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path: root/indra/llrender/llglslshader.cpp
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-rw-r--r--indra/llrender/llglslshader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 08d654805e..9e34144658 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -209,7 +209,7 @@ BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes)
{ //read back channel locations
//read back reserved channels first
- for (U32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedAttribs.size(); i++)
+ for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
{
const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name);