summaryrefslogtreecommitdiff
path: root/indra/llrender/llglslshader.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rwxr-xr-xindra/llrender/llglslshader.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index ac16e30796..dce74a9153 100755
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -137,10 +137,10 @@ void LLGLSLShader::finishProfile()
(*iter)->dumpStats();
}
- llinfos << "-----------------------------------" << llendl;
- llinfos << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed/1000000.f) << llendl;
- llinfos << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn/1000000.f) << llendl;
- llinfos << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn/1000000.f) << llendl;
+ LL_INFOS() << "-----------------------------------" << LL_ENDL;
+ LL_INFOS() << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed/1000000.f) << LL_ENDL;
+ LL_INFOS() << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn/1000000.f) << LL_ENDL;
+ LL_INFOS() << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn/1000000.f) << LL_ENDL;
}
void LLGLSLShader::clearStats()
@@ -158,11 +158,11 @@ void LLGLSLShader::dumpStats()
{
if (mDrawCalls > 0)
{
- llinfos << "=============================================" << llendl;
- llinfos << mName << llendl;
+ LL_INFOS() << "=============================================" << LL_ENDL;
+ LL_INFOS() << mName << LL_ENDL;
for (U32 i = 0; i < mShaderFiles.size(); ++i)
{
- llinfos << mShaderFiles[i].first << llendl;
+ LL_INFOS() << mShaderFiles[i].first << LL_ENDL;
}
for (U32 i = 0; i < mTexture.size(); ++i)
{
@@ -171,10 +171,10 @@ void LLGLSLShader::dumpStats()
if (idx >= 0)
{
GLint uniform_idx = getUniformLocation(i);
- llinfos << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << llendl;
+ LL_INFOS() << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << LL_ENDL;
}
}
- llinfos << "=============================================" << llendl;
+ LL_INFOS() << "=============================================" << LL_ENDL;
F32 ms = mTimeElapsed/1000000.f;
F32 seconds = ms/1000.f;
@@ -190,10 +190,10 @@ void LLGLSLShader::dumpStats()
F32 pct_calls = (F32) mDrawCalls/(F32)sTotalDrawCalls*100.f;
U32 avg_batch = mTrianglesDrawn/mDrawCalls;
- llinfos << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec ) << llendl;
- llinfos << "Draw Calls: " << mDrawCalls << " " << llformat("(%.2f pct of total, avg %d tris/call)", pct_calls, avg_batch) << llendl;
- llinfos << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << llendl;
- llinfos << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32) ((F64)mTimeElapsed/(F64)sTotalTimeElapsed)*100.f, ms) << llendl;
+ LL_INFOS() << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec ) << LL_ENDL;
+ LL_INFOS() << "Draw Calls: " << mDrawCalls << " " << llformat("(%.2f pct of total, avg %d tris/call)", pct_calls, avg_batch) << LL_ENDL;
+ LL_INFOS() << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << LL_ENDL;
+ LL_INFOS() << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32) ((F64)mTimeElapsed/(F64)sTotalTimeElapsed)*100.f, ms) << LL_ENDL;
}
}
@@ -703,7 +703,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<string> * uniforms)
unbind();
- LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << llendl;
+ LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
return res;
}
@@ -849,7 +849,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)
}
else
{
- llerrs << "Texture channel " << index << " texture type corrupted." << llendl;
+ LL_ERRS() << "Texture channel " << index << " texture type corrupted." << LL_ENDL;
}
}
gGL.getTexUnit(index)->disable();
@@ -1149,7 +1149,7 @@ GLint LLGLSLShader::getUniformLocation(const string& uniform)
stop_glerror();
if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.c_str()))
{
- llerrs << "Uniform does not match." << llendl;
+ LL_ERRS() << "Uniform does not match." << LL_ENDL;
}
stop_glerror();
}