShaderCacheVersion.isNull()) + { + LL_WARNS("ShaderMgr") << "Attempted to save shader cache with no version set" << LL_ENDL; + return; + } - LL_INFOS() << "Persisting shader cache metadata to disk" << LL_ENDL; + LL_INFOS("ShaderMgr") << "Persisting shader cache metadata to disk" << LL_ENDL; - LLSD out = LLSD::emptyMap(); + LLSD out; + // Settings and shader cache get saved at different time, thus making + // RenderShaderCacheVersion unreliable when running multiple viewer + // instances, or for cases where viewer crashes before saving settings. + // Dupplicate version to the cache itself. + out["version"] = mShaderCacheVersion; + out["shaders"] = LLSD::emptyMap(); + LLSD &shaders = out["shaders"]; static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days - const F32 current_time = LLTimer::getTotalSeconds(); + const F32 current_time = (F32)LLTimer::getTotalSeconds(); for (auto it = mShaderBinaryCache.begin(); it != mShaderBinaryCache.end();) { const ProgramBinaryData& shader_metadata = it->second; @@ -1050,14 +1090,19 @@ void LLShaderMgr::persistShaderCacheMetadata() data["binary_format"] = LLSD::Integer(shader_metadata.mBinaryFormat); data["binary_size"] = LLSD::Integer(shader_metadata.mBinaryLength); data["last_used"] = LLSD::Real(shader_metadata.mLastUsedTime); - out[it->first.asString()] = data; + shaders[it->first.asString()] = data; ++it; } } std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd"); - llofstream outstream(meta_out_path); - LLSDSerialize::toNotation(out, outstream); + llofstream outstream(meta_out_path, std::ios_base::out | std::ios_base::binary); + if (!outstream.is_open()) + { + LL_WARNS("ShaderMgr") << "Failed to open file. Unable to save shader cache to: " << mShaderCacheDir << LL_ENDL; + return; + } + LLSDSerialize::toBinary(out, outstream); outstream.close(); } @@ -1093,7 +1138,7 @@ bool LLShaderMgr::loadCachedProgramBinary(LLGLSLShader* shader) glGetProgramiv(shader->mProgramObject, GL_LINK_STATUS, &success); if (error == GL_NO_ERROR && success == GL_TRUE) { - binary_iter->second.mLastUsedTime = LLTimer::getTotalSeconds(); + binary_iter->second.mLastUsedTime = (F32)LLTimer::getTotalSeconds(); LL_INFOS() << "Loaded cached binary for shader: " << shader->mName << LL_ENDL; return true; } @@ -1131,7 +1176,7 @@ bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader) fwrite(program_binary.data(), sizeof(U8), program_binary.size(), outfile); outfile.close(); - binary_info.mLastUsedTime = LLTimer::getTotalSeconds(); + binary_info.mLastUsedTime = (F32)LLTimer::getTotalSeconds(); mShaderBinaryCache.insert_or_assign(shader->mShaderHash, binary_info); return true; @@ -1254,6 +1299,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sky_hdr_scale"); mReservedUniforms.push_back("sky_sunlight_scale"); mReservedUniforms.push_back("sky_ambient_scale"); + mReservedUniforms.push_back("classic_mode"); mReservedUniforms.push_back("blue_horizon"); mReservedUniforms.push_back("blue_density"); mReservedUniforms.push_back("haze_horizon"); @@ -1381,6 +1427,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("screenTex"); mReservedUniforms.push_back("screenDepth"); mReservedUniforms.push_back("refTex"); + mReservedUniforms.push_back("exclusionTex"); mReservedUniforms.push_back("eyeVec"); mReservedUniforms.push_back("time"); mReservedUniforms.push_back("waveDir1"); @@ -1415,6 +1462,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("detail_3"); mReservedUniforms.push_back("alpha_ramp"); + mReservedUniforms.push_back("paint_map"); mReservedUniforms.push_back("detail_0_base_color"); mReservedUniforms.push_back("detail_1_base_color"); @@ -1439,6 +1487,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("emissiveColors"); mReservedUniforms.push_back("minimum_alphas"); + mReservedUniforms.push_back("region_scale"); + mReservedUniforms.push_back("origin"); mReservedUniforms.push_back("display_gamma"); @@ -1473,6 +1523,25 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("debug_normal_draw_length"); + mReservedUniforms.push_back("edgesTex"); + mReservedUniforms.push_back("areaTex"); + mReservedUniforms.push_back("searchTex"); + mReservedUniforms.push_back("blendTex"); + + mReservedUniforms.push_back("bloomEMap"); + mReservedUniforms.push_back("bloomBlurredMap"); + mReservedUniforms.push_back("bloomHorizontal"); + mReservedUniforms.push_back("bloomBlurRadius"); + mReservedUniforms.push_back("bloomExtractBrightness"); + mReservedUniforms.push_back("bloomStrength"); + mReservedUniforms.push_back("bloomExtractEmissive"); + mReservedUniforms.push_back("bloomExtractEmissive2"); + mReservedUniforms.push_back("bloomExtractORM"); + mReservedUniforms.push_back("bloomExtractMetal"); + mReservedUniforms.push_back("bloomExtractNonMetal"); + mReservedUniforms.push_back("bloomClampValue"); + mReservedUniforms.push_back("mpHDRBoost"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; |
