summaryrefslogtreecommitdiff
path: root/indra/llrender/llimagegl.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r--indra/llrender/llimagegl.cpp80
1 files changed, 49 insertions, 31 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index ff74380217..3b6a49735e 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -985,38 +985,56 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
return FALSE;
}
- if( !mHasExplicitFormat )
- {
- switch (mComponents)
- {
- case 1:
- // Use luminance alpha (for fonts)
- mFormatInternal = GL_LUMINANCE8;
- mFormatPrimary = GL_LUMINANCE;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 2:
- // Use luminance alpha (for fonts)
- mFormatInternal = GL_LUMINANCE8_ALPHA8;
- mFormatPrimary = GL_LUMINANCE_ALPHA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 3:
- mFormatInternal = GL_RGB8;
- mFormatPrimary = GL_RGB;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 4:
- mFormatInternal = GL_RGBA8;
- mFormatPrimary = GL_RGBA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- default:
- LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
- }
- }
+ if (!mHasExplicitFormat)
+ {
+ switch (mComponents)
+ {
+ case 1:
+ // Use luminance alpha (for fonts)
+ mFormatInternal = GL_LUMINANCE8;
+ mFormatPrimary = GL_LUMINANCE;
+ mFormatType = GL_UNSIGNED_BYTE;
+ break;
+ case 2:
+ // Use luminance alpha (for fonts)
+ mFormatInternal = GL_LUMINANCE8_ALPHA8;
+ mFormatPrimary = GL_LUMINANCE_ALPHA;
+ mFormatType = GL_UNSIGNED_BYTE;
+ break;
+ case 3:
+#if USE_SRGB_DECODE
+ if (gGLManager.mHasTexturesRGBDecode)
+ {
+ mFormatInternal = GL_SRGB8;
+ }
+ else
+#endif
+ {
+ mFormatInternal = GL_RGB8;
+ }
+ mFormatPrimary = GL_RGB;
+ mFormatType = GL_UNSIGNED_BYTE;
+ break;
+ case 4:
+#if USE_SRGB_DECODE
+ if (gGLManager.mHasTexturesRGBDecode)
+ {
+ mFormatInternal = GL_SRGB8_ALPHA8;
+ }
+ else
+#endif
+ {
+ mFormatInternal = GL_RGBA8;
+ }
+ mFormatPrimary = GL_RGBA;
+ mFormatType = GL_UNSIGNED_BYTE;
+ break;
+ default:
+ LL_ERRS() << "Bad number of components for texture: " << (U32) getComponents() << LL_ENDL;
+ }
+ }
- mCurrentDiscardLevel = discard_level;
+ mCurrentDiscardLevel = discard_level;
mDiscardLevelInAtlas = discard_level;
mTexelsInAtlas = raw_image->getWidth() * raw_image->getHeight() ;
mLastBindTime = sLastFrameTime;