diff options
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index b56b914013..7cf6d3c941 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -48,6 +48,12 @@ public: bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; + bool hasShadows; + bool hasAmbientOcclusion; + bool hasSrgb; + bool encodesNormal; + bool isDeferred; + bool hasIndirect; S32 mIndexedTextureChannels; bool disableTextureIndex; bool hasAlphaMask; @@ -96,7 +102,8 @@ public: std::vector<LLStaticHashedString> * uniforms, U32 varying_count = 0, const char** varyings = NULL); - BOOL attachObject(std::string object); + BOOL attachFragmentObject(std::string object); + BOOL attachVertexObject(std::string object); void attachObject(GLhandleARB object); void attachObjects(GLhandleARB* objects = NULL, S32 count = 0); BOOL mapAttributes(const std::vector<LLStaticHashedString> * attributes); @@ -139,6 +146,7 @@ public: GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); + void clearPermutations(); void addPermutation(std::string name, std::string value); void removePermutation(std::string name); @@ -146,13 +154,13 @@ public: //if given texture uniform is active in the shader, //the corresponding channel will be active upon return //returns channel texture is enabled in from [0-MAX) - S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); - S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); + S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); // bindTexture returns the texture unit we've bound the texture to. // You can reuse the return value to unbind a texture when required. - S32 bindTexture(const std::string& uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); - S32 bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 bindTexture(const std::string& uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); + S32 bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); |