diff options
Diffstat (limited to 'indra/llrender/llrender.h')
-rw-r--r-- | indra/llrender/llrender.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 611066a960..6327849dbb 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -37,6 +37,7 @@ #include "v2math.h" #include "v3math.h" #include "v4coloru.h" +#include "v4math.h" #include "llstrider.h" #include "llpointer.h" #include "llglheaders.h" @@ -56,6 +57,7 @@ public: TT_TEXTURE = 0, // Standard 2D Texture TT_RECT_TEXTURE, // Non power of 2 texture TT_CUBE_MAP, // 6-sided cube map texture + TT_MULTISAMPLE_TEXTURE, // see GL_ARB_texture_multisample TT_NONE // No texture type is currently enabled } eTextureType; @@ -212,6 +214,41 @@ protected: void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false); }; +class LLLightState +{ +public: + LLLightState(S32 index); + + void enable(); + void disable(); + void setDiffuse(const LLColor4& diffuse); + void setAmbient(const LLColor4& ambient); + void setSpecular(const LLColor4& specular); + void setPosition(const LLVector4& position); + void setConstantAttenuation(const F32& atten); + void setLinearAttenuation(const F32& atten); + void setQuadraticAttenuation(const F32& atten); + void setSpotExponent(const F32& exponent); + void setSpotCutoff(const F32& cutoff); + void setSpotDirection(const LLVector3& direction); + +protected: + S32 mIndex; + bool mEnabled; + LLColor4 mDiffuse; + LLColor4 mAmbient; + LLColor4 mSpecular; + LLVector4 mPosition; + LLVector3 mSpotDirection; + + F32 mConstantAtten; + F32 mLinearAtten; + F32 mQuadraticAtten; + + F32 mSpotExponent; + F32 mSpotCutoff; +}; + class LLRender { friend class LLTexUnit; @@ -328,6 +365,8 @@ public: void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor); + LLLightState* getLight(U32 index); + LLTexUnit* getTexUnit(U32 index); U32 getCurrentTexUnitIndex(void) const { return mCurrTextureUnitIndex; } @@ -364,6 +403,7 @@ private: LLStrider<LLColor4U> mColorsp; std::vector<LLTexUnit*> mTexUnits; LLTexUnit* mDummyTexUnit; + std::vector<LLLightState*> mLightState; eBlendFactor mCurrBlendColorSFactor; eBlendFactor mCurrBlendColorDFactor; |