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-rw-r--r--indra/llrender/llglslshader.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 43d095f73a..df568bfea5 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -233,7 +233,7 @@ public:
void addConstant(const LLGLSLShader::eShaderConsts shader_const);
//enable/disable texture channel for specified uniform
- //if given texture uniform is active in the shader,
+ //if given texture uniform is active in the shader,
//the corresponding channel will be active upon return
//returns channel texture is enabled in from [0-MAX)
S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
@@ -255,7 +255,7 @@ public:
void bind();
//helper to conditionally bind mRiggedVariant instead of this
void bind(bool rigged);
-
+
bool isComplete() const { return mProgramObject != 0; }
LLUUID hash();
@@ -329,11 +329,11 @@ private:
};
//UI shader (declared here so llui_libtest will link properly)
-extern LLGLSLShader gUIProgram;
+extern LLGLSLShader gUIProgram;
//output vec4(color.rgb,color.a*tex0[tc0].a)
-extern LLGLSLShader gSolidColorProgram;
+extern LLGLSLShader gSolidColorProgram;
//Alpha mask shader (declared here so llappearance can access properly)
-extern LLGLSLShader gAlphaMaskProgram;
+extern LLGLSLShader gAlphaMaskProgram;
#ifdef LL_PROFILER_ENABLE_RENDER_DOC
#define LL_SET_SHADER_LABEL(shader) shader.setLabel(#shader)