diff options
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rwxr-xr-x | indra/llrender/llglslshader.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 1c50a51d02..9fae63385d 100755 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -137,10 +137,10 @@ void LLGLSLShader::finishProfile() (*iter)->dumpStats(); } - llinfos << "-----------------------------------" << llendl; - llinfos << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed/1000000.f) << llendl; - llinfos << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn/1000000.f) << llendl; - llinfos << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn/1000000.f) << llendl; + LL_INFOS() << "-----------------------------------" << LL_ENDL; + LL_INFOS() << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed/1000000.f) << LL_ENDL; + LL_INFOS() << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn/1000000.f) << LL_ENDL; + LL_INFOS() << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn/1000000.f) << LL_ENDL; } void LLGLSLShader::clearStats() @@ -158,11 +158,11 @@ void LLGLSLShader::dumpStats() { if (mDrawCalls > 0) { - llinfos << "=============================================" << llendl; - llinfos << mName << llendl; + LL_INFOS() << "=============================================" << LL_ENDL; + LL_INFOS() << mName << LL_ENDL; for (U32 i = 0; i < mShaderFiles.size(); ++i) { - llinfos << mShaderFiles[i].first << llendl; + LL_INFOS() << mShaderFiles[i].first << LL_ENDL; } for (U32 i = 0; i < mTexture.size(); ++i) { @@ -171,10 +171,10 @@ void LLGLSLShader::dumpStats() if (idx >= 0) { GLint uniform_idx = getUniformLocation(i); - llinfos << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << llendl; + LL_INFOS() << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << LL_ENDL; } } - llinfos << "=============================================" << llendl; + LL_INFOS() << "=============================================" << LL_ENDL; F32 ms = mTimeElapsed/1000000.f; F32 seconds = ms/1000.f; @@ -190,10 +190,10 @@ void LLGLSLShader::dumpStats() F32 pct_calls = (F32) mDrawCalls/(F32)sTotalDrawCalls*100.f; U32 avg_batch = mTrianglesDrawn/mDrawCalls; - llinfos << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec ) << llendl; - llinfos << "Draw Calls: " << mDrawCalls << " " << llformat("(%.2f pct of total, avg %d tris/call)", pct_calls, avg_batch) << llendl; - llinfos << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << llendl; - llinfos << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32) ((F64)mTimeElapsed/(F64)sTotalTimeElapsed)*100.f, ms) << llendl; + LL_INFOS() << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec ) << LL_ENDL; + LL_INFOS() << "Draw Calls: " << mDrawCalls << " " << llformat("(%.2f pct of total, avg %d tris/call)", pct_calls, avg_batch) << LL_ENDL; + LL_INFOS() << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << LL_ENDL; + LL_INFOS() << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32) ((F64)mTimeElapsed/(F64)sTotalTimeElapsed)*100.f, ms) << LL_ENDL; } } @@ -711,7 +711,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) unbind(); - LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << llendl; + LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL; return res; } @@ -864,7 +864,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) } else { - llerrs << "Texture channel " << index << " texture type corrupted." << llendl; + LL_ERRS() << "Texture channel " << index << " texture type corrupted." << LL_ENDL; } } gGL.getTexUnit(index)->disable(); @@ -1164,7 +1164,7 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) stop_glerror(); if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.String().c_str())) { - llerrs << "Uniform does not match." << llendl; + LL_ERRS() << "Uniform does not match." << LL_ENDL; } stop_glerror(); } |