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Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r--indra/llrender/llrender.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index db3a04c581..9178fc16b9 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -51,8 +51,6 @@ extern void APIENTRY gl_debug_callback(GLenum source,
thread_local LLRender gGL;
-const U32 BATCH_SIZE = 16334;
-
// Handy copies of last good GL matrices
F32 gGLModelView[16];
F32 gGLLastModelView[16];
@@ -69,7 +67,7 @@ S32 gGLViewport[4];
U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
U32 LLTexUnit::sWhiteTexture = 0;
-bool LLRender::sGLCoreProfile = true;
+bool LLRender::sGLCoreProfile = false;
bool LLRender::sNsightDebugSupport = false;
LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f);
@@ -912,7 +910,7 @@ void LLRender::initVertexBuffer()
llassert_always(mBuffer.isNull());
stop_glerror();
mBuffer = new LLVertexBuffer(immediate_mask);
- mBuffer->allocateBuffer(BATCH_SIZE, 0);
+ mBuffer->allocateBuffer(4096, 0);
mBuffer->getVertexStrider(mVerticesp);
mBuffer->getTexCoord0Strider(mTexcoordsp);
mBuffer->getColorStrider(mColorsp);
@@ -1575,7 +1573,7 @@ void LLRender::end()
if ((mMode != LLRender::LINES &&
mMode != LLRender::TRIANGLES &&
mMode != LLRender::POINTS) ||
- mCount > (BATCH_SIZE / 2))
+ mCount > 2048)
{
flush();
}
@@ -1748,7 +1746,9 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
vb->setColorData(mColorsp.get());
}
- if (LLVertexBuffer::sMappingMode == 3) vb->unmapBuffer();
+#if LL_DARWIN
+ vb->unmapBuffer();
+#endif
vb->unbind();
return vb;
@@ -1772,7 +1772,7 @@ void LLRender::resetStriders(S32 count)
void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
//the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095]
- if (mCount > BATCH_SIZE / 2)
+ if (mCount > 2048)
{ //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below
switch (mMode)
{
@@ -1782,7 +1782,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
}
}
- if (mCount > BATCH_SIZE - 2)
+ if (mCount > 4094)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
@@ -1806,7 +1806,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count)
{
- if (mCount + vert_count > BATCH_SIZE - 2)
+ if (mCount + vert_count > 4094)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
@@ -1827,7 +1827,7 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count)
void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count)
{
- if (mCount + vert_count > BATCH_SIZE - 2)
+ if (mCount + vert_count > 4094)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
@@ -1851,7 +1851,7 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32
void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
{
- if (mCount + vert_count > BATCH_SIZE - 2)
+ if (mCount + vert_count > 4094)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;