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-rw-r--r--indra/llrender/llimagegl.h80
1 files changed, 66 insertions, 14 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 61ddc8d59b..4d5b60d6bc 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -35,21 +35,26 @@
#include "llrefcount.h"
#include "v2math.h"
#include "llunits.h"
-
+#include "llthreadsafequeue.h"
#include "llrender.h"
-class LLTextureAtlas ;
+#include "threadpool.h"
+#include "workqueue.h"
+
+#define LL_IMAGEGL_THREAD_CHECK 0 //set to 1 to enable thread debugging for ImageGL
+
+class LLWindow;
+
#define BYTES_TO_MEGA_BYTES(x) ((x) >> 20)
#define MEGA_BYTES_TO_BYTES(x) ((x) << 20)
//============================================================================
-class LLImageGL : public LLRefCount, public LLTrace::MemTrackable<LLImageGL>
+class LLImageGL : public LLRefCount
{
friend class LLTexUnit;
public:
// These 2 functions replace glGenTextures() and glDeleteTextures()
static void generateTextures(S32 numTextures, U32 *textures);
- static void deleteTextures(S32 numTextures, U32 *textures);
- static void deleteDeadTextures();
+ static void deleteTextures(S32 numTextures, const U32 *textures);
// Size calculation
static S32 dataFormatBits(S32 dataformat);
@@ -102,17 +107,21 @@ public:
void setAllowCompression(bool allow) { mAllowCompression = allow; }
static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true);
-
+
BOOL createGLTexture() ;
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
- S32 category = sMaxCategories-1);
- BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0);
+ S32 category = sMaxCategories-1, bool defer_copy = false, LLGLuint* tex_name = nullptr);
+ BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr);
void setImage(const LLImageRaw* imageraw);
- BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE);
- BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
- BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
+ BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0);
+ BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0);
+ BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0);
BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
-
+
+ // wait for gl commands to finish on current thread and push
+ // a lambda to main thread to swap mNewTexName and mTexName
+ void syncToMainThread(LLGLuint new_tex_name);
+
// Read back a raw image for this discard level, if it exists
BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
void destroyGLTexture();
@@ -184,6 +193,12 @@ public:
BOOL preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image);
void postAddToAtlas() ;
+#if LL_IMAGEGL_THREAD_CHECK
+ // thread debugging
+ std::thread::id mActiveThread;
+ void checkActiveThread();
+#endif
+
public:
// Various GL/Rendering options
S32Bytes mTextureMemory;
@@ -194,6 +209,7 @@ private:
void freePickMask();
LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL
+ LL::WorkQueue::weak_t mMainQueue;
U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel
U16 mPickMaskWidth;
U16 mPickMaskHeight;
@@ -208,8 +224,9 @@ private:
bool mGLTextureCreated ;
LLGLuint mTexName;
+ //LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread
U16 mWidth;
- U16 mHeight;
+ U16 mHeight;
S8 mCurrentDiscardLevel;
S8 mDiscardLevelInAtlas;
@@ -265,7 +282,7 @@ public:
#endif
public:
- static void initClass(S32 num_catagories, BOOL skip_analyze_alpha = false);
+ static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false, bool multi_threaded = false);
static void cleanupClass() ;
private:
@@ -287,6 +304,9 @@ public:
void setTexName(GLuint texName) { mTexName = texName; }
+ //similar to setTexName, but will call deleteTextures on mTexName if mTexName is not 0 or texname
+ void syncTexName(LLGLuint texname);
+
//for debug use: show texture size distribution
//----------------------------------------
static S32 sCurTexSizeBar ;
@@ -301,4 +321,36 @@ public:
};
+class LLImageGLThread : public LLSimpleton<LLImageGLThread>, LL::ThreadPool
+{
+public:
+ // follows gSavedSettings "RenderGLMultiThreaded"
+ static bool sEnabled;
+
+ // app should call this function periodically
+ static void updateClass();
+
+ // free video memory in megabytes
+ static std::atomic<S32> sFreeVRAMMegabytes;
+
+ LLImageGLThread(LLWindow* window);
+
+ // post a function to be executed on the LLImageGL background thread
+ template <typename CALLABLE>
+ bool post(CALLABLE&& func)
+ {
+ return getQueue().postIfOpen(std::forward<CALLABLE>(func));
+ }
+
+ void run() override;
+
+ static S32 getFreeVRAMMegabytes();
+
+private:
+ LLWindow* mWindow;
+ void* mContext = nullptr;
+ LLAtomicBool mFinished;
+};
+
+
#endif // LL_LLIMAGEGL_H