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path: root/indra/llrender/llglslshader.cpp
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Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp33
1 files changed, 31 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 55b6f5e2a6..d634945632 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1171,7 +1171,8 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTe
void LLGLSLShader::uniform1i(U32 index, GLint x)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1194,7 +1195,9 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
void LLGLSLShader::uniform1f(U32 index, GLfloat x)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1218,6 +1221,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)
void LLGLSLShader::fastUniform1f(U32 index, GLfloat x)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
llassert(mProgramObject);
llassert(mUniform.size() <= index);
llassert(mUniform[index] >= 0);
@@ -1227,6 +1231,8 @@ void LLGLSLShader::fastUniform1f(U32 index, GLfloat x)
void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1251,6 +1257,8 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1275,6 +1283,8 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1299,6 +1309,8 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat
void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1323,6 +1335,8 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
void LLGLSLShader::uniform4iv(U32 index, U32 count, const GLint* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1348,6 +1362,8 @@ void LLGLSLShader::uniform4iv(U32 index, U32 count, const GLint* v)
void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1372,6 +1388,8 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1396,6 +1414,8 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1420,6 +1440,8 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1445,6 +1467,8 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1463,6 +1487,8 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c
void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1481,6 +1507,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c
void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
if (mProgramObject)
{
@@ -1500,6 +1527,8 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose,
void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
{
if (mUniform.size() <= index)