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path: root/indra/llrender/llrendernavprim.cpp
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Diffstat (limited to 'indra/llrender/llrendernavprim.cpp')
-rw-r--r--indra/llrender/llrendernavprim.cpp23
1 files changed, 5 insertions, 18 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index 47cc996043..1114d132c7 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -37,9 +37,6 @@ LLRenderNavPrim gRenderNav;
//=============================================================================
void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const
{
- bool ff = LLGLSLShader::sNoFixedFunction;
- LLGLSLShader::sNoFixedFunction = false;
- LLGLEnable smooth(GL_LINE_SMOOTH);
LLColor4 colorA( color );
glLineWidth(1.5f);
gGL.color3fv( colorA.mV );
@@ -50,16 +47,12 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en
gGL.vertex3fv( end.mV );
}
gGL.end();
-
- gGL.flush();
- LLGLSLShader::sNoFixedFunction = ff;
- LLGLDisable smoothout(GL_LINE_SMOOTH);
- glLineWidth(1.0f);
+ //glLineWidth(1.0f);
}
//=============================================================================
void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const
{
- glLineWidth(1.5f);
+ //glLineWidth(1.5f);
if ( overlayMode )
{
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
@@ -68,12 +61,10 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
{
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
- LLGLEnable cull(GL_CULL_FACE);
+
LLColor4 colorA( color );
colorA*=1.25f;
gGL.color4fv( colorA.mV );
- bool ff = LLGLSLShader::sNoFixedFunction;
- LLGLSLShader::sNoFixedFunction = false;
gGL.begin(LLRender::TRIANGLES);
{
gGL.vertex3fv( a.mV );
@@ -81,10 +72,8 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
gGL.vertex3fv( c.mV );
}
gGL.end();
- gGL.flush();
- glLineWidth(1.0f);
- glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
- LLGLSLShader::sNoFixedFunction = ff;
+ //glLineWidth(1.0f);
+ //move out ...glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
//=============================================================================
void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
@@ -98,13 +87,11 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
- LLGLEnable smooth( GL_LINE_SMOOTH );
//pass 2 outlined
pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
LLGLSLShader::sNoFixedFunction = ff;
glLineWidth(1.0f);
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
- LLGLDisable smoothout( GL_LINE_SMOOTH );
}
//=============================================================================
void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, int color ) const