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Diffstat (limited to 'indra/llrender/llrender.cpp')
-rw-r--r--indra/llrender/llrender.cpp77
1 files changed, 38 insertions, 39 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 1dc87a66ce..4f646cdc33 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -118,7 +118,7 @@ static const GLenum sGLBlendFactor[] =
LLTexUnit::LLTexUnit(S32 index)
: mCurrTexType(TT_NONE),
- mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0),
+ mCurrTexture(0),
mHasMipMaps(false),
mIndex(index)
{
@@ -207,6 +207,12 @@ void LLTexUnit::bindFast(LLTexture* texture)
}
glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture);
mHasMipMaps = gl_tex->mHasMipMaps;
+ if (gl_tex->mTexOptionsDirty)
+ {
+ gl_tex->mTexOptionsDirty = false;
+ setTextureAddressModeFast(gl_tex->mAddressMode);
+ setTextureFilteringOptionFast(gl_tex->mFilterOption);
+ }
}
bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
@@ -461,11 +467,16 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
activate();
- glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]);
- glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]);
+ setTextureAddressModeFast(mode);
+}
+
+void LLTexUnit::setTextureAddressModeFast(eTextureAddressMode mode)
+{
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]);
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]);
if (mCurrTexType == TT_CUBE_MAP)
{
- glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
}
}
@@ -475,6 +486,11 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
gGL.flush();
+ setTextureFilteringOptionFast(option);
+}
+
+void LLTexUnit::setTextureFilteringOptionFast(LLTexUnit::eTextureFilterOptions option)
+{
if (option == TFO_POINT)
{
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -511,7 +527,7 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
}
}
- if (gGLManager.mGLVersion >= 4.59f)
+ if (gGLManager.mHasAnisotropic)
{
if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
{
@@ -600,26 +616,6 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
}
}
-void LLTexUnit::setColorScale(S32 scale)
-{
- if (mCurrColorScale != scale || gGL.mDirty)
- {
- mCurrColorScale = scale;
- gGL.flush();
- glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale );
- }
-}
-
-void LLTexUnit::setAlphaScale(S32 scale)
-{
- if (mCurrAlphaScale != scale || gGL.mDirty)
- {
- mCurrAlphaScale = scale;
- gGL.flush();
- glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale );
- }
-}
-
// Useful for debugging that you've manually assigned a texture operation to the correct
// texture unit based on the currently set active texture in opengl.
void LLTexUnit::debugTextureUnit(void)
@@ -1283,9 +1279,7 @@ void LLRender::translateUI(F32 x, F32 y, F32 z)
LL_ERRS() << "Need to push a UI translation frame before offsetting" << LL_ENDL;
}
- mUIOffset.back().mV[0] += x;
- mUIOffset.back().mV[1] += y;
- mUIOffset.back().mV[2] += z;
+ mUIOffset.back().add(LLVector4a(x, y, z));
}
void LLRender::scaleUI(F32 x, F32 y, F32 z)
@@ -1295,14 +1289,14 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z)
LL_ERRS() << "Need to push a UI transformation frame before scaling." << LL_ENDL;
}
- mUIScale.back().scaleVec(LLVector3(x,y,z));
+ mUIScale.back().mul(LLVector4a(x, y, z));
}
void LLRender::pushUIMatrix()
{
if (mUIOffset.empty())
{
- mUIOffset.emplace_back(0.f,0.f,0.f);
+ mUIOffset.emplace_back(0.f);
}
else
{
@@ -1311,7 +1305,7 @@ void LLRender::pushUIMatrix()
if (mUIScale.empty())
{
- mUIScale.emplace_back(1.f,1.f,1.f);
+ mUIScale.emplace_back(1.f);
}
else
{
@@ -1333,18 +1327,20 @@ LLVector3 LLRender::getUITranslation()
{
if (mUIOffset.empty())
{
- return LLVector3(0,0,0);
+ return LLVector3::zero;
}
- return mUIOffset.back();
+
+ return LLVector3(mUIOffset.back().getF32ptr());
}
LLVector3 LLRender::getUIScale()
{
if (mUIScale.empty())
{
- return LLVector3(1,1,1);
+ return LLVector3::all_one;
}
- return mUIScale.back();
+
+ return LLVector3(mUIScale.back().getF32ptr());
}
@@ -1354,8 +1350,9 @@ void LLRender::loadUIIdentity()
{
LL_ERRS() << "Need to push UI translation frame before clearing offset." << LL_ENDL;
}
- mUIOffset.back().setVec(0,0,0);
- mUIScale.back().setVec(1,1,1);
+
+ mUIOffset.back().clear();
+ mUIScale.back().splat(1);
}
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
@@ -1783,8 +1780,10 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
}
else
{
- LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back());
- mVerticesp[mCount].set(vert.mV[VX], vert.mV[VY], vert.mV[VZ]);
+ LLVector4a vert(x, y, z);
+ vert.add(mUIOffset.back());
+ vert.mul(mUIScale.back());
+ mVerticesp[mCount] = vert;
}
mCount++;