diff options
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 72 |
1 files changed, 50 insertions, 22 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index a8e9f20b40..4807c12226 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -44,7 +44,6 @@ using std::make_pair; using std::string; LLShaderMgr * LLShaderMgr::sInstance = NULL; -bool LLShaderMgr::sMirrorsEnabled = false; LLShaderMgr::LLShaderMgr() { @@ -80,7 +79,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) ////////////////////////////////////// // NOTE order of shader object attaching is VERY IMPORTANT!!! - if (features->calculatesAtmospherics) + if (features->calculatesAtmospherics || features->hasGamma || features->isDeferred) { if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) { @@ -224,6 +223,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasFullGBuffer) + { + if (!shader->attachFragmentObject("deferred/gbufferUtil.glsl")) + { + return false; + } + } + if (features->hasScreenSpaceReflections || features->hasReflectionProbes) { if (!shader->attachFragmentObject("deferred/screenSpaceReflUtil.glsl")) @@ -284,6 +291,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasTonemap) + { + if (!shader->attachFragmentObject("deferred/tonemapUtilF.glsl")) + { + return false; + } + } + // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->hasAtmospherics) { @@ -459,6 +474,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev if (filename.empty()) { + LL_WARNS("ShaderLoading") << "tried loading empty filename" << LL_ENDL; return 0; } @@ -560,17 +576,11 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else if (major_version == 3) { - if (minor_version < 10) + if (minor_version <= 29) { - shader_code_text[shader_code_count++] = strdup("#version 300\n"); - } - else if (minor_version <= 19) - { - shader_code_text[shader_code_count++] = strdup("#version 310\n"); - } - else if (minor_version <= 29) - { - shader_code_text[shader_code_count++] = strdup("#version 320\n"); + // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match. + // https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#OpenGL_and_GLSL_versions + shader_code_text[shader_code_count++] = strdup("#version 150\n"); } else { @@ -579,7 +589,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else { - if (type == GL_GEOMETRY_SHADER) + // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match. + if (type == GL_GEOMETRY_SHADER || minor_version >= 50) { //set version to 1.50 shader_code_text[shader_code_count++] = strdup("#version 150\n"); @@ -596,13 +607,15 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); } } - - extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); } - if (sMirrorsEnabled) + if (type == GL_FRAGMENT_SHADER) { - extra_code_text[extra_code_count++] = strdup("#define HERO_PROBES 1\n"); + extra_code_text[extra_code_count++] = strdup("#define FRAGMENT_SHADER 1\n"); + } + else + { + extra_code_text[extra_code_count++] = strdup("#define VERTEX_SHADER 1\n"); } // Use alpha float to store bit flags @@ -611,7 +624,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_ATMOS 0.34\n"); // bit 0 extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_PBR 0.67\n"); // bit 1 extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_HDRI 1.0\n"); // bit 2 - extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n"); + extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(data, flag) (abs(data-flag)< 0.1)\n"); if (defines) { @@ -722,6 +735,9 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } } + // Master definition can be found in deferredUtil.glsl + extra_code_text[extra_code_count++] = strdup("struct GBufferInfo { vec4 albedo; vec4 specular; vec3 normal; vec4 emissive; float gbufferFlag; float envIntensity; };\n"); + //copy file into memory enum { flag_write_to_out_of_extra_block_area = 0x01 @@ -916,6 +932,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL; } + + LL_DEBUGS("ShaderLoading") << "loadShaderFile() completed, ret: " << U32(ret) << LL_ENDL; return ret; } @@ -1003,7 +1021,7 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, ProgramBinaryData binary_info = ProgramBinaryData(); binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger(); binary_info.mBinaryLength = data_pair.second["binary_size"].asInteger(); - binary_info.mLastUsedTime = data_pair.second["last_used"].asReal(); + binary_info.mLastUsedTime = (F32)data_pair.second["last_used"].asReal(); mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info); } } @@ -1034,7 +1052,7 @@ void LLShaderMgr::persistShaderCacheMetadata() LLSD out = LLSD::emptyMap(); static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days - const F32 current_time = LLTimer::getTotalSeconds(); + const F32 current_time = (F32)LLTimer::getTotalSeconds(); for (auto it = mShaderBinaryCache.begin(); it != mShaderBinaryCache.end();) { const ProgramBinaryData& shader_metadata = it->second; @@ -1093,7 +1111,7 @@ bool LLShaderMgr::loadCachedProgramBinary(LLGLSLShader* shader) glGetProgramiv(shader->mProgramObject, GL_LINK_STATUS, &success); if (error == GL_NO_ERROR && success == GL_TRUE) { - binary_iter->second.mLastUsedTime = LLTimer::getTotalSeconds(); + binary_iter->second.mLastUsedTime = (F32)LLTimer::getTotalSeconds(); LL_INFOS() << "Loaded cached binary for shader: " << shader->mName << LL_ENDL; return true; } @@ -1131,7 +1149,7 @@ bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader) fwrite(program_binary.data(), sizeof(U8), program_binary.size(), outfile); outfile.close(); - binary_info.mLastUsedTime = LLTimer::getTotalSeconds(); + binary_info.mLastUsedTime = (F32)LLTimer::getTotalSeconds(); mShaderBinaryCache.insert_or_assign(shader->mShaderHash, binary_info); return true; @@ -1254,6 +1272,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sky_hdr_scale"); mReservedUniforms.push_back("sky_sunlight_scale"); mReservedUniforms.push_back("sky_ambient_scale"); + mReservedUniforms.push_back("classic_mode"); mReservedUniforms.push_back("blue_horizon"); mReservedUniforms.push_back("blue_density"); mReservedUniforms.push_back("haze_horizon"); @@ -1381,6 +1400,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("screenTex"); mReservedUniforms.push_back("screenDepth"); mReservedUniforms.push_back("refTex"); + mReservedUniforms.push_back("exclusionTex"); mReservedUniforms.push_back("eyeVec"); mReservedUniforms.push_back("time"); mReservedUniforms.push_back("waveDir1"); @@ -1415,6 +1435,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("detail_3"); mReservedUniforms.push_back("alpha_ramp"); + mReservedUniforms.push_back("paint_map"); mReservedUniforms.push_back("detail_0_base_color"); mReservedUniforms.push_back("detail_1_base_color"); @@ -1439,6 +1460,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("emissiveColors"); mReservedUniforms.push_back("minimum_alphas"); + mReservedUniforms.push_back("region_scale"); + mReservedUniforms.push_back("origin"); mReservedUniforms.push_back("display_gamma"); @@ -1473,6 +1496,11 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("debug_normal_draw_length"); + mReservedUniforms.push_back("edgesTex"); + mReservedUniforms.push_back("areaTex"); + mReservedUniforms.push_back("searchTex"); + mReservedUniforms.push_back("blendTex"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; |